+ Main startup
+ Main prng MT19937 1
+ Conn0 output Conn0 2 Empire server ready
+ Conn0 input user tester
+ Conn0 output Conn0 0 hello tester
+ Conn0 input coun red
+ Conn0 output Conn0 10 country red does not exist
+ Conn0 output Conn0 3 so long...
+ Conn1 output Conn1 2 Empire server ready
+ Conn1 input user tester
+ Conn1 output Conn1 0 hello tester
+ Conn1 input coun 1
+ Conn1 output Conn1 0 country name 1
+ Conn1 input pass 1
+ Conn1 output Conn1 0 password ok
+ Conn1 input play
+ Conn1 login 1 127.0.0.1 tester
+ Play#1 output Play#1 2 2
+ Play#1 output Play#1 1 You have a new telegram waiting ...
+ Play#1 output Play#1 6 0 640
+ Play#1 input cens * ?shell>0
+ Play#1 command census
+ Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970
+ Play#1 output Play#1 1 CENSUS del dst
+ Play#1 output Play#1 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
+ Play#1 output Play#1 1 -4,0 + 100% 127 .. .. 100 5 0 0 0% 0 0 1
+ Play#1 output Play#1 1 -2,0 f 4% 127 .. .. 100 5 0 0 0% 0 0
+ Play#1 output Play#1 1 0,0 f 5% 127 .. .. 100 5 0 0 0% 0 0
+ Play#1 output Play#1 1 2,0 f 100% 127 .. .. 100 5 0 0 0% 0 0
+ Play#1 output Play#1 1 4,0 f 100% 127 .. .. 100 5 0 0 0% 0 0 1
+ Play#1 output Play#1 1 5 sectors
+ Play#1 output Play#1 6 0 640
+ Play#1 input comm * ?shell>0
+ Play#1 command commodity
+ Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970
+ Play#1 output Play#1 1 COMMODITIES deliver-- distribute
+ Play#1 output Play#1 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
+ Play#1 output Play#1 1 -4,0 + .......... .......... 1 1 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 -2,0 f .......... .......... 1 1 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 0,0 f .......... .......... 1 1 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 2,0 f .......... .......... 100 1 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 4,0 f .......... .......... 100 7 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 5 sectors
+ Play#1 output Play#1 6 0 640
+ Play#1 input fire se 1,0 6,0
+ Play#1 command fire
+ Play#1 output Play#1 6 0 639
+ Play#1 input fire se -4,0 6,0
+ Play#1 command fire
+ Play#1 output Play#1 6 0 638
+ Play#1 input fire se -2,0 6,0
+ Play#1 command fire
+ Play#1 output Play#1 1 Fort not efficient enough to fire!
+ Play#1 output Play#1 6 0 637
+ Play#1 input fire se 0,0 0,0
+ Play#1 command fire
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Sector 0,0 firing
+ Play#1 output Play#1 1 You can't fire upon yourself!
+ Play#1 output Play#1 6 0 636
+ Play#1 input fire se 0,0 1,0
+ Play#1 command fire
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Sector 0,0 firing
+ Play#1 output Play#1 1 No such sector exists!
+ Play#1 output Play#1 6 0 635
+ Play#1 input fire se 0,0 666
+ Play#1 command fire
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Sector 0,0 firing
+ Play#1 output Play#1 1 No such ship exists!
+ Play#1 output Play#1 6 0 634
+ Play#1 input move m 0,0 1 nh
+ Play#1 command move
+ Play#1 output Play#1 1 No mobility used
+ Play#1 output Play#1 1 127 mob left in 0,0
+ Play#1 output Play#1 6 0 633
+ Play#1 input fire se 0,0 6,0
+ Play#1 command fire
+ Play#1 output Play#1 1 Not enough military in sector 0,0!
+ Play#1 output Play#1 6 0 632
+ Play#1 input move m 1,1 1 yh
+ Play#1 command move
+ Play#1 output Play#1 1 Total movement cost = 1
+ Play#1 output Play#1 1 126 mob left in 1,1
+ Play#1 output Play#1 6 0 631
+ Play#1 input move g 0,0 1 nh
+ Play#1 command move
+ Play#1 output Play#1 1 No mobility used
+ Play#1 output Play#1 1 127 mob left in 0,0
+ Play#1 output Play#1 6 0 630
+ Play#1 input fire se 0,0 6,0
+ Play#1 command fire
+ Play#1 output Play#1 1 Not enough guns in sector 0,0!
+ Play#1 output Play#1 6 0 629
+ Play#1 input move g 1,1 1 yh
+ Play#1 command move
+ Play#1 output Play#1 1 Total movement cost = 4
+ Play#1 output Play#1 1 122 mob left in 1,1
+ Play#1 output Play#1 6 0 628
+ Play#1 input move s 0,0 1 nh
+ Play#1 command move
+ Play#1 output Play#1 1 No mobility used
+ Play#1 output Play#1 1 127 mob left in 0,0
+ Play#1 output Play#1 6 0 627
+ Play#1 input fire se 0,0 6,0
+ Play#1 command fire
+ Play#1 output Play#1 1 Not enough shells in sector 0,0!
+ Play#1 output Play#1 6 0 626
+ Play#1 input move s 1,1 1 yh
+ Play#1 command move
+ Play#1 output Play#1 1 Total movement cost = 1
+ Play#1 output Play#1 1 121 mob left in 1,1
+ Play#1 output Play#1 6 0 625
+ Play#1 input fire se 4,0 -12,0
+ Play#1 command fire
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Sector 4,0 firing
+ Play#1 output Play#1 1 range is 5.00 (4.50)
+ Play#1 output Play#1 1 Target out of range.
+ Play#1 output Play#1 6 0 624
+ Play#1 input fire se 4,0 0
+ Play#1 command fire
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Sector 4,0 firing
+ Play#1 output Play#1 1 range is 5.00 (4.50)
+ Play#1 output Play#1 1 Target out of range.
+ Play#1 output Play#1 6 0 623
+ Play#1 input fire se 4,0 13
+ Play#1 command fire
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Sector 4,0 firing
+ Play#1 output Play#1 1 range is 4.00 (4.50)
+ Play#1 output Play#1 1 Target out of range.
+ Play#1 output Play#1 6 0 622
+ Play#1 input fire se 4,0 12
+ Play#1 command fire
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Sector 4,0 firing
+ Play#1 output Play#1 1 range is 5.00 (4.50)
+ Play#1 output Play#1 1 Target out of range.
+ Play#1 output Play#1 6 0 621
+ Play#1 input fire se 4,0 14,0
+ Play#1 command fire
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Sector 4,0 firing
+ Play#1 output Play#1 1 range is 4.00 (4.50)
+ Play#1 output Play#1 1 Target out of range.
+ Play#1 output Play#1 6 0 620
+ Play#1 input fire se 4,0 14,0
+ Play#1 command fire
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Sector 4,0 firing
+ Play#1 output Play#1 1 range is 5.00 (4.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector 14,0 for 40 damage.
+ Play#1 output Play#1 6 0 619
+ Play#1 input fire se 4,0 14,0
+ Play#1 command fire
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Sector 4,0 firing
+ Play#1 output Play#1 1 range is 4.00 (4.50)
+ Play#1 output Play#1 1 Target out of range.
+ Play#1 output Play#1 6 0 618
+ Play#1 input fire se 4,0 14,0
+ Play#1 command fire
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Sector 4,0 firing
+ Play#1 output Play#1 1 range is 5.00 (4.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector 14,0 for 48 damage.
+ Play#1 output Play#1 6 0 617
+ Play#1 input fire se 4,0 14,0
+ Play#1 command fire
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Sector 4,0 firing
+ Play#1 output Play#1 1 range is 4.00 (4.50)
+ Play#1 output Play#1 1 Target out of range.
+ Play#1 output Play#1 6 0 616
+ Play#1 input fire se 4,0 14,0
+ Play#1 command fire
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Sector 4,0 firing
+ Play#1 output Play#1 1 range is 5.00 (4.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector 14,0 for 24 damage.
+ Play#1 output Play#1 6 0 615
+ Play#1 input fire se 4,0 2,-2
+ Play#1 command fire
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Sector 4,0 firing
+ Play#1 output Play#1 1 range is 4.00 (4.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector 2,-2 for 43 damage.
