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+137 1 11 -5 9 100 117 0 40 9 -5 none 0 "" 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 137 "" 1 1 1 () ""
+138 1 11 -5 9 80 93 0 40 9 -5 none 0 "" 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 138 "" 1 1 1 () ""
+139 1 11 -5 9 74 86 0 40 9 -5 none 0 "" 0 0 0 0 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 139 "" 1 1 1 () ""
+149 0 0 0 0 0 0 0 0 0 0 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 "" 0 "" 0 0 0 () ""
+/config
+config plane
+uid owner xloc yloc type effic mobil off tech opx opy mission radius wing range harden ship land flags access theta
+/config
+config land
+uid owner xloc yloc type effic mobil off tech opx opy mission radius army ship harden retreat rflags rpath civil milit shell gun petrol iron dust bar food oil lcm hcm uw rad pstage ptime land access
+0 1 1 1 0 100 127 0 30 1 1 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+1 1 1 1 7 100 127 0 40 0 0 none 0 "" -1 127 42 (bombed) "hhhhn" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+2 1 1 1 8 100 127 0 40 1 1 none 3 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+3 1 1 1 21 100 127 0 270 0 0 none 0 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+4 1 1 1 15 100 127 0 130 1 1 reserve 1 "" -1 127 42 (bombed) "hhhhn" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+10 1 2 2 0 100 104 0 30 1 1 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+11 2 1 1 0 100 127 0 30 1 1 reserve 3 "" -1 127 42 (bombed) "hhhhn" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+12 1 1 1 0 100 127 0 30 1 1 reserve 3 "" -1 127 42 (bombed) "hhhhn" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+13 1 1 1 0 100 127 0 30 1 1 none 3 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+14 1 1 1 0 100 127 0 30 1 1 none 3 "" 1 0 42 () "" 0 2 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+15 1 1 1 0 100 127 0 30 1 1 none 3 "" -1 0 42 () "" 0 2 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 1 0
+20 1 3 3 0 100 105 0 30 1 3 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+21 1 1 3 0 100 127 0 30 1 3 reserve 3 "" -1 127 42 (bombed) "hhhhn" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+22 1 3 3 7 100 60 0 40 0 0 none 0 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+23 1 3 3 7 50 -5 0 40 0 0 none 0 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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+31 0 8 6 0 0 85 0 30 6 6 none 3 "" -1 0 42 () "" 0 4 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+32 1 7 5 0 87 93 0 30 6 6 none 3 "" -1 0 42 () "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+33 1 7 5 0 100 93 0 30 6 6 none 3 "" -1 0 42 () "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+34 1 7 5 0 86 93 0 30 6 6 none 3 "" -1 0 42 () "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+35 1 7 5 0 87 93 0 30 6 6 none 3 "" -1 0 42 () "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+36 1 7 5 0 78 93 0 30 6 6 none 3 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+37 1 7 5 0 90 93 0 30 6 6 none 3 "" -1 0 42 () "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+38 1 7 5 0 78 93 0 30 6 6 none 3 "" -1 0 42 () "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+39 1 7 5 0 84 93 0 30 6 6 none 3 "" -1 0 42 () "" 0 1 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+50 1 11 3 0 100 105 0 30 9 3 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+51 1 -1 3 0 100 105 0 30 1 3 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+52 1 1 3 0 100 84 0 30 -3 3 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+53 1 1 3 8 100 85 0 40 -3 3 none 3 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+54 1 1 3 0 100 84 0 30 -3 3 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+55 1 -1 3 8 100 64 0 40 -3 3 none 3 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+56 1 10 4 8 60 116 0 40 8 4 none 3 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+57 1 10 4 8 60 116 0 40 8 4 none 3 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+58 1 10 4 8 60 116 0 40 8 4 none 3 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+59 1 10 4 8 60 116 0 40 8 4 none 3 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+60 1 1 1 0 100 127 0 30 1 1 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+70 1 1 3 7 100 60 0 40 0 0 none 0 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+71 1 4 4 7 100 127 0 40 0 0 none 0 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+72 1 4 4 7 100 78 0 40 0 0 none 0 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+73 1 5 3 7 100 127 0 40 0 0 none 0 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+74 1 -4 4 7 100 127 0 40 0 0 none 0 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+75 1 0 4 7 100 127 0 40 0 0 none 0 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+76 1 2 6 0 100 104 0 30 1 7 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+77 1 2 6 0 100 104 0 30 1 7 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+78 1 4 6 0 100 104 0 30 3 7 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+79 1 3 7 0 100 127 0 30 3 7 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+80 1 9 5 0 100 60 0 30 3 5 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+81 1 9 5 0 100 60 0 30 3 5 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+82 1 8 4 0 100 -14 0 30 3 5 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+83 1 5 5 0 100 -10 0 30 3 5 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+84 1 3 5 0 100 0 0 30 3 5 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+90 1 4 2 0 100 24 0 30 1 1 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+91 1 1 1 0 100 127 0 30 1 1 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+100 1 -4 4 21 100 67 0 270 0 0 none 0 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+101 1 -4 4 0 100 50 0 30 1 1 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+110 1 6 6 15 100 111 0 130 7 7 none 1 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+111 1 6 6 15 100 112 0 130 7 7 none 1 "" -1 0 42 () "" 0 5 1 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+120 1 2 0 15 100 127 0 130 2 0 none 1 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+121 1 7 7 15 100 52 0 130 7 7 none 1 "" -1 0 42 () "" 0 5 3 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+128 1 9 7 15 100 -23 0 130 7 7 none 1 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+130 1 8 6 15 94 52 0 130 6 6 none 1 "" -1 0 42 () "" 0 4 3 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+131 1 8 6 15 100 52 0 130 6 6 none 1 "" -1 0 42 () "" 0 5 3 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+135 1 8 6 0 85 104 0 30 6 6 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+136 1 8 6 0 83 104 0 30 6 6 none 3 "" -1 0 42 () "" 0 4 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+137 1 8 6 0 55 90 0 30 6 6 none 3 "" -1 0 42 () "" 0 3 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+138 1 8 6 0 76 104 0 30 6 6 none 3 "" -1 0 42 () "" 0 4 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+139 1 8 6 0 100 104 0 30 6 6 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+149 0 0 0 0 0 0 0 0 0 0 none 0 "" -1 0 0 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+/config
+config nuke
+uid owner xloc yloc type effic mobil off tech opx opy mission radius stockpile plane
+/config
+config news
+actor action victim times duration time
+1 25 0 21 0 0
+1 56 0 15 0 0
+/config
+config trade
+uid owner type unitid price maxbidder markettime xloc yloc
+0 1 1 12 500 1 0 1 0
+1 1 3 12 500 1 0 1 0
+/config
+config nat
+cnum stat flags cname passwd ip hostname userid xcap ycap xorg yorg update tgms ann timeused btu access milreserve money login logout newstim annotim tech research education happiness relations(0) relations(1) relations(2) relations(3) relations(4) relations(5) relations(6) relations(7) relations(8) relations(9) relations(10) relations(11) relations(12) relations(13) relations(14) relations(15) relations(16) relations(17) relations(18) relations(19) relations(20) relations(21) relations(22) relations(23) relations(24) relations(25) relations(26) relations(27) relations(28) relations(29) relations(30) relations(31) relations(32) relations(33) relations(34) relations(35) relations(36) relations(37) relations(38) relations(39) relations(40) relations(41) relations(42) relations(43) relations(44) relations(45) relations(46) relations(47) relations(48) relations(49) relations(50) relations(51) relations(52) relations(53) relations(54) relations(55) relations(56) relations(57) relations(58) relations(59) relations(60) relations(61) relations(62) relations(63) relations(64) relations(65) relations(66) relations(67) relations(68) relations(69) relations(70) relations(71) relations(72) relations(73) relations(74) relations(75) relations(76) relations(77) relations(78) relations(79) relations(80) relations(81) relations(82) relations(83) relations(84) relations(85) relations(86) relations(87) relations(88) relations(89) relations(90) relations(91) relations(92) relations(93) relations(94) relations(95) relations(96) relations(97) relations(98) contacts(0) contacts(1) contacts(2) contacts(3) contacts(4) contacts(5) contacts(6) contacts(7) contacts(8) contacts(9) contacts(10) contacts(11) contacts(12) contacts(13) contacts(14) contacts(15) contacts(16) contacts(17) contacts(18) contacts(19) contacts(20) contacts(21) contacts(22) contacts(23) contacts(24) contacts(25) contacts(26) contacts(27) contacts(28) contacts(29) contacts(30) contacts(31) contacts(32) contacts(33) contacts(34) contacts(35) contacts(36) contacts(37) contacts(38) contacts(39) contacts(40) contacts(41) contacts(42) contacts(43) contacts(44) contacts(45) contacts(46) contacts(47) contacts(48) contacts(49) contacts(50) contacts(51) contacts(52) contacts(53) contacts(54) contacts(55) contacts(56) contacts(57) contacts(58) contacts(59) contacts(60) contacts(61) contacts(62) contacts(63) contacts(64) contacts(65) contacts(66) contacts(67) contacts(68) contacts(69) contacts(70) contacts(71) contacts(72) contacts(73) contacts(74) contacts(75) contacts(76) contacts(77) contacts(78) contacts(79) contacts(80) contacts(81) contacts(82) contacts(83) contacts(84) contacts(85) contacts(86) contacts(87) contacts(88) contacts(89) contacts(90) contacts(91) contacts(92) contacts(93) contacts(94) contacts(95) contacts(96) contacts(97) contacts(98) rejects(0) rejects(1) rejects(2) rejects(3) rejects(4) rejects(5) rejects(6) rejects(7) rejects(8) rejects(9) rejects(10) rejects(11) rejects(12) rejects(13) rejects(14) rejects(15) rejects(16) rejects(17) rejects(18) rejects(19) rejects(20) rejects(21) rejects(22) rejects(23) rejects(24) rejects(25) rejects(26) rejects(27) rejects(28) rejects(29) rejects(30) rejects(31) rejects(32) rejects(33) rejects(34) rejects(35) rejects(36) rejects(37) rejects(38) rejects(39) rejects(40) rejects(41) rejects(42) rejects(43) rejects(44) rejects(45) rejects(46) rejects(47) rejects(48) rejects(49) rejects(50) rejects(51) rejects(52) rejects(53) rejects(54) rejects(55) rejects(56) rejects(57) rejects(58) rejects(59) rejects(60) rejects(61) rejects(62) rejects(63) rejects(64) rejects(65) rejects(66) rejects(67) rejects(68) rejects(69) rejects(70) rejects(71) rejects(72) rejects(73) rejects(74) rejects(75) rejects(76) rejects(77) rejects(78) rejects(79) rejects(80) rejects(81) rejects(82) rejects(83) rejects(84) rejects(85) rejects(86) rejects(87) rejects(88) rejects(89) rejects(90) rejects(91) rejects(92) rejects(93) rejects(94) rejects(95) rejects(96) rejects(97) rejects(98)
+0 deity (flash beep coastwatch sonar techlists) "POGO" "peter" "127.0.0.1" "" "tester" 0 0 0 0 0 0 0 255 634 0 0 123456789 0 0 0 0 0.00000 0.00000 0.00000 0.00000 neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () ()
+1 active (flash beep coastwatch sonar techlists) "1" "1" "127.0.0.1" "" "tester" 2 2 0 0 0 0 0 255 547 0 0 25000 0 0 0 0 100.000 0.00000 0.00000 0.00000 neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () ()
+2 active (flash beep coastwatch sonar techlists) "2" "2" "" "" "" -2 2 0 0 0 0 0 255 640 0 0 25000 0 0 0 0 100.000 0.00000 0.00000 0.00000 neutral allied neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () ()
+3 active (flash beep coastwatch sonar techlists) "3" "3" "" "" "" -6 2 0 0 0 0 0 255 640 0 0 25000 0 0 0 0 100.000 0.00000 0.00000 0.00000 neutral friendly neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () ()
+4 active (flash beep coastwatch sonar techlists) "4" "4" "" "" "" -10 2 0 0 0 1 0 255 640 0 0 25000 0 0 0 0 100.000 0.00000 0.00000 0.00000 neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () ()
+5 active (flash beep coastwatch sonar techlists) "5" "5" "" "" "" -14 2 0 0 0 1 0 255 640 0 0 25000 0 0 0 0 100.000 0.00000 0.00000 0.00000 neutral hostile neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () ()
+6 active (flash beep coastwatch sonar techlists) "6" "6" "" "" "" 14 2 0 0 0 0 0 255 640 0 0 25000 0 0 0 0 100.000 0.00000 0.00000 0.00000 neutral at-war neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral neutral 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () () ()
+/config
+config loan
+uid loaner loanee status irate ldur amtpaid amtdue lastpay duedate
+/config
+config commodity
+uid owner type amount price maxbidder markettime xbuy ybuy xsell ysell
+/config
+config lost
+timestamp owner type id x y
+0 1 1 31 11 -5
+0 1 3 31 8 6
+0 1 0 0 1 7
+/config
+config realm
+cnum realm xl xh yl yh
+/config
+config game
+upd_disable down turn tick rt
+0 0 1 0 0
+/config
--- /dev/null
+ Main startup
+ Main prng MT19937 1
+ Conn0 output Conn0 2 Empire server ready
+ Conn0 input user tester
+ Conn0 output Conn0 0 hello tester
+ Conn0 input coun red
+ Conn0 output Conn0 10 country red does not exist
+ Conn0 output Conn0 3 so long...
+ Conn1 output Conn1 2 Empire server ready
+ Conn1 input user tester
+ Conn1 output Conn1 0 hello tester
+ Conn1 input coun 1
+ Conn1 output Conn1 0 country name 1
+ Conn1 input pass 1
+ Conn1 output Conn1 0 password ok
+ Conn1 input play
+ Conn1 login 1 127.0.0.1 tester
+ Play#1 output Play#1 2 2
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 *** Server configured for testing ***
+ Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
+ Play#1 output Play#1 6 0 640
+ Play#1 input navi 2/3/0 i
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is dd destroyer (#2)
+ Play#1 output Play#1 1 shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech
+ Play#1 output Play#1 1 2 dd destroyer 1,1 100% 5 0 0 0 0 0 0 127 70
+ Play#1 output Play#1 1 3 ft fishing tra 1,1 100% 5 0 0 0 0 0 0 127 35
+ Play#1 output Play#1 1 0 pt patrol boat 1,1 100% 2 0 0 0 0 0 0 127 40
+ Play#1 output Play#1 1 . =
+ Play#1 output Play#1 1 h h h
+ Play#1 output Play#1 1 c c
+ Play#1 output Play#1 4 <127.0:127.0: 1,1>
+ Play#1 input fi
+ Play#1 output Play#1 1 Changing flagship to ft fishing trawler (#3)
+ Play#1 output Play#1 1 shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech
+ Play#1 output Play#1 1 3 ft fishing tra 1,1 100% 5 0 0 0 0 0 0 127 35
+ Play#1 output Play#1 1 0 pt patrol boat 1,1 100% 2 0 0 0 0 0 0 127 40
+ Play#1 output Play#1 1 2 dd destroyer 1,1 100% 5 0 0 0 0 0 0 127 70
+ Play#1 output Play#1 1 . =
+ Play#1 output Play#1 1 h h h
+ Play#1 output Play#1 1 c c
+ Play#1 output Play#1 4 <127.0:127.0: 1,1>
+ Play#1 input X
+ Play#1 output Play#1 1 Legal directions are:
+ Play#1 output Play#1 1 y u
+ Play#1 output Play#1 1 g j
+ Play#1 output Play#1 1 b n
+ Play#1 output Play#1 1 `h' to stop, `v' to view, `i' to list ships, `f' to change flagship,
+ Play#1 output Play#1 1 `r' to radar, `s' to sonar, `l' to look, `M' to map, `B' to bmap,
+ Play#1 output Play#1 1 `d' to drop mines, and `m' to minesweep
+ Play#1 output Play#1 1 . =
+ Play#1 output Play#1 1 h h h
+ Play#1 output Play#1 1 c c
+ Play#1 output Play#1 4 <127.0:127.0: 1,1>
+ Play#1 input
+ Play#1 output Play#1 1 ft fishing trawler (#3) stopped at 1,1
+ Play#1 output Play#1 1 pt patrol boat (#0) stopped at 1,1
+ Play#1 output Play#1 1 dd destroyer (#2) stopped at 1,1
+ Play#1 output Play#1 6 0 639
+ Play#1 input set s 12 500
+ Play#1 command set
+ Play#1 output Play#1 1 pt patrol boat #12 (lot #0) price set to $500
+ Play#1 output Play#1 6 0 638
+ Play#1 input navi 12/10/19/11/13
+ Play#1 command navigate
+ Play#1 output Play#1 1 ship #12 inelligible - it's for sale.
+ Play#1 output Play#1 1 pt patrol boat (#13) is crewless & stays in 0,0
+ Play#1 output Play#1 1 Flagship is pt patrol boat (#10)
+ Play#1 output Play#1 1 . i
+ Play#1 output Play#1 1 . . =
+ Play#1 output Play#1 1 h h
+ Play#1 output Play#1 4 <127.0:127.0: 0,0>
+ Play#1 input yh
+ Play#1 output Play#1 1 pt patrol boat (#10) stopped at -1,-1
+ Play#1 output Play#1 1 Path taken: y
+ Play#1 output Play#1 6 0 637
+ Play#1 input navi 20 yh
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is pt patrol boat (#20)
+ Play#1 output Play#1 1 pt patrol boat (#20) stopped at 0,0
+ Play#1 output Play#1 1 Path taken: y
+ Play#1 output Play#1 6 0 636
+ Play#1 input navi 21 h
+ Play#1 command navigate
+ Play#1 output Play#1 1 pt patrol boat (#21) is caught in a construction zone & stays in 3,1
+ Play#1 output Play#1 1 No ships
+ Play#1 output Play#1 1 command failed
+ Play#1 output Play#1 6 0 635
+ Play#1 input navi 22 uh
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is pt patrol boat (#22)
+ Play#1 output Play#1 1 pt patrol boat (#22) stopped at 3,-1
+ Play#1 output Play#1 1 Path taken: u
+ Play#1 output Play#1 6 0 634
+ Play#1 input navi 23 h
+ Play#1 command navigate
+ Play#1 output Play#1 1 pt patrol boat (#23) is caught in a construction zone & stays in 6,0
+ Play#1 output Play#1 1 No ships
+ Play#1 output Play#1 1 command failed
+ Play#1 output Play#1 6 0 633
+ Play#1 input navi 24/26 yh
+ Play#1 command navigate
+ Play#1 output Play#1 1 cs cargo ship (#26) is landlocked & stays in 2,2
+ Play#1 output Play#1 1 Flagship is pt patrol boat (#24)
+ Play#1 output Play#1 1 pt patrol boat (#24) stopped at 1,1
+ Play#1 output Play#1 1 Path taken: y
+ Play#1 output Play#1 6 0 632
+ Play#1 input navi 25 h
+ Play#1 command navigate
+ Play#1 output Play#1 1 pt patrol boat (#25) is caught in a construction zone & stays in 4,2
+ Play#1 output Play#1 1 No ships
+ Play#1 output Play#1 1 command failed
+ Play#1 output Play#1 6 0 631
+ Play#1 input navi 27 h
+ Play#1 command navigate
+ Play#1 output Play#1 1 pt patrol boat (#27) is landlocked & stays in 1,-1
+ Play#1 output Play#1 1 No ships
+ Play#1 output Play#1 1 command failed
+ Play#1 output Play#1 6 0 630
+ Play#1 input navi 31/30 jX
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is pt patrol boat (#31)
+ Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
+ Play#1 output Play#1 1 pt patrol boat (#31) takes 34
+ Play#1 output Play#1 1 pt patrol boat (#31) sunk!
