* Ken Stevens
* Steve McClure
* Ron Koenderink, 2005-2006
- * Markus Armbruster, 2005-2012
+ * Markus Armbruster, 2005-2013
*/
#include <config.h>
pr("Each country is allowed to be logged in %d minutes a day.\n",
m_m_p_d);
if (*game_days != 0)
- pr("Game days are %s\n", game_days);
+ pr("Game days are %s.\n", game_days);
if (*game_hours != 0)
- pr("Game hours are %s\n", game_hours);
+ pr("Game hours are %s.\n", game_hours);
pr("It takes %.2f civilians to produce a BTU in one time unit.\n",
(1.0 / (btu_build_rate * 100.0)));
pr("\n");
pr("Tech buildup is ");
if (tech_log_base <= 1.0) {
- pr("not limited\n");
+ pr("not limited.\n");
}
if (tech_log_base > 1.0) {
pr("limited to logarithmic growth (base %.2f)", tech_log_base);
trade_ally_cut * 100.0);
}
if (opt_MARKET) {
- pr("The tax you pay on selling things on the trading block is %.1f%%\n",
+ pr("The tax you pay on selling things on the trading block is %.1f%%.\n",
(1.00 - tradetax) * 100.0);
- pr("The tax you pay on buying commodities on the market is %.1f%%\n",
+ pr("The tax you pay on buying commodities on the market is %.1f%%.\n",
(buytax - 1.00) * 100.0);
pr("The amount of time to bid on commodities is %d seconds.\n",
MARK_DELAY);
if (!ef_nelem(EF_NUKE_CHR))
pr("Nukes are disabled.\n");
else if (drnuke_const > MIN_DRNUKE_CONST) {
- pr("In order to build a nuke, you need %1.2f times the tech level in research\n",
+ pr("In order to build a nuke, you need %1.2f times the tech level in research.\n",
drnuke_const);
- pr("\tExample: In order to build a 300 tech nuke, you need %d research\n\n",
+ pr("\tExample: In order to build a 300 tech nuke, you need %d research.\n\n",
(int)(300.0 * drnuke_const));
}
assault_penalty);
pr("%.0f%% of fallout leaks into each surrounding sector.\n",
fallout_spread * 100.0 * MIN(24, etu_per_update));
- pr("Fallout decays by %.0f%% per update\n",
+ pr("Fallout decays by %.0f%% per update.\n",
100.0 - (decay_per_etu + 6.0) * fallout_spread * MIN(24, etu_per_update) * 100.0);
pr("\n");
pr("Damage to\t\t\tSpills to\n");