Breaking sanctuary turns 100% sanctuaries into capitals, all others
into highways. Before Empire 3, sanctuaries always became capitals.
Give deities more control over initial state of countries than
choosing between 100% capital and <100% highway sectors: turn
sanctuaries into their new designation on break. Except make a
capital when the new designation is sanctuary (which it normally is).
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
.s1
Break removes the sanctuary protection from your country and forces
your people to work for a living.
-Sanctuaries become capitals if they are 100% efficient, else highways.
+Sanctuaries become capitals, unless the deity set up a different new
+designation.
You can't do any country development commands until you break out
of sanctuary.
.s1
continue;
pr("%s is no longer a sanctuary.\n",
xyas(s.sct_x, s.sct_y, player->cnum));
- if (s.sct_effic == 100) {
- s.sct_type = SCT_CAPIT;
+ if (s.sct_newtype == SCT_SANCT)
s.sct_newtype = SCT_CAPIT;
- } else {
- s.sct_type = SCT_HIWAY;
- s.sct_newtype = SCT_HIWAY;
- }
+ s.sct_type = s.sct_newtype;
game_tick_to_now(&s.sct_access);
(void)putsect(&s);
count++;