+ Play#1 output Play#1 6 0 614
+ Play#1 input move s 2,0 20 gh
+ Play#1 command move
+ Play#1 output Play#1 1 Total movement cost = 8
+ Play#1 output Play#1 1 119 mob left in 2,0
+ Play#1 output Play#1 6 0 613
+ Play#1 input fire se 0,0 -2,-2
+ Play#1 command fire
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Sector 0,0 firing
+ Play#1 output Play#1 1 range is 3.00 (3.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector -2,-2 for 0 damage.
+ Play#1 output Play#1 6 0 612
+ Play#1 input fire se 2,0 -2,-2
+ Play#1 command fire
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Sector 2,0 firing
+ Play#1 output Play#1 1 range is 4.00 (4.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector -2,-2 for 4 damage.
+ Play#1 output Play#1 6 0 611
+ Play#1 input fire se 4,0 -2,-2
+ Play#1 command fire
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Sector 4,0 firing
+ Play#1 output Play#1 1 range is 4.00 (4.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector -2,-2 for 45 damage.
+ Play#1 output Play#1 6 0 610
+ Play#1 input fire se 0,0 4,2
+ Play#1 command fire
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Sector 0,0 firing
+ Play#1 output Play#1 1 range is 4.00 (3.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector 4,2 for 0 damage.
+ Play#1 output Play#1 6 0 609
+ Play#1 input fire se 2,0 4,2
+ Play#1 command fire
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Sector 2,0 firing
+ Play#1 output Play#1 1 range is 5.00 (4.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector 4,2 for 3 damage.
+ Play#1 output Play#1 6 0 608
+ Play#1 input fire se 4,0 1,3
+ Play#1 command fire
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Sector 4,0 firing
+ Play#1 output Play#1 1 range is 4.00 (4.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector 1,3 for 27 damage.
+ Play#1 output Play#1 6 0 607
+ Play#1 input fire se 0,0 2,2
+ Play#1 command fire
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Sector 0,0 firing
+ Play#1 output Play#1 1 range is 3.00 (3.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector 2,2 for 0 damage.
+ Play#1 output Play#1 6 0 606
+ Play#1 input fire se 2,0 2,2
+ Play#1 command fire
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Sector 2,0 firing
+ Play#1 output Play#1 1 range is 5.00 (4.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector 2,2 for 5 damage.
+ Play#1 output Play#1 6 0 605
+ Play#1 input fire se 4,0 2,2
+ Play#1 command fire
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Sector 4,0 firing
+ Play#1 output Play#1 1 range is 4.00 (4.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector 2,2 for 44 damage.
+ Play#1 output Play#1 6 0 604
+ Play#1 input fire se 0,0 9
+ Play#1 command fire
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Sector 0,0 firing
+ Play#1 output Play#1 1 range is 4.00 (3.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit cs cargo ship (#9) in 3,1 for 0 damage.
+ Play#1 output Play#1 1 You have a new telegram waiting ...
+ Play#1 output Play#1 6 0 603
+ Play#1 input fire se 0,0 23
+ Play#1 command fire
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Sector 0,0 firing
+ Play#1 output Play#1 1 range is 3.00 (3.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit cs cargo ship (#23) in 6,0 for 0 damage.
+ Play#1 output Play#1 6 0 602
+ Play#1 input fire se 2,0 23
+ Play#1 command fire
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Sector 2,0 firing
+ Play#1 output Play#1 1 range is 4.00 (4.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit cs cargo ship (#23) in 6,0 for 3 damage.
+ Play#1 output Play#1 6 0 601
+ Play#1 input fire se 4,0 23
+ Play#1 command fire
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Sector 4,0 firing
+ Play#1 output Play#1 1 range is 4.00 (4.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit cs cargo ship (#23) in 8,0 for 40 damage.
+ Play#1 output Play#1 6 0 600
+ Play#1 input fire se 4,0 21
+ Play#1 command fire
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Sector 4,0 firing
+ Play#1 output Play#1 1 range is 5.00 (4.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit cs cargo ship (#21) in 6,0 for 48 damage.
+ Play#1 output Play#1 1 cs cargo ship (#21) sunk!
+ Play#1 output Play#1 6 0 599
+ Play#1 input fire se 0,0 22
+ Play#1 command fire
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Sector 0,0 firing
+ Play#1 output Play#1 1 range is 3.00 (3.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit cs cargo ship (#22) in 2,2 for 0 damage.
+ Play#1 output Play#1 6 0 598
+ Play#1 input fire se 2,0 22
+ Play#1 command fire
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Sector 2,0 firing
+ Play#1 output Play#1 1 range is 4.00 (4.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit cs cargo ship (#22) in 2,2 for 4 damage.
+ Play#1 output Play#1 6 0 597
+ Play#1 input fire se 4,0 22
+ Play#1 command fire
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Sector 4,0 firing
+ Play#1 output Play#1 1 range is 5.00 (4.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit cs cargo ship (#22) in 2,2 for 46 damage.
+ Play#1 output Play#1 6 0 596
+ Play#1 input fire se 4,0 20
+ Play#1 command fire
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 Sector 4,0 firing
+ Play#1 output Play#1 1 range is 5.00 (4.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit cs cargo ship (#20) in 2,2 for 36 damage.
+ Play#1 output Play#1 1 cs cargo ship (#20) sunk!
+ Play#1 output Play#1 6 0 595
+ Play#1 input comm * ?shell>0
+ Play#1 command commodity
+ Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970
+ Play#1 output Play#1 1 COMMODITIES deliver-- distribute
+ Play#1 output Play#1 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
+ Play#1 output Play#1 1 -4,0 + .......... .......... 1 1 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 -2,0 f .......... .......... 1 1 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 0,0 f .......... .......... 15 1 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 2,0 f .......... .......... 75 1 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 4,0 f .......... .......... 82 7 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 5 sectors
+ Play#1 output Play#1 6 0 595
+ Play#1 input ctld
+ Play#1 output Play#1 1 Bye-bye
+ Play#1 logout 1
+ Play#1 output Play#1 3 so long...
