int
init_nats(void)
{
- static int nstat[] = {
- /* must match nat_status */
- 0, VIS, VIS, SANCT, NORM, GOD
- };
struct natstr *np;
np = getnatp(player->cnum);
if (CANT_HAPPEN(!np))
return -1;
- player->nstat = nstat[np->nat_stat];
- player->god = np->nat_stat == STAT_GOD;
+
player->map = ef_ptr(EF_MAP, player->cnum);
player->bmap = ef_ptr(EF_BMAP, player->cnum);
- if (opt_HIDDEN) {
+
+ if (opt_HIDDEN)
putcontact(np, player->cnum, FOUND_SPY);
- }
- if (np->nat_money < 0)
- player->broke = 1;
- else {
- player->nstat |= MONEY;
- player->broke = 0;
- }
- if (grant_btus(np, game_tick_to_now(&np->nat_access)))
- player->nstat |= CAP;
+
+ player_set_nstat(player, np);
+ grant_btus(np, game_tick_to_now(&np->nat_access));
+
putnat(np);
return 0;
}
+
+int
+player_set_nstat(struct player *pl, struct natstr *np)
+{
+ static int nstat[] = {
+ /* must match nat_status */
+ 0, VIS, VIS, SANCT, NORM, GOD
+ };
+
+ if (CANT_HAPPEN(pl->cnum != np->nat_cnum))
+ return pl->nstat;
+ pl->god = np->nat_stat == STAT_GOD;
+ pl->nstat = nstat[np->nat_stat];
+ pl->broke = np->nat_money < 0;
+ if (!pl->broke)
+ pl->nstat |= MONEY;
+ if (np->nat_stat >= STAT_ACTIVE && !influx(np))
+ pl->nstat |= CAP;
+ return pl->nstat;
+}
#include "player.h"
#include "proto.h"
#include "prototypes.h"
-#include "sect.h"
#include "tel.h"
{
struct natstr *natp;
int minute;
- struct sctstr sect;
char buf[128];
if (player->state == PS_SHUTDOWN)
pr("You just made $%.2f\n", -player->dolcost);
natp->nat_money -= roundavg(player->dolcost);
player->dolcost = 0.0;
+
if (natp->nat_money < 0 && !player->broke) {
- player->broke = 1;
- player->nstat &= ~MONEY;
pr("You are now broke; industries are on strike.\n");
} else if (player->broke && natp->nat_money >= 0) {
- player->broke = 0;
- player->nstat |= MONEY;
pr("You are no longer broke!\n");
}
- getsect(natp->nat_xcap, natp->nat_ycap, §);
- if (influx(natp))
- player->nstat &= ~CAP;
- else
- player->nstat |= CAP;
+ player_set_nstat(player, natp);
player->ncomstat = player->nstat;
if (player->god)
player->ncomstat |= CAP | MONEY;
+
time(&player->curup);
minute = (player->curup - player->lasttime) / 60;
if (minute > 0) {