8. Marching, reacting or retreating
The mobility cost for a land unit to march, react or retreat is:
(path cost) * 5 * 480 / (unit speed)
-See "Path Cost" below for the path cost formula. Note that reactung
+where
+ unit speed = speed * (1 + (tech factor))
+ tech factor = (50 + tech) / (200 + tech)
+
+See "Path Cost" below for the path cost formula. Note that reacting
land units only pay mobility to move "to" the attacked sector; they
return to their start sector for free. Land units on "reserve"
mission only pay half the mobility cost to react.
The mobility cost for a plane to fly is:
5 + (flight cost) * (distance flown) / (max distance plane can fly)
-For excorts and interceptors, the flight cost is:
+For escorts and interceptors, the flight cost is:
10 / (plane efficiency)
For all other flights, the flight cost is:
- 20 / (plane effciiency)
+ 20 / (plane efficiency)
For planes flying on an air defense mission, this cost is cut in half.
-4. Land mine, pinbombing, a-sat, and nuclear damage
+4. Land mine, pin-bombing, a-sat, and nuclear damage
A land mine, pinpoint bomb, anti-sat missile or nuclear detonation
will damage the mobility of the plane in exactly the same way that the
efficiency of the plane is damaged (see "info Damage").
3. Enlisting mil
The mobility cost for enlisting mil depends on what fraction of the
civs present you are enlisting:
- (new mobility) = (old mobility) * (1 - newmil / (starv civs))
+ (new mobility) = (old mobility) * (1 - newmil / civs)
4. Fighting
See "info Attacking" for the mobility cost of attacking.