(lndstr, plnstr, sctstr, shpstr): Change timestamp members lnd_access,
pln_access, sct_access, shp_access from real time (time_t) to ETUs
within a turn (short).
(land_ca, plane_ca, sect_ca, ship_ca): Update accordingly.
(build_ship, build_land, build_bridge, build_plane, build_tower)
(explore, check_trade, bsanct, takeover, takeover_ship)
(takeover_land): Use game_tick_to_now() instead of time() to update
the timestamp. Change check_trade(), takeover_ship(), takeover_land()
to do that only when MOB_ACCESS is enabled, for consistency.
(lupgr, supgr, pupgr, takeover_ship): Don't touch the timestamp where
mobility isn't touched either.
(sct_do_upd_mob, shp_do_upd_mob, lnd_do_upd_mob, pln_do_upd_mob): Use
game_tick_to_now() instead of increase_mob() to compute ETUs since
the timestamp and update the timestamp. Closes #
1012699.
(increase_mob): Remove.
(mob_sect, mob_ship, mob_land, mob_plane): sct_do_upd_mob() & friends
no longer do the right thing at the update. Use game_reset_tick() and
pass its result directly to do_mob_sect() & friends. This is only
correct when argument is etu_per_update, which it always is. Remove
parameter. Callers changed.
(do_mob_sect, do_mob_ship, do_mob_land, do_mob_plane): Oops on
negative argument.
(mob_acc_globals, timestampfil, mobupdate, updating_mob)
(update_all_mob, timestamp_fixing, update_timestamps, mobility_check):
The mobupdate command was important to let deities manually
synchronize mobility updating with updates. That's no longer needed.
The code behind it is somewhat hairy and ugly, and updating it to work
with the Empire clock is just not worth it. Remove. Users changed.
(player_coms): Update accordingly.
(upda): Remove display of mobility updating state.
(mobility_init): No need to fix up mobility on startup, as the Empire
clock runs normally even when the server is down. Remove. Caller
changed.
short lnd_ptime; /* how many etus remain in this stage */
short lnd_land; /* pointer to transporting unit */
unsigned char lnd_nland;
- time_t lnd_access; /* Last time mob was updated (MOB_ACCESS) */
+ short lnd_access; /* Last tick mob was updated (MOB_ACCESS) */
float lnd_att; /* attack multiplier */
float lnd_def; /* defense multiplier */
int lnd_vul; /* vulnerability (0-100) */
#define S_IRWUG S_IRGRP | S_IWGRP | S_IRUSR | S_IWUSR
#endif
-/* This is the structure we use to keep track of the global mobility
- things, such as when the server is supposed to start/stop updating
- mobility and the timestamp of when the game was last up. These
- times are in seconds. */
-struct mob_acc_globals {
- time_t timestamp; /* Last timestamp of when the game was up */
- time_t starttime; /* When we should start updating mobility again. */
-};
-
#ifdef __GNUC__
#define ATTRIBUTE(attrs) __attribute__ (attrs)
#else
extern char downfil[];
extern char disablefil[];
extern char annfil[];
-extern char timestampfil[];
extern char teldir[];
extern char telfil[];
signed char pln_harden; /* for missiles */
signed char pln_nuketype; /* type of nuclear armament (if any) */
signed char pln_flags; /* State of the plane */
- time_t pln_access; /* Last time mob was updated (MOB_ACCESS) */
+ short pln_access; /* Last tick mob was updated (MOB_ACCESS) */
time_t pln_timestamp; /* Last time this plane was touched */
float pln_theta; /* position in orbital sine wave */
};
int mine(void);
int mission(void);
int mobq(void);
-int mobupdate(void);
int morale(void);
int move(void);
int multifire(void);
/* material.c */
/* in budg.h */
/* mobility.c */
-extern void mob_sect(int);
-extern void mob_ship(int);
-extern void mob_land(int);
-extern void mob_plane(int);
-extern void update_all_mob(void);
-extern void update_timestamps(time_t offset);
+extern void mob_sect(void);
+extern void mob_ship(void);
+extern void mob_land(void);
