if (opt_MARKET) {
if (ontradingblock(EF_SHIP, &ship)) {
- pr("You cannot load/unload an item on the trading block!\n");
+ if (noisy)
+ pr("%s is on the trading block\n", prship(&ship));
continue;
}
}
continue;
}
if (relations_with(sect.sct_own, player->cnum) != ALLIED) {
- pr("Sector %s is not yours.\n",
- xyas(sect.sct_x, sect.sct_y, player->cnum));
+ if (noisy)
+ pr("Sector %s is not yours.\n",
+ xyas(sect.sct_x, sect.sct_y, player->cnum));
continue;
}
}
if (opt_MARKET) {
if (ontradingblock(EF_LAND, &land)) {
- pr("You cannot load/unload an item on the trading block!\n");
+ if (noisy)
+ pr("%s is on the trading block\n", prland(&land));
continue;
}
}
if (loading &&
shp_nplane(sp, NULL, NULL, NULL)
>= mcp->m_nchoppers + mcp->m_nxlight + mcp->m_nplanes) {
- if (noisy)
- pr("%s doesn't have room for any more planes\n", prship(sp));
+ pr("%s doesn't have room for any more planes\n", prship(sp));
return 0;
}
sprintf(prompt, "Plane(s) to %s %s? ",
if (!still_ok_ship(sectp, sp))
return RET_SYN;
- if (noisy)
- noisy = ni.sel == NS_LIST;
+ noisy = ni.sel == NS_LIST;
while (nxtitem(&ni, &pln)) {
if (!player->owner)
/* Fit plane on ship */
if (loading) {
if (!put_plane_on_ship(&pln, sp)) {
- if (noisy)
- pr("Can't put plane %d on this ship!\n", pln.pln_uid);
+ pr("Can't put plane %d on this ship!\n", pln.pln_uid);
continue;
}
sprintf(buf, "loaded on your %s at %s",
load_spy = 1;
}
if (!load_spy && shp_nland(sp) >= mchr[sp->shp_type].m_nland) {
- if (noisy) {
- pr("%s doesn't have room for any more land units!\n",
- prship(sp));
- }
+ pr("%s doesn't have room for any more land units!\n",
+ prship(sp));
return 0;
}
}
if (!still_ok_ship(sectp, sp))
return RET_SYN;
- if (noisy)
- noisy = ni.sel == NS_LIST;
+ noisy = ni.sel == NS_LIST;
while (nxtitem(&ni, &land)) {
if (!player->owner)
}
} else {
if (shp_nland(sp) >= mchr[sp->shp_type].m_nland) {
- if (noisy)
- pr("%s doesn't have room for any more land units!\n",
- prship(sp));
+ pr("%s doesn't have room for any more land units!\n",
+ prship(sp));
return 0;
}
}
return 0;
}
if (loading && lnd_nxlight(lp) >= lcp->l_nxlight) {
- if (noisy)
- pr("%s doesn't have room for any more extra-light planes\n",
- prland(lp));
+ pr("%s doesn't have room for any more extra-light planes\n",
+ prland(lp));
return 0;
}
sprintf(prompt, "Plane(s) to %s %s? ",
if (!still_ok_land(sectp, lp))
return RET_SYN;
- if (noisy)
- noisy = ni.sel == NS_LIST;
+ noisy = ni.sel == NS_LIST;
while (nxtitem(&ni, &pln)) {
if (!player->owner)
/* Fit plane on unit */
if (loading) {
if (!put_plane_on_land(&pln, lp)) {
- if (noisy)
- pr("Can't put plane %d on this unit!\n", pln.pln_uid);
+ pr("Can't put plane %d on this unit!\n", pln.pln_uid);
continue;
}
sprintf(buf, "loaded on %s at %s",
return 0;
}
if (loading && lnd_nland(lp) >= lchr[lp->lnd_type].l_nland) {
- if (noisy)
- pr("%s doesn't have room for any more land units!\n",
- prland(lp));
+ pr("%s doesn't have room for any more land units!\n",
+ prland(lp));
return 0;
}
sprintf(prompt, "Land unit(s) to %s %s? ",
if (!still_ok_land(sectp, lp))
return RET_SYN;
- if (noisy)
- noisy = ni.sel == NS_LIST;
+ noisy = ni.sel == NS_LIST;
while (nxtitem(&ni, &land)) {
if (!player->owner)
/* Fit unit on ship */
if (loading) {
if (lnd_nland(lp) >= lchr[lp->lnd_type].l_nland) {
- if (noisy)
- pr("%s doesn't have room for any more land units!\n",
- prland(lp));
+ pr("%s doesn't have room for any more land units!\n",
+ prland(lp));
break;
}
sprintf(buf, "loaded on your %s at %s",
Play#1 input lunload f a -9
Play#1 command lunload
Play#1 output Play#1 1 1 food loaded onto tra train #50 at 0,0
- Play#1 output Play#1 1 Sector 4,0 is not yours.