+ Conn2 output Conn2 2 Empire server ready
+ Conn2 input user tester
+ Conn2 output Conn2 0 hello tester
+ Conn2 input coun POGO
+ Conn2 output Conn2 0 country name POGO
+ Conn2 input pass peter
+ Conn2 output Conn2 0 password ok
+ Conn2 input play
+ Conn2 login 0 127.0.0.1 tester
+ Play#0 output Play#0 2 2
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump sect * ?own#0
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP sect 0
+ Play#0 output Play#0 1 1 0 0 19 5 127 0 0 0 0 0 0 0 2 0 0 0 0 0 19 0 0 0 0 0 1 100 5 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 2 0 19 100 119 0 0 0 0 0 0 0 2 0 0 0 0 0 19 0 0 0 0 0 1 100 5 75 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 4 0 19 100 127 0 0 0 0 0 0 0 4 0 0 0 0 1 19 0 0 0 0 0 1 100 5 82 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 -4 0 24 100 127 0 0 0 0 0 0 0 -4 0 0 0 0 1 24 0 0 0 0 0 1 100 5 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 -2 0 19 4 127 0 0 0 0 0 0 0 -2 0 0 0 0 0 19 0 0 0 0 0 1 100 5 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 1 1 24 100 121 0 0 0 0 0 0 0 1 1 0 0 0 0 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 3 1 12 100 0 0 0 0 0 0 0 0 3 1 0 0 0 1 12 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 -3 1 24 100 127 0 0 0 0 0 0 0 -3 1 0 0 0 1 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 -1 1 24 100 127 0 0 0 0 0 0 0 -1 1 0 0 0 0 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 2 0 2 24 100 127 0 0 0 0 0 0 0 0 2 100 0 0 1 24 0 0 0 0 0 2 100 0 0 0 0 0 0 0 0 0 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100
+ Play#0 output Play#0 1 2 2 2 12 75 0 0 0 0 0 0 0 0 2 2 76 0 0 1 12 0 0 0 0 0 2 75 0 0 0 0 0 0 0 0 0 76 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 76 76 75
+ Play#0 output Play#0 1 2 4 2 28 98 125 0 0 0 0 0 0 0 4 2 98 0 0 1 28 0 0 0 0 0 2 98 0 0 0 0 0 0 0 0 0 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98
+ Play#0 output Play#0 1 2 -2 2 24 100 127 0 0 0 0 0 0 0 -2 2 100 0 0 1 24 0 0 0 0 0 2 100 0 0 0 0 0 0 0 0 0 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100
+ Play#0 output Play#0 1 1 0 -2 24 100 127 0 0 0 0 0 0 0 0 -2 0 0 0 1 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 2 -2 2 100 127 0 0 0 0 0 0 0 2 -2 0 0 0 1 2 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 -2 -2 24 67 85 0 0 0 0 0 0 0 -2 -2 0 0 0 1 24 0 0 0 0 0 1 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 1 -1 5 100 127 0 0 0 0 0 0 0 1 -1 0 0 0 0 5 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 3 -1 24 100 127 0 0 0 0 0 0 0 3 -1 0 0 0 1 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 -3 -1 24 100 127 0 0 0 0 0 0 0 -3 -1 0 0 0 1 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 -1 -1 24 100 127 0 0 0 0 0 0 0 -1 -1 0 0 0 0 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 /20
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump ship *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP ship 0
+ Play#0 output Play#0 1 0 2 -12 0 6 20 0 0 0 0 0 0 0 "" 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 98 0 ""
+ Play#0 output Play#0 1 1 1 3 1 13 59 127 0 150 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 13 200 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
+ Play#0 output Play#0 1 2 1 3 1 13 60 127 0 150 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 13 200 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
+ Play#0 output Play#0 1 3 1 3 1 13 100 127 0 150 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 13 200 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
+ Play#0 output Play#0 1 5 1 8 0 17 100 127 0 100 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 40 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
+ Play#0 output Play#0 1 6 1 3 3 17 100 127 0 100 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 40 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
+ Play#0 output Play#0 1 9 1 3 1 2 100 127 0 20 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
+ Play#0 output Play#0 1 10 2 2 2 18 20 0 0 60 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 80 "n"
+ Play#0 output Play#0 1 11 2 6 0 18 20 0 0 60 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 82 "j"
+ Play#0 output Play#0 1 12 2 2 2 18 100 127 0 60 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 80 "n"
+ Play#0 output Play#0 1 13 2 6 0 18 100 127 0 60 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 82 "j"
+ Play#0 output Play#0 1 22 2 2 2 2 60 77 0 20 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 60 60 0 0 0 0 0 0 "" 0 "" 0 0 0 80 "n"
+ Play#0 output Play#0 1 23 2 8 0 2 65 74 0 20 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 0 0 0 66 66 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
+ Play#0 output Play#0 1 24 2 6 0 2 100 127 0 20 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 100 100 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
+ Play#0 output Play#0 1 /14
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump plane *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP plane 0
+ Play#0 output Play#0 1 0 2 2 2 27 99 126 0 180 0 0 0 0 "" 2 0 -1 -1 0 0 0.00000
+ Play#0 output Play#0 1 1 2 2 2 12 99 126 0 150 0 0 0 0 "" 0 0 -1 -1 0 0 0.00000
+ Play#0 output Play#0 1 22 2 2 2 27 100 127 0 180 0 0 0 0 "" 2 0 22 -1 0 0 0.00000
+ Play#0 output Play#0 1 23 2 8 0 27 100 127 0 180 0 0 0 0 "" 2 0 23 -1 0 0 0.00000
+ Play#0 output Play#0 1 32 2 2 2 27 99 126 0 180 0 0 0 0 "" 2 0 -1 32 0 0 0.00000
+ Play#0 output Play#0 1 33 2 2 2 27 99 126 0 180 0 0 0 0 "" 2 0 -1 33 0 0 0.00000
+ Play#0 output Play#0 1 /6
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump land *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP land 0
+ Play#0 output Play#0 1 1 1 3 1 13 39 127 0 160 0 0 0 0 "" -1 0 0 0 "" 0 10 80 12 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
+ Play#0 output Play#0 1 2 1 3 1 13 40 127 0 160 0 0 0 0 "" -1 0 0 0 "" 0 10 80 12 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
+ Play#0 output Play#0 1 3 1 3 1 13 100 127 0 160 0 0 0 0 "" -1 0 0 0 "" 0 10 80 12 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
+ Play#0 output Play#0 1 9 1 3 1 7 100 0 0 40 0 0 0 0 "" -1 0 0 0 "" 0 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
+ Play#0 output Play#0 1 11 2 6 0 8 100 127 0 40 0 0 0 0 "" 11 0 42 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
+ Play#0 output Play#0 1 13 2 6 0 8 100 127 0 40 0 0 0 0 "" 13 0 42 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
+ Play#0 output Play#0 1 22 2 2 2 21 95 121 0 270 2 2 0 0 "" 22 0 0 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
+ Play#0 output Play#0 1 23 2 8 0 21 100 127 0 270 8 0 0 0 "" 23 0 0 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
+ Play#0 output Play#0 1 32 2 2 2 7 90 114 0 40 0 0 0 0 "" -1 0 0 0 "" 0 9 0 0 0 0 0 0 0 0 89 89 0 0 0 0 -1 0
+ Play#0 output Play#0 1 33 2 2 2 21 95 121 0 270 2 2 0 0 "" -1 0 0 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 32 0
+ Play#0 output Play#0 1 /10
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump nuke *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP nuke 0
+ Play#0 output Play#0 1 0 2 2 2 0 100 0 0 400 0 0 0 0 "" -1
+ Play#0 output Play#0 1 1 2 2 2 0 100 0 0 400 0 0 0 0 "" 1
+ Play#0 output Play#0 1 /2
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump news *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP news 0
+ Play#0 output Play#0 1 1 10 0 3 0 0
+ Play#0 output Play#0 1 1 10 1 4 0 0
+ Play#0 output Play#0 1 1 10 2 6 0 0
+ Play#0 output Play#0 1 1 11 1 1 0 0
+ Play#0 output Play#0 1 1 11 2 8 0 0
+ Play#0 output Play#0 1 /5
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit c 1 b 640
+ Play#0 command edit
+ Play#0 output Play#0 1 BTUs of 1 (#1) changed from 595 to 640
+ Play#0 output Play#0 6 0 640
+ Play#0 input ctld
+ Play#0 output Play#0 1 Bye-bye
+ Play#0 logout 0
+ Play#0 output Play#0 3 so long...
+ Conn3 output Conn3 2 Empire server ready
+ Conn3 input user tester
+ Conn3 output Conn3 0 hello tester
+ Conn3 input coun 1
+ Conn3 output Conn3 0 country name 1
+ Conn3 input pass 1
+ Conn3 output Conn3 0 password ok
+ Conn3 input play
+ Conn3 login 1 127.0.0.1 tester
+ Play#1 output Play#1 2 2
+ Play#1 output Play#1 1 You have a new telegram waiting ...
+ Play#1 output Play#1 6 0 640
+ Play#1 input ship * ?shell>0
+ Play#1 command ship
+ Play#1 output Play#1 1 shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
+ Play#1 output Play#1 1 1 bb battleship 3,1 59% 0 13 0 0 0 0 0 0 127 150
+ Play#1 output Play#1 1 2 bb battleship 3,1 60% 0 13 0 0 0 0 0 0 127 150
+ Play#1 output Play#1 1 3 bb battleship 3,1 100% 0 13 0 0 0 0 0 0 127 150
+ Play#1 output Play#1 1 5 dd destroyer 8,0 100% 0 5 0 0 0 0 0 0 127 100
+ Play#1 output Play#1 1 6 dd destroyer 3,3 100% 0 5 0 0 0 0 0 0 127 100
+ Play#1 output Play#1 1 9 cs cargo ship 3,1 100% 0 10 0 0 0 0 0 0 127 20
+ Play#1 output Play#1 1 6 ships
+ Play#1 output Play#1 6 0 640
+ Play#1 input carg * ?shell>0
+ Play#1 command cargo
+ Play#1 output Play#1 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
+ Play#1 output Play#1 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 2 bb 3,1 60% 0 13 0 200 10 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 3 bb 3,1 100% 0 13 0 200 10 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 5 dd 8,0 100% 0 5 0 40 4 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 6 dd 3,3 100% 0 5 0 40 4 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 9 cs 3,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 6 ships
+ Play#1 output Play#1 6 0 640
+ Play#1 input fire sh 666 6,0
+ Play#1 command fire
+ Play#1 output Play#1 6 0 639
+ Play#1 input fire sh 9 6,0
+ Play#1 command fire
+ Play#1 output Play#1 1 Ships 9 cannot fire guns!