+ Play#1 output Play#1 1 Changing flagship to pt patrol boat (#30)
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 1 . X .
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 4 <117.8:117.8: 11,-5>
+ Play#1 input iyh
+ Play#1 output Play#1 1 shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech
+ Play#1 output Play#1 1 30 pt patrol boat 11,-5 100% 2 0 0 0 0 0 0 117 40
+ Play#1 output Play#1 1 pt patrol boat (#30) stopped at 10,-6
+ Play#1 output Play#1 1 Path taken: jy
+ Play#1 output Play#1 6 0 629
+ Play#1 input navi 32/33/34/35/36/37/38/39 jiyh
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is pt patrol boat (#32)
+ Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
+ Play#1 output Play#1 1 pt patrol boat (#32) takes 25
+ Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
+ Play#1 output Play#1 1 pt patrol boat (#33) takes 20
+ Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
+ Play#1 output Play#1 1 pt patrol boat (#35) takes 34
+ Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
+ Play#1 output Play#1 1 pt patrol boat (#36) takes 20
+ Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
+ Play#1 output Play#1 1 pt patrol boat (#37) takes 20
+ Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
+ Play#1 output Play#1 1 pt patrol boat (#38) takes 31
+ Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
+ Play#1 output Play#1 1 pt patrol boat (#39) takes 36
+ Play#1 output Play#1 1 shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech
+ Play#1 output Play#1 1 32 pt patrol boat 11,-5 75% 1 0 0 0 0 0 0 88 40
+ Play#1 output Play#1 1 33 pt patrol boat 11,-5 80% 1 0 0 0 0 0 0 94 40
+ Play#1 output Play#1 1 34 pt patrol boat 11,-5 100% 1 0 0 0 0 0 0 117 40
+ Play#1 output Play#1 1 35 pt patrol boat 11,-5 66% 1 0 0 0 0 0 0 77 40
+ Play#1 output Play#1 1 36 pt patrol boat 11,-5 80% 1 0 0 0 0 0 0 94 40
+ Play#1 output Play#1 1 37 pt patrol boat 11,-5 80% 1 0 0 0 0 0 0 94 40
+ Play#1 output Play#1 1 38 pt patrol boat 11,-5 69% 0 0 0 0 0 0 0 81 40
+ Play#1 output Play#1 1 39 pt patrol boat 11,-5 64% 1 0 0 0 0 0 0 75 40
+ Play#1 output Play#1 1 pt patrol boat (#32) stopped at 10,-6
+ Play#1 output Play#1 1 pt patrol boat (#33) stopped at 10,-6
+ Play#1 output Play#1 1 pt patrol boat (#34) stopped at 10,-6
+ Play#1 output Play#1 1 pt patrol boat (#35) stopped at 10,-6
+ Play#1 output Play#1 1 pt patrol boat (#36) stopped at 10,-6
+ Play#1 output Play#1 1 pt patrol boat (#37) stopped at 10,-6
+ Play#1 output Play#1 1 pt patrol boat (#38) stopped at 10,-6
+ Play#1 output Play#1 1 pt patrol boat (#39) stopped at 10,-6
+ Play#1 output Play#1 1 Path taken: jy
+ Play#1 output Play#1 6 0 628
+ Play#1 input navi 50 nh
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is pt patrol boat (#50)
+ Play#1 output Play#1 1 pt patrol boat (#50) stopped at 1,1
+ Play#1 output Play#1 1 Path taken: n
+ Play#1 output Play#1 6 0 627
+ Play#1 input navi 51 bX
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is pt patrol boat (#51)
+ Play#1 output Play#1 1 can't go to 3,1
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 1 = . =
+ Play#1 output Play#1 1 h h
+ Play#1 output Play#1 4 <127.0:127.0: 4,0>
+ Play#1 input h
+ Play#1 output Play#1 1 pt patrol boat (#51) stopped at 4,0
+ Play#1 output Play#1 6 0 626
+ Play#1 input navi 52 gh
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is pt patrol boat (#52)
+ Play#1 output Play#1 1 pt patrol boat (#52) stopped at 2,0
+ Play#1 output Play#1 1 Path taken: g
+ Play#1 output Play#1 6 0 625
+ Play#1 input navi 53 jX
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is pt patrol boat (#53)
+ Play#1 output Play#1 1 can't go to 6,0
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 1 = . =
+ Play#1 output Play#1 1 h h
+ Play#1 output Play#1 4 <127.0:127.0: 4,0>
+ Play#1 input h
+ Play#1 output Play#1 1 pt patrol boat (#53) stopped at 4,0
+ Play#1 output Play#1 6 0 624
+ Play#1 input navi 54/55 n
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is pt patrol boat (#54)
+ Play#1 output Play#1 1 is too large to fit into the canal system at 2,2
+ Play#1 output Play#1 1 h h
+ Play#1 output Play#1 1 c c c
+ Play#1 output Play#1 1 + +
+ Play#1 output Play#1 4 <127.0:117.8: 2,2>
+ Play#1 input iyyh
+ Play#1 output Play#1 1 shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech
+ Play#1 output Play#1 1 54 pt patrol boat 2,2 100% 2 0 0 0 0 0 0 117 40
+ Play#1 output Play#1 1 55 cs cargo ship 1,1 100% 5 0 0 0 0 0 0 127 20
+ Play#1 output Play#1 1 pt patrol boat (#54) stopped at 0,0
+ Play#1 output Play#1 1 cs cargo ship (#55) stopped at -1,-1
+ Play#1 output Play#1 1 Path taken: yy
+ Play#1 output Play#1 6 0 623
+ Play#1 input navi 57/56 n
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is cs cargo ship (#57)
+ Play#1 output Play#1 1 is too large to fit into the canal system at 2,2
+ Play#1 output Play#1 1 . =
+ Play#1 output Play#1 1 h h h
+ Play#1 output Play#1 1 c c
+ Play#1 output Play#1 4 <127.0:127.0: 1,1>
+ Play#1 input iyyh
+ Play#1 output Play#1 1 shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech
+ Play#1 output Play#1 1 57 cs cargo ship 1,1 100% 5 0 0 0 0 0 0 127 20
+ Play#1 output Play#1 1 56 pt patrol boat 1,1 100% 2 0 0 0 0 0 0 127 40
+ Play#1 output Play#1 1 cs cargo ship (#57) stopped at -1,-1
+ Play#1 output Play#1 1 pt patrol boat (#56) stopped at -1,-1
+ Play#1 output Play#1 1 Path taken: yy
+ Play#1 output Play#1 6 0 622
+ Play#1 input navi 58/59 nX
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is cs cargo ship (#58)
+ Play#1 output Play#1 1 is too large to fit into the canal system at 2,2
+ Play#1 output Play#1 1 . =
+ Play#1 output Play#1 1 h h h
+ Play#1 output Play#1 1 c c
+ Play#1 output Play#1 4 <127.0:127.0: 1,1>
+ Play#1 input h
+ Play#1 output Play#1 1 cs cargo ship (#58) stopped at 1,1
+ Play#1 output Play#1 1 cs cargo ship (#59) stopped at 1,1
+ Play#1 output Play#1 6 0 621
+ Play#1 input navi 60 bX
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is pt patrol boat (#60)
+ Play#1 output Play#1 1 can't go to 4,2
+ Play#1 output Play#1 1 . =
+ Play#1 output Play#1 1 h h h
+ Play#1 output Play#1 1 c c
+ Play#1 output Play#1 4 <127.0:127.0: 5,1>
+ Play#1 input h
+ Play#1 output Play#1 1 pt patrol boat (#60) stopped at 5,1
+ Play#1 output Play#1 6 0 620
+ Play#1 input navi 61 gX
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is pt patrol boat (#61)
+ Play#1 output Play#1 1 can't go to 1,-1
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 1 i . .
+ Play#1 output Play#1 1 = .