- Play#1 output Play#1 1 Sector 6,0 is not yours.
- Play#1 output Play#1 1 Sector 8,0 is not yours.
Play#1 output Play#1 1 1 unit unloaded
Play#1 output Play#1 6 0 602
Play#1 input lunload f b -9
Play#1 input lunload f B -9
Play#1 command lunload
Play#1 output Play#1 1 1 food loaded onto linf light infantry #180 at 0,0
- Play#1 output Play#1 1 Sector 4,0 is not yours.
- Play#1 output Play#1 1 Sector 6,0 is not yours.
- Play#1 output Play#1 1 Sector 8,0 is not yours.
Play#1 output Play#1 1 1 food loaded onto linf light infantry #185 at 1,1
- Play#1 output Play#1 1 Sector 5,1 is not yours.
- Play#1 output Play#1 1 Sector 7,1 is not yours.
- Play#1 output Play#1 1 Sector 9,1 is not yours.
Play#1 output Play#1 1 1 food loaded onto linf light infantry #190 at 1,3
- Play#1 output Play#1 1 Sector 5,3 is not yours.
- Play#1 output Play#1 1 Sector 7,3 is not yours.
- Play#1 output Play#1 1 Sector 9,3 is not yours.
Play#1 output Play#1 1 1 food loaded onto linf light infantry #195 at 0,4
- Play#1 output Play#1 1 Sector 4,4 is not yours.
- Play#1 output Play#1 1 Sector 6,4 is not yours.
- Play#1 output Play#1 1 Sector 8,4 is not yours.
Play#1 output Play#1 1 1 food loaded onto linf light infantry #200 at 1,5
- Play#1 output Play#1 1 Sector 5,5 is not yours.
- Play#1 output Play#1 1 Sector 7,5 is not yours.
- Play#1 output Play#1 1 Sector 9,5 is not yours.
- Play#1 output Play#1 1 Sector 1,-1 is not yours.
Play#1 output Play#1 1 5 units unloaded
Play#1 output Play#1 6 0 599
Play#1 input lunload f D -9
Play#1 command lunload
Play#1 output Play#1 1 1 food loaded onto linf light infantry #230 at 0,0
- Play#1 output Play#1 1 Sector 4,0 is not yours.
- Play#1 output Play#1 1 Sector 6,0 is not yours.
- Play#1 output Play#1 1 Sector 8,0 is not yours.
Play#1 output Play#1 1 1 unit unloaded
Play#1 output Play#1 6 0 598
Play#1 input load m 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 -5
Play#1 command lunload
Play#1 output Play#1 1 1 military unloaded from tra train #50 at 0,0
Play#1 output Play#1 1 1 military unloaded from tra train #51 at 2,0
- Play#1 output Play#1 1 Sector 4,0 is not yours.
- Play#1 output Play#1 1 Sector 6,0 is not yours.
- Play#1 output Play#1 1 Sector 8,0 is not yours.