+extern void mob_plane(void);
extern void sct_do_upd_mob(struct sctstr *sp);
extern void shp_do_upd_mob(struct shpstr *sp);
extern void lnd_do_upd_mob(struct lndstr *lp);
unsigned char sct_che; /* number of guerrillas */
natid sct_che_target; /* nation targeted by che */
unsigned short sct_fallout;
- time_t sct_access; /* Last time mob was updated (MOB_ACCESS) */
+ short sct_access; /* Last tick mob was updated (MOB_ACCESS) */
unsigned char sct_road; /* Road value of a sector */
unsigned char sct_rail; /* Rail value of a sector */
unsigned char sct_defense; /* Defensive value of a sector */
extern int update_pending;
extern empth_rwlock_t *update_lock;
extern time_t update_time[];
-extern int updating_mob;
-void mobility_init(void);
void market_init(void);
void update_main(void);
void update_init(void);
/* thread entry points */
void delete_lostitems(void *);
-void mobility_check(void *);
void player_kill_idle(void *);
#endif
short shp_item[I_MAX+1]; /* amount of items on board */
short shp_pstage; /* plague stage */
short shp_ptime; /* how many etus remain in this stage */
- time_t shp_access; /* Last time mob was updated (MOB_ACCESS) */
+ short shp_access; /* Last tick mob was updated (MOB_ACCESS) */
time_t shp_timestamp; /* Last time this ship was touched. */
unsigned char shp_mobquota; /* mobility quota */
char shp_path[MAXSHPPATH];
+++ /dev/null
-.TH Command MOBUPDATE
-.NA mobupdate "turn on/off mobility updating"
-.LV Expert
-.SY "mobupdate <MINUTES|check>"
-The mobupdate command will disable mobility updating for 'X' minutes.
-Note that this only works if the MOB_ACCESS option has been enabled.
-.s1
-Using this command with 0 minutes will turn mobility updating back on.
-.s1
-Using this command with 'check' or a negative amount of minutes will
-tell you when the mobility updating will be turned back on if it is
-off, or that it is on if it is on.
-.s1
-.SA "update, Deity"
#include <limits.h>
#include "commands.h"
+#include "game.h"
#include "land.h"
#include "lost.h"
#include "map.h"
ship.shp_type = mp - mchr;
ship.shp_effic = SHIP_MINEFF;
if (opt_MOB_ACCESS) {
- time(&ship.shp_access);
+ game_tick_to_now(&ship.shp_access);
ship.shp_mobil = -(etu_per_update / sect_mob_neg_factor);
} else {
ship.shp_mobil = 0;
land.lnd_type = lp - lchr;
land.lnd_effic = LAND_MINEFF;
if (opt_MOB_ACCESS) {
- time(&land.lnd_access);
+ game_tick_to_now(&land.lnd_access);
land.lnd_mobil = -(etu_per_update / sect_mob_neg_factor);
} else {
land.lnd_mobil = 0;
sect.sct_rail = 0;
sect.sct_defense = 0;
if (opt_MOB_ACCESS) {
- time(§.sct_access);
+ game_tick_to_now(§.sct_access);
sect.sct_mobil = -(etu_per_update / sect_mob_neg_factor);
} else {
sect.sct_mobil = 0;
plane.pln_type = pp - plchr;
plane.pln_effic = PLANE_MINEFF;
if (opt_MOB_ACCESS) {
- time(&plane.pln_access);
+ game_tick_to_now(&plane.pln_access);
plane.pln_mobil = -(etu_per_update / sect_mob_neg_factor);
} else {
plane.pln_mobil = 0;
sect.sct_rail = 0;
sect.sct_defense = 0;
if (opt_MOB_ACCESS) {
- time(§.sct_access);
+ game_tick_to_now(§.sct_access);
sect.sct_mobil = -(etu_per_update / sect_mob_neg_factor);
} else {
sect.sct_mobil = 0;
#include <config.h>
#include "commands.h"
+#include "game.h"
#include "item.h"
#include "map.h"
#include "optlist.h"
pr("Sector %s is now yours.\n",
xyas(sect.sct_x, sect.sct_y, player->cnum));
if (opt_MOB_ACCESS) {
- time(§.sct_access);
+ game_tick_to_now(§.sct_access);
sect.sct_mobil = -(etu_per_update / sect_mob_neg_factor);
} else {
sect.sct_mobil = 0;
+++ /dev/null
-/*
- * Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * ---
- *
- * See files README, COPYING and CREDITS in the root of the source
- * tree for related information and legal notices. It is expected
- * that future projects/authors will amend these files as needed.