+ Play#1 output Play#1 6 0 638
+ Play#1 input fire sh 1 6,0
+ Play#1 command fire
+ Play#1 output Play#1 1 Ship #1 is crippled!
+ Play#1 output Play#1 6 0 637
+ Play#1 input fire sh 2 2
+ Play#1 command fire
+ Play#1 output Play#1 1 You can't fire upon yourself!
+ Play#1 output Play#1 6 0 636
+ Play#1 input fire sh 2 1,0
+ Play#1 command fire
+ Play#1 output Play#1 1 No such sector exists!
+ Play#1 output Play#1 6 0 635
+ Play#1 input fire sh 2 666
+ Play#1 command fire
+ Play#1 output Play#1 1 No such ship exists!
+ Play#1 output Play#1 6 0 634
+ Play#1 input unload m 2 13
+ Play#1 command unload
+ Play#1 output Play#1 1 13 military unloaded from bb battleship (#2) at 3,1
+ Play#1 output Play#1 1 1 ship unloaded
+ Play#1 output Play#1 6 0 633
+ Play#1 input fire sh 2 6,0
+ Play#1 command fire
+ Play#1 output Play#1 1 Not enough mil on ship #2
+ Play#1 output Play#1 6 0 632
+ Play#1 input load m 2 13
+ Play#1 command load
+ Play#1 output Play#1 1 13 military loaded onto bb battleship (#2) at 3,1
+ Play#1 output Play#1 1 1 ship loaded
+ Play#1 output Play#1 6 0 631
+ Play#1 input unload g 2 10
+ Play#1 command unload
+ Play#1 output Play#1 1 10 guns unloaded from bb battleship (#2) at 3,1
+ Play#1 output Play#1 1 1 ship unloaded
+ Play#1 output Play#1 6 0 630
+ Play#1 input fire sh 2 6,0
+ Play#1 command fire
+ Play#1 output Play#1 1 Not enough guns on ship #2
+ Play#1 output Play#1 6 0 629
+ Play#1 input load g 2 10
+ Play#1 command load
+ Play#1 output Play#1 1 10 guns loaded onto bb battleship (#2) at 3,1
+ Play#1 output Play#1 1 1 ship loaded
+ Play#1 output Play#1 6 0 628
+ Play#1 input unload s 2 200
+ Play#1 command unload
+ Play#1 output Play#1 1 200 shells unloaded from bb battleship (#2) at 3,1
+ Play#1 output Play#1 1 1 ship unloaded
+ Play#1 output Play#1 6 0 627
+ Play#1 input fire sh 2 6,0
+ Play#1 command fire
+ Play#1 output Play#1 1 Not enough shells on ship #2
+ Play#1 output Play#1 6 0 626
+ Play#1 input load s 2 200
+ Play#1 command load
+ Play#1 output Play#1 1 200 shells loaded onto bb battleship (#2) at 3,1
+ Play#1 output Play#1 1 1 ship loaded
+ Play#1 output Play#1 6 0 625
+ Play#1 input fire sh 3 -12,0
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 4.00 (3.71)
+ Play#1 output Play#1 1 Target out of range.
+ Play#1 output Play#1 6 0 624
+ Play#1 input fire sh 3 0
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 4.00 (3.71)
+ Play#1 output Play#1 1 Target out of range.
+ Play#1 output Play#1 6 0 623
+ Play#1 input fire sh 3 13
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 3.00 (3.71)
+ Play#1 output Play#1 1 Target out of range.
+ Play#1 output Play#1 6 0 622
+ Play#1 input fire sh 3 12
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 3.00 (3.71)
+ Play#1 output Play#1 1 Target out of range.
+ Play#1 output Play#1 6 0 621
+ Play#1 input fire sh 3 6,0
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 3.00 (3.71)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector 6,0 for 92 damage.
+ Play#1 output Play#1 6 0 620
+ Play#1 input fire sh 3 2,-2
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 3.00 (3.71)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector 2,-2 for 91 damage.
+ Play#1 output Play#1 6 0 619
+ Play#1 input unload g 3 -1
+ Play#1 command unload
+ Play#1 output Play#1 1 9 guns unloaded from bb battleship (#3) at 3,1
+ Play#1 output Play#1 1 1 ship unloaded
+ Play#1 output Play#1 6 0 618
+ Play#1 input fire sh 3 0,2
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 4.00 (3.71)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector 0,2 for 13 damage.
+ Play#1 output Play#1 6 0 617
+ Play#1 input load g 3 1
+ Play#1 command load
+ Play#1 output Play#1 1 1 guns loaded onto bb battleship (#3) at 3,1
+ Play#1 output Play#1 1 1 ship loaded
+ Play#1 output Play#1 6 0 616
+ Play#1 input fire sh 3 0,2
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 4.00 (3.71)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector 0,2 for 28 damage.
+ Play#1 output Play#1 6 0 615
+ Play#1 input load g 3 1
+ Play#1 command load
+ Play#1 output Play#1 1 1 guns loaded onto bb battleship (#3) at 3,1
+ Play#1 output Play#1 1 1 ship loaded
+ Play#1 output Play#1 6 0 614
+ Play#1 input fire sh 3 0,2
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 4.00 (3.71)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector 0,2 for 31 damage.
+ Play#1 output Play#1 6 0 613
+ Play#1 input load g 3 7
+ Play#1 command load
+ Play#1 output Play#1 1 7 guns loaded onto bb battleship (#3) at 3,1
+ Play#1 output Play#1 1 1 ship loaded
+ Play#1 output Play#1 6 0 612
+ Play#1 input unload s 3 -1
+ Play#1 command unload
+ Play#1 output Play#1 1 171 shells unloaded from bb battleship (#3) at 3,1
+ Play#1 output Play#1 1 1 ship unloaded
+ Play#1 output Play#1 6 0 611
+ Play#1 input navi 3 jh
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is bb battleship (#3)
+ Play#1 output Play#1 1 bb battleship (#3) stopped at 5,1
+ Play#1 output Play#1 1 Path taken: j
+ Play#1 output Play#1 6 0 610
+ Play#1 input fire sh 3 0,2
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 4.00 (3.71)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector 0,2 for 22 damage.
+ Play#1 output Play#1 6 0 609
+ Play#1 input navi 3 gh
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is bb battleship (#3)
+ Play#1 output Play#1 1 bb battleship (#3) stopped at 3,1
+ Play#1 output Play#1 1 Path taken: g
+ Play#1 output Play#1 6 0 608
+ Play#1 input load s 3 2
+ Play#1 command load
+ Play#1 output Play#1 1 2 shells loaded onto bb battleship (#3) at 3,1
+ Play#1 output Play#1 1 1 ship loaded
+ Play#1 output Play#1 6 0 607
+ Play#1 input navi 3 jh
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is bb battleship (#3)
+ Play#1 output Play#1 1 bb battleship (#3) stopped at 5,1
+ Play#1 output Play#1 1 Path taken: j
+ Play#1 output Play#1 6 0 606
+ Play#1 input fire sh 3 0,2
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 4.00 (3.71)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector 0,2 for 52 damage.
+ Play#1 output Play#1 6 0 605
+ Play#1 input navi 3 gh
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is bb battleship (#3)
+ Play#1 output Play#1 1 bb battleship (#3) stopped at 3,1
+ Play#1 output Play#1 1 Path taken: g
+ Play#1 output Play#1 6 0 604
+ Play#1 input load s 3 169
+ Play#1 command load
+ Play#1 output Play#1 1 169 shells loaded onto bb battleship (#3) at 3,1
+ Play#1 output Play#1 1 1 ship loaded
+ Play#1 output Play#1 6 0 603
+ Play#1 input unload m 3 -1
+ Play#1 command unload
+ Play#1 output Play#1 1 12 military unloaded from bb battleship (#3) at 3,1
+ Play#1 output Play#1 1 1 ship unloaded
+ Play#1 output Play#1 6 0 602
+ Play#1 input fire sh 3 0,2
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 3.00 (3.71)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector 0,2 for 10 damage.
