extern int load_comm_ok(struct sctstr *, natid, i_type, int);
extern void gift(natid, natid, void *, char *);
extern int display_mark(i_type, int);
-extern int want_to_abandon(struct sctstr *, i_type, int, struct lndstr *);
-extern int would_abandon(struct sctstr *, i_type, int, struct lndstr *);
extern int nav_map(int, int, int);
extern int do_unit_move(struct emp_qelem *, int *, double *, double *);
extern int count_pop(int);
extern void set_coastal(struct sctstr *, int, int);
/* control.c */
extern int military_control(struct sctstr *);
+extern int want_to_abandon(struct sctstr *, i_type, int, struct lndstr *);
+extern int would_abandon(struct sctstr *, i_type, int, struct lndstr *);
/* damage.c */
extern void landdamage(struct lndstr *, int);
extern void ship_damage(struct shpstr *, int);
{
return display_region_map(0, EF_SHIP, curx, cury, arg1, arg2);
}
-
-int
-want_to_abandon(struct sctstr *sp, i_type vtype, int amnt, struct lndstr *lp)
-{
- char prompt[80];
-
- /*
- * First, would we be abandoning it? If not, just return that
- * it's ok to move out.
- */
- if (!would_abandon(sp, vtype, amnt, lp))
- return 1;
-
- sprintf(prompt, "Do you really want to abandon %s [yn]? ",
- xyas(sp->sct_x, sp->sct_y, player->cnum));
-
- return askyn(prompt);
-}
-
-int
-would_abandon(struct sctstr *sp, i_type vtype, int amnt, struct lndstr *lp)
-{
- int mil, civs;
-
- if (vtype != I_CIVIL && vtype != I_MILIT)
- return 0;
-
- mil = sp->sct_item[I_MILIT];
- civs = sp->sct_item[I_CIVIL];
-
- if (vtype == I_MILIT)
- mil -= amnt;
- if (vtype == I_CIVIL)
- civs -= amnt;
-
- return sp->sct_own != 0 && civs <= 0 && mil <= 0
- && !has_units(sp->sct_x, sp->sct_y, sp->sct_own, lp);
-}
#include "file.h"
#include "land.h"
#include "nsc.h"
+#include "player.h"
#include "prototypes.h"
#include "sect.h"
return 1;
}
+
+int
+want_to_abandon(struct sctstr *sp, i_type vtype, int amnt, struct lndstr *lp)
+{
+ char prompt[80];
+
+ /*
+ * First, would we be abandoning it? If not, just return that
+ * it's ok to move out.
+ */
+ if (!would_abandon(sp, vtype, amnt, lp))
+ return 1;
+
+ sprintf(prompt, "Do you really want to abandon %s [yn]? ",
+ xyas(sp->sct_x, sp->sct_y, player->cnum));
+
+ return askyn(prompt);
+}
+
+int
+would_abandon(struct sctstr *sp, i_type vtype, int amnt, struct lndstr *lp)
+{
+ int mil, civs;
+
+ if (vtype != I_CIVIL && vtype != I_MILIT)
+ return 0;
+
+ mil = sp->sct_item[I_MILIT];
+ civs = sp->sct_item[I_CIVIL];
+
+ if (vtype == I_MILIT)
+ mil -= amnt;
+ if (vtype == I_CIVIL)
+ civs -= amnt;
+
+ return sp->sct_own != 0 && civs <= 0 && mil <= 0
+ && !has_units(sp->sct_x, sp->sct_y, sp->sct_own, lp);
+}