- *
- * ---
- *
- * mobu.c: Adjust mobility updating
- *
- * Known contributors to this file:
- * Steve McClure, 1996
- */
-
-#include <config.h>
-
-#include "commands.h"
-#include "optlist.h"
-#include "path.h"
-#include "server.h"
-
-int
-mobupdate(void)
-{
- FILE *fp;
- long minites;
- struct mob_acc_globals timestamps;
- time_t now;
-
- if (!opt_MOB_ACCESS) {
- pr("Command invalid - MOB_ACCESS is not enabled.\n");
- return RET_FAIL;
- }
- if (!player->argp[1])
- return RET_SYN;
- if (*player->argp[1] == 'c')
- minites = -1;
- else
- minites = atol(player->argp[1]) * 60;
- time(&now);
- if ((fp = fopen(timestampfil, "rb+")) == NULL) {
- logerror("Unable to edit timestamp file.");
- } else {
- rewind(fp);
- fread(×tamps, sizeof(timestamps), 1, fp);
- if (minites < 0) {
- fclose(fp);
- if (updating_mob)
- pr("Mobility updating is enabled.");
- else {
- pr("Mobility updating will come back on around %s",
- ctime(×tamps.starttime));
- pr("within 3 minutes, depending on when the server checks.");
- }
- return 0;
- }
- timestamps.timestamp = now;
- timestamps.starttime = now + minites;
- rewind(fp);
- fwrite(×tamps, sizeof(timestamps), 1, fp);
- fclose(fp);
- if (now >= timestamps.starttime) {
- pr("Turning on mobility updating.");
- update_all_mob();
- updating_mob = 1;
- } else if (updating_mob == 1) {
- pr("Turning off mobility updating.\n");
- pr("Mobility updating will come back on around %s",
- ctime(×tamps.starttime));
- pr("within 3 minutes, depending on when the server checks.");
- update_all_mob();
- updating_mob = 0;
- } else if (updating_mob == 0) {
- pr("Mobility updating is already off.\n");
- pr("Mobility updating will come back on around %s",
- ctime(×tamps.starttime));
- pr("within 3 minutes, depending on when the server checks.");
- }
- }
-
- return 0;
-}
/* no cheap version of fly */
if (opt_MOB_ACCESS) {
tg.plane.pln_mobil = -(etu_per_update / sect_mob_neg_factor);
+ game_tick_to_now(&tg.plane.pln_access);
} else {
tg.plane.pln_mobil = 0;
}
tg.plane.pln_mission = 0;
tg.plane.pln_harden = 0;
- time(&tg.plane.pln_access);
tg.plane.pln_ship = -1;
tg.plane.pln_land = -1;
break;
/* no cheap version of fly */
if (opt_MOB_ACCESS) {
tg.land.lnd_mobil = -(etu_per_update / sect_mob_neg_factor);
+ game_tick_to_now(&tg.land.lnd_access);
} else {
tg.land.lnd_mobil = 0;
}
tg.land.lnd_harden = 0;
- time(&tg.land.lnd_access);
tg.land.lnd_mission = 0;
/* Drop any land units this unit was carrying */
snxtitem_xy(&ni, EF_LAND, tg.land.lnd_x, tg.land.lnd_y);
upda(void)
{
FILE *fp;
- struct mob_acc_globals timestamps;
time_t now, next, stop;
- if (opt_MOB_ACCESS) {
- if ((fp = fopen(timestampfil, "rb")) == NULL)
- logerror("Unable to open timestamp file.");
- else {
- rewind(fp);
- fread(×tamps, sizeof(timestamps), 1, fp);
- fclose(fp);
- if (updating_mob)
- pr("Mobility updating is enabled.\n\n");
- else {
- pr("Mobility updating will come back on around %s",
