Yannick Trembley
John Yockey
-1998 Empire 4.2, Wolfpack (http://www.wolfpackempire.com)
+1998 Empire 4.2, Wolfpack
The above authors (Dave Pare, Jeff Bailey, Thomas Ruschack, Ken Stevens
and Steve McClure) agreed to re-release the source code under the GNU
each time you changed an option (you just have to rebuild the world
sometimes. ;-) )
-The source is still managed by the Wolfpack team.
-
+2006 Empire 4.3, Wolfpack
+
+Markus Armbruster took over technical leadership in 2004. The code
+was put under version control, first CVS, then Git. Countless bugs
+got squashed. Significant effort went into improved maintainability
+and portability. Thanks to Ron Koenderink, this includes Windows.
+Server and client support IPv6 and UTF-8.
+
+New tools for the deity include crash dumps, extensive logging,
+automatic backups, game export to and import from portable text files,
+even more game customization without recompile, and flexible update
+schedule configuration. New configuration choices include AUTO_POWER,
+RAILWAYS and rollover_avail. Options SHOWPLANE, SHIPNAMES, NEWPOWER,
+NEW_STARVE, NEW_WORK, ORBIT and PLANENAMES are no longer configurable.
+Options NUKEFAILDETONATE, SLOW_WAR, SNEAK_ATTACK, FUEL, GRAB_THINGS
+and SHIP_DECAY are gone. Options PINPOINTMISSILE, DEMANDUPDATE,
+UPDATESCHED, DRNUKE, NONUKES, NEUTRON, BIG_CITY, DEFENSE_INFRA,
+NO_LCMS, NO_HCMS and NO_OIL got replaced by more flexible
+configuration.
+
+The xdump command lets client writers access more game more easily.
+
+Changes affecting players include extended start/stop commands
+(replacing budget priorities), radically reduced bridge population,
+somewhat reduced land unit penetration depth, fusing of interception
+with air defense, and limiting nukes to strategic roles again.
.FI
.SA "Server"
by Peter Langston with invaluable goading from
Joe Stetson, Robert Bradbury, Nat Howard, Brian Redman, Adam Buchsbaum,
and a myriad of others.
+.s1
Since Langston never released source code for his version,
Dave Pare and friends de-compiled it in that same year and have
created this version
added many configurable options in the KSU distribution, Thomas
Ruschak added land units and missions in 1992-1993 and released the
"Chainsaw" server, and Ken Stevens rewrote much of the server code in
-1995 and released the "Empire2" server, and Steve McClure and the Wolfpack
-made lots
+1995 and released the "Empire2" server.
+Steve McClure and the Wolfpack made lots
of other changes and released the "Empire4" server in August of 1996.
+The game is still maintained by the Wolfpack team. Markus Armbruster
+serves as technical lead since 2004.
.in
.s1
.SA "Novice, Expert, Introduction"