+ Play#1 output Play#1 6 0 601
+ Play#1 input load m 3 1
+ Play#1 command load
+ Play#1 output Play#1 1 1 military loaded onto bb battleship (#3) at 3,1
+ Play#1 output Play#1 1 1 ship loaded
+ Play#1 output Play#1 6 0 600
+ Play#1 input fire sh 3 0,2
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 4.00 (3.71)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector 0,2 for 12 damage.
+ Play#1 output Play#1 6 0 599
+ Play#1 input load m 3 1
+ Play#1 command load
+ Play#1 output Play#1 1 1 military loaded onto bb battleship (#3) at 3,1
+ Play#1 output Play#1 1 1 ship loaded
+ Play#1 output Play#1 6 0 598
+ Play#1 input fire sh 3 0,2
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 4.00 (3.71)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector 0,2 for 24 damage.
+ Play#1 output Play#1 6 0 597
+ Play#1 input load m 3 10
+ Play#1 command load
+ Play#1 output Play#1 1 10 military loaded onto bb battleship (#3) at 3,1
+ Play#1 output Play#1 1 1 ship loaded
+ Play#1 output Play#1 6 0 596
+ Play#1 input fire sh 2 0,2
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 4.00 (3.71)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector 0,2 for 48 damage.
+ Play#1 output Play#1 6 0 595
+ Play#1 input fire sh 3 0,2
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 4.00 (3.71)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector 0,2 for 94 damage.
+ Play#1 output Play#1 6 0 594
+ Play#1 input fire sh 5 13
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 2.00 (1.50)
+ Play#1 output Play#1 1 \007Kawhomp!!!
+ Play#1 output Play#1 1 Shells hit sub in 6,0 for 40 damage.
+ Play#1 output Play#1 6 0 593
+ Play#1 input fire sh 6 12
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 1.00 (1.50)
+ Play#1 output Play#1 1 \007Kawhomp!!!
+ Play#1 output Play#1 1 Shells hit sub in 2,2 for 37 damage.
+ Play#1 output Play#1 6 0 592
+ Play#1 input fire sh 5 11
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 1.00 (1.50)
+ Play#1 output Play#1 1 \007Kawhomp!!!
+ Play#1 output Play#1 1 Shells hit sub in 6,0 for 37 damage.
+ Play#1 output Play#1 1 sub sunk!
+ Play#1 output Play#1 6 0 591
+ Play#1 input fire sh 6 10
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 1.00 (1.50)
+ Play#1 output Play#1 1 \007Kawhomp!!!
+ Play#1 output Play#1 1 Shells hit sub in 2,2 for 40 damage.
+ Play#1 output Play#1 1 sub sunk!
+ Play#1 output Play#1 6 0 590
+ Play#1 input navi 5 jh
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is dd destroyer (#5)
+ Play#1 output Play#1 1 dd destroyer (#5) stopped at 10,0
+ Play#1 output Play#1 1 Path taken: j
+ Play#1 output Play#1 6 0 589
+ Play#1 input fire sh 5 24
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 1.00 (1.50)
+ Play#1 output Play#1 1 Target out of range.
+ Play#1 output Play#1 6 0 588
+ Play#1 input fire sh 5 24
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 1.00 (1.50)
+ Play#1 output Play#1 1 Target out of range.
+ Play#1 output Play#1 6 0 587
+ Play#1 input fire sh 5 24
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 2.00 (1.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 34 damage.
+ Play#1 output Play#1 6 0 586
+ Play#1 input fire sh 5 24
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 2.00 (1.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 39 damage.
+ Play#1 output Play#1 6 0 585
+ Play#1 input fire sh 5 24
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 2.00 (1.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 37 damage.
+ Play#1 output Play#1 6 0 584
+ Play#1 input fire sh 5 24
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 2.00 (1.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit cs cargo ship (#24) in 6,0 for 40 damage.
+ Play#1 output Play#1 6 0 583
+ Play#1 input carg * ?shell>0
+ Play#1 command cargo
+ Play#1 output Play#1 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
+ Play#1 output Play#1 1 1 bb 3,1 59% 0 13 0 200 10 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 2 bb 3,1 60% 0 13 0 196 10 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 3 bb 3,1 100% 0 13 0 162 10 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 5 dd 10,0 100% 0 5 0 24 4 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 6 dd 3,3 100% 0 5 0 36 4 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 9 cs 3,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 6 ships
+ Play#1 output Play#1 6 0 583
+ Play#1 input ctld
+ Play#1 output Play#1 1 Bye-bye
+ Play#1 logout 1
+ Play#1 output Play#1 3 so long...
+ Conn4 output Conn4 2 Empire server ready
+ Conn4 input user tester
+ Conn4 output Conn4 0 hello tester
+ Conn4 input coun POGO
+ Conn4 output Conn4 0 country name POGO
+ Conn4 input pass peter
+ Conn4 output Conn4 0 password ok
+ Conn4 input play
+ Conn4 login 0 127.0.0.1 tester
+ Play#0 output Play#0 2 2
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump sect * ?own#0
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP sect 0
+ Play#0 output Play#0 1 1 0 0 19 5 127 0 0 0 0 0 0 0 2 0 0 0 0 0 19 0 0 0 0 0 1 100 5 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 2 0 19 100 119 0 0 0 0 0 0 0 2 0 0 0 0 0 19 0 0 0 0 0 1 100 5 75 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 4 0 19 100 127 0 0 0 0 0 0 0 4 0 0 0 0 1 19 0 0 0 0 0 1 100 5 82 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 -4 0 24 100 127 0 0 0 0 0 0 0 -4 0 0 0 0 1 24 0 0 0 0 0 1 100 5 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 -2 0 19 4 127 0 0 0 0 0 0 0 -2 0 0 0 0 0 19 0 0 0 0 0 1 100 5 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 1 1 24 100 121 0 0 0 0 0 0 0 1 1 0 0 0 0 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 3 1 12 100 0 0 0 0 0 0 0 0 3 1 0 0 0 1 12 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 -3 1 24 100 127 0 0 0 0 0 0 0 -3 1 0 0 0 1 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 -1 1 24 100 127 0 0 0 0 0 0 0 -1 1 0 0 0 0 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 2 0 2 24 6 9 0 0 0 0 0 0 0 0 2 7 0 0 1 24 0 0 0 0 0 2 7 0 0 0 0 0 0 0 0 0 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 6 8 7
+ Play#0 output Play#0 1 2 2 2 12 75 0 0 0 0 0 0 0 0 2 2 76 0 0 1 12 0 0 0 0 0 2 75 0 0 0 0 0 0 0 0 0 76 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 76 76 75
+ Play#0 output Play#0 1 2 4 2 28 98 125 0 0 0 0 0 0 0 4 2 98 0 0 1 28 0 0 0 0 0 2 98 0 0 0 0 0 0 0 0 0 98 98 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 98 98 98
+ Play#0 output Play#0 1 2 -2 2 24 100 127 0 0 0 0 0 0 0 -2 2 100 0 0 1 24 0 0 0 0 0 2 100 0 0 0 0 0 0 0 0 0 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 100
+ Play#0 output Play#0 1 1 0 -2 24 100 127 0 0 0 0 0 0 0 0 -2 0 0 0 1 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 2 -2 2 100 127 0 0 0 0 0 0 0 2 -2 0 0 0 1 2 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 -2 -2 24 67 85 0 0 0 0 0 0 0 -2 -2 0 0 0 1 24 0 0 0 0 0 1 67 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 1 -1 5 100 127 0 0 0 0 0 0 0 1 -1 0 0 0 0 5 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 3 -1 24 100 127 0 0 0 0 0 0 0 3 -1 0 0 0 1 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 -3 -1 24 100 127 0 0 0 0 0 0 0 -3 -1 0 0 0 1 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 1 -1 -1 24 100 127 0 0 0 0 0 0 0 -1 -1 0 0 0 0 24 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 /20