- ctime(×tamps.starttime));
- pr("game time, within 3 minutes, depending on when the server checks.\n\n");
- }
- }
- }
-
if (updates_disabled())
pr("UPDATES ARE DISABLED!\n");
lnd_set_tech(&land, tlev);
land.lnd_harden = 0;
land.lnd_mission = 0;
- time(&land.lnd_access);
putland(land.lnd_uid, &land);
putsect(§);
ship.shp_effic -= UPGR_EFF;
shp_set_tech(&ship, tlev);
ship.shp_mission = 0;
- time(&ship.shp_access);
putship(ship.shp_uid, &ship);
putsect(§);
pln_set_tech(&plane, tlev);
plane.pln_harden = 0;
plane.pln_mission = 0;
- time(&plane.pln_access);
putplane(plane.pln_uid, &plane);
putsect(§);
{NSC_NATID, NSC_DEITY, 0, fldoff(sctstr, sct_che_target), "che_target",
EF_NATION},
{NSC_USHORT, 0, 0, fldoff(sctstr, sct_fallout), "fallout", EF_BAD},
- {NSC_TIME, 0, 0, fldoff(sctstr, sct_access), "access", EF_BAD},
+ {NSC_SHORT, 0, 0, fldoff(sctstr, sct_access), "access", EF_BAD},
{NSC_UCHAR, 0, 0, fldoff(sctstr, sct_road), "road", EF_BAD},
{NSC_UCHAR, 0, 0, fldoff(sctstr, sct_rail), "rail", EF_BAD},
{NSC_UCHAR, 0, 0, fldoff(sctstr, sct_defense), "dfense", EF_BAD},
{NSC_SHORT, NSC_DEITY, 0, fldoff(shpstr, shp_pstage), "pstage",
EF_PLAGUE_STAGES},
{NSC_SHORT, NSC_DEITY, 0, fldoff(shpstr, shp_ptime), "ptime", EF_BAD},
- {NSC_TIME, 0, 0, fldoff(shpstr, shp_access), "access", EF_BAD},
+ {NSC_SHORT, 0, 0, fldoff(shpstr, shp_access), "access", EF_BAD},
{NSC_TIME, NSC_EXTRA, 0, fldoff(shpstr, shp_timestamp), "timestamp",
EF_BAD},
{NSC_UCHAR, 0, 0, fldoff(shpstr, shp_mobquota), "mquota", EF_BAD},
{NSC_CHAR, 0, 0, fldoff(plnstr, pln_nuketype), "nuketype", EF_BAD},
{NSC_CHAR, NSC_BITS, 0, fldoff(plnstr, pln_flags), "flags",
EF_PLANE_FLAGS},
- {NSC_TIME, 0, 0, fldoff(plnstr, pln_access), "access", EF_BAD},
+ {NSC_SHORT, 0, 0, fldoff(plnstr, pln_access), "access", EF_BAD},
{NSC_TIME, NSC_EXTRA, 0, fldoff(plnstr, pln_timestamp), "timestamp",
EF_BAD},
{NSC_FLOAT, 0, 0, fldoff(plnstr, pln_theta), "theta", EF_BAD},
{NSC_SHORT, NSC_DEITY, 0, fldoff(lndstr, lnd_ptime), "ptime", EF_BAD},
{NSC_SHORT, 0, 0, fldoff(lndstr, lnd_land), "land", EF_BAD},
{NSC_UCHAR, NSC_EXTRA, 0, fldoff(lndstr, lnd_nland), "nland", EF_BAD},
- {NSC_TIME, 0, 0, fldoff(lndstr, lnd_access), "access", EF_BAD},
+ {NSC_SHORT, 0, 0, fldoff(lndstr, lnd_access), "access", EF_BAD},
{NSC_FLOAT, NSC_EXTRA, 0, fldoff(lndstr, lnd_att), "att", EF_BAD},
{NSC_FLOAT, NSC_EXTRA, 0, fldoff(lndstr, lnd_def), "def", EF_BAD},
{NSC_INT, NSC_EXTRA, 0, fldoff(lndstr, lnd_vul), "vul", EF_BAD},
char disablefil[] = "disable";
char telfil[] = "tel/tel";
char annfil[] = "ann";
-char timestampfil[] = "timestamp";
char *listen_addr = "";
char *loginport = "@EMPIREPORT@";
{"mine <SHIPS>", 2, mine, C_MOD, NORM + MONEY + CAP},
{"mission <TYPE> <PLANES|SHIPS|UNITS> <mission type> <op sect> [<radius>]",
2, mission, C_MOD, NORM + CAP},
- {"mobupdate <MINUTES|check>", 0, mobupdate, C_MOD, GOD},
{"morale <UNITS> <retreat%>", 1, morale, C_MOD, NORM + CAP},
