struct cmndstr {
char *c_form; /* prototype of command */
- int c_cost; /* btu cost of command */
+ int c_cost; /* BTU cost of command */
int (*c_addr)(void); /* core addr of appropriate routine */
int c_flags; /* command flags */
int c_permit; /* command capabilities required */
EMPCFBOTH("babyeat", babyeat, double, NSC_DOUBLE, 0,
"Amount of food to mature 1 baby into a civilian")
EMPCFBOTH("bankint", bankint, double, NSC_DOUBLE, 0,
- "Bank dollar gain (per bar per etu)")
+ "Bank dollar gain (per bar per ETU)")
EMPCFBOTH("eatrate", eatrate, double, NSC_DOUBLE, 0,
"Food eating rate for mature people")
EMPCFBOTH("fcrate", fcrate, double, NSC_DOUBLE, 0,
* Access it through game_tick_tick(), or else it'll be late.
*/
short game_turn; /* turn number */
- short game_tick; /* elapsed etus in this turn */
+ short game_tick; /* elapsed ETUs in this turn */
time_t game_rt; /* when game_tick last ticked */
};
unsigned char lnd_scar; /* how experienced the unit is (not used) */
short lnd_item[I_MAX+1]; /* amount of items on board */
short lnd_pstage; /* plague stage */
- short lnd_ptime; /* how many etus remain in this stage */
+ short lnd_ptime; /* how many ETUs remain in this stage */
int lnd_land; /* uid of transporting land unit, or -1 */
short lnd_access; /* Last tick mob was updated (MOB_ACCESS) */
};
short sct_dist[I_MAX+1]; /* distribution thresholds */
short sct_mines; /* number of mines */
short sct_pstage; /* plague stage */
- short sct_ptime; /* how many etus remain in this stage */
+ short sct_ptime; /* how many ETUs remain in this stage */
unsigned char sct_che; /* number of guerrillas */
natid sct_che_target; /* nation targeted by che */
unsigned short sct_fallout;
/* end of part matching struct empobj */
short shp_item[I_MAX+1]; /* amount of items on board */
short shp_pstage; /* plague stage */
- short shp_ptime; /* how many etus remain in this stage */
+ short shp_ptime; /* how many ETUs remain in this stage */
short shp_access; /* Last tick mob was updated (MOB_ACCESS) */
char shp_name[MAXSHPNAMLEN]; /* name set with the "name" command */
coord shp_orig_x;
Submarines have a very limited range for what ships they
can see using their periscope--they can usually only see ships in the
same sector. However, all ships (including subs) which are docked in
-a harbour are visible to all ships (including subs) in adjacent sectors.
+a harbor are visible to all ships (including subs) in adjacent sectors.
(see also \*Qinfo sonar\*U)
.in
.s1
if (us->nat_stat == STAT_ACTIVE) {
if (opt_BLITZ == 0) {
if (us->nat_btu < 254) {
- pr("You need 254 btus to change your country name!\n");
+ pr("You need 254 BTUs to change your country name!\n");
return RET_FAIL;
}
- pr("This command costs 254 BTU's and 10%% of your money.\n");
+ pr("This command costs 254 BTUs and 10%% of your money.\n");
if (!confirm("Are you sure you want to do this? "))
return RET_FAIL;
btucost = 254;
btucost = (nsects / 40) + 1;
natp = getnatp(player->cnum);
if (natp->nat_btu < btucost) {
- pr("You don't have the BTU's for spying on that scale!\n");
+ pr("You don't have the BTUs for spying on that scale!\n");
return RET_FAIL;
}
bitmap = calloc((WORLD_SZ() + 7) / 8, 1);
(1.0 / (btu_build_rate * 100.0)));
pr("\n");
- pr("A non-aggi, 100 fertility sector can grow %.2f food per etu.\n",
+ pr("A non-aggi, 100 fertility sector can grow %.2f food per ETU.\n",
100.0 * fgrate);
- pr("1000 civilians will harvest %.1f food per etu.\n",
+ pr("1000 civilians will harvest %.1f food per ETU.\n",
1000.0 * fcrate);
- pr("1000 civilians will give birth to %.1f babies per etu.\n",
+ pr("1000 civilians will give birth to %.1f babies per ETU.\n",
1000.0 * obrate);
pr("1000 uncompensated workers will give birth to %.1f babies.\n",
1000.0 * uwbrate);
pr("\n");
- pr("Banks pay $%.2f in interest per 1000 gold bars per etu.\n",
+ pr("Banks pay $%.2f in interest per 1000 gold bars per ETU.\n",
bankint * 1000.0);
pr("1000 civilians generate $%.2f, uncompensated workers $%.2f each time unit.\n",
1000.0 * money_civ, 1000.0 * money_uw);
int TRADE_DELAY = 7200; /* Seconds to bid on units */
int m_m_p_d = 1440; /* max mins of play per day (per country) */
-int etu_per_update = 60; /* # of etu's per update */
+int etu_per_update = 60; /* # of ETUs per update */
int update_window = 0; /* update window adjustment, in seconds */
int update_demand = UPD_DEMAND_NONE;
int update_wantmin = 1; /* votes required for demand update */
int rollover_avail_max = 50; /* max. avail that can roll over an update */
/* opt_FALLOUT */
-double decay_per_etu = 0.006; /* This gives a half life of ? etus,
+double decay_per_etu = 0.006; /* This gives a half life of ? ETUs,
about ? days.