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump ship *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP ship 0
+ Play#0 output Play#0 1 0 2 -12 0 6 20 0 0 0 0 0 0 0 "" 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 98 0 ""
+ Play#0 output Play#0 1 1 1 3 1 13 59 127 0 150 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 13 200 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
+ Play#0 output Play#0 1 2 1 3 1 13 60 127 0 150 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 13 196 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
+ Play#0 output Play#0 1 3 1 3 1 13 100 87 0 150 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 13 162 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
+ Play#0 output Play#0 1 5 1 10 0 17 100 117 0 100 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 24 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
+ Play#0 output Play#0 1 6 1 3 3 17 100 127 0 100 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 36 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
+ Play#0 output Play#0 1 9 1 3 1 2 100 127 0 20 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
+ Play#0 output Play#0 1 12 2 3 3 18 71 66 0 60 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
+ Play#0 output Play#0 1 13 2 8 0 18 68 61 0 60 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
+ Play#0 output Play#0 1 22 2 2 2 2 60 77 0 20 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 60 60 0 0 0 0 0 0 "" 0 "" 0 0 0 80 "n"
+ Play#0 output Play#0 1 23 2 8 0 2 65 74 0 20 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0 0 0 0 0 0 66 66 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
+ Play#0 output Play#0 1 24 2 6 0 2 24 30 0 20 0 0 0 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 23 23 0 0 0 0 0 0 "" 0 "" 0 0 0 0 ""
+ Play#0 output Play#0 1 /12
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump plane *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP plane 0
+ Play#0 output Play#0 1 0 2 2 2 27 99 126 0 180 0 0 0 0 "" 2 0 -1 -1 0 0 0.00000
+ Play#0 output Play#0 1 1 2 2 2 12 99 126 0 150 0 0 0 0 "" 0 0 -1 -1 0 0 0.00000
+ Play#0 output Play#0 1 22 2 2 2 27 100 127 0 180 0 0 0 0 "" 2 0 22 -1 0 0 0.00000
+ Play#0 output Play#0 1 23 2 8 0 27 100 127 0 180 0 0 0 0 "" 2 0 23 -1 0 0 0.00000
+ Play#0 output Play#0 1 32 2 2 2 27 99 126 0 180 0 0 0 0 "" 2 0 -1 32 0 0 0.00000
+ Play#0 output Play#0 1 33 2 2 2 27 99 126 0 180 0 0 0 0 "" 2 0 -1 33 0 0 0.00000
+ Play#0 output Play#0 1 /6
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump land *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP land 0
+ Play#0 output Play#0 1 1 1 3 1 13 39 127 0 160 0 0 0 0 "" -1 0 0 0 "" 0 10 80 12 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
+ Play#0 output Play#0 1 2 1 3 1 13 40 127 0 160 0 0 0 0 "" -1 0 0 0 "" 0 10 80 12 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
+ Play#0 output Play#0 1 3 1 3 1 13 100 127 0 160 0 0 0 0 "" -1 0 0 0 "" 0 10 80 12 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
+ Play#0 output Play#0 1 9 1 3 1 7 100 0 0 40 0 0 0 0 "" -1 0 0 0 "" 0 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
+ Play#0 output Play#0 1 13 2 8 0 8 100 127 0 40 0 0 0 0 "" 13 0 42 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
+ Play#0 output Play#0 1 22 2 2 2 21 95 121 0 270 2 2 0 0 "" 22 0 0 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
+ Play#0 output Play#0 1 23 2 8 0 21 100 127 0 270 8 0 0 0 "" 23 0 0 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -1 0
+ Play#0 output Play#0 1 32 2 2 2 7 90 114 0 40 0 0 0 0 "" -1 0 0 0 "" 0 9 0 0 0 0 0 0 0 0 89 89 0 0 0 0 -1 0
+ Play#0 output Play#0 1 33 2 2 2 21 95 121 0 270 2 2 0 0 "" -1 0 0 0 "" 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 32 0
+ Play#0 output Play#0 1 /9
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump nuke *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP nuke 0
+ Play#0 output Play#0 1 0 2 2 2 0 100 0 0 400 0 0 0 0 "" -1
+ Play#0 output Play#0 1 1 2 2 2 0 100 0 0 400 0 0 0 0 "" 1
+ Play#0 output Play#0 1 /2
+ Play#0 output Play#0 6 0 640
+ Play#0 input xdump news *
+ Play#0 command xdump
+ Play#0 output Play#0 1 XDUMP news 0
+ Play#0 output Play#0 1 1 10 0 4 0 0
+ Play#0 output Play#0 1 1 10 1 5 0 0
+ Play#0 output Play#0 1 1 10 2 16 0 0
+ Play#0 output Play#0 1 1 11 1 1 0 0
+ Play#0 output Play#0 1 1 11 2 12 0 0
+ Play#0 output Play#0 1 /5
+ Play#0 output Play#0 6 0 640
+ Play#0 input edit c 1 b 640
+ Play#0 command edit
+ Play#0 output Play#0 1 BTUs of 1 (#1) changed from 583 to 640
+ Play#0 output Play#0 6 0 640
+ Play#0 input ctld
+ Play#0 output Play#0 1 Bye-bye
+ Play#0 logout 0
+ Play#0 output Play#0 3 so long...
+ Conn5 output Conn5 2 Empire server ready
+ Conn5 input user tester
+ Conn5 output Conn5 0 hello tester
+ Conn5 input coun 1
+ Conn5 output Conn5 0 country name 1
+ Conn5 input pass 1
+ Conn5 output Conn5 0 password ok
+ Conn5 input play
+ Conn5 login 1 127.0.0.1 tester
+ Play#1 output Play#1 2 2
+ Play#1 output Play#1 1 You have a new telegram waiting ...
+ Play#1 output Play#1 6 0 640
+ Play#1 input land * ?shell>0
+ Play#1 command land
+ Play#1 output Play#1 1 # unit type x,y a eff mil frt mu fd tch retr xl ln carry
+ Play#1 output Play#1 1 1 hat hvy artill 3,1 39% 10 0 127 0 160 0% 0 0
+ Play#1 output Play#1 1 2 hat hvy artill 3,1 40% 10 0 127 0 160 0% 0 0
+ Play#1 output Play#1 1 3 hat hvy artill 3,1 100% 10 0 127 0 160 0% 0 0
+ Play#1 output Play#1 1 9 tra train 3,1 100% 10 0 0 0 40 0% 0 0
+ Play#1 output Play#1 1 4 units
+ Play#1 output Play#1 6 0 640
+ Play#1 input lcarg * ?shell>0
+ Play#1 command lcargo
+ Play#1 output Play#1 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
+ Play#1 output Play#1 1 1 hat 3,1 39% 0 10 0 80 12 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 2 hat 3,1 40% 0 10 0 80 12 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 3 hat 3,1 100% 0 10 0 80 12 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 9 tra 3,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 4 units
+ Play#1 output Play#1 6 0 640
+ Play#1 input fire la 666 6,0
+ Play#1 command fire
+ Play#1 output Play#1 6 0 639
+ Play#1 input fire la 9 6,0
+ Play#1 command fire
+ Play#1 output Play#1 1 Unit 9 cannot fire!
+ Play#1 output Play#1 6 0 638
+ Play#1 input fire la 1 6,0
+ Play#1 command fire
+ Play#1 output Play#1 1 Unit 1 cannot fire because it is less than 40% efficient
+ Play#1 output Play#1 6 0 637
+ Play#1 input fire la 2 3,1
+ Play#1 command fire
+ Play#1 output Play#1 1 You can't fire upon yourself!
+ Play#1 output Play#1 6 0 636
+ Play#1 input fire la 2 1,0
+ Play#1 command fire
+ Play#1 output Play#1 1 No such sector exists!
+ Play#1 output Play#1 6 0 635
+ Play#1 input fire la 2 666
+ Play#1 command fire
+ Play#1 output Play#1 1 No such ship exists!
+ Play#1 output Play#1 6 0 634
+ Play#1 input lunload m 2 10
+ Play#1 command lunload
+ Play#1 output Play#1 1 10 military unloaded from hat hvy artillery #2 at 3,1
+ Play#1 output Play#1 1 1 unit unloaded
+ Play#1 output Play#1 6 0 633
+ Play#1 input fire la 2 6,0
+ Play#1 command fire
+ Play#1 output Play#1 1 Unit 2 cannot fire because it has no military!
