/config
config ship
uid owner xloc yloc type effic mobil off tech opx opy mission radius fleet xstart xend ystart yend cargostart(0) cargostart(1) cargostart(2) cargostart(3) cargostart(4) cargostart(5) cargoend(0) cargoend(1) cargoend(2) cargoend(3) cargoend(4) cargoend(5) amtstart(0) amtstart(1) amtstart(2) amtstart(3) amtstart(4) amtstart(5) amtend(0) amtend(1) amtend(2) amtend(3) amtend(4) amtend(5) autonav civil milit shell gun petrol iron dust bar food oil lcm hcm uw rad pstage ptime access mquota path follow name xbuilt ybuilt builder rflags rpath
-0 1 -3 1 2 100 127 0 20 0 0 none 0 "a" 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 0 "" -3 1 1 (injured) "garbage"
+0 1 -3 1 2 100 127 0 20 0 0 none 0 "a" 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 0 "" -3 1 1 () ""
1 1 -3 1 2 100 127 0 20 0 0 none 0 "a" 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 1 "" -3 1 1 () ""
2 1 -3 1 2 91 115 0 20 0 0 none 0 "" 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 2 "" -3 1 1 (injured torped sonared helpless bombed depth-charged boarded) "bgyujnbgy"
3 1 -3 1 2 100 127 0 20 0 0 none 0 "a" 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 3 "" -3 1 1 () ""
/config
config land
uid owner xloc yloc type effic mobil off tech opx opy mission radius army ship harden retreat rflags rpath civil milit shell gun petrol iron dust bar food oil lcm hcm uw rad pstage ptime land access
-0 1 -3 1 2 100 127 0 50 0 0 none 0 "a" -1 127 42 (injured) "garbage" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+0 1 -3 1 2 100 127 0 50 0 0 none 0 "a" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
1 1 -3 1 2 100 127 0 50 0 0 none 0 "a" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
2 1 -3 1 2 89 113 0 50 0 0 none 0 "" -1 127 42 (injured helpless bombed) "yujnbgyuj" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
3 1 -3 1 2 100 127 0 50 0 0 none 0 "a" -1 127 42 () "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
Play#1 output Play#1 6 0 640
Play#1 input retr 0 garbage i
Play#1 command retreat
- Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
- Play#1 output Play#1 1 0 cs cargo ship -3,1 a garbage i
- Play#1 output Play#1 1 1 ship
+ Play#1 output Play#1 1 'a' is not a valid direction...
+ Play#1 output Play#1 1 Legal directions are:
+ Play#1 output Play#1 1 y u
+ Play#1 output Play#1 1 g j
+ Play#1 output Play#1 1 b n
+ Play#1 output Play#1 1 Usage: retreat <SHIPS|FLEET> <PATH> [i|t|s|h|b|d|u|c]
+ Play#1 output Play#1 6 0 640
+ Play#1 input __cmd added 0 -1 0
+ Play#1 command __cmd
Play#1 output Play#1 6 0 639
Play#1 input retr 1 g
Play#1 command retreat
Play#1 output Play#1 1 3 cs cargo ship -3,1 a bgyujnbgy itshbdu
Play#1 output Play#1 1 2 ships
Play#1 output Play#1 6 0 638
- Play#1 input retr 3 ignored c
+ Play#1 input retr 3 h c
Play#1 command retreat
Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
Play#1 output Play#1 1 3 cs cargo ship -3,1 a
Play#1 output Play#1 4 ship(s)?
Play#1 input 0/1/2/3/4
Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
- Play#1 output Play#1 1 0 cs cargo ship -3,1 a garbage i
+ Play#1 output Play#1 1 0 cs cargo ship -3,1 a
Play#1 output Play#1 1 1 cs cargo ship -3,1 a
Play#1 output Play#1 1 2 cs cargo ship -3,1 bgyujnbgy itshbdu
Play#1 output Play#1 1 3 cs cargo ship -3,1 a
Play#1 output Play#1 6 0 635
Play#1 input lret 0 garbage i
Play#1 command lretreat
- Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
- Play#1 output Play#1 1 0 inf infantry -3,1 a garbage i
- Play#1 output Play#1 1 1 unit
+ Play#1 output Play#1 1 'a' is not a valid direction...
+ Play#1 output Play#1 1 Legal directions are:
+ Play#1 output Play#1 1 y u
+ Play#1 output Play#1 1 g j
+ Play#1 output Play#1 1 b n
+ Play#1 output Play#1 1 Usage: lretreat <UNITS|ARMY> <PATH> [i|h|b|c]
+ Play#1 output Play#1 6 0 635
+ Play#1 input __cmd added 0 -1 0
+ Play#1 command __cmd
Play#1 output Play#1 6 0 634
Play#1 input lret 1 g
Play#1 command lretreat
Play#1 output Play#1 1 3 inf infantry -3,1 a yujnbgyuj ihb
Play#1 output Play#1 1 2 units
Play#1 output Play#1 6 0 633
- Play#1 input lret 3 ignored c
+ Play#1 input lret 3 h c
Play#1 command lretreat
Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
Play#1 output Play#1 1 3 inf infantry -3,1 a
Play#1 output Play#1 4 land(s)?
Play#1 input 0/1/2/3/4
Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
- Play#1 output Play#1 1 0 inf infantry -3,1 a garbage i
+ Play#1 output Play#1 1 0 inf infantry -3,1 a
Play#1 output Play#1 1 1 inf infantry -3,1 a
Play#1 output Play#1 1 2 inf infantry -3,1 yujnbgyuj ihb
Play#1 output Play#1 1 3 inf infantry -3,1 a