Play#1 output Play#1 1 2 units unloaded
Play#1 output Play#1 6 0 578
Play#1 input lunload m b -2
Play#1 command lunload
Play#1 output Play#1 1 1 military unloaded from linf light infantry #180 at 0,0
Play#1 output Play#1 1 1 military unloaded from linf light infantry #181 at 2,0
- Play#1 output Play#1 1 Sector 4,0 is not yours.
- Play#1 output Play#1 1 Sector 6,0 is not yours.
- Play#1 output Play#1 1 Sector 8,0 is not yours.
Play#1 output Play#1 1 1 military unloaded from linf light infantry #185 at 1,1
Play#1 output Play#1 1 1 military unloaded from linf light infantry #186 at 3,1
- Play#1 output Play#1 1 Sector 5,1 is not yours.
- Play#1 output Play#1 1 Sector 7,1 is not yours.
- Play#1 output Play#1 1 Sector 9,1 is not yours.
Play#1 output Play#1 1 1 military unloaded from linf light infantry #190 at 1,3
Play#1 output Play#1 1 1 military unloaded from linf light infantry #191 at 3,3
- Play#1 output Play#1 1 Sector 5,3 is not yours.
- Play#1 output Play#1 1 Sector 7,3 is not yours.
- Play#1 output Play#1 1 Sector 9,3 is not yours.
Play#1 output Play#1 1 1 military unloaded from linf light infantry #195 at 0,4
Play#1 output Play#1 1 1 military unloaded from linf light infantry #196 at 2,4
- Play#1 output Play#1 1 Sector 4,4 is not yours.
- Play#1 output Play#1 1 Sector 6,4 is not yours.
- Play#1 output Play#1 1 Sector 8,4 is not yours.
Play#1 output Play#1 1 1 military unloaded from linf light infantry #200 at 1,5
Play#1 output Play#1 1 1 military unloaded from linf light infantry #201 at 3,5
- Play#1 output Play#1 1 Sector 5,5 is not yours.
- Play#1 output Play#1 1 Sector 7,5 is not yours.
- Play#1 output Play#1 1 Sector 9,5 is not yours.
- Play#1 output Play#1 1 Sector 1,-1 is not yours.
Play#1 output Play#1 1 10 units unloaded
Play#1 output Play#1 6 0 575
Play#1 input lunload m D -2
Play#1 command lunload
Play#1 output Play#1 1 1 military unloaded from linf light infantry #230 at 0,0
Play#1 output Play#1 1 1 military unloaded from linf light infantry #231 at 2,0
- Play#1 output Play#1 1 Sector 4,0 is not yours.
- Play#1 output Play#1 1 Sector 6,0 is not yours.
- Play#1 output Play#1 1 Sector 8,0 is not yours.
Play#1 output Play#1 1 2 units unloaded
Play#1 output Play#1 6 0 574
Play#1 input lunload m 50/51/52/53/54/90/92/93/94 0
Play#1 command lunload
Play#1 output Play#1 1 1 military unloaded from tra train #50 at 0,0
Play#1 output Play#1 1 1 military unloaded from tra train #51 at 2,0
- Play#1 output Play#1 1 Sector 4,0 is not yours.
- Play#1 output Play#1 1 Sector 6,0 is not yours.
- Play#1 output Play#1 1 Sector 8,0 is not yours.
Play#1 output Play#1 1 2 units unloaded
Play#1 output Play#1 6 0 571
Play#1 input lunload m b 1
Play#1 command lunload
Play#1 output Play#1 1 1 military unloaded from linf light infantry #180 at 0,0
Play#1 output Play#1 1 1 military unloaded from linf light infantry #181 at 2,0
- Play#1 output Play#1 1 Sector 4,0 is not yours.
- Play#1 output Play#1 1 Sector 6,0 is not yours.
- Play#1 output Play#1 1 Sector 8,0 is not yours.
Play#1 output Play#1 1 1 military unloaded from linf light infantry #185 at 1,1
Play#1 output Play#1 1 1 military unloaded from linf light infantry #186 at 3,1
- Play#1 output Play#1 1 Sector 5,1 is not yours.
- Play#1 output Play#1 1 Sector 7,1 is not yours.