+ Play#1 output Play#1 6 0 632
+ Play#1 input lload m 2 10
+ Play#1 command lload
+ Play#1 output Play#1 1 10 military loaded onto hat hvy artillery #2 at 3,1
+ Play#1 output Play#1 1 1 unit loaded
+ Play#1 output Play#1 6 0 631
+ Play#1 input lunload g 2 12
+ Play#1 command lunload
+ Play#1 output Play#1 1 12 guns unloaded from hat hvy artillery #2 at 3,1
+ Play#1 output Play#1 1 1 unit unloaded
+ Play#1 output Play#1 6 0 630
+ Play#1 input fire la 2 6,0
+ Play#1 command fire
+ Play#1 output Play#1 1 hat hvy artillery #2 -- not enough guns
+ Play#1 output Play#1 6 0 629
+ Play#1 input lload g 2 12
+ Play#1 command lload
+ Play#1 output Play#1 1 12 guns loaded onto hat hvy artillery #2 at 3,1
+ Play#1 output Play#1 1 1 unit loaded
+ Play#1 output Play#1 6 0 628
+ Play#1 input lunload s 2 80
+ Play#1 command lunload
+ Play#1 output Play#1 1 80 shells unloaded from hat hvy artillery #2 at 3,1
+ Play#1 output Play#1 1 1 unit unloaded
+ Play#1 output Play#1 6 0 627
+ Play#1 input fire la 2 6,0
+ Play#1 command fire
+ Play#1 output Play#1 1 hat hvy artillery #2 -- not enough shells
+ Play#1 output Play#1 6 0 626
+ Play#1 input lload s 2 80
+ Play#1 command lload
+ Play#1 output Play#1 1 80 shells loaded onto hat hvy artillery #2 at 3,1
+ Play#1 output Play#1 1 1 unit loaded
+ Play#1 output Play#1 6 0 625
+ Play#1 input load land 9 2
+ Play#1 command load
+ Play#1 output Play#1 1 hat hvy artillery #2 loaded onto cs cargo ship (#9) at 3,1.
+ Play#1 output Play#1 1 1 ship loaded
+ Play#1 output Play#1 6 0 624
+ Play#1 input fire la 2 6,0
+ Play#1 command fire
+ Play#1 output Play#1 1 Unit 2 cannot fire because it is on a ship!
+ Play#1 output Play#1 6 0 623
+ Play#1 input unload land 9 2
+ Play#1 command unload
+ Play#1 output Play#1 1 hat hvy artillery #2 unloaded from cs cargo ship (#9) at 3,1.
+ Play#1 output Play#1 1 1 ship unloaded
+ Play#1 output Play#1 6 0 622
+ Play#1 input lload land 9 2
+ Play#1 command lload
+ Play#1 output Play#1 1 hat hvy artillery #2 loaded onto tra train #9 at 3,1.
+ Play#1 output Play#1 1 1 unit loaded
+ Play#1 output Play#1 6 0 621
+ Play#1 input fire la 2 6,0
+ Play#1 command fire
+ Play#1 output Play#1 1 Unit 2 cannot fire because it is on a land unit!
+ Play#1 output Play#1 6 0 620
+ Play#1 input lunload land 9 2
+ Play#1 command lunload
+ Play#1 output Play#1 1 hat hvy artillery #2 unloaded from tra train #9 at 3,1.
+ Play#1 output Play#1 1 1 unit unloaded
+ Play#1 output Play#1 6 0 619
+ Play#1 input fire la 3 -12,0
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 3.00 (3.50)
+ Play#1 output Play#1 1 Target out of range.
+ Play#1 output Play#1 6 0 618
+ Play#1 input fire la 3 0
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 3.00 (3.50)
+ Play#1 output Play#1 1 Target out of range.
+ Play#1 output Play#1 6 0 617
+ Play#1 input fire la 3 13
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 3.00 (3.50)
+ Play#1 output Play#1 1 Target out of range.
+ Play#1 output Play#1 6 0 616
+ Play#1 input fire la 3 12
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 3.00 (3.50)
+ Play#1 output Play#1 1 Target out of range.
+ Play#1 output Play#1 6 0 615
+ Play#1 input fire la 3 6,0
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 3.00 (3.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector 6,0 for 53 damage.
+ Play#1 output Play#1 6 0 614
+ Play#1 input fire la 3 2,-2
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 3.00 (3.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector 2,-2 for 63 damage.
+ Play#1 output Play#1 6 0 613
+ Play#1 input lunload g 3 -1
+ Play#1 command lunload
+ Play#1 output Play#1 1 11 guns unloaded from hat hvy artillery #3 at 3,1
+ Play#1 output Play#1 1 1 unit unloaded
+ Play#1 output Play#1 6 0 612
+ Play#1 input fire la 3 0,2
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 4.00 (3.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector 0,2 for 7 damage.
+ Play#1 output Play#1 6 0 611
+ Play#1 input lload g 3 11
+ Play#1 command lload
+ Play#1 output Play#1 1 11 guns loaded onto hat hvy artillery #3 at 3,1
+ Play#1 output Play#1 1 1 unit loaded
+ Play#1 output Play#1 6 0 610
+ Play#1 input lunload s 3 -1
+ Play#1 command lunload
+ Play#1 output Play#1 1 51 shells unloaded from hat hvy artillery #3 at 3,1
+ Play#1 output Play#1 1 1 unit unloaded
+ Play#1 output Play#1 6 0 609
+ Play#1 input march 3 gh
+ Play#1 command march
+ Play#1 output Play#1 1 Leader is hat hvy artillery #3
+ Play#1 output Play#1 1 hat hvy artillery #3 stopped at 1,1
+ Play#1 output Play#1 6 0 608
+ Play#1 input fire la 3 0,2
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 4.00 (3.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector 0,2 for 14 damage.
+ Play#1 output Play#1 6 0 607
+ Play#1 input march 3 jh
+ Play#1 command march
+ Play#1 output Play#1 1 Leader is hat hvy artillery #3
+ Play#1 output Play#1 1 hat hvy artillery #3 stopped at 3,1
+ Play#1 output Play#1 6 0 606
+ Play#1 input lload s 3 51
+ Play#1 command lload
+ Play#1 output Play#1 1 51 shells loaded onto hat hvy artillery #3 at 3,1
+ Play#1 output Play#1 1 1 unit loaded
+ Play#1 output Play#1 6 0 605
+ Play#1 input fire la 2 0,2
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 3.00 (3.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector 0,2 for 22 damage.
+ Play#1 output Play#1 6 0 604
+ Play#1 input fire la 3 0,2
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 3.00 (3.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector 0,2 for 56 damage.
+ Play#1 output Play#1 6 0 603
+ Play#1 input march 3 yyyh
+ Play#1 command march
+ Play#1 output Play#1 1 Leader is hat hvy artillery #3
+ Play#1 output Play#1 1 hat hvy artillery #3 stopped at 0,-2
+ Play#1 output Play#1 6 0 602
+ Play#1 input fire la 3 0,2
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 4.00 (3.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector 0,2 for 53 damage.
+ Play#1 output Play#1 6 0 601
+ Play#1 input fire la 3 0,2
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 3.00 (3.50)
+ Play#1 output Play#1 1 Target out of range.
+ Play#1 output Play#1 6 0 600
+ Play#1 input fire la 3 0,2
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 4.00 (3.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector 0,2 for 58 damage.
+ Play#1 output Play#1 6 0 599
+ Play#1 input fire la 3 0,2
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 3.00 (3.50)
+ Play#1 output Play#1 1 Target out of range.
+ Play#1 output Play#1 6 0 598
+ Play#1 input fire la 3 0,2
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 4.00 (3.50)
+ Play#1 output Play#1 1 \007Kaboom!!!
+ Play#1 output Play#1 1 Shells hit sector 0,2 for 60 damage.
+ Play#1 output Play#1 6 0 597
+ Play#1 input fire la 3 0,2
+ Play#1 command fire
+ Play#1 output Play#1 1 range is 3.00 (3.50)
+ Play#1 output Play#1 1 Target out of range.
+ Play#1 output Play#1 6 0 596
+ Play#1 input lcarg * ?shell>0
+ Play#1 command lcargo
+ Play#1 output Play#1 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
+ Play#1 output Play#1 1 1 hat 3,1 39% 0 10 0 80 12 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 2 hat 3,1 40% 0 10 0 76 12 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 3 hat 0,-2 100% 0 10 0 23 12 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 9 tra 3,1 100% 0 10 0 10 10 0 0 0 0 0 0 0 0
+ Play#1 output Play#1 1 4 units
+ Play#1 output Play#1 6 0 596
+ Play#1 input ctld
+ Play#1 output Play#1 1 Bye-bye
+ Play#1 logout 1
+ Play#1 output Play#1 3 so long...
