The rules for spy units make little sense unless spies carry no
military. For instance, spies die when they take casualties in ground
combat. There seems to be a tacit assumption that spies have no
military. I don't trust the code to behave unless this assumption is
met. Require it before an overly adventurous deity finds out the
painful way that spies with military don't work.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
return retval;
}
+static int
+verify_land_chr(void)
+{
+ int retval = 0;
+ int i;
+
+ for (i = 0; lchr[i].l_name; i++) {
+ if (!lchr[i].l_name[0])
+ continue;
+ if ((lchr[i].l_flags & L_SPY) && lchr[i].l_item[I_MILIT]) {
+ verify_fail(EF_PLANE_CHR, i, NULL, 0,
+ "flag %s requires zero milit",
+ symbol_by_value(L_SPY, land_chr_flags));
+ retval = -1;
+ }
+ }
+ return retval;
+}
static int
verify_products(void)
{
/* Special checks */
retval |= verify_ship_chr();
retval |= verify_plane_chr();
+ retval |= verify_land_chr();
retval |= verify_products();
return retval;
}