+Changes to Empire 4.3.29 - Sun Jan 15 19:43:36 CET 2012
+ * drop and fly from carrier could fail to load last civilian or
+ military.
+ * Telegram and announcement changes:
+ - wire no longer loops to show announcements that arrived while
+ waiting for the player to confirm deletion.
+ - At most five seconds worth of messages are now squashed together
+ into one. Before, only the time between adjacent telegrams was
+ limited, not the total time.
+ - When telegrams arrived while read was waiting for the player to
+ confirm deletion, and we then showed them, we nevertheless
+ claimed "you have new telegrams" before the next command prompt.
+ Only with toggle inform off. Known bug since Empire 2.
+ - Fix read not to clobber asynchronous notification of telegrams
+ arriving while waiting for the player to confirm deletion.
+ - Fix wire not to reset number of pending telegrams with toggle
+ inform on. Broken when Empire 2 introduced toggle inform.
+ - The number of pending announcements was off when announcements
+ were squashed together.
+ - More careful error handling and logging.
+ * Ensure all of an update's output goes into a single production
+ report:
+ - Avoid splitting it up when the update is slow. Empire 2 already
+ did that for the number of pending telegrams, but not for read.
+ - Don't turn parts of it into BULLETINs. Autonav and sail could do
+ that since Empire 2.
+ * files now creates POGO with user interface flags beep, coastwatch,
+ sonar and techlists set, for consistency with add.
+ * Change newcap back to not wiping the country (it wiped since
+ 4.3.12). Additionally, leave levels and telegrams alone.
+ * Changes to deity command add:
+ - Require confirmation for unadvisable actions.
+ - Refuse to touch a country while it's being played.
+ - Don't crash on negative country number.
+ - Create deities with money, just like files creates POGO.
+ - Always reset the country completely, not just when adding a
+ player or a visitor.
+ - Rename argument "new" to "player". Keep recognizing "new" for
+ now, but deprecate it.
+ - Drop argument "active". If you really want to create a player
+ country without a capital, add the player country normally, then
+ activate it with edit instead of newcap.
+ - Drop the obscure sector check and wipe option. If you really
+ need to wipe out a country, there's much more to wipe than just
+ sectors.
+ - Drop the undocumented land unit destruction feature.
+ * Permit no-op country name change again. Accidentally outlawed in
+ 4.3.20.
+ * Plug a few minor memory and file descriptor leaks.
+ * Fix use-after-free when plane gets shot down in dogfight. Broken
+ in 4.3.27.
+ * Code cleanup.
+ * Info page and manual page fixes.
+
Changes to Empire 4.3.28 - Sat Jul 16 11:30:53 UTC 2011
* Don't let POGO (#0) navigate dead ships, and march dead land units.
The ghosts even got sighted and interdicted, and could hit mines.
will affect you, the player. These were coded as the Wolfpack project,
and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
.NF
+Changes to Empire 4.3.29 - Sun Jan 15 19:43:36 CET 2012
+ * drop and fly from carrier could fail to load last civilian or
+ military.
+ * Telegram and announcement changes:
+ - wire no longer loops to show announcements that arrived while
+ waiting for the player to confirm deletion.
+ - At most five seconds worth of messages are now squashed together
+ into one. Before, only the time between adjacent telegrams was
+ limited, not the total time.
+ - When telegrams arrived while read was waiting for the player to
+ confirm deletion, and we then showed them, we nevertheless
+ claimed "you have new telegrams" before the next command prompt.
+ Only with toggle inform off. Known bug since Empire 2.
+ - Fix read not to clobber asynchronous notification of telegrams
+ arriving while waiting for the player to confirm deletion.
+ - Fix wire not to reset number of pending telegrams with toggle
+ inform on. Broken when Empire 2 introduced toggle inform.
+ - The number of pending announcements was off when announcements
+ were squashed together.
+ - More careful error handling and logging.
+ * Ensure all of an update's output goes into a single production
+ report:
+ - Avoid splitting it up when the update is slow. Empire 2 already
+ did that for the number of pending telegrams, but not for read.
+ - Don't turn parts of it into BULLETINs. Autonav and sail could do
+ that since Empire 2.
+ * files now creates POGO with user interface flags beep, coastwatch,
+ sonar and techlists set, for consistency with add.
+ * Change newcap back to not wiping the country (it wiped since
+ 4.3.12). Additionally, leave levels and telegrams alone.
+ * Changes to deity command add:
+ - Require confirmation for unadvisable actions.
+ - Refuse to touch a country while it's being played.
+ - Don't crash on negative country number.
+ - Create deities with money, just like files creates POGO.
+ - Always reset the country completely, not just when adding a
+ player or a visitor.
+ - Rename argument "new" to "player". Keep recognizing "new" for
+ now, but deprecate it.
+ - Drop argument "active". If you really want to create a player
+ country without a capital, add the player country normally, then
+ activate it with edit instead of newcap.
+ - Drop the obscure sector check and wipe option. If you really
+ need to wipe out a country, there's much more to wipe than just
+ sectors.
+ - Drop the undocumented land unit destruction feature.
+ * Permit no-op country name change again. Accidentally outlawed in
+ 4.3.20.
+ * Plug a few minor memory and file descriptor leaks.
+ * Fix use-after-free when plane gets shot down in dogfight. Broken
+ in 4.3.27.
+ * Code cleanup.
+ * Info page and manual page fixes.
+
Changes to Empire 4.3.28 - Sat Jul 16 11:30:53 UTC 2011
* Don't let POGO (#0) navigate dead ships, and march dead land units.
The ghosts even got sighted and interdicted, and could hit mines.