- Play#1 output Play#1 1 Sector 9,1 is not yours.
Play#1 output Play#1 1 1 military unloaded from linf light infantry #190 at 1,3
Play#1 output Play#1 1 1 military unloaded from linf light infantry #191 at 3,3
- Play#1 output Play#1 1 Sector 5,3 is not yours.
- Play#1 output Play#1 1 Sector 7,3 is not yours.
- Play#1 output Play#1 1 Sector 9,3 is not yours.
Play#1 output Play#1 1 1 military unloaded from linf light infantry #195 at 0,4
Play#1 output Play#1 1 1 military unloaded from linf light infantry #196 at 2,4
- Play#1 output Play#1 1 Sector 4,4 is not yours.
- Play#1 output Play#1 1 Sector 6,4 is not yours.
- Play#1 output Play#1 1 Sector 8,4 is not yours.
Play#1 output Play#1 1 1 military unloaded from linf light infantry #200 at 1,5
Play#1 output Play#1 1 1 military unloaded from linf light infantry #201 at 3,5
- Play#1 output Play#1 1 Sector 5,5 is not yours.
- Play#1 output Play#1 1 Sector 7,5 is not yours.
- Play#1 output Play#1 1 Sector 9,5 is not yours.
- Play#1 output Play#1 1 Sector 1,-1 is not yours.
Play#1 output Play#1 1 10 units unloaded
Play#1 output Play#1 6 0 567
Play#1 input lunload m D 1
Play#1 command lunload
Play#1 output Play#1 1 1 military unloaded from linf light infantry #230 at 0,0
Play#1 output Play#1 1 1 military unloaded from linf light infantry #231 at 2,0
- Play#1 output Play#1 1 Sector 4,0 is not yours.
- Play#1 output Play#1 1 Sector 6,0 is not yours.
- Play#1 output Play#1 1 Sector 8,0 is not yours.
Play#1 output Play#1 1 2 units unloaded
Play#1 output Play#1 6 0 566
Play#1 input load i 80 1
Play#1 input load plane a A
Play#1 command load
Play#1 output Play#1 1 sam Sea Sparrow #0 loaded onto ls landing ship (#0) at 0,0.
+ Play#1 output Play#1 1 Can't put plane 25 on this ship!
Play#1 output Play#1 1 sam Sea Sparrow #15 loaded onto ls landing ship (#15) at 0,4.
Play#1 output Play#1 1 2 ships loaded
Play#1 output Play#1 6 0 515
Play#1 output Play#1 1 f2 P-51 Mustang #127 loaded onto cal light carrier (#100) at -2,0.
Play#1 output Play#1 1 f2 P-51 Mustang #128 loaded onto cal light carrier (#100) at -2,0.
Play#1 output Play#1 1 f2 P-51 Mustang #129 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 Can't put plane 130 on this ship!
+ Play#1 output Play#1 1 Can't put plane 131 on this ship!
+ Play#1 output Play#1 1 Can't put plane 132 on this ship!
+ Play#1 output Play#1 1 Can't put plane 133 on this ship!
+ Play#1 output Play#1 1 Can't put plane 134 on this ship!
+ Play#1 output Play#1 1 Can't put plane 135 on this ship!
+ Play#1 output Play#1 1 Can't put plane 136 on this ship!
+ Play#1 output Play#1 1 Can't put plane 137 on this ship!
+ Play#1 output Play#1 1 Can't put plane 138 on this ship!
+ Play#1 output Play#1 1 Can't put plane 139 on this ship!
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 498
Play#1 input load plane 100 K
Play#1 output Play#1 1 nc AH-1 Cobra #77 loaded onto cal light carrier (#100) at -2,0.
Play#1 output Play#1 1 nc AH-1 Cobra #78 loaded onto cal light carrier (#100) at -2,0.
Play#1 output Play#1 1 nc AH-1 Cobra #79 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 Can't put plane 80 on this ship!
+ Play#1 output Play#1 1 Can't put plane 81 on this ship!
+ Play#1 output Play#1 1 Can't put plane 82 on this ship!