+ Conn6 output Conn6 2 Empire server ready
+ Conn6 input user tester
+ Conn6 output Conn6 0 hello tester
+ Conn6 input coun POGO
+ Conn6 output Conn6 0 country name POGO
+ Conn6 input pass peter
+ Conn6 output Conn6 0 password ok
+ Conn6 input play
+ Conn6 login 0 127.0.0.1 tester
+ Play#0 output Play#0 2 2
+ Play#0 output Play#0 6 0 640
+ Play#0 input read 0
+ Play#0 command read
+ Play#0 output Play#0 1 No telegrams for you at the moment...
+ Play#0 output Play#0 6 0 640
+ Play#0 input read 1
+ Play#0 command read
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
+ Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#9) in 3,1 for 0 damage.
+ Play#0 output Play#0 1 BTUs changed from 595 to 640 by an act of POGO!
+ Play#0 output Play#0 1 BTUs changed from 583 to 640 by an act of POGO!
+ Play#0 output Play#0 6 0 640
+ Play#0 input read 2
+ Play#0 command read
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
+ Play#0 output Play#0 1 Country #1 shelled sector 4,2 for 0 damage.
+ Play#0 output Play#0 1 Country #1 shelled sector 4,2 for 3 damage.
+ Play#0 output Play#0 1 Country #1 shelled sector 1,3 for 27 damage.
+ Play#0 output Play#0 1 Crumble... SCREEEECH! Splash! Bridge falls at 1,3!
+ Play#0 output Play#0 1 AARGH! tra train #30 tumbles to its doom!
+ Play#0 output Play#0 1 sam Sea Sparrow #30 lost!
+ Play#0 output Play#0 1 rad radar unit #31 lost!
+ Play#0 output Play#0 1 sam Sea Sparrow #31 lost!
+ Play#0 output Play#0 1 AARGH! jhb B-52 Strato-Fortress #2 tumbles to its doom!
+ Play#0 output Play#0 1 10kt fission warhead #2 lost!
+ Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 0 damage.
+ Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 5 damage.
+ Play#0 output Play#0 1 spy infiltrator #0 takes 1
+ Play#0 output Play#0 1 spy infiltrator #10 takes 1
+ Play#0 output Play#0 1 spy infiltrator #12 takes 1
+ Play#0 output Play#0 1 rad radar unit #20 takes 1
+ Play#0 output Play#0 1 rad radar unit #22 takes 1
+ Play#0 output Play#0 1 tra train #32 takes 1
+ Play#0 output Play#0 1 rad radar unit #33 takes 1
+ Play#0 output Play#0 1 Country #1 shelled sector 2,2 for 44 damage.
+ Play#0 output Play#0 1 rad radar unit #20 takes 4
+ Play#0 output Play#0 1 rad radar unit #22 takes 4
+ Play#0 output Play#0 1 tra train #32 takes 10
+ Play#0 output Play#0 1 rad radar unit #33 takes 4
+ Play#0 output Play#0 1 sam Sea Sparrow #0 takes 1
+ Play#0 output Play#0 1 jhb B-52 Strato-Fortress #1 takes 1
+ Play#0 output Play#0 1 sam Sea Sparrow #32 takes 1
+ Play#0 output Play#0 1 sam Sea Sparrow #33 takes 1
+ Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#23) in 6,0 for 0 damage.
+ Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#23) in 6,0 for 3 damage.
+ Play#0 output Play#0 1 cs cargo ship (#23) takes 2
+ Play#0 output Play#0 1 cs cargo ship (#23) was damaged, and retreated to 8,0
+ Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#23) in 8,0 for 40 damage.
+ Play#0 output Play#0 1 cs cargo ship (#23) takes 33
+ Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#21) in 6,0 for 48 damage.
+ Play#0 output Play#0 1 cs cargo ship (#21) takes 40
+ Play#0 output Play#0 1 cs cargo ship (#21) sunk!
+ Play#0 output Play#0 1 sam Sea Sparrow #21 lost!
+ Play#0 output Play#0 1 rad radar unit #21 lost!
+ Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#22) in 2,2 for 0 damage.
+ Play#0 output Play#0 1 cs cargo ship (#22) was fired upon with no one able to defend it, and retreated to 3,3
+ Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#22) in 2,2 for 4 damage.
+ Play#0 output Play#0 1 cs cargo ship (#22) takes 3
+ Play#0 output Play#0 1 cs cargo ship (#22) was fired upon with no one able to defend it, and retreated to 3,3
+ Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#22) in 2,2 for 46 damage.
+ Play#0 output Play#0 1 cs cargo ship (#22) takes 38
+ Play#0 output Play#0 1 cs cargo ship (#22) was fired upon with no one able to defend it, and retreated to 3,3
+ Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#20) in 2,2 for 36 damage.
+ Play#0 output Play#0 1 cs cargo ship (#20) takes 30
+ Play#0 output Play#0 1 cs cargo ship (#20) sunk!
+ Play#0 output Play#0 1 sam Sea Sparrow #20 lost!
+ Play#0 output Play#0 1 rad radar unit #20 lost!
+ Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 13 damage.
+ Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 28 damage.
+ Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 31 damage.
+ Play#0 output Play#0 1 1 bb battleship (#3) sighted at 5,1
+ Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 22 damage.
+ Play#0 output Play#0 1 1 bb battleship (#3) sighted at 3,1
+ Play#0 output Play#0 1 1 bb battleship (#3) sighted at 5,1
+ Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 52 damage.
+ Play#0 output Play#0 1 1 bb battleship (#3) sighted at 3,1
+ Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 10 damage.
+ Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 12 damage.
+ Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 24 damage.
+ Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 48 damage.
+ Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 94 damage.
+ Play#0 output Play#0 1 Country #1 shelled sb submarine (#13) in 6,0 for 40 damage.
+ Play#0 output Play#0 1 sb submarine (#13) takes 32
+ Play#0 output Play#0 1 sb submarine (#13) was damaged, and retreated to 8,0
+ Play#0 output Play#0 1 Country #1 shelled sb submarine (#12) in 2,2 for 37 damage.
+ Play#0 output Play#0 1 sb submarine (#12) takes 29
+ Play#0 output Play#0 1 sb submarine (#12) was depth-charged, and retreated to 3,3
+ Play#0 output Play#0 1 Country #1 shelled sb submarine (#11) in 6,0 for 37 damage.
+ Play#0 output Play#0 1 sb submarine (#11) takes 29
+ Play#0 output Play#0 1 sb submarine (#11) was damaged,
+ Play#0 output Play#0 1 but it died in the attack, and so couldn't retreat!
+ Play#0 output Play#0 1 sb submarine (#11) sunk!
+ Play#0 output Play#0 1 spy infiltrator #11 lost!
+ Play#0 output Play#0 1 Country #1 shelled sb submarine (#10) in 2,2 for 40 damage.
+ Play#0 output Play#0 1 sb submarine (#10) takes 32
+ Play#0 output Play#0 1 sb submarine (#10) sunk!
+ Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#24) in 6,0 for 34 damage.
+ Play#0 output Play#0 1 cs cargo ship (#24) takes 28
+ Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#24) in 6,0 for 39 damage.
+ Play#0 output Play#0 1 cs cargo ship (#24) takes 32
+ Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#24) in 6,0 for 37 damage.
+ Play#0 output Play#0 1 cs cargo ship (#24) takes 30
+ Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#24) in 6,0 for 40 damage.
+ Play#0 output Play#0 1 cs cargo ship (#24) takes 33
+ Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 7 damage.
+ Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 14 damage.
+ Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 22 damage.
+ Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 56 damage.
+ Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 53 damage.
+ Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 58 damage.
+ Play#0 output Play#0 1 Country #1 shelled sector 0,2 for 60 damage.
+ Play#0 output Play#0 6 0 640
+ Play#0 input read 3
+ Play#0 command read
+ Play#0 output Play#0 1 No telegrams for 3 at the moment...
+ Play#0 output Play#0 6 0 640
+ Play#0 input read 98
+ Play#0 command read
+ Play#0 output Play#0 1 No telegrams for 98 at the moment...
+ Play#0 output Play#0 6 0 640
+ Play#0 input ctld
+ Play#0 output Play#0 1 Bye-bye
+ Play#0 logout 0
+ Play#0 output Play#0 3 so long...
+ Main shutdown