.TH Command ADD
.NA add "Add/Remove a country in the game"
.LV Expert
-.SY "add <NAT> <NAME> <REP> <visitor|new|active|god|delete>"
+.SY "add <NAT> <NAME> <REP> <visitor|new|god|delete>"
.EX add 1 bunky mypass n
-This adds a new player to the game.
+This adds a new player country to the game. Use \*Qnewcap\*U to
+create its sanctuary.
.EX add 2 visitor visitor v
This adds a visitor country to the game.
.EX add 1 bunky mypass d
This removes bunky from the game.
-.EX add 36 martian outerspace a
-This will add a new country which will be able to send/receive
-telegrams but won't have any land. For example, you could give a
-newbie helper a country like this.
.SA "newcap, Deity"
}
strcpy(pname, p);
p = getstarg(player->argp[4],
- "Status? (visitor, new, active, god, delete) ", buf);
+ "Status? (visitor, new, god, delete) ", buf);
if (!p || !*p)
return RET_SYN;
switch (*p) {
case 'n':
stat = STAT_NEW;
break;
- case 'a':
- stat = STAT_ACTIVE;
- break;
case 'g':
stat = STAT_GOD;
break;