+ Play#1 output Play#1 1 Can't put plane 83 on this ship!
+ Play#1 output Play#1 1 Can't put plane 84 on this ship!
+ Play#1 output Play#1 1 Can't put plane 85 on this ship!
+ Play#1 output Play#1 1 Can't put plane 86 on this ship!
+ Play#1 output Play#1 1 Can't put plane 87 on this ship!
+ Play#1 output Play#1 1 Can't put plane 88 on this ship!
+ Play#1 output Play#1 1 Can't put plane 89 on this ship!
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 497
Play#1 input load plane 100 E
Play#1 output Play#1 1 sam Sea Sparrow #41 loaded onto cal light carrier (#100) at -2,0.
Play#1 output Play#1 1 sam Sea Sparrow #42 loaded onto cal light carrier (#100) at -2,0.
Play#1 output Play#1 1 sam Sea Sparrow #43 loaded onto cal light carrier (#100) at -2,0.
+ Play#1 output Play#1 1 Can't put plane 44 on this ship!
+ Play#1 output Play#1 1 Can't put plane 45 on this ship!
+ Play#1 output Play#1 1 Can't put plane 46 on this ship!
+ Play#1 output Play#1 1 Can't put plane 47 on this ship!
+ Play#1 output Play#1 1 Can't put plane 48 on this ship!
+ Play#1 output Play#1 1 Can't put plane 49 on this ship!
+ Play#1 output Play#1 1 Can't put plane 50 on this ship!
+ Play#1 output Play#1 1 Can't put plane 51 on this ship!
+ Play#1 output Play#1 1 Can't put plane 52 on this ship!
+ Play#1 output Play#1 1 Can't put plane 53 on this ship!
+ Play#1 output Play#1 1 Can't put plane 54 on this ship!
+ Play#1 output Play#1 1 Can't put plane 55 on this ship!
+ Play#1 output Play#1 1 Can't put plane 56 on this ship!
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 496
Play#1 input load plane 101 M
Play#1 output Play#1 1 mi Harpoon #97 loaded onto mb missile boat (#101) at -2,0.
Play#1 output Play#1 1 mi Harpoon #98 loaded onto mb missile boat (#101) at -2,0.
Play#1 output Play#1 1 mi Harpoon #99 loaded onto mb missile boat (#101) at -2,0.
+ Play#1 output Play#1 1 Can't put plane 100 on this ship!
+ Play#1 output Play#1 1 Can't put plane 101 on this ship!
+ Play#1 output Play#1 1 Can't put plane 102 on this ship!
+ Play#1 output Play#1 1 Can't put plane 103 on this ship!
+ Play#1 output Play#1 1 Can't put plane 104 on this ship!
+ Play#1 output Play#1 1 Can't put plane 105 on this ship!
+ Play#1 output Play#1 1 Can't put plane 106 on this ship!
+ Play#1 output Play#1 1 Can't put plane 107 on this ship!
+ Play#1 output Play#1 1 Can't put plane 108 on this ship!
+ Play#1 output Play#1 1 Can't put plane 109 on this ship!
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 6 0 495
Play#1 input unload plane 100 110
Play#1 command lunload
Play#1 output Play#1 1 sam Sea Sparrow #200 unloaded from tra train #50 at 0,0.
Play#1 output Play#1 1 sam Sea Sparrow #201 unloaded from tra train #51 at 2,0.
- Play#1 output Play#1 1 Sector 4,0 is not yours.
- Play#1 output Play#1 1 Sector 6,0 is not yours.
- Play#1 output Play#1 1 Sector 8,0 is not yours.
Play#1 output Play#1 1 2 units unloaded
Play#1 output Play#1 6 0 482
Play#1 input lunload plane b D
Play#1 input lload plane 100 E
Play#1 command lload
Play#1 output Play#1 1 sam Sea Sparrow #45 loaded onto rad radar unit #100 at -2,0.
+ Play#1 output Play#1 1 Can't put plane 46 on this unit!
+ Play#1 output Play#1 1 Can't put plane 47 on this unit!