+ Play#1 output Play#1 4 <127.0:127.0: 3,-1>
+ Play#1 input h
+ Play#1 output Play#1 1 pt patrol boat (#61) stopped at 3,-1
+ Play#1 output Play#1 6 0 619
+ Play#1 input navi 62 bh
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is pt patrol boat (#62)
+ Play#1 output Play#1 1 pt patrol boat (#62) stopped at -13,1
+ Play#1 output Play#1 1 Path taken: b
+ Play#1 output Play#1 6 0 618
+ Play#1 input navi 63 bh
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is pt patrol boat (#63)
+ Play#1 output Play#1 1 pt patrol boat (#63) stopped at -5,1
+ Play#1 output Play#1 1 Path taken: b
+ Play#1 output Play#1 6 0 617
+ Play#1 input navi 64 bX
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is pt patrol boat (#64)
+ Play#1 output Play#1 1 can't go to -9,1
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 1 = . =
+ Play#1 output Play#1 1 h h
+ Play#1 output Play#1 4 <127.0:127.0: -8,0>
+ Play#1 input h
+ Play#1 output Play#1 1 pt patrol boat (#64) stopped at -8,0
+ Play#1 output Play#1 6 0 616
+ Play#1 input navi 65 bX
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is cs cargo ship (#65)
+ Play#1 output Play#1 1 is too large to fit into the canal system at -10,2
+ Play#1 output Play#1 1 = .
+ Play#1 output Play#1 1 h h h
+ Play#1 output Play#1 1 c c
+ Play#1 output Play#1 4 <127.0:127.0: -9,1>
+ Play#1 input h
+ Play#1 output Play#1 1 cs cargo ship (#65) stopped at -9,1
+ Play#1 output Play#1 6 0 615
+ Play#1 input navi 70 gh
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is pt patrol boat (#70)
+ Play#1 output Play#1 1 pt patrol boat (#70) stopped at -14,0
+ Play#1 output Play#1 1 Path taken: g
+ Play#1 output Play#1 6 0 614
+ Play#1 input navi 71 gh
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is pt patrol boat (#71)
+ Play#1 output Play#1 1 pt patrol boat (#71) stopped at -6,0
+ Play#1 output Play#1 1 Path taken: g
+ Play#1 output Play#1 6 0 613
+ Play#1 input navi 72 gX
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is pt patrol boat (#72)
+ Play#1 output Play#1 1 can't go to -10,0
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 1 = . =
+ Play#1 output Play#1 1 h h
+ Play#1 output Play#1 4 <127.0:127.0: -8,0>
+ Play#1 input h
+ Play#1 output Play#1 1 pt patrol boat (#72) stopped at -8,0
+ Play#1 output Play#1 6 0 612
+ Play#1 input navi 84/83/80/81/82
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is cs cargo ship (#84)
+ Play#1 output Play#1 1 . i
+ Play#1 output Play#1 1 . . =
+ Play#1 output Play#1 1 h h
+ Play#1 output Play#1 4 <127.0:0.0: 0,0>
+ Play#1 input yyyy
+ Play#1 output Play#1 1 cs cargo ship (#84) is out of mobility & stays in 0,0
+ Play#1 output Play#1 1 cs cargo ship (#83) is out of mobility & stays in -1,-1
+ Play#1 output Play#1 1 cs cargo ship (#82) is out of mobility & stays in -3,-3
+ Play#1 output Play#1 1 Changing flagship to cs cargo ship (#80)
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 1 . . .
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 4 <68.7:68.7: -4,-4>
+ Play#1 input h
+ Play#1 output Play#1 1 cs cargo ship (#80) stopped at -4,-4
+ Play#1 output Play#1 1 cs cargo ship (#81) stopped at -4,-4
+ Play#1 output Play#1 1 Path taken: yyyy
+ Play#1 output Play#1 6 0 611
+ Play#1 input navi 90 -3,-3
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is pt patrol boat (#90)
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 1 . . .
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 4 <99.4:99.4: -3,-3>
+ Play#1 input 0,-4
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 1 . . .
+ Play#1 output Play#1 1 . i
+ Play#1 output Play#1 4 <81.1:81.1: 0,-4>
+ Play#1 input 1,-1
+ Play#1 output Play#1 1 Can't get to '1,-1' right now.
+ Play#1 output Play#1 1 pt patrol boat (#90) stopped at 0,-4
+ Play#1 output Play#1 1 Path taken: yyyuj
+ Play#1 output Play#1 6 0 610
+ Play#1 input navi 90 1,-1
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is pt patrol boat (#90)
+ Play#1 output Play#1 1 Can't get to '1,-1' right now.
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 1 . . .
+ Play#1 output Play#1 1 . i
+ Play#1 output Play#1 4 <81.0:81.0: 0,-4>
+ Play#1 input h
+ Play#1 output Play#1 1 pt patrol boat (#90) stopped at 0,-4
+ Play#1 output Play#1 6 0 609
+ Play#1 input navi 91 -3,1
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is pt patrol boat (#91)
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 1 h h h
+ Play#1 output Play#1 1 c c
+ Play#1 output Play#1 4 <108.6:108.6: -3,1>
+ Play#1 input h
+ Play#1 output Play#1 1 pt patrol boat (#91) stopped at -3,1
+ Play#1 output Play#1 1 Path taken: gb
+ Play#1 output Play#1 6 0 608
+ Play#1 input navi 92 2,2
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is pt patrol boat (#92)
+ Play#1 output Play#1 1 Can't get to '2,2' right now.
+ Play#1 output Play#1 1 . i
+ Play#1 output Play#1 1 . . =
+ Play#1 output Play#1 1 h h
+ Play#1 output Play#1 4 <127.0:127.0: 0,0>
+ Play#1 input h
+ Play#1 output Play#1 1 pt patrol boat (#92) stopped at 0,0
+ Play#1 output Play#1 6 0 607
+ Play#1 input navi 102/101/100
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is oe oil exploration boat (#102)
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 1 = . =
+ Play#1 output Play#1 1 h h
+ Play#1 output Play#1 4 <127.0:127.0: 8,0>
+ Play#1 input v
+ Play#1 output Play#1 1 [oil:0] oe oil exploration boat (#102) @ 8,0 0% sea
+ Play#1 output Play#1 1 [fert:0] ft fishing trawler (#101) @ 8,0 0% sea
+ Play#1 output Play#1 1 dd destroyer (#100) @ 8,0 0% sea
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 1 = . =
+ Play#1 output Play#1 1 h h
+ Play#1 output Play#1 4 <127.0:127.0: 8,0>
+ Play#1 input B
+ Play#1 output Play#1 1 --0000000000111111111
+ Play#1 output Play#1 1 210123456789012345654
+ Play#1 output Play#1 1 -5 . . . . X . -5
+ Play#1 output Play#1 1 -4 . . . . . . -4
+ Play#1 output Play#1 1 -3 . i -3
+ Play#1 output Play#1 1 -2 . . . . -2
+ Play#1 output Play#1 1 -1 . i . . . . . -1
+ Play#1 output Play#1 1 0 . . = . = O = . . 0
+ Play#1 output Play#1 1 1 h h h h h h ? 1
+ Play#1 output Play#1 1 2 c c c c c ? 2
+ Play#1 output Play#1 1 3 + + 3
+ Play#1 output Play#1 1 4 4
+ Play#1 output Play#1 1 5 5
+ Play#1 output Play#1 1 --0000000000111111111
+ Play#1 output Play#1 1 210123456789012345654
+ Play#1 output Play#1 4 <127.0:127.0: 8,0>
+ Play#1 input l
+ Play#1 output Play#1 1 POGO (#0) bridge span 60% efficient with approx 100 civ @ 10,0
+ Play#1 output Play#1 1 Your harbor 2% efficient with 100 civ @ 9,1
+ Play#1 output Play#1 1 Your harbor 2% efficient with 100 civ @ 7,1
+ Play#1 output Play#1 1 Your bridge span 59% efficient with 100 civ @ 6,0
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 1 = . =
+ Play#1 output Play#1 1 h h
+ Play#1 output Play#1 4 <127.0:127.0: 8,0>
+ Play#1 input l 0
+ Play#1 output Play#1 1 Your harbor 2% efficient with 100 civ @ 1,1
+ Play#1 output Play#1 1 Your bridge span 60% efficient with 100 civ @ 2,0
+ Play#1 output Play#1 1 Your harbor 1% efficient with 100 civ @ 3,1
+ Play#1 output Play#1 1 Your city 2% efficient with 100 civ @ 2,2
+ Play#1 output Play#1 1 Your city 2% efficient with 100 civ @ 0,2
+ Play#1 output Play#1 1 2 (#2) harbor 0% efficient with approx 100 civ @ -1,1
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 1 = . =
+ Play#1 output Play#1 1 h h
+ Play#1 output Play#1 4 <127.0:127.0: 8,0>
+ Play#1 input ygg
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 1 i . .
+ Play#1 output Play#1 1 = .