half life in Jt
log(.5) / log(1-decay_per_etu)
float tech_log_base = 2.0; /* base of log to take of in-efficient tech */
float ally_factor = 2.0; /* shared tech with allies = 1/factor */
-float level_age_rate = 96.0; /* 1% per 96 etu's; 0 -> no decline */
+float level_age_rate = 96.0; /* 1% per 96 ETUs; 0 -> no decline */
int players_at_00 = 0; /* players coord system on deity 0,0? */
float btu_build_rate = 0.0012; /* etu * civ * eff * btu_build_rate */
/* 8 * 999 * 100 * 0.0004 = 319 */
-int max_btus = 640; /* maximum # of btu's */
+int max_btus = 640; /* maximum # of BTUs */
double buil_bt = 10.0; /* tech level required to build a bridge */
int buil_bh = 100; /* hcm required to build a bridge */
if (player->god || opt_BLITZ)
np->nat_btu = max_btus;
else {
- pr("You don't have the BTU's, bozo\n");
+ pr("You don't have the BTUs, bozo\n");
return 0;
}
}
pr("\t\tCurrent EMPIRE Command List\n"
"\t\t------- ------ ------- ----\n"
- "Initial number is cost in B.T.U. units.\n"
+ "Initial number is cost in BTUs.\n"
"Next 2 chars (if present) are:\n"
"$ - must be non-broke\tc -- must have capital\n"
"Args in [brackets] are optional.\n"
pr("- Casualties -\n Yours: %d\n", a_cas);
pr(" Theirs: %d\n", d_cas);
- pr("Papershuffling ... %.1f B.T.U\n", (d_cas + a_cas) * 0.15);
+ pr("Paper-shuffling ... %.1f BTU\n", (d_cas + a_cas) * 0.15);
player->btused += (int)((d_cas + a_cas) * 0.015 + 0.5);
if (success) {
int
age_people(int n, int etu)
{
- /* age by 1% per 24 etus */
+ /* age by 1% per 24 ETUs */
return roundavg(n * (1.0 - etu / 2400.0));
}
struct natstr *np;
update_running = 1;
- logerror("production update (%d etus)", etu);
+ logerror("production update (%d ETUs)", etu);
getrusage(RUSAGE_SELF, &rus1);
game_record_update(time(NULL));
journal_update(etu);
Play#1 output Play#1 1 - Casualties -
Play#1 output Play#1 1 Yours: 1
Play#1 output Play#1 1 Theirs: 0
- Play#1 output Play#1 1 Papershuffling ... 0.1 B.T.U
+ Play#1 output Play#1 1 Paper-shuffling ... 0.1 BTU
Play#1 output Play#1 1 You have been repelled
Play#1 output Play#1 6 0 569
Play#1 input board 132 5
Play#1 output Play#1 1 - Casualties -
Play#1 output Play#1 1 Yours: 50
Play#1 output Play#1 1 Theirs: 15
- Play#1 output Play#1 1 Papershuffling ... 9.8 B.T.U
+ Play#1 output Play#1 1 Paper-shuffling ... 9.8 BTU
Play#1 output Play#1 1 You have been repelled
Play#1 output Play#1 1 Ship #132 is not in the same sector!
Play#1 output Play#1 6 0 565
Play#1 output Play#1 1 - Casualties -
Play#1 output Play#1 1 Yours: 0
Play#1 output Play#1 1 Theirs: 0
- Play#1 output Play#1 1 Papershuffling ... 0.0 B.T.U
+ Play#1 output Play#1 1 Paper-shuffling ... 0.0 BTU
Play#1 output Play#1 1 We have secured a beachhead at 11,-1, sir!
