-Changes to Empire 4.2.20 - Thu Mar 17 21:34:13 UTC 2005
+Changes to Empire 4.2.20 - Tue Mar 22 21:07:18 UTC 2005
+ * When units in different sectors marched, only units in the sector
+ with the highest-numbered unit were interdicted. A marching
+ non-spy made all marching spies visible to interdiction regardless
+ of location.
+ * Fix crash when interdiction sinks second ship in a sector. Broken
+ in 4.0.10.
+ * Fix an ancient bug in simulation of level production that clobbered
+ stack and could lead to low predictions, typically zero, which
+ screwed up budget. The bug had no effect until 4.2.19.
+ * When a sector revolts, and there wasn't enough space to liberate
+ all uw, the number of remaining uw got the wrong sign. Broken in
+ 4.2.14.
* Log and abort when LWP stack check detects stack smash. Server
option -s no longer implies -p.
* The native Windows build now supports -p and -s.
will affect you, the player. These were coded as the Wolfpack project,
and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
.NF
-Changes to Empire 4.2.20 - Thu Mar 17 21:34:13 UTC 2005
+Changes to Empire 4.2.20 - Tue Mar 22 21:07:18 UTC 2005
+ * When units in different sectors marched, only units in the sector
+ with the highest-numbered unit were interdicted. A marching
+ non-spy made all marching spies visible to interdiction regardless
+ of location.
+ * Fix crash when interdiction sinks second ship in a sector. Broken
+ in 4.0.10.
+ * Fix an ancient bug in simulation of level production that clobbered
+ stack and could lead to low predictions, typically zero, which
+ screwed up budget. The bug had no effect until 4.2.19.
+ * When a sector revolts, and there wasn't enough space to liberate
+ all uw, the number of remaining uw got the wrong sign. Broken in
+ 4.2.14.
* Log and abort when LWP stack check detects stack smash. Server
option -s no longer implies -p.
* The native Windows build now supports -p and -s.