player->btused++;
skip = 1;
break;
+ case 'd':
+ if (ac == 2) {
+ player->argp[2] = player->argp[1];
+ sprintf(dp, "%d", shp->shp_uid);
+ player->argp[1] = dp;
+ }
+ mine();
+ skip = 1;
+ player->btused++;
+ break;
default:
direrr("`%c' to stop", ", `%c' to view, ", 0);
pr("`i' to list ships, `f' to change flagship,\n");
pr("`r' to radar, `s' to sonar, `l' to look, `M' to map, `B' to bmap,\n");
- pr("and `m' to minesweep\n");
+ pr("`d' to drop mines, and `m' to minesweep\n");
stopping = 1;
}
}