Play#1 output Play#1 1 1 mil from frg frigate (#0) moves into 11,-1
Play#1 output Play#1 1 35 of your troops now occupy 11,-1
Play#1 output Play#1 1 - Casualties -
Play#1 output Play#1 1 Yours: 6
Play#1 output Play#1 1 Theirs: 0
- Play#1 output Play#1 1 Papershuffling ... 0.9 B.T.U
+ Play#1 output Play#1 1 Paper-shuffling ... 0.9 BTU
Play#1 output Play#1 1 You have been defeated!
Play#1 output Play#1 1 cav cavalry #4 damaged from 98% to 73%
Play#1 output Play#1 1 You have a new telegram waiting ...
tester@127.0.0.1 using country #0
tester@127.0.0.1 logged in as country #0
Triggering unscheduled update
-production update (60 etus)
+production update (60 ETUs)
preparing sectors...
done preparing sectors.
producing for countries...
tester@127.0.0.1 using country #0
tester@127.0.0.1 logged in as country #0
Triggering unscheduled update
-production update (60 etus)
+production update (60 ETUs)
preparing sectors...
done preparing sectors.
producing for countries...
tester@127.0.0.1 using country #0
tester@127.0.0.1 logged in as country #0
Triggering unscheduled update
-production update (60 etus)
+production update (60 ETUs)
preparing sectors...
done preparing sectors.
producing for countries...
tester@127.0.0.1 using country #0
tester@127.0.0.1 logged in as country #0
Triggering unscheduled update
-production update (60 etus)
+production update (60 ETUs)
preparing sectors...
done preparing sectors.
producing for countries...
tester@127.0.0.1 using country #0
tester@127.0.0.1 logged in as country #0
Triggering unscheduled update
-production update (60 etus)
+production update (60 ETUs)
preparing sectors...
done preparing sectors.
producing for countries...
tester@127.0.0.1 using country #0
tester@127.0.0.1 logged in as country #0
Triggering unscheduled update
-production update (60 etus)
+production update (60 ETUs)
preparing sectors...
done preparing sectors.
producing for countries...
tester@127.0.0.1 using country #0
tester@127.0.0.1 logged in as country #0
Triggering unscheduled update
-production update (60 etus)
+production update (60 ETUs)
preparing sectors...
done preparing sectors.
producing for countries...
tester@127.0.0.1 using country #0
tester@127.0.0.1 logged in as country #0
Triggering unscheduled update
-production update (60 etus)
+production update (60 ETUs)
preparing sectors...
done preparing sectors.
producing for countries...
tester@127.0.0.1 using country #0
tester@127.0.0.1 logged in as country #0
Triggering unscheduled update
-production update (60 etus)
+production update (60 ETUs)
preparing sectors...
done preparing sectors.
producing for countries...
tester@127.0.0.1 using country #0
tester@127.0.0.1 logged in as country #0
Triggering unscheduled update
-production update (60 etus)
+production update (60 ETUs)
preparing sectors...
done preparing sectors.
producing for countries...
tester@127.0.0.1 using country #0
tester@127.0.0.1 logged in as country #0
Triggering unscheduled update
-production update (60 etus)
+production update (60 ETUs)
preparing sectors...
done preparing sectors.
producing for countries...
tester@127.0.0.1 using country #0
tester@127.0.0.1 logged in as country #0
Triggering unscheduled update
-production update (60 etus)
+production update (60 ETUs)
preparing sectors...
done preparing sectors.
producing for countries...
tester@127.0.0.1 using country #0
tester@127.0.0.1 logged in as country #0
Triggering unscheduled update
-production update (60 etus)
+production update (60 ETUs)
preparing sectors...
done preparing sectors.
producing for countries...
tester@127.0.0.1 using country #0
tester@127.0.0.1 logged in as country #0
Triggering unscheduled update
-production update (60 etus)
+production update (60 ETUs)
preparing sectors...
done preparing sectors.
producing for countries...
tester@127.0.0.1 using country #0
tester@127.0.0.1 logged in as country #0
Triggering unscheduled update
-production update (60 etus)
+production update (60 ETUs)
preparing sectors...
done preparing sectors.
producing for countries...
tester@127.0.0.1 using country #0
tester@127.0.0.1 logged in as country #0
Triggering unscheduled update
-production update (60 etus)
+production update (60 ETUs)
preparing sectors...
done preparing sectors.
producing for countries...
tester@127.0.0.1 using country #0
tester@127.0.0.1 logged in as country #0
Triggering unscheduled update
-production update (60 etus)
+production update (60 ETUs)
preparing sectors...
done preparing sectors.
producing for countries...
tester@127.0.0.1 using country #0
tester@127.0.0.1 logged in as country #0
Triggering unscheduled update
-production update (60 etus)
+production update (60 ETUs)
preparing sectors...
done preparing sectors.
producing for countries...
