return 0;
prodeff = prod_eff(sp->sct_type, np->nat_level[product->p_nlndx]);
- if (prodeff <= 0.0 && !player->simulation) {
- wu(0, sp->sct_own,
- "%s level too low to produce in %s (need %d)\n",
- levelnames[product->p_nlndx], ownxy(sp), product->p_nlmin);
+ if (prodeff <= 0.0) {
+ if (!player->simulation)
+ wu(0, sp->sct_own,
+ "%s level too low to produce in %s (need %d)\n",
+ levelnames[product->p_nlndx], ownxy(sp), product->p_nlmin);
return 0;
}
/*
Play#4 input budget
Play#4 command budget
Play#4 output Play#4 1 Sector Type Production Cost
- Play#4 output Play#4 1 technical center 0 tech 300
Play#4 output Play#4 1 bank 4 bars 40
Play#4 output Play#4 1 Ship maintenance 10 ships 300
Play#4 output Play#4 1 Unit maintenance 10 units 600
Play#4 output Play#4 1 Military payroll 1110 mil, 0 res 5552
- Play#4 output Play#4 1 Total expenses......................................................6792
+ Play#4 output Play#4 1 Total expenses......................................................6492
Play#4 output Play#4 1 Income from taxes 23604 civs, 4100 uws +212
Play#4 output Play#4 1 Income from bars 100 bars +1500
Play#4 output Play#4 1 Total income.......................................................+1712
Play#4 output Play#4 1 Balance forward 25000
- Play#4 output Play#4 1 Estimated delta -5080
- Play#4 output Play#4 1 Estimated new treasury.............................................19920
+ Play#4 output Play#4 1 Estimated delta -4780
+ Play#4 output Play#4 1 Estimated new treasury.............................................20220
Play#4 output Play#4 6 0 99
Play#4 input production *
Play#4 command production