.NA fire "Fire artillery from sector/ship/unit on sector/ship"
.LV Basic
.SY "fire [sect | ship | land] [<ASECT> | <ASHIP> | <AUNIT>] [<VSECT> | <VSHIP>]
-When the multi-fire option is enabled, the syntax of the fire command
-changes. It is still used to shoot up land sectors or ships. However,
-you may now use multiple ships, units, sectors to fire from. Return
-fire is spread amongst all the firing things.
-.s1
The general form for shooting at land from a sector is:
.EX fire sect <ASECTS> <VSECT>
Where <VSECT> is the victim sector,
All return fire is split evenly over all attacking sectors/units/ships, and is
adjust by the ratio of defending things to attacking things.
.s1
-As a change from the original fire command, with multi-fire enabled,
-you will not return fire on yourself.
-.s1
IMPORTANT NOTE: Gun ranges, both on offense AND defense, are somewhat random.
If you have a range of 4.16, you can always shoot to 4, and have a 16% chance
of being able to fire at range 5...
the <submarine-SHIPS> argument is the number(s) of your submarine or other
ship(s) with torpedo ability.
The program will ask for these if not provided on the command line.
-If using the multi-fire option, the program will prompt for targets for
-EACH firing torpedo ship, if no target was given on the command line.
.s1
Your <submarine-SHIPS> must meet the following criteria:
.nf