#endif /* _DAMAGE_H_ */
Index: empserver/include/prototypes.h
---- empserver/include/prototypes.h 26 May 2005 01:58:48 -0000 1.84
-+++ empserver/include/prototypes.h 28 May 2005 08:32:39 -0000
-@@ -392,6 +392,9 @@
+--- empserver/include/prototypes.h 2 Oct 2005 16:30:43 -0000 1.90
++++ empserver/include/prototypes.h 4 Oct 2005 14:57:35 -0000
+@@ -390,6 +390,9 @@
#ifdef NOSTRDUP
extern char *strdup(char *x);
#endif
/*
Index: empserver/src/lib/subs/attsub.c
---- empserver/src/lib/subs/attsub.c 31 Jul 2005 16:54:59 -0000 1.28
-+++ empserver/src/lib/subs/attsub.c 11 Aug 2005 09:14:25 -0000
-@@ -1917,12 +1917,12 @@
+--- empserver/src/lib/subs/attsub.c 2 Oct 2005 14:35:18 -0000 1.30
++++ empserver/src/lib/subs/attsub.c 4 Oct 2005 14:57:37 -0000
+@@ -1863,12 +1863,12 @@
* recalculate the odds every 8-50 casualties, not every cacsualty,
* since a single dead guy normally wouldn't cause a commander to
* rethink his strategies, but 50 dead guys might. */
while (!success && ototal) {
if (chance(odds)) {
pr("!");
-@@ -1938,9 +1938,9 @@
+@@ -1884,9 +1884,9 @@
if (((a_cas + d_cas) % 70) == 69)
pr("\n");
if (recalctime-- <= 0) {
if (shells < ammo && ammo != 0)
d *= (double)((double)shells / (double)ammo);
Index: empserver/src/lib/subs/shpsub.c
---- empserver/src/lib/subs/shpsub.c 21 Mar 2005 21:04:59 -0000 1.19
-+++ empserver/src/lib/subs/shpsub.c 28 May 2005 08:32:40 -0000
-@@ -765,7 +765,7 @@
+--- empserver/src/lib/subs/shpsub.c 3 Oct 2005 14:47:59 -0000 1.22
++++ empserver/src/lib/subs/shpsub.c 4 Oct 2005 14:57:37 -0000
+@@ -759,7 +759,7 @@
nreport(sp->shp_own, N_HIT_MINE, 0, 1);
n = 0;
pp->pln_effic = n;
Index: empserver/src/lib/update/human.c
---- empserver/src/lib/update/human.c 16 Mar 2005 21:57:56 -0000 1.16
-+++ empserver/src/lib/update/human.c 17 Mar 2005 10:01:15 -0000
-@@ -119,7 +119,7 @@
+diff -u -r1.18 human.c
+--- empserver/src/lib/update/human.c 2 Oct 2005 19:10:16 -0000 1.18
++++ empserver/src/lib/update/human.c 4 Oct 2005 14:57:37 -0000
+@@ -116,12 +116,12 @@
+ nreport(sp->sct_own, N_DIE_FAMINE, 0, 1);
+ }
+ sp->sct_work = 0;
+- sp->sct_loyal += (random() % 8) + 2;
++ sp->sct_loyal += (emp_random() % 8) + 2;
+ }
sctwork = 0;
} else {
if (sp->sct_work < 100)
if (sctwork > 100)
sctwork = 100;
if (!player->simulation)
-@@ -316,5 +316,5 @@
- starvation(struct sctstr *sp)
- {
- sp->sct_work = 0;
-- sp->sct_loyal += (random() % 8) + 2;
-+ sp->sct_loyal += (emp_random() % 8) + 2;
- }
Index: empserver/src/lib/update/plague.c
--- empserver/src/lib/update/plague.c 16 Mar 2005 21:57:57 -0000 1.15
+++ empserver/src/lib/update/plague.c 17 Mar 2005 10:01:15 -0000