if (range <= erange) {
pr("Hitchance = %d%%\n", (int)(hitchance * 100));
}
- /* Now, can the torpedo even get there? */
- if (!line_of_sight(NULL, sub.shp_x, sub.shp_y,
- vship.shp_x, vship.shp_y)) {
+ if (range > erange)
+ pr("Out of range\n");
+ else if (!line_of_sight(NULL, sub.shp_x, sub.shp_y,
+ vship.shp_x, vship.shp_y)) {
pr("BOOM!... Torpedo slams into land before reaching target.\n");
/* We only tell the victim if we were within range. */
- if (range <= erange) {
- if (vshipown != 0)
- wu(0, vshipown, "Torpedo sighted @ %s by %s\n",
- xyas(sub.shp_x, sub.shp_y, vshipown),
- prship(&vship));
- }
- } else if (range > erange) {
- pr("Out of range\n");
+ if (vshipown != 0)
+ wu(0, vshipown, "Torpedo sighted @ %s by %s\n",
+ xyas(sub.shp_x, sub.shp_y, vshipown),
+ prship(&vship));
} else if (chance(hitchance)) {
pr("BOOM!...\n");
if (vshipown != 0)
Play#1 command torpedo
Play#1 output Play#1 1 1 ships are eligible to torpedo
Play#1 output Play#1 1 Effective torpedo range is 3.0
- Play#1 output Play#1 1 Whooosh... BOOM!... Torpedo slams into land before reaching target.
+ Play#1 output Play#1 1 Whooosh... Out of range
Play#1 output Play#1 6 0 595
Play#1 input torp 0 45
Play#1 command torpedo