29 "b" bars 100 0 0 100 100 0 "bank"
30 "%" pet 1000 0 0 100 100 0 "refinery"
31 "e" -1 0 0 0 100 100 0 "enlistment center"
- 32 "~" -1 0 0 0 100 100 0 "plains"
+ 32 "~" -1 0 0 0 100 0 0 "plains"
33 "@" -1 0 0 0 100 100 0 "bridge tower"
# Deity-defined sector types go here
/config
29 "b" 4 0.4 0.2 land bank 1.0 2.25 1000 ()
30 "%" 4 0.4 0.2 land norm 1.0 1.5 1000 ()
31 "e" 4 0.4 0.2 land norm 1.0 2.0 1000 ()
- 32 "~" 32 0.4 0.2 land norm 1.0 1.5 100 (deity)
+ 32 "~" 32 0.4 0.4 land norm 1.0 1.5 100 (deity)
33 "@" 0 0.4 0.0 land norm 1.0 1.5 100 (deity)
# Deity-defined sector types go here
/config
Play#0 output Play#0 1 - wilderness 0 0 100 0 0
Play#0 output Play#0 1 c capital 0 0 100 100 60
Play#0 output Play#0 1 f fortress 0 100 100 500 0
+ Play#0 output Play#0 1 ~ plains 0 0 100 0 0
Play#0 output Play#0 1 any other 0 0 100 100 0
Play#0 output Play#0 1
Play#0 output Play#0 1 Infrastructure building - adding 1 point of efficiency costs:
Play#0 output Play#0 1 b bank 0.4 0.2 1.00 2.25 land bank 1000
Play#0 output Play#0 1 % refinery 0.4 0.2 1.00 1.50 land normal 1000
Play#0 output Play#0 1 e enlistment center 0.4 0.2 1.00 2.00 land normal 1000
- Play#0 output Play#0 1 ~ plains 0.4 0.2 1.00 1.50 land normal 100
+ Play#0 output Play#0 1 ~ plains 0.4 0.4 1.00 1.50 land normal 100
Play#0 output Play#0 1 @ bridge tower 0.4 0.0 1.00 1.50 land normal 100
Play#0 output Play#0 6 0 640
Play#0 input show ship b
Play#0 output Play#0 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#0 output Play#0 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
- Play#0 output Play#0 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
+ Play#0 output Play#0 1 32 "plains" "~" 32 -1 0 0.400000 0.400000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 100 1
Play#0 output Play#0 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
Play#0 output Play#0 1 /34
Play#0 output Play#0 6 0 640
Play#1 output Play#1 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
Play#1 output Play#1 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
- Play#1 output Play#1 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
+ Play#1 output Play#1 1 32 "plains" "~" 32 -1 0 0.400000 0.400000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 100 1
Play#1 output Play#1 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
Play#1 output Play#1 1 /34
Play#1 output Play#1 6 0 0
Play#1 output Play#1 1 b bank 0.4 0.2 1.00 2.25 land bank 550
Play#1 output Play#1 1 % refinery 0.4 0.2 1.00 1.50 land normal 550
Play#1 output Play#1 1 e enlistment center 0.4 0.2 1.00 2.00 land normal 550
- Play#1 output Play#1 1 ~ plains 0.4 0.2 1.00 1.50 land normal 55
+ Play#1 output Play#1 1 ~ plains 0.4 0.4 1.00 1.50 land normal 55
Play#1 output Play#1 1 @ bridge tower 0.4 0.0 1.00 1.50 land normal 55
Play#1 output Play#1 6 0 0
Play#1 input ctld