]> git.pond.sub.org Git - empserver/commitdiff
update: Drop redundant do_feed() parameter vec[]
authorMarkus Armbruster <armbru@pond.sub.org>
Fri, 3 Jun 2016 19:03:19 +0000 (21:03 +0200)
committerMarkus Armbruster <armbru@pond.sub.org>
Sun, 6 Aug 2017 17:59:57 +0000 (19:59 +0200)
Its caller passes sp->sct_item, so use that.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
include/prototypes.h
src/lib/update/human.c
src/lib/update/sect.c

index 007d477be1144b6cdca941e9a54dd1baca435172..91957604b769397cc81761596358a1767b879fbf 100644 (file)
@@ -664,7 +664,7 @@ extern int dodistribute(struct sctstr *, int, double);
 extern void finish_sects(int);
 /* human.c */
 extern int new_work(struct sctstr *, int);
-extern int do_feed(struct sctstr *, struct natstr *, short *, int *, int);
+extern int do_feed(struct sctstr *, struct natstr *, int *, int);
 extern int feed_people(short *, int);
 extern double food_needed(short *, int);
 extern int famine_victims(short *, int);
index 6fa3f5f798fb073173a1d214c37f75337f9f6d00..f80fe5a210a974cedd767d731e3b10bf6054cccf 100644 (file)
@@ -53,8 +53,7 @@ static int babies(int, int, double, int, int);
  * feed the individual sector
  */
 int
-do_feed(struct sctstr *sp, struct natstr *np, short *vec,
-       int *workp, int etu)
+do_feed(struct sctstr *sp, struct natstr *np, int *workp, int etu)
 {
     int work_avail;
     int starved, sctwork;
@@ -65,23 +64,26 @@ do_feed(struct sctstr *sp, struct natstr *np, short *vec,
     maxworkers = max_workers(np->nat_level[NAT_RLEV], sp);
     work_avail = new_work(sp,
                          total_work(sp->sct_work, etu,
-                                    vec[I_CIVIL], vec[I_MILIT], vec[I_UW],
+                                    sp->sct_item[I_CIVIL],
+                                    sp->sct_item[I_MILIT],
+                                    sp->sct_item[I_UW],
                                     maxworkers));
 
     if (sp->sct_type != SCT_SANCT) {
        manna = 0;
        if (opt_NOFOOD == 0) {
-           needed = (int)ceil(food_needed(vec, etu));
-           if (vec[I_FOOD] < needed) {
+           needed = (int)ceil(food_needed(sp->sct_item, etu));
+           if (sp->sct_item[I_FOOD] < needed) {
                /* need to grow "emergency rations" */
-               work_avail -= 2 * growfood(sp, vec, work_avail / 2, etu);
+               work_avail -= 2 * growfood(sp, sp->sct_item,
+                                          work_avail / 2, etu);
                /* It's twice as hard to grow those than norm */
-               if (vec[I_FOOD] == 0)
+               if (sp->sct_item[I_FOOD] == 0)
                    /* Conjure up 1f to make life easier for the player */
-                   manna = vec[I_FOOD] = 1;
+                   manna = sp->sct_item[I_FOOD] = 1;
            }
        }
-       starved = feed_people(vec, etu);
+       starved = feed_people(sp->sct_item, etu);
        if (starved > 0) {
            if (!player->simulation) {
                /* don't report POGO starvation */
@@ -100,11 +102,13 @@ do_feed(struct sctstr *sp, struct natstr *np, short *vec,
                sctwork += 7 + roll(15);
            if (sctwork > 100)
                sctwork = 100;
-           grow_people(sp, etu, np, vec);
+           grow_people(sp, etu, np, sp->sct_item);
            work_avail = new_work(sp,
                                  total_work(sp->sct_work, etu,
-                                            vec[I_CIVIL], vec[I_MILIT],
-                                            vec[I_UW], maxworkers));
+                                            sp->sct_item[I_CIVIL],
+                                            sp->sct_item[I_MILIT],
+                                            sp->sct_item[I_UW],
+                                            maxworkers));
            /* FIXME restores work charged for growfood() */
            /* age che */
            if (!player->simulation)
@@ -112,11 +116,11 @@ do_feed(struct sctstr *sp, struct natstr *np, short *vec,
        }
        if (manna)
            /* Take away food we conjured up */
-           vec[I_FOOD] = 0;
+           sp->sct_item[I_FOOD] = 0;
     } else
        sctwork = 100;
     /* Here is where we truncate extra people, always */
-    trunc_people(sp, np, vec);
+    trunc_people(sp, np, sp->sct_item);
 
     *workp = work_avail;
     if (!player->simulation)
index 324ef911a85669d6de4c40735bcc27bcfb3992c2..d9dd1c7673f0a034a3a19ce7217e22dc7dfc081d 100644 (file)
@@ -287,7 +287,7 @@ produce_sect(struct natstr *np, int etu, struct bp *bp, int p_sect[][2])
        sp->sct_updated = 1;
        work = 0;
 
-       do_feed(sp, np, sp->sct_item, &work, etu);
+       do_feed(sp, np, &work, etu);
        bp_put_items(bp, sp);
 
        if (sp->sct_off || np->nat_money < 0)