.s1
<TRANSPORTS> represents a list of planes to transport commodities to
the target sector.
-Only planes with sufficient mobility, based in a sector stocked with
-petrol and the commodities to transport, will be successfully selected
-for the mission.
+Only planes with capability cargo and sufficient mobility, based in a
+sector stocked with petrol and the commodities to transport, will be
+successfully selected for the mission.
.s1
<ESCORTS> represent a list of fighter planes which are capable of escorting
the transports all the way to the target.
must have a ship there. It must not be more than
four sectors away from any of the planes selected for the mission.
.s1
-<COMMODITY> is the name of a commodity which is to be carried along
-on all of the planes which have a transport capacity.
+<COMMODITY> is the name of the commodity which is to be dropped.
.s1
Route is a normal empire path specification. You may also give a
destination sector on the command line, or at any time while giving
struct sctstr ap_sect;
char buf[1024];
- wantflags = 0;
if (get_planes(&ni_bomb, &ni_esc, player->argp[1], player->argp[2]) < 0)
return RET_SYN;
if (!get_assembly_point(player->argp[3], &ap_sect, buf))
if (target.sct_own == player->cnum
|| getrel(getnatp(target.sct_own), player->cnum) == ALLIED) {
+ /* own or allied sector: cargo drop */
if (ip->i_uid == I_CIVIL && target.sct_own != target.sct_oldown) {
pr("Can't drop civilians into occupied sectors.\n");
return RET_FAIL;
}
+ wantflags = P_C;
} else {
/* into the unknown... */
if (ip->i_uid != I_SHELL) {
pr("You don't own %s!\n", xyas(tx, ty, player->cnum));
return RET_FAIL;
}
+ /* mine drop */
wantflags = P_MINE;
}