+ Play#1 output Play#1 1 Can't put plane 48 on this unit!
+ Play#1 output Play#1 1 Can't put plane 49 on this unit!
+ Play#1 output Play#1 1 Can't put plane 50 on this unit!
+ Play#1 output Play#1 1 Can't put plane 51 on this unit!
+ Play#1 output Play#1 1 Can't put plane 52 on this unit!
+ Play#1 output Play#1 1 Can't put plane 53 on this unit!
+ Play#1 output Play#1 1 Can't put plane 54 on this unit!
+ Play#1 output Play#1 1 Can't put plane 55 on this unit!
+ Play#1 output Play#1 1 Can't put plane 56 on this unit!
Play#1 output Play#1 1 1 unit loaded
Play#1 output Play#1 6 0 472
Play#1 input load
Play#1 output Play#1 4 Plane(s) to load onto cs cargo ship (#80)?
Play#1 input *
Play#1 output Play#1 1 sam Sea Sparrow #46 loaded onto cs cargo ship (#80) at -2,0.
+ Play#1 output Play#1 1 Can't put plane 47 on this ship!
+ Play#1 output Play#1 1 Can't put plane 48 on this ship!
+ Play#1 output Play#1 1 Can't put plane 49 on this ship!
+ Play#1 output Play#1 1 Can't put plane 50 on this ship!
+ Play#1 output Play#1 1 Can't put plane 51 on this ship!
+ Play#1 output Play#1 1 Can't put plane 52 on this ship!
+ Play#1 output Play#1 1 Can't put plane 53 on this ship!
+ Play#1 output Play#1 1 Can't put plane 54 on this ship!
+ Play#1 output Play#1 1 Can't put plane 55 on this ship!
+ Play#1 output Play#1 1 Can't put plane 56 on this ship!
+ Play#1 output Play#1 1 Can't put plane 230 on this ship!
+ Play#1 output Play#1 1 Can't put plane 232 on this ship!
Play#1 output Play#1 4 Plane(s) to load onto cs cargo ship (#81)?
Play#1 input *
Play#1 output Play#1 1 1 ship loaded
Play#1 output Play#1 4 Plane(s) to load onto rad radar unit #105?
Play#1 input *
Play#1 output Play#1 1 sam Sea Sparrow #46 loaded onto rad radar unit #105 at -2,0.
+ Play#1 output Play#1 1 Can't put plane 47 on this unit!
+ Play#1 output Play#1 1 Can't put plane 48 on this unit!
+ Play#1 output Play#1 1 Can't put plane 49 on this unit!
+ Play#1 output Play#1 1 Can't put plane 50 on this unit!
+ Play#1 output Play#1 1 Can't put plane 51 on this unit!
+ Play#1 output Play#1 1 Can't put plane 52 on this unit!
+ Play#1 output Play#1 1 Can't put plane 53 on this unit!
+ Play#1 output Play#1 1 Can't put plane 54 on this unit!
+ Play#1 output Play#1 1 Can't put plane 55 on this unit!
+ Play#1 output Play#1 1 Can't put plane 56 on this unit!
+ Play#1 output Play#1 1 Can't put plane 58 on this unit!
+ Play#1 output Play#1 1 Can't put plane 230 on this unit!
+ Play#1 output Play#1 1 Can't put plane 232 on this unit!
Play#1 output Play#1 1 1 unit loaded
Play#1 output Play#1 6 0 468
Play#1 input load land -1
Play#1 command lunload
Play#1 output Play#1 1 linf light infantry #230 unloaded from tra train #50 at 0,0.
Play#1 output Play#1 1 linf light infantry #231 unloaded from tra train #51 at 2,0.
- Play#1 output Play#1 1 Sector 4,0 is not yours.
- Play#1 output Play#1 1 Sector 6,0 is not yours.
- Play#1 output Play#1 1 Sector 8,0 is not yours.
Play#1 output Play#1 1 2 units unloaded
Play#1 output Play#1 6 0 436
Play#1 input lunload land b D