Play#0 output Play#0 1 Each country is allowed to be logged in 1440 minutes a day.
Play#0 output Play#0 1 It takes 8.33 civilians to produce a BTU in one time unit.
Play#0 output Play#0 1
- Play#0 output Play#0 1 A non-aggi, 100 fertility sector can grow 0.12 food per etu.
- Play#0 output Play#0 1 1000 civilians will harvest 1.3 food per etu.
- Play#0 output Play#0 1 1000 civilians will give birth to 5.0 babies per etu.
+ Play#0 output Play#0 1 A non-aggi, 100 fertility sector can grow 0.12 food per ETU.
+ Play#0 output Play#0 1 1000 civilians will harvest 1.3 food per ETU.
+ Play#0 output Play#0 1 1000 civilians will give birth to 5.0 babies per ETU.
Play#0 output Play#0 1 1000 uncompensated workers will give birth to 2.5 babies.
Play#0 output Play#0 1 In one time unit, 1000 people eat 0.5 units of food.
Play#0 output Play#0 1 1000 babies eat 6.0 units of food becoming adults.
Play#0 output Play#0 1 No food is needed!
Play#0 output Play#0 1
- Play#0 output Play#0 1 Banks pay $250.00 in interest per 1000 gold bars per etu.
+ Play#0 output Play#0 1 Banks pay $250.00 in interest per 1000 gold bars per ETU.
Play#0 output Play#0 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
Play#0 output Play#0 1 1000 active military cost $83.33, reserves cost $8.33.
Play#0 output Play#0 1 Up to 50 avail can roll over an update.
Play#2 output Play#2 1 Each country is allowed to be logged in 1440 minutes a day.
Play#2 output Play#2 1 It takes 8.33 civilians to produce a BTU in one time unit.
Play#2 output Play#2 1
- Play#2 output Play#2 1 A non-aggi, 100 fertility sector can grow 0.12 food per etu.
- Play#2 output Play#2 1 1000 civilians will harvest 1.3 food per etu.
- Play#2 output Play#2 1 1000 civilians will give birth to 5.0 babies per etu.
+ Play#2 output Play#2 1 A non-aggi, 100 fertility sector can grow 0.12 food per ETU.
+ Play#2 output Play#2 1 1000 civilians will harvest 1.3 food per ETU.
+ Play#2 output Play#2 1 1000 civilians will give birth to 5.0 babies per ETU.
Play#2 output Play#2 1 1000 uncompensated workers will give birth to 2.5 babies.
Play#2 output Play#2 1 In one time unit, 1000 people eat 0.5 units of food.
Play#2 output Play#2 1 1000 babies eat 6.0 units of food becoming adults.
Play#2 output Play#2 1 No food is needed!
Play#2 output Play#2 1
- Play#2 output Play#2 1 Banks pay $250.00 in interest per 1000 gold bars per etu.
+ Play#2 output Play#2 1 Banks pay $250.00 in interest per 1000 gold bars per ETU.
Play#2 output Play#2 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
Play#2 output Play#2 1 1000 active military cost $83.33, reserves cost $8.33.
Play#2 output Play#2 1 Up to 50 avail can roll over an update.
Play#1 output Play#1 1 Game hours are 00:00-24:00.
Play#1 output Play#1 1 It takes 8.33 civilians to produce a BTU in one time unit.
Play#1 output Play#1 1
- Play#1 output Play#1 1 A non-aggi, 100 fertility sector can grow 0.12 food per etu.
- Play#1 output Play#1 1 1000 civilians will harvest 1.3 food per etu.
- Play#1 output Play#1 1 1000 civilians will give birth to 5.0 babies per etu.
+ Play#1 output Play#1 1 A non-aggi, 100 fertility sector can grow 0.12 food per ETU.
+ Play#1 output Play#1 1 1000 civilians will harvest 1.3 food per ETU.
+ Play#1 output Play#1 1 1000 civilians will give birth to 5.0 babies per ETU.
Play#1 output Play#1 1 1000 uncompensated workers will give birth to 2.5 babies.
Play#1 output Play#1 1 In one time unit, 1000 people eat 0.5 units of food.
Play#1 output Play#1 1 1000 babies eat 6.0 units of food becoming adults.
Play#1 output Play#1 1 No food is needed!
Play#1 output Play#1 1
- Play#1 output Play#1 1 Banks pay $250.00 in interest per 1000 gold bars per etu.
+ Play#1 output Play#1 1 Banks pay $250.00 in interest per 1000 gold bars per ETU.
Play#1 output Play#1 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
Play#1 output Play#1 1 1000 active military cost $83.33, reserves cost $8.33.
Play#1 output Play#1 1 Up to 50 avail can roll over an update.