{"motd", 0, show_motd, C_MOD, VIS},
{"move <COMM> <SECT> <NUM> <PATH|DESTINATION>",
#include <config.h>
#include "file.h"
+#include "game.h"
#include "news.h"
#include "player.h"
#include "prototypes.h"
s.sct_type = SCT_HIWAY;
s.sct_newtype = SCT_HIWAY;
}
- time(&s.sct_access);
+ game_tick_to_now(&s.sct_access);
(void)putsect(&s);
count++;
}
#include <stdlib.h>
#include "file.h"
+#include "game.h"
#include "land.h"
#include "lost.h"
#include "misc.h"
makenotlost(EF_SECTOR, newown, 0, sp->sct_x, sp->sct_y);
sp->sct_own = newown;
if (opt_MOB_ACCESS) {
- time(&sp->sct_access);
+ game_tick_to_now(&sp->sct_access);
sp->sct_mobil = -(etu_per_update / sect_mob_neg_factor);
} else {
sp->sct_mobil = 0;
sp->shp_mission = 0;
sp->shp_fleet = 0;
sp->shp_rflags = 0;
- /* Keep track of when this was taken over */
- time(&sp->shp_access);
memset(sp->shp_rpath, 0, sizeof(sp->shp_rpath));
pp = &p;
lp = &llp;
pp->pln_effic = PLANE_MINEFF;
}
pp->pln_mobil = 0;
- /* Keep track of when this was taken over */
- time(&pp->pln_access);
+ if (opt_MOB_ACCESS)
+ game_tick_to_now(&pp->pln_access);
if (opt_MARKET)
trdswitchown(EF_PLANE, pp, newown);
pp->pln_mission = 0;
}
landp->lnd_army = 0;
landp->lnd_mobil = 0;
+ if (opt_MOB_ACCESS)
+ game_tick_to_now(&landp->lnd_access);
landp->lnd_harden = 0;
- /* Keep track of when this was taken over */
- time(&landp->lnd_access);
if (opt_MARKET)
trdswitchown(EF_LAND, landp, newown);
landp->lnd_mission = 0;
pp->pln_effic = PLANE_MINEFF;
}
pp->pln_mobil = 0;
- /* Keep track of when this was taken over */
- time(&pp->pln_access);
+ if (opt_MOB_ACCESS)
+ game_tick_to_now(&pp->pln_access);
if (opt_MARKET)
trdswitchown(EF_PLANE, pp, newown);
pp->pln_mission = 0;
/* First, make sure all mobility is updated correctly. */
if (opt_MOB_ACCESS) {
- mob_ship(etu);
- mob_sect(etu);
- mob_plane(etu);
- mob_land(etu);
+ mob_ship();
+ mob_sect();
+ mob_plane();
+ mob_land();
}
if (opt_AUTO_POWER)
/* Only update mobility for non-MOB_ACCESS here, since it doesn't
get done for MOB_ACCESS anyway during the update */
if (!opt_MOB_ACCESS) {
- mob_ship(etu);
- mob_sect(etu);
- mob_plane(etu);
- mob_land(etu);
+ mob_ship();
+ mob_sect();
+ mob_plane();
+ mob_land();
}
if (update_demand == UPD_DEMAND_SCHED
|| update_demand == UPD_DEMAND_ASYNC)
#include <config.h>
+#include "game.h"
#include "land.h"
#include "plane.h"
#include "server.h"
#include "ship.h"
#include "update.h"
-
-int updating_mob = 1;
-
-static int timestamp_fixing;
-static int do_upd_checking = 0;
+static int do_upd_checking;
static void do_mob_land(struct lndstr *, int);
static void do_mob_plane(struct plnstr *, int);
static void do_mob_sect(struct sctstr *sp, int etus);
static void do_mob_ship(struct shpstr *, int);
-static int
-increase_mob(time_t *counter, float mult)
-{
- time_t secs;
- time_t now;
- time_t left;
- int newetus;
- float newmob;
- int inewmob;
-
- time(&now);
-
