"Initialize new countries with at least one sector with 100 of all resource")
EMPCFBOTH("start_cash", start_cash, long, NSC_LONG, 0,
"Starting cash for new countries")
-EMPCFBOTH("powe_cost", powe_cost, double, NSC_DOUBLE, 0,
- "Number of BTUs needed to generate a new power report")
EMPCFBOTH("war_cost", War_Cost, int, NSC_INT, 0,
"Cost to declare war (if SLOW_WAR is on)")
If the optional \*Qnew\*U argument is given,
the program will take several minutes to gather information
and generate a power report based on that up-to-date information.
-This costs several BTU's (typically 10).
+This costs 10 BTU's.
.s1
If the optional \*Qnew\*U argument is not given,
the program will shown you the report generated
struct natstr *natp;
float f;
- player->btused += powe_cost;
+ player->btused += 10;
memset(powbuf, 0, sizeof(powbuf));
snxtsct_all(&ns);
while (nxtsct(&ns, §)) {
float btu_build_rate = 0.0012; /* etu * civ * eff * btu_build_rate */
/* 8 * 999 * 100 * 0.0004 = 319 */
int max_btus = 640; /* maximum # of btu's */
-double powe_cost = 10.0; /* btu cost to gen a power report */
double buil_bt = 10.0; /* tech level required to build a bridge */
int buil_bh = 100; /* hcm required to build a bridge */