by forts or strike a mine they will stop moving! This will prevent
your ship from foolishly getting sunk in enemy waters. The
\*Qorder\*U command covers many special cases.
-
.s1
The autonavigation capability is dependent upon the per country map database
accessed via the \*Qbmap\*U command. If you order a vessel to a destination
that is done to find a path to the destination, the internal path string is
limited to 28 characters.
.s1
-The other capability of the autonav function is autotrading. By specifying
-two destinations and two commodities, the ship will move back and forth between
-the two destination loading and unloading the appropriate commodities.
-Specific examples can be found in the \*Qorder\*U info file.
+Autonavigation also supports autotrading.
+By specifying two destinations and two commodities,
+the ship will move back and forth between the two destination loading and
+unloading the appropriate commodities.
+Specific examples can be found in info \*Qorder\*U.
.s1
Autonavigation also supports automatic resource production at sea.
See info \*QAutofish\*U for details.
The same rules for navigating, loading, and unloading apply for
Autonavigation as they do when you do these things by hand, namely
that you may only use harbours owned by nations which consider you to
-be a friendly trading partner (see info relations).
+be a friendly trading partner (see info \*Qrelations\*U).
.s1
.SA "navigate, order, Ships, Updates, Autofish"