MIN((int)(ship_grow_scale * (float)etu_per_update), 100),
MIN((int)(plane_grow_scale * (float)etu_per_update), 100),
MIN((int)(land_grow_scale * (float)etu_per_update), 100));
- pr("Maintenance cost per update\t--\t%0.2f%%\t%0.2f%%\t%0.2f%%\n",
- money_ship * -100.0, money_plane * -100.0, money_land * -100.0);
+ pr("Maintenance cost per update\t--\t%0.1f%%\t%0.1f%%\t%0.1f%%\n",
+ money_ship * -100.0 * etu_per_update,
+ money_plane * -100.0 * etu_per_update,
+ money_land * -100.0 * etu_per_update);
pr("Max interdiction range\t\t%d\t%d\t--\t%d\n",
fort_max_interdiction_range,
ship_max_interdiction_range,
pr("Torpedo damage is 2d%d+%d.\n", torpedo_damage, torpedo_damage - 2);
pr("The attack factor for para & assault troops is %0.2f.\n",
assault_penalty);
- pr("The amount of fallout that leaks into each surrounding sector is %0.2f%%.\n",
- fallout_spread * 100.0);
+ pr("%0.f%% of fallout leaks into each surrounding sector.\n",
+ fallout_spread * 100.0 * MIN(24, etu_per_update));
pr("Fallout decays by %.0f%% per update\n",
100.0 - (decay_per_etu + 6.0) * fallout_spread * MIN(24, etu_per_update) * 100.0);
pr("\n");
pr ("Initial Damage\t\t\tCollateral Damage\n");
- pr("\t\tSector\tPeople\tMater.\tEffic.\tShips\tPlanes\tLand Units\n");
+ pr("\t Sector People Mater. Effic. Ships Planes LandU.\n");
pr("Sector\t\t --\t%3.0f%%\t100%%\t100%%\t 0%%\t%3.0f%%\t%3.0f%%\n",
people_damage * 100.0, unit_damage / 0.07, unit_damage * 100.0);
pr("People\t\t%3.0f%%\t --\t --\t --\t --\t --\t --\n",