- secs = now - *counter;
- if (secs < 1 || secs < s_p_etu)
- return 0;
- newetus = (int)(secs / s_p_etu);
- if (newetus < 1)
- return 0;
- left = (secs % s_p_etu);
- do {
- newmob = newetus * mult;
- inewmob = (int)newmob;
- if (newmob == inewmob || newetus > 7)
- break;
- newetus--;
- left += s_p_etu;
- } while (newetus > 0);
- if (newetus <= 0)
- return 0;
-
- *counter = now - left;
-
- if (updating_mob)
- return newetus;
- return 0;
-}
-
-void
-update_timestamps(time_t lastsavedtime)
-{
- struct shpstr *shipp;
- struct sctstr *sectp;
- struct lndstr *landp;
- struct plnstr *planep;
- int n;
- time_t now;
- time_t delta;
-
- timestamp_fixing = 1;
- time(&now);
- delta = now - lastsavedtime;
- for (n = 0; (shipp = getshipp(n)); n++)
- shipp->shp_access += delta;
- for (n = 0; (sectp = getsectid(n)); n++)
- sectp->sct_access += delta;
- for (n = 0; (landp = getlandp(n)); n++)
- landp->lnd_access += delta;
- for (n = 0; (planep = getplanep(n)); n++)
- planep->pln_access += delta;
- timestamp_fixing = 0;
-}
-
-void
-update_all_mob(void)
-{
- struct shpstr *shipp;
- struct sctstr *sectp;
- struct lndstr *landp;
- struct plnstr *planep;
- int n;
-
- n = 0;
- while (1) {
- do_upd_checking = 1;
- shipp = getshipp(n);
- sectp = getsectid(n);
- landp = getlandp(n);
- planep = getplanep(n);
- do_upd_checking = 0;
- if (shipp)
- shp_do_upd_mob(shipp);
- if (sectp)
- sct_do_upd_mob(sectp);
- if (landp)
- lnd_do_upd_mob(landp);
- if (planep)
- pln_do_upd_mob(planep);
- if (!shipp && !sectp && !landp && !planep)
- break;
- n++;
- }
- do_upd_checking = 0;
-}
-
void
sct_do_upd_mob(struct sctstr *sp)
{
int etus;
- if (do_upd_checking || timestamp_fixing || update_pending)
+ if (do_upd_checking || update_pending)
return;
if (sp->sct_own == 0)
return;
if (sp->sct_type == SCT_SANCT)
return;
- if ((etus = increase_mob(&sp->sct_access, sect_mob_scale)) == 0)
+ etus = game_tick_to_now(&sp->sct_access);
+ if (etus == 0)
return;
- do_upd_checking = 1;
+
+ do_upd_checking = 1; /* avoid recursion */
do_mob_sect(sp, etus);
-/* putsect(sp);*/
do_upd_checking = 0;
}
{
int etus;
- if (do_upd_checking || timestamp_fixing || update_pending)
+ if (do_upd_checking || update_pending)
return;
if (sp->shp_own == 0)
return;
- if ((etus = increase_mob(&sp->shp_access, ship_mob_scale)) == 0)
+ etus = game_tick_to_now(&sp->shp_access);
+ if (etus == 0)
return;
- do_upd_checking = 1;
+
+ do_upd_checking = 1; /* avoid recursion */
do_mob_ship(sp, etus);
do_upd_checking = 0;
}
{
int etus;
- if (do_upd_checking || timestamp_fixing || update_pending)
+ if (do_upd_checking || update_pending)
return;
if (lp->lnd_own == 0)
return;
- if ((etus = increase_mob(&lp->lnd_access, land_mob_scale)) == 0)
+ etus = game_tick_to_now(&lp->lnd_access);
+ if (etus == 0)
return;
- do_upd_checking = 1;
+ do_upd_checking = 1; /* avoid recursion */
do_mob_land(lp, etus);
do_upd_checking = 0;
}
{
int etus;
