crowded sectors equally vulnerable, including mountains, plains, and
inefficient big cities. Closes #917488.
Update info.
Likelihood of plague outbreak (in percent) is
civ + mil + uw t_level + (iron + oil + rad * 2) / 10 + 100
max (0, -------------- * ------------------------------------------- - 1)
- 999 r_level + effic + mobil + 100
+ max_pop r_level + effic + mobil + 100
.FI
.s1
Later formulations of this relationship show great similarity
* make plague where there was none before...
*/
pop = sp->sct_item[I_CIVIL] + sp->sct_item[I_MILIT] + sp->sct_item[I_UW];
- pop_space = opt_BIG_CITY && (sp->sct_type == SCT_CAPIT) ? 9999.0 : 999.0;
+ pop_space = max_pop(np->nat_level[NAT_RLEV], sp);
bad_stuff
= sp->sct_item[I_IRON] + sp->sct_item[I_OIL] + sp->sct_item[I_RAD] * 2;
pollution = bad_stuff / 10.0 + np->nat_level[NAT_TLEV] + 100.0;