+++ /dev/null
-/*
- * Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * ---
- *
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
- *
- * ---
- *
- * event.h: Describes how to send an event to a user thread
- *
- * Known contributors to this file:
- *
- */
-
-#ifndef _EVENT_H_
-#define _EVENT_H_
-
-/* country #1's battleship #2 hit your battleship #3 for 30% damage */
-/* actor's from_type #from_id hit your to_type #to_id for data% damage */
-struct event {
- short verb;
- natid actor;
- natid victim;
- short from_type;
- short data;
- int from_id;
- short to_type;
- int to_id;
- time_t time;
-};
-
-#endif /* _EVENT_H_ */