- if (do_upd_checking || timestamp_fixing || update_pending)
+ if (do_upd_checking || update_pending)
return;
if (pp->pln_own == 0)
return;
- if ((etus = increase_mob(&pp->pln_access, plane_mob_scale)) == 0)
+ etus = game_tick_to_now(&pp->pln_access);
+ if (etus == 0)
return;
- do_upd_checking = 1;
+ do_upd_checking = 1; /* avoid recursion */
do_mob_plane(pp, etus);
do_upd_checking = 0;
}
void
-mob_sect(int etus)
+mob_sect(void)
{
struct sctstr *sp;
- int n;
+ int n, etus;
time_t now;
time(&now);
for (n = 0; NULL != (sp = getsectid(n)); n++) {
sp->sct_timestamp = now;
if (opt_MOB_ACCESS)
- sct_do_upd_mob(sp);
+ etus = game_reset_tick(&sp->sct_access);
else
- do_mob_sect(sp, etus);
+ etus = etu_per_update;
+ do_mob_sect(sp, etus);
}
}
{
int value;
+ if (CANT_HAPPEN(etus < 0))
+ etus = 0;
+
if (sp->sct_own == 0)
return;
if (sp->sct_type == SCT_SANCT)
}
void
-mob_ship(int etus)
+mob_ship(void)
{
struct shpstr *sp;
- int n;
+ int n, etus;
time_t now;
time(&now);
for (n = 0; NULL != (sp = getshipp(n)); n++) {
sp->shp_timestamp = now;
if (opt_MOB_ACCESS)
- shp_do_upd_mob(sp);
+ etus = game_reset_tick(&sp->shp_access);
else
- do_mob_ship(sp, etus);
+ etus = etu_per_update;
+ do_mob_ship(sp, etus);
}
}
int can_add, have_fuel_for, total_add;
double d;
+ if (CANT_HAPPEN(etus < 0))
+ etus = 0;
+
if (sp->shp_own == 0)
return;
}
void
-mob_land(int etus)
+mob_land(void)
{
struct lndstr *lp;
- int n;
+ int n, etus;
time_t now;
time(&now);
for (n = 0; NULL != (lp = getlandp(n)); n++) {
lp->lnd_timestamp = now;
if (opt_MOB_ACCESS)
- lnd_do_upd_mob(lp);
+ etus = game_reset_tick(&lp->lnd_access);
else
- do_mob_land(lp, etus);
+ etus = etu_per_update;
+ do_mob_land(lp, etus);
}
}
int can_add, have_fuel_for, total_add;
double d;
+ if (CANT_HAPPEN(etus < 0))
+ etus = 0;
+
if (lp->lnd_own == 0)
return;
}
void
-mob_plane(int etus)
+mob_plane(void)
{
struct plnstr *pp;
- int n;
+ int n, etus;
time_t now;
time(&now);
for (n = 0; NULL != (pp = getplanep(n)); n++) {
pp->pln_timestamp = now;
if (opt_MOB_ACCESS)
- pln_do_upd_mob(pp);
+ etus = game_reset_tick(&pp->pln_access);
else
- do_mob_plane(pp, etus);
+ etus = etu_per_update;
+ do_mob_plane(pp, etus);
}
}
{
int value;
+ if (CANT_HAPPEN(etus < 0))
+ etus = 0;
+
if (pp->pln_own == 0)
return;
init_nreport();
loginit("server");
-
- if (opt_MOB_ACCESS) {
- /* This fixes up mobility upon restart */
- mobility_init();
- }
}
/*
"KillIdle", 0);
empth_create(PP_TIMESTAMP, delete_lostitems, (50 * 1024), flags,
"DeleteItems", 0);
- if (opt_MOB_ACCESS) {
- empth_create(PP_TIMESTAMP, mobility_check, (50 * 1024), flags,
- "MobilityCheck", 0);
- }
market_init();
update_init();
+++ /dev/null
-/*
- * Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * ---
- *
- * See files README, COPYING and CREDITS in the root of the source
- * tree for related information and legal notices. It is expected
- * that future projects/authors will amend these files as needed.
