static void
print_plane(struct plnstr *plane)
{
+ pr("%s %s\n", prnatid(plane->pln_own), prplane(plane));
pr("UID <U>: %d\t\t", plane->pln_uid);
pr("Owner <O>: %d\t\t", plane->pln_own);
pr("Location <l>: %s\n",
static void
print_land(struct lndstr *land)
{
+ pr("%s %s\n", prnatid(land->lnd_own), prland(land));
pr("UID <U>: %d\n", land->lnd_uid);
pr("Owner <O>: %d\n", land->lnd_own);
pr("Location <L>: %s\n", xyas(land->lnd_x, land->lnd_y, player->cnum));
Play#0 output Play#0 6 0 640
Play#0 input edit p 0
Play#0 command edit
+ Play#0 output Play#0 1 POGO (#0) f1 Sopwith Camel #0
Play#0 output Play#0 1 UID <U>: 0 Owner <O>: 0 Location <l>: 1,-1
Play#0 output Play#0 1 Efficiency <e>: 0 Mobility <m>: 0
Play#0 output Play#0 1 Tech <t>: 100 Wing <w>:
Play#0 input y -1
Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input
+ Play#0 output Play#0 1 POGO (#0) f1 Sopwith Camel #0
Play#0 output Play#0 1 UID <U>: 0 Owner <O>: 0 Location <l>: 1,-1
Play#0 output Play#0 1 Efficiency <e>: 0 Mobility <m>: 2
Play#0 output Play#0 1 Tech <t>: 100 Wing <w>:
Play#0 output Play#0 6 0 640
Play#0 input edit u 0
Play#0 command edit
+ Play#0 output Play#0 1 POGO (#0) sup supply #0
Play#0 output Play#0 1 UID <U>: 0
Play#0 output Play#0 1 Owner <O>: 0
Play#0 output Play#0 1 Location <L>: 1,-1
Play#0 input Y -1
Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input
+ Play#0 output Play#0 1 POGO (#0) sup supply #0
Play#0 output Play#0 1 UID <U>: 0
Play#0 output Play#0 1 Owner <O>: 0
Play#0 output Play#0 1 Location <L>: 1,-1