#include "version.h"
#include "xy.h"
+static void sct_oninit(void *);
+static void nat_oninit(void *);
+static void realm_oninit(void *);
+static void game_oninit(void *);
+
/* Number of elements in ARRAY. */
#define SZ(array) (sizeof(array) / sizeof((array)[0]))
*/
{EF_SECTOR, "sect", "sector", sect_ca, EF_BAD,
UNMAPPED_CACHE(struct sctstr, -1, EFF_TYPED | EFF_XY | EFF_OWNER),
- NULL, NULL, NULL, NULL},
+ sct_oninit, NULL, NULL, NULL},
{EF_SHIP, "ship", "ship", ship_ca, EF_BAD,
UNMAPPED_CACHE(struct shpstr, -1,
EFF_TYPED | EFF_XY | EFF_OWNER | EFF_GROUP),
NULL, NULL, NULL, NULL},
{EF_NATION, "nat", "nation", nat_ca, EF_BAD,
UNMAPPED_CACHE(struct natstr, MAXNOC, EFF_TYPED | EFF_OWNER),
- NULL, NULL, NULL, NULL},
+ nat_oninit, NULL, NULL, NULL},
{EF_LOAN, "loan", "loan", loan_ca, EF_BAD,
UNMAPPED_CACHE(struct lonstr, -1, EFF_TYPED),
NULL, NULL, NULL, NULL},
{EF_REALM, "realm", "realms", realm_ca, EF_BAD,
UNMAPPED_CACHE(struct realmstr, MAXNOC * MAXNOR,
EFF_TYPED | EFF_OWNER),
- NULL, NULL, NULL, NULL},
+ realm_oninit, NULL, NULL, NULL},
{EF_GAME, "game", "game", game_ca, EF_BAD,
UNMAPPED_CACHE(struct gamestr, 1, EFF_TYPED),
- NULL, NULL, NULL, NULL},
+ game_oninit, NULL, NULL, NULL},
/*
* Static game data (configuration)
0, -1, 0, NULL, 0, 0, 0, 0, -1, NULL, NULL, NULL, NULL},
};
+static void
+sct_oninit(void *ptr)
+{
+ struct sctstr *sp = (struct sctstr *)ptr;
+
+ sp->sct_y = sp->sct_uid * 2 / WORLD_X;
+ sp->sct_x = sp->sct_uid * 2 % WORLD_X + sp->sct_y % 2;
+ sp->sct_dist_x = sp->sct_x;
+ sp->sct_dist_y = sp->sct_y;
+ sp->sct_newtype = sp->sct_type = SCT_WATER;
+ sp->sct_coastal = 1;
+}
+
+static void
+nat_oninit(void *ptr)
+{
+ struct natstr *np = ptr;
+
+ np->nat_cnum = np->nat_uid;
+}
+
+static void
+realm_oninit(void *ptr)
+{
+ struct realmstr *realm = ptr;
+
+ realm->r_cnum = realm->r_uid / MAXNOR;
+ realm->r_realm = realm->r_uid % MAXNOR;
+}
+
+static void
+game_oninit(void *ptr)
+{
+ ((struct gamestr *)ptr)->game_turn = 1;
+}
+
static void
ef_fix_size(struct empfile *ep, int n)
{
#include "trade.h"
#include "version.h"
-static void file_sct_init(coord, coord, struct sctstr *ptr);
-
static void
print_usage(char *program_name)
{
{
char buf[255];
char *filename;
- int x, y;
- struct gamestr game;
struct natstr nat;
- struct realmstr realm;
- struct sctstr sct;
- int i, j;
- char *map;
+ int i;
int opt;
char *config_file = NULL;
int force = 0;
if (!fgets(buf, sizeof(buf), stdin) || (*buf != 'y' && *buf != 'Y'))
exit(1);
}
+
for (i = 0; i < EF_MAX; i++) {
if (!EF_IS_GAME_STATE(i))
continue;
exit(1);
}
}
- memset(&game, 0, sizeof(game));
- game.ef_type = EF_GAME;
- game.game_turn = 1;
- ef_write(EF_GAME, 0, &game);
- memset(&nat, 0, sizeof(nat));
- nat.ef_type = EF_NATION;
+
+ ef_extend(EF_GAME, 1);
+ ef_extend(EF_NATION, MAXNOC);
+ ef_read(EF_NATION, 0, &nat);
strcpy(nat.nat_cnam, "POGO");
strcpy(nat.nat_pnam, "peter");
nat.nat_stat = STAT_GOD;
nat.nat_btu = 255;
nat.nat_money = 123456789;
- nat.nat_cnum = 0;
nat.nat_flags |= NF_FLASH;
- putnat((&nat));
+ ef_write(EF_NATION, 0, &nat);
printf("All praise to %s!\n", nat.nat_cnam);
- memset(&nat, 0, sizeof(nat));
- for (i = 1; i < MAXNOC; i++) {
- nat.ef_type = EF_NATION;
- nat.nat_cnum = nat.nat_uid = i;
- nat.nat_seqno = 0;
- putnat((&nat));
- }
- memset(&realm, 0, sizeof(realm));
- realm.ef_type = EF_REALM;
- for (i = 0; i < MAXNOC; i++) {
- realm.r_cnum = i;
- for (j = 0; j < MAXNOR; j++) {
- realm.r_realm = j;
- realm.r_uid = (i * MAXNOR) + j;
- realm.r_seqno = 0;
- putrealm(&realm);
- }
- }
+ ef_extend(EF_REALM, MAXNOC * MAXNOR);
if (mkdir(teldir, S_IRWXU | S_IRWXG) < 0 && errno != EEXIST) {
perror(teldir);
printf("Can't make telegram directory\n");
}
close(creat(annfil, S_IRUSR | S_IWUSR | S_IRGRP | S_IWGRP));
- /* create a zero-filled sector file */
- memset(&sct, 0, sizeof(sct));
- for (y = 0; y < WORLD_Y; y++) {
- for (x = 0; x < WORLD_X / 2; x++) {
- file_sct_init(x * 2 + (y & 1), y, &sct);
- putsect(&sct);
- }
- }
- map = calloc(WORLD_SZ(), sizeof(*map));
- for (i = 0; i < MAXNOC; i++) {
- ef_write(EF_MAP, i, map);
- }
- for (i = 0; i < MAXNOC; i++) {
- ef_write(EF_BMAP, i, map);
- }
+ ef_extend(EF_SECTOR, WORLD_SZ());
+ ef_extend(EF_MAP, MAXNOC);
+ ef_extend(EF_BMAP, MAXNOC);
+
for (i = 0; i < EF_MAX; i++) {
if (!EF_IS_GAME_STATE(i))
continue;
exit(0);
}
-
-static void
-file_sct_init(coord x, coord y, struct sctstr *ptr)
-{
- struct sctstr *sp = (struct sctstr *)ptr;
-
- sp->ef_type = EF_SECTOR;
- sp->sct_uid = XYOFFSET(x, y);
- sp->sct_seqno = 0;
- sp->sct_x = x;
- sp->sct_y = y;
- sp->sct_dist_x = x;
- sp->sct_dist_y = y;
- sp->sct_newtype = sp->sct_type = SCT_WATER;
- sp->sct_coastal = 1;
-}