- *
- * ---
- *
- * timestamp.c: Timestamp writer/maintainer thread
- *
- * Known contributors to this file:
- * Steve McClure, 1996
- * Doug Hay, 1998
- */
-
-#include <config.h>
-
-#include <stdio.h>
-#include <time.h>
-#include "empthread.h"
-#include "misc.h"
-#include "optlist.h"
-#include "prototypes.h"
-#include "server.h"
-
-/*ARGSUSED*/
-void
-mobility_check(void *unused)
-{
- struct mob_acc_globals timestamps;
- time_t now;
- FILE *fp;
-
- while (1) {
- time(&now);
-/* logerror("Updating timestamp file at %s", ctime(&now));*/
- if ((fp = fopen(timestampfil, "rb+")) == NULL) {
- logerror("Unable to edit timestamp file.");
- continue;
- }
- rewind(fp);
- fread(×tamps, sizeof(timestamps), 1, fp);
- timestamps.timestamp = now;
- rewind(fp);
- fwrite(×tamps, sizeof(timestamps), 1, fp);
- fclose(fp);
- if (!gamehours(now)) {
- if (updating_mob == 1) {
- update_all_mob();
- logerror("Turning off mobility updating (gamehours).");
- updating_mob = 0;
- }
- } else if (updating_mob == 1 && now < timestamps.starttime) {
- logerror("Turning off mobility updating at %s", ctime(&now));
- update_all_mob();
- updating_mob = 0;
- } else if (updating_mob == 0 && now >= timestamps.starttime) {
- logerror("Turning on mobility updating at %s", ctime(&now));
- update_all_mob();
- updating_mob = 1;
- }
- now = now + 180; /* Every 3 minutes */
- empth_sleep(now);
-
- }
- /*NOTREACHED*/
-}
-
-void
-mobility_init(void)
-{
- struct mob_acc_globals timestamps;
- time_t now;
- time_t lastsavedtime;
- FILE *fp;
-
- /* During downtime, we don't want mobility to accrue. So, we look
- at the timestamp file, and determine how far forward to push
- mobility */
-
- time(&now);
- if ((fp = fopen(timestampfil, "rb+")) == NULL) {
- logerror("Unable to edit timestamp file.");
- /* FIXME safe to continue? */
- } else {
- rewind(fp);
- fread(×tamps, sizeof(timestamps), 1, fp);
- lastsavedtime = timestamps.timestamp;
- timestamps.timestamp = now;
- rewind(fp);
- fwrite(×tamps, sizeof(timestamps), 1, fp);
- fclose(fp);
- }
- time(&now);
- logerror("Adjusting timestamps at %s", ctime(&now));
- logerror("(was %s)", ctime(&lastsavedtime));
- /* Update the timestamps to this point in time */
- update_timestamps(lastsavedtime);
- time(&now);
- logerror("Done at %s", ctime(&now));
-
- if (now >= timestamps.starttime && gamehours(now)) {
- logerror("Turning on mobility updating.");
- updating_mob = 1;
- } else {
- logerror("Turning off mobility updating.");
- updating_mob = 0;
- }
-}
filename = mailbox(buf, x);
close(creat(filename, S_IRWUG));
}
- close(creat(timestampfil, S_IRWUG));
close(creat(annfil, S_IRWUG));
/* create a zero-filled sector file */