+ Play#1 output Play#1 4 <108.1:84.7: 3,-1>
+ Play#1 input B 0
+ Play#1 output Play#1 1 ---------000000000011
+ Play#1 output Play#1 1 987654321012345678901
+ Play#1 output Play#1 1 -4 . . . . . . . -4
+ Play#1 output Play#1 1 -3 . . . i . . . . -3
+ Play#1 output Play#1 1 -2 . . . . . . . . -2
+ Play#1 output Play#1 1 -1 . . . . . i . . . . . -1
+ Play#1 output Play#1 1 0 . = . . . = . = . = 0
+ Play#1 output Play#1 1 1 h h h h h P h h h h 1
+ Play#1 output Play#1 1 2 c ? c c c c c c 2
+ Play#1 output Play#1 1 3 + + 3
+ Play#1 output Play#1 1 4 4
+ Play#1 output Play#1 1 5 5
+ Play#1 output Play#1 1 6 6
+ Play#1 output Play#1 1 ---------000000000011
+ Play#1 output Play#1 1 987654321012345678901
+ Play#1 output Play#1 4 <108.1:84.7: 3,-1>
+ Play#1 input M *
+ Play#1 output Play#1 1 1111111---------0000000000111111
+ Play#1 output Play#1 1 65432109876543210123456789012345
+ Play#1 output Play#1 1 -8 . . . . . . . . . . -8
+ Play#1 output Play#1 1 -7 . . . . . . . . . -7
+ Play#1 output Play#1 1 -6 . . . . . . . . -6
+ Play#1 output Play#1 1 -5 -5
+ Play#1 output Play#1 1 -4 . . -4
+ Play#1 output Play#1 1 -3 . i . -3
+ Play#1 output Play#1 1 -2 . . . . . . -2
+ Play#1 output Play#1 1 -1 . . i . . . . -1
+ Play#1 output Play#1 1 0 . . = . = . ? 0
+ Play#1 output Play#1 1 1 ? ? h h h h h ? 1
+ Play#1 output Play#1 1 2 ? ? c c c c c ? ? 2
+ Play#1 output Play#1 1 3 ? ? ? + + + + + ? ? 3
+ Play#1 output Play#1 1 4 ? ? ? m + m m m ? ? ? 4
+ Play#1 output Play#1 1 5 ? ? ? m + m m m ? ? ? 5
+ Play#1 output Play#1 1 6 ? ? ? m m m m m ? ? ? 6
+ Play#1 output Play#1 1 7 ? ? ? m m m m m ? ? ? 7
+ Play#1 output Play#1 1 1111111---------0000000000111111
+ Play#1 output Play#1 1 65432109876543210123456789012345
+ Play#1 output Play#1 4 <108.1:84.7: 3,-1>
+ Play#1 input r
+ Play#1 output Play#1 1 oe oil exploration boat (#102) at 3,-1 efficiency 100%, max range 1
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 1 i 0 .
+ Play#1 output Play#1 1 = .
+ Play#1 output Play#1 1
+ Play#1 output Play#1 4 <108.1:84.7: 3,-1>
+ Play#1 input r 100
+ Play#1 output Play#1 1 dd destroyer (#100) at 3,-1 efficiency 100%, max range 2
+ Play#1 output Play#1 1 i . .
+ Play#1 output Play#1 1 . . . .
+ Play#1 output Play#1 1 C P 0 . .
+ Play#1 output Play#1 1 C P P =
+ Play#1 output Play#1 1 C h h
+ Play#1 output Play#1 1
+ Play#1 output Play#1 4 <108.1:84.7: 3,-1>
+ Play#1 input s
+ Play#1 output Play#1 4 <108.1:84.7: 3,-1>
+ Play#1 input s 100
+ Play#1 output Play#1 1 dd destroyer (#100) at 3,-1 efficiency 100%, max range 7
+ Play#1 output Play#1 1 . . . . . .
+ Play#1 output Play#1 1 . . . . . .
+ Play#1 output Play#1 1 . . . . . . .
+ Play#1 output Play#1 1 . . . . . . . . .
+ Play#1 output Play#1 1 . . . . . . . . . .
+ Play#1 output Play#1 1 . i . . . . . . .
+ Play#1 output Play#1 1 . . . . . . . .
+ Play#1 output Play#1 1 i 0 . . . . . . .
+ Play#1 output Play#1 1 = . =
+ Play#1 output Play#1 1 h h
+ Play#1 output Play#1 1
+ Play#1 output Play#1 4 <108.1:84.7: 3,-1>
+ Play#1 input f
+ Play#1 output Play#1 1 Changing flagship to ft fishing trawler (#101)
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 1 i . .
+ Play#1 output Play#1 1 = .
+ Play#1 output Play#1 4 <108.1:84.7: 3,-1>
+ Play#1 input r
+ Play#1 output Play#1 1 ft fishing trawler (#101) at 3,-1 efficiency 100%, max range 1
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 1 i 0 .
+ Play#1 output Play#1 1 = .
+ Play#1 output Play#1 1
+ Play#1 output Play#1 4 <108.1:84.7: 3,-1>
+ Play#1 input h
+ Play#1 output Play#1 1 ft fishing trawler (#101) stopped at 3,-1
+ Play#1 output Play#1 1 dd destroyer (#100) stopped at 3,-1
+ Play#1 output Play#1 1 oe oil exploration boat (#102) stopped at 3,-1
+ Play#1 output Play#1 1 Path taken: ygg
+ Play#1 output Play#1 6 0 599
+ Play#1 input navi 110/111 d
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is ms minesweeper (#110)
+ Play#1 output Play#1 1 Laying 1 mines from ms minesweeper (#110)
+ Play#1 output Play#1 4 <127.0:127.0: 9,-3>
+ Play#1 input d 12
+ Play#1 output Play#1 1 Laying 12 mines from ms minesweeper (#110)
+ Play#1 output Play#1 4 <127.0:127.0: 9,-3>
+ Play#1 input nd 111/110 3
+ Play#1 output Play#1 1 Laying 3 mines from ms minesweeper (#111)
+ Play#1 output Play#1 1 Laying 3 mines from ms minesweeper (#110)
+ Play#1 output Play#1 4 <113.0:113.0: 10,-2>
+ Play#1 input h
+ Play#1 output Play#1 1 ms minesweeper (#110) stopped at 10,-2
+ Play#1 output Play#1 1 ms minesweeper (#111) stopped at 10,-2
+ Play#1 output Play#1 1 Path taken: n
+ Play#1 output Play#1 6 0 595
+ Play#1 input navi 0/1 mh
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is pt patrol boat (#0)
+ Play#1 output Play#1 1 pt patrol boat (#0) doesn't have minesweeping capability!
+ Play#1 output Play#1 1 cs cargo ship (#1) doesn't have minesweeping capability!
+ Play#1 output Play#1 1 pt patrol boat (#0) stopped at 1,1
+ Play#1 output Play#1 1 cs cargo ship (#1) stopped at 1,1
+ Play#1 output Play#1 6 0 594
+ Play#1 input navi 5 mh
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is ms minesweeper (#5)
+ Play#1 output Play#1 1 ms minesweeper (#5) is not at sea. No mines there!
+ Play#1 output Play#1 1 ms minesweeper (#5) stopped at 1,1
+ Play#1 output Play#1 6 0 593
+ Play#1 input navi 121/122/128 j
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is ms minesweeper (#121)
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 1 X X .
+ Play#1 output Play#1 1 X .
+ Play#1 output Play#1 4 <113.0:-13.0: 11,-3>
+ Play#1 input imjh
+ Play#1 output Play#1 1 shp# ship type x,y fl eff mil sh gun pn he xl ln mob tech
+ Play#1 output Play#1 1 121 ms minesweeper 11,-3 100% 5 1 0 0 0 0 0 113 40
+ Play#1 output Play#1 1 122 ms minesweeper 11,-3 100% 5 3 0 0 0 0 0 113 40
+ Play#1 output Play#1 1 128 ms minesweeper 11,-3 100% 5 5 0 0 0 0 0 -12 40
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 ms minesweeper (#128) is out of mobility!
+ Play#1 output Play#1 1 ms minesweeper (#128) is out of mobility & stays in 11,-3
+ Play#1 output Play#1 1 ms minesweeper (#121) stopped at 13,-3
+ Play#1 output Play#1 1 ms minesweeper (#122) stopped at 13,-3
+ Play#1 output Play#1 1 Path taken: jj
+ Play#1 output Play#1 6 0 592
+ Play#1 input __cmd added -1 0 0
+ Play#1 command __cmd
+ Play#1 output Play#1 6 0 592
+ Play#1 input navi 129 nmh
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is ms minesweeper (#129)
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 ms minesweeper (#129) stopped at 10,-2
+ Play#1 output Play#1 1 Path taken: n
+ Play#1 output Play#1 6 0 591
+ Play#1 input navi 135/130/131/136/137/138/139
+ Play#1 command navigate
+ Play#1 output Play#1 1 Flagship is pt patrol boat (#135)
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 1 . . X
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 4 <127.0:127.0: 9,-5>
+ Play#1 input j
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
+ Play#1 output Play#1 1 ms minesweeper (#130) takes 19
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
+ Play#1 output Play#1 1 ms minesweeper (#131) takes 18
+ Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
+ Play#1 output Play#1 1 pt patrol boat (#135) takes 30
+ Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
+ Play#1 output Play#1 1 ms minesweeper (#130) takes 17
+ Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
+ Play#1 output Play#1 1 ms minesweeper (#131) takes 11
+ Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
+ Play#1 output Play#1 1 pt patrol boat (#136) takes 31
+ Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
+ Play#1 output Play#1 1 pt patrol boat (#138) takes 20
+ Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
+ Play#1 output Play#1 1 pt patrol boat (#139) takes 26
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 1 . X .
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 4 <117.8:76.0: 11,-5>
+ Play#1 input mmmh
+ Play#1 output Play#1 1 pt patrol boat (#135) doesn't have minesweeping capability!
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
+ Play#1 output Play#1 1 ms minesweeper (#130) takes 15
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
+ Play#1 output Play#1 1 ms minesweeper (#131) takes 10
+ Play#1 output Play#1 1 pt patrol boat (#136) doesn't have minesweeping capability!
+ Play#1 output Play#1 1 pt patrol boat (#137) doesn't have minesweeping capability!
+ Play#1 output Play#1 1 pt patrol boat (#138) doesn't have minesweeping capability!
+ Play#1 output Play#1 1 pt patrol boat (#139) doesn't have minesweeping capability!
+ Play#1 output Play#1 1 pt patrol boat (#135) doesn't have minesweeping capability!
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
+ Play#1 output Play#1 1 ms minesweeper (#130) takes 17
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 pt patrol boat (#136) doesn't have minesweeping capability!
+ Play#1 output Play#1 1 pt patrol boat (#137) doesn't have minesweeping capability!
+ Play#1 output Play#1 1 pt patrol boat (#138) doesn't have minesweeping capability!
+ Play#1 output Play#1 1 pt patrol boat (#139) doesn't have minesweeping capability!
+ Play#1 output Play#1 1 pt patrol boat (#135) doesn't have minesweeping capability!
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
+ Play#1 output Play#1 1 ms minesweeper (#130) takes 10
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Kawhomp! Mine detected in 11,-5!
+ Play#1 output Play#1 1 ms minesweeper (#131) takes 11
+ Play#1 output Play#1 1 pt patrol boat (#136) doesn't have minesweeping capability!
+ Play#1 output Play#1 1 pt patrol boat (#137) doesn't have minesweeping capability!
+ Play#1 output Play#1 1 pt patrol boat (#138) doesn't have minesweeping capability!
+ Play#1 output Play#1 1 pt patrol boat (#139) doesn't have minesweeping capability!
+ Play#1 output Play#1 1 pt patrol boat (#135) stopped at 11,-5
+ Play#1 output Play#1 1 ms minesweeper (#130) stopped at 11,-5
+ Play#1 output Play#1 1 ms minesweeper (#131) stopped at 11,-5
+ Play#1 output Play#1 1 pt patrol boat (#136) stopped at 11,-5
+ Play#1 output Play#1 1 pt patrol boat (#137) stopped at 11,-5
+ Play#1 output Play#1 1 pt patrol boat (#138) stopped at 11,-5
+ Play#1 output Play#1 1 pt patrol boat (#139) stopped at 11,-5
+ Play#1 output Play#1 1 Path taken: j
+ Play#1 output Play#1 6 0 590
+ Play#1 input ctld
+ Play#1 output Play#1 1 Bye-bye
+ Play#1 logout 1
+ Play#1 output Play#1 3 so long...
+ Conn2 output Conn2 2 Empire server ready
+ Conn2 input user tester
+ Conn2 output Conn2 0 hello tester
+ Conn2 input coun 1
+ Conn2 output Conn2 0 country name 1
+ Conn2 input pass 1
+ Conn2 output Conn2 0 password ok
+ Conn2 input play
+ Conn2 login 1 127.0.0.1 tester
+ Play#1 output Play#1 2 2
+ Play#1 output Play#1 1
+ Play#1 output Play#1 1 *** Server configured for testing ***
+ Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
+ Play#1 output Play#1 6 0 590
+ Play#1 input march 2/3/0 i
+ Play#1 command march
+ Play#1 output Play#1 1 Leader is spy infiltrator #2
+ Play#1 output Play#1 1 lnd# land type x,y a eff mil sh gun xl ln mu tech retr
+ Play#1 output Play#1 1 2 spy infiltrator 1,1 100% 0 0 0 0 0 127 40 42%
+ Play#1 output Play#1 1 3 rad radar unit 1,1 100% 5 0 0 0 0 127 270 42%
+ Play#1 output Play#1 1 0 cav cavalry 1,1 100% 5 0 0 0 0 127 30 42%
+ Play#1 output Play#1 1 . =
+ Play#1 output Play#1 1 h h h
+ Play#1 output Play#1 1 c c
+ Play#1 output Play#1 4 <127.0:127.0: 1,1>
+ Play#1 input fi
+ Play#1 output Play#1 1 Changing leader to rad radar unit #3
+ Play#1 output Play#1 1 lnd# land type x,y a eff mil sh gun xl ln mu tech retr
+ Play#1 output Play#1 1 3 rad radar unit 1,1 100% 5 0 0 0 0 127 270 42%
+ Play#1 output Play#1 1 0 cav cavalry 1,1 100% 5 0 0 0 0 127 30 42%
+ Play#1 output Play#1 1 2 spy infiltrator 1,1 100% 0 0 0 0 0 127 40 42%
+ Play#1 output Play#1 1 . =
+ Play#1 output Play#1 1 h h h
+ Play#1 output Play#1 1 c c
+ Play#1 output Play#1 4 <127.0:127.0: 1,1>
+ Play#1 input X
+ Play#1 output Play#1 1 Legal directions are:
+ Play#1 output Play#1 1 y u
+ Play#1 output Play#1 1 g j
+ Play#1 output Play#1 1 b n
+ Play#1 output Play#1 1 `h' to stop, `v' to view, `i' to list units, `f' to change leader,
+ Play#1 output Play#1 1 `r' to radar, `l' to look, `M' to map, `B' to bmap,
+ Play#1 output Play#1 1 `d' to drop mines, and `m' to minesweep
+ Play#1 output Play#1 1 . =
+ Play#1 output Play#1 1 h h h
+ Play#1 output Play#1 1 c c
+ Play#1 output Play#1 4 <127.0:127.0: 1,1>
+ Play#1 input
+ Play#1 output Play#1 1 rad radar unit #3 stopped at 1,1
+ Play#1 output Play#1 1 cav cavalry #0 stopped at 1,1
+ Play#1 output Play#1 1 spy infiltrator #2 stopped at 1,1
+ Play#1 output Play#1 6 0 589
+ Play#1 input set l 12 500
+ Play#1 command set
+ Play#1 output Play#1 1 cav cavalry #12 (lot #1) price set to $500
+ Play#1 output Play#1 6 0 588
+ Play#1 input march 12/10/19/11/13/14/15
+ Play#1 command march
+ Play#1 output Play#1 1 unit #12 inelligible - it's for sale.
+ Play#1 output Play#1 1 cav cavalry #13 has no mil on it to guide it & stays in 1,1
+ Play#1 output Play#1 1 cav cavalry #14 is on a ship & stays in 1,1
+ Play#1 output Play#1 1 cav cavalry #15 is on a unit & stays in 1,1
+ Play#1 output Play#1 1 Leader is cav cavalry #10
+ Play#1 output Play#1 1 . =
+ Play#1 output Play#1 1 h h h
+ Play#1 output Play#1 1 c c
+ Play#1 output Play#1 4 <127.0:127.0: 1,1>
+ Play#1 input nh
+ Play#1 output Play#1 1 cav cavalry #10 stopped at 2,2
+ Play#1 output Play#1 6 0 587
+ Play#1 input march 20/22 jh
+ Play#1 command march
+ Play#1 output Play#1 1 tra train #22 is a train and can't march with the leader.
+ Play#1 output Play#1 1 Leader is cav cavalry #20
+ Play#1 output Play#1 1 cav cavalry #20 stopped at 3,3
+ Play#1 output Play#1 6 0 586
+ Play#1 input march 22/21/23 jh
+ Play#1 command march
+ Play#1 output Play#1 1 cav cavalry #21 can't rail-march with the leading train.
+ Play#1 output Play#1 1 Leader is tra train #22
+ Play#1 output Play#1 1 tra train #22 stopped at 3,3
+ Play#1 output Play#1 1 tra train #23 stopped at 3,3
+ Play#1 output Play#1 6 0 585
+ Play#1 input march 24 nh
+ Play#1 command march
+ Play#1 output Play#1 1 Leader is tra train #24
+ Play#1 output Play#1 1 tra train #24 stopped at 3,3
+ Play#1 output Play#1 6 0 584
+ Play#1 input march 25 gh
+ Play#1 command march
+ Play#1 output Play#1 1 cav cavalry #25 has been kidnapped by 3 & stays in -5,3
+ Play#1 output Play#1 1 No lands
+ Play#1 output Play#1 1 command failed
+ Play#1 output Play#1 6 0 583
+ Play#1 input march 31/30 jX
+ Play#1 command march
+ Play#1 output Play#1 1 Leader is cav cavalry #31
+ Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
+ Play#1 output Play#1 1 cav cavalry #31 takes 19
+ Play#1 output Play#1 1 Changing leader to cav cavalry #30
+ Play#1 output Play#1 1 m m
+ Play#1 output Play#1 1 m m m
+ Play#1 output Play#1 1 m m
+ Play#1 output Play#1 4 <104.7:104.7: 8,6>
+ Play#1 input iyh
+ Play#1 output Play#1 1 lnd# land type x,y a eff mil sh gun xl ln mu tech retr
+ Play#1 output Play#1 1 30 cav cavalry 8,6 100% 5 0 0 0 0 104 30 42%
+ Play#1 output Play#1 1 cav cavalry #30 stopped at 7,5
+ Play#1 output Play#1 6 0 582
+ Play#1 input __cmd added -1 0 0
+ Play#1 command __cmd
+ Play#1 output Play#1 6 0 582
+ Play#1 input march 32/33/34/35/36/37/38/39 jiyh
+ Play#1 command march
+ Play#1 output Play#1 1 Leader is cav cavalry #32
+ Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
+ Play#1 output Play#1 1 cav cavalry #32 takes 13
+ Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
+ Play#1 output Play#1 1 cav cavalry #34 takes 14
+ Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
+ Play#1 output Play#1 1 cav cavalry #35 takes 13
+ Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
+ Play#1 output Play#1 1 cav cavalry #36 takes 22
+ Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
+ Play#1 output Play#1 1 cav cavalry #37 takes 10
+ Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
+ Play#1 output Play#1 1 cav cavalry #38 takes 22
+ Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
+ Play#1 output Play#1 1 cav cavalry #39 takes 16
+ Play#1 output Play#1 1 lnd# land type x,y a eff mil sh gun xl ln mu tech retr
+ Play#1 output Play#1 1 32 cav cavalry 8,6 87% 1 0 0 0 0 90 30 42%
+ Play#1 output Play#1 1 33 cav cavalry 8,6 100% 1 0 0 0 0 104 30 42%
+ Play#1 output Play#1 1 34 cav cavalry 8,6 86% 1 0 0 0 0 90 30 42%
+ Play#1 output Play#1 1 35 cav cavalry 8,6 87% 1 0 0 0 0 91 30 42%
+ Play#1 output Play#1 1 36 cav cavalry 8,6 78% 0 0 0 0 0 82 30 42%
+ Play#1 output Play#1 1 37 cav cavalry 8,6 90% 1 0 0 0 0 93 30 42%
+ Play#1 output Play#1 1 38 cav cavalry 8,6 78% 1 0 0 0 0 81 30 42%
+ Play#1 output Play#1 1 39 cav cavalry 8,6 84% 1 0 0 0 0 87 30 42%
+ Play#1 output Play#1 1 cav cavalry #32 stopped at 7,5
+ Play#1 output Play#1 1 cav cavalry #33 stopped at 7,5
+ Play#1 output Play#1 1 cav cavalry #34 stopped at 7,5
+ Play#1 output Play#1 1 cav cavalry #35 stopped at 7,5
+ Play#1 output Play#1 1 cav cavalry #36 stopped at 7,5
+ Play#1 output Play#1 1 cav cavalry #37 stopped at 7,5
+ Play#1 output Play#1 1 cav cavalry #38 stopped at 7,5
+ Play#1 output Play#1 1 cav cavalry #39 stopped at 7,5
+ Play#1 output Play#1 6 0 581
+ Play#1 input march 50 jh
+ Play#1 command march
+ Play#1 output Play#1 1 Leader is cav cavalry #50
+ Play#1 output Play#1 1 cav cavalry #50 stopped at 11,3
+ Play#1 output Play#1 6 0 580
+ Play#1 input march 51 gh
+ Play#1 command march
+ Play#1 output Play#1 1 Leader is cav cavalry #51
+ Play#1 output Play#1 1 cav cavalry #51 stopped at -1,3
+ Play#1 output Play#1 6 0 579
+ Play#1 input march 52/53 g
+ Play#1 command march
+ Play#1 output Play#1 1 Leader is cav cavalry #52
+ Play#1 output Play#1 1 can't go to -5,3
+ Play#1 output Play#1 1 c c
+ Play#1 output Play#1 1 + + +
+ Play#1 output Play#1 1 m m
+ Play#1 output Play#1 4 <127.0:127.0: -3,3>
+ Play#1 input ijjh
+ Play#1 output Play#1 1 lnd# land type x,y a eff mil sh gun xl ln mu tech retr
+ Play#1 output Play#1 1 52 cav cavalry -3,3 100% 5 0 0 0 0 127 30 42%
+ Play#1 output Play#1 1 53 spy infiltrator -3,3 100% 0 0 0 0 0 127 40 42%
+ Play#1 output Play#1 1 cav cavalry #52 stopped at 1,3
+ Play#1 output Play#1 1 spy infiltrator #53 stopped at 1,3
+ Play#1 output Play#1 6 0 578
+ Play#1 input __cmd added -1 0 0
+ Play#1 command __cmd
+ Play#1 output Play#1 6 0 578
+ Play#1 input march 55/54 g
+ Play#1 command march
+ Play#1 output Play#1 1 Leader is spy infiltrator #55
+ Play#1 output Play#1 1 can't go to -5,3
+ Play#1 output Play#1 1 c c
+ Play#1 output Play#1 1 + + +
+ Play#1 output Play#1 1 m m
+ Play#1 output Play#1 4 <127.0:106.3: -5,3>
+ Play#1 input ijjh
+ Play#1 output Play#1 1 lnd# land type x,y a eff mil sh gun xl ln mu tech retr
+ Play#1 output Play#1 1 55 spy infiltrator -5,3 100% 0 0 0 0 0 106 40 42%
+ Play#1 output Play#1 1 54 cav cavalry -3,3 100% 5 0 0 0 0 127 30 42%
+ Play#1 output Play#1 1 spy infiltrator #55 stopped at -1,3
+ Play#1 output Play#1 1 cav cavalry #54 stopped at 1,3
+ Play#1 output Play#1 6 0 577
+ Play#1 input march 56/57/58/59 jh
+ Play#1 command march
+ Play#1 output Play#1 1 Leader is spy infiltrator #56
+ Play#1 output Play#1 1 spy infiltrator #56 stopped at 10,4
+ Play#1 output Play#1 1 spy infiltrator #57 stopped at 10,4
+ Play#1 output Play#1 1 spy infiltrator #58 stopped at 10,4
+ Play#1 output Play#1 1 spy infiltrator #59 stopped at 10,4
+ Play#1 output Play#1 6 0 576
+ Play#1 input march 60 yX
+ Play#1 command march
+ Play#1 output Play#1 1 Leader is cav cavalry #60
+ Play#1 output Play#1 1 can't go to 0,0
+ Play#1 output Play#1 1 . =
+ Play#1 output Play#1 1 h h h
+ Play#1 output Play#1 1 c c
+ Play#1 output Play#1 4 <127.0:127.0: 1,1>
+ Play#1 input h
+ Play#1 output Play#1 1 cav cavalry #60 stopped at 1,1
+ Play#1 output Play#1 6 0 575
+ Play#1 input march 70 gh
+ Play#1 command march
+ Play#1 output Play#1 1 Leader is tra train #70
+ Play#1 output Play#1 1 tra train #70 stopped at 1,3
+ Play#1 output Play#1 6 0 574
+ Play#1 input march 71 bX
+ Play#1 command march
+ Play#1 output Play#1 1 Leader is tra train #71
+ Play#1 output Play#1 1 no rail system in 3,5
+ Play#1 output Play#1 1 + +
+ Play#1 output Play#1 1 + m m
+ Play#1 output Play#1 1 + m
+ Play#1 output Play#1 4 <127.0:127.0: 4,4>
+ Play#1 input h
+ Play#1 output Play#1 1 tra train #71 stopped at 4,4
+ Play#1 output Play#1 6 0 573
+ Play#1 input march 72 bh
+ Play#1 command march
+ Play#1 output Play#1 1 Leader is tra train #72
+ Play#1 output Play#1 1 tra train #72 stopped at 4,4
+ Play#1 output Play#1 6 0 572
+ Play#1 input march 73 nX
+ Play#1 command march
+ Play#1 output Play#1 1 Leader is tra train #73
+ Play#1 output Play#1 1 no rail system in 6,4
+ Play#1 output Play#1 1 c c
+ Play#1 output Play#1 1 + + +
+ Play#1 output Play#1 1 m m
+ Play#1 output Play#1 4 <127.0:127.0: 5,3>
+ Play#1 input h
+ Play#1 output Play#1 1 tra train #73 stopped at 5,3
+ Play#1 output Play#1 6 0 571
+ Play#1 input march 74 bX
+ Play#1 command march
+ Play#1 output Play#1 1 Leader is tra train #74
+ Play#1 output Play#1 1 can't go to -5,5
+ Play#1 output Play#1 1 + +
+ Play#1 output Play#1 1 m m m
+ Play#1 output Play#1 1 m m
+ Play#1 output Play#1 4 <127.0:127.0: -4,4>
+ Play#1 input h
+ Play#1 output Play#1 1 tra train #74 stopped at -4,4
+ Play#1 output Play#1 6 0 570
+ Play#1 input march 75 bX
+ Play#1 command march
+ Play#1 output Play#1 1 Leader is tra train #75
+ Play#1 output Play#1 1 no rail system in -1,5
+ Play#1 output Play#1 1 + +
+ Play#1 output Play#1 1 m m +
+ Play#1 output Play#1 1 m m
+ Play#1 output Play#1 4 <127.0:127.0: 0,4>
+ Play#1 input h
+ Play#1 output Play#1 1 tra train #75 stopped at 0,4
+ Play#1 output Play#1 6 0 569
+ Play#1 input march 76/77 yj
+ Play#1 command march
+ Play#1 output Play#1 1 Leader is cav cavalry #76
+ Play#1 output Play#1 4 Do you really want to abandon 1,7 [yn]?
+ Play#1 input y
+ Play#1 output Play#1 1 You no longer own 1,7
+ Play#1 output Play#1 1 m +
+ Play#1 output Play#1 1 m m m
+ Play#1 output Play#1 1 m m
+ Play#1 output Play#1 4 <104.7:104.7: 2,6>
+ Play#1 input h
+ Play#1 output Play#1 1 cav cavalry #76 stopped at 2,6
+ Play#1 output Play#1 1 cav cavalry #77 stopped at 2,6
+ Play#1 output Play#1 6 0 568
+ Play#1 input march 78/79 yj
+ Play#1 command march
+ Play#1 output Play#1 1 Leader is cav cavalry #78
+ Play#1 output Play#1 4 Do you really want to abandon 3,7 [yn]?
+ Play#1 input n
+ Play#1 output Play#1 1 cav cavalry #79 stops & stays in 3,7
+ Play#1 output Play#1 1 + m
+ Play#1 output Play#1 1 m m m
+ Play#1 output Play#1 1 m m
+ Play#1 output Play#1 4 <104.7:104.7: 4,6>
+ Play#1 input h
+ Play#1 output Play#1 1 cav cavalry #78 stopped at 4,6
+ Play#1 output Play#1 6 0 567
+ Play#1 input march 84/83/80/81/82
+ Play#1 command march
+ Play#1 output Play#1 1 Leader is cav cavalry #84
+ Play#1 output Play#1 1 + m
+ Play#1 output Play#1 1 m + m
+ Play#1 output Play#1 1 m m
+ Play#1 output Play#1 4 <127.0:0.0: 3,5>
+ Play#1 input jjun
+ Play#1 output Play#1 1 cav cavalry #84 is out of mobility & stays in 3,5
+ Play#1 output Play#1 1 cav cavalry #83 is out of mobility & stays in 5,5
+ Play#1 output Play#1 1 cav cavalry #82 is out of mobility & stays in 8,4
+ Play#1 output Play#1 1 Changing leader to cav cavalry #80
+ Play#1 output Play#1 1 m m
+ Play#1 output Play#1 1 m m m
+ Play#1 output Play#1 1 m m
+ Play#1 output Play#1 4 <60.2:60.2: 9,5>
+ Play#1 input h
+ Play#1 output Play#1 1 cav cavalry #80 stopped at 9,5
+ Play#1 output Play#1 1 cav cavalry #81 stopped at 9,5
+ Play#1 output Play#1 6 0 566
+ Play#1 input march 90 4,4
+ Play#1 command march
+ Play#1 output Play#1 1 Leader is cav cavalry #90
+ Play#1 output Play#1 1 Using path 'nnnh'
+ Play#1 output Play#1 1 cav cavalry #90 stopped at 4,4
+ Play#1 output Play#1 6 0 565
+ Play#1 input march 90
+ Play#1 command march
+ Play#1 output Play#1 1 Leader is cav cavalry #90
+ Play#1 output Play#1 1 + +
+ Play#1 output Play#1 1 + m m
+ Play#1 output Play#1 1 + m
+ Play#1 output Play#1 4 <68.0:68.0: 4,4>
+ Play#1 input 4,2
+ Play#1 output Play#1 1 Using path 'uyh'
+ Play#1 output Play#1 1 cav cavalry #90 stopped at 4,2
+ Play#1 output Play#1 6 0 564
+ Play#1 input march 90 0,0
+ Play#1 command march
+ Play#1 output Play#1 1 Leader is cav cavalry #90
+ Play#1 output Play#1 1 No owned path from 4,2 to 0,0!
+ Play#1 output Play#1 1 h h
+ Play#1 output Play#1 1 c c c
+ Play#1 output Play#1 1 + +
+ Play#1 output Play#1 4 <24.0:24.0: 4,2>
+ Play#1 input h
+ Play#1 output Play#1 1 cav cavalry #90 stopped at 4,2
+ Play#1 output Play#1 6 0 563
+ Play#1 input march 90
+ Play#1 command march
+ Play#1 output Play#1 1 Leader is cav cavalry #90
+ Play#1 output Play#1 1 h h
+ Play#1 output Play#1 1 c c c
+ Play#1 output Play#1 1 + +
+ Play#1 output Play#1 4 <24.0:24.0: 4,2>
+ Play#1 input 0,0
+ Play#1 output Play#1 1 No owned path from 4,2 to 0,0!
+ Play#1 output Play#1 1 cav cavalry #90 stopped at 4,2
+ Play#1 output Play#1 6 0 562
+ Play#1 input march 91 -2,2
+ Play#1 command march
+ Play#1 output Play#1 1 Leader is cav cavalry #91
+ Play#1 output Play#1 1 No owned path from 1,1 to -2,2!
+ Play#1 output Play#1 1 . =
+ Play#1 output Play#1 1 h h h
+ Play#1 output Play#1 1 c c
+ Play#1 output Play#1 4 <127.0:127.0: 1,1>
+ Play#1 input h
+ Play#1 output Play#1 1 cav cavalry #91 stopped at 1,1
+ Play#1 output Play#1 6 0 561
+ Play#1 input march 101/100
+ Play#1 command march
+ Play#1 output Play#1 1 Leader is cav cavalry #101
+ Play#1 output Play#1 1 . =
+ Play#1 output Play#1 1 h h h
+ Play#1 output Play#1 1 c c
+ Play#1 output Play#1 4 <127.0:127.0: 1,1>
+ Play#1 input v
+ Play#1 output Play#1 1 cav cavalry #101 @ 1,1 2% harbor
+ Play#1 output Play#1 1 rad radar unit #100 @ 1,1 2% harbor
+ Play#1 output Play#1 1 . =
+ Play#1 output Play#1 1 h h h
+ Play#1 output Play#1 1 c c
+ Play#1 output Play#1 4 <127.0:127.0: 1,1>
+ Play#1 input B
+ Play#1 output Play#1 1 ---------000000000011
+ Play#1 output Play#1 1 987654321012345678901
+ Play#1 output Play#1 1 -4 . . . . . . . . . -4
+ Play#1 output Play#1 1 -3 . . . i . . . X X -3
+ Play#1 output Play#1 1 -2 . . . . . . . X -2
+ Play#1 output Play#1 1 -1 . . . . . i . . . . . -1
+ Play#1 output Play#1 1 0 . = . . . = . = . = 0
+ Play#1 output Play#1 1 1 h h h h h C h h h h ? 1
+ Play#1 output Play#1 1 2 c c c c c c c c c ? 2
+ Play#1 output Play#1 1 3 + + + + + + + + + ? 3
+ Play#1 output Play#1 1 4 m m m m + m m m m 4
+ Play#1 output Play#1 1 5 m m m m + m m m m 5
+ Play#1 output Play#1 1 6 ? ? ? m m m m m m 6
+ Play#1 output Play#1 1 ---------000000000011
+ Play#1 output Play#1 1 987654321012345678901
+ Play#1 output Play#1 4 <127.0:127.0: 1,1>
+ Play#1 input l
+ Play#1 output Play#1 1 2 (#2) cav cavalry #11 (approx 0 mil) @ 1,1
+ Play#1 output Play#1 1 Your harbor 2% efficient with 100 civ @ 1,1
+ Play#1 output Play#1 1 Your bridge span 60% efficient with 100 civ @ 2,0
+ Play#1 output Play#1 1 Your harbor 1% efficient with 100 civ @ 3,1
+ Play#1 output Play#1 1 Your city 2% efficient with 100 civ @ 2,2
+ Play#1 output Play#1 1 Your city 2% efficient with 100 civ @ 0,2
+ Play#1 output Play#1 1 2 (#2) harbor 0% efficient with approx 100 civ @ -1,1
+ Play#1 output Play#1 1 . =
+ Play#1 output Play#1 1 h h h
+ Play#1 output Play#1 1 c c
+ Play#1 output Play#1 4 <127.0:127.0: 1,1>
+ Play#1 input l 0
+ Play#1 output Play#1 1 2 (#2) cav cavalry #11 (approx 0 mil) @ 1,1
+ Play#1 output Play#1 1 Your harbor 2% efficient with 100 civ @ 1,1
+ Play#1 output Play#1 1 Your bridge span 60% efficient with 100 civ @ 2,0
+ Play#1 output Play#1 1 Your harbor 1% efficient with 100 civ @ 3,1
+ Play#1 output Play#1 1 Your city 2% efficient with 100 civ @ 2,2
+ Play#1 output Play#1 1 Your city 2% efficient with 100 civ @ 0,2
+ Play#1 output Play#1 1 2 (#2) harbor 0% efficient with approx 100 civ @ -1,1
+ Play#1 output Play#1 1 . =
+ Play#1 output Play#1 1 h h h
+ Play#1 output Play#1 1 c c
+ Play#1 output Play#1 4 <127.0:127.0: 1,1>
+ Play#1 input gbbb
+ Play#1 output Play#1 1 + +
+ Play#1 output Play#1 1 m m m
+ Play#1 output Play#1 1 m m
+ Play#1 output Play#1 4 <67.6:50.7: -4,4>
+ Play#1 input B 0
+ Play#1 output Play#1 1 ---------000000000011
+ Play#1 output Play#1 1 987654321012345678901
+ Play#1 output Play#1 1 -4 . . . . . . . . . -4
+ Play#1 output Play#1 1 -3 . . . i . . . X X -3
+ Play#1 output Play#1 1 -2 . . . . . . . X -2
+ Play#1 output Play#1 1 -1 . . . . . i . . . . . -1
+ Play#1 output Play#1 1 0 . = . . . = . = . = 0
+ Play#1 output Play#1 1 1 h h h h h C h h h h ? 1
+ Play#1 output Play#1 1 2 c c c c c c c c c ? 2
+ Play#1 output Play#1 1 3 + + + + + + + + + ? 3
+ Play#1 output Play#1 1 4 m m m m + m m m m 4
+ Play#1 output Play#1 1 5 m m m m + m m m m 5
+ Play#1 output Play#1 1 6 ? ? ? m m m m m m 6
+ Play#1 output Play#1 1 ---------000000000011
+ Play#1 output Play#1 1 987654321012345678901
+ Play#1 output Play#1 4 <67.6:50.7: -4,4>
+ Play#1 input M *
+ Play#1 output Play#1 1 1111111---------0000000000111111
+ Play#1 output Play#1 1 65432109876543210123456789012345
+ Play#1 output Play#1 1 -8 . . . . . . . . . . -8
+ Play#1 output Play#1 1 -7 . . . . . . . . . -7
+ Play#1 output Play#1 1 -6 . . . . . . . -6
+ Play#1 output Play#1 1 -5 -5
+ Play#1 output Play#1 1 -4 . . -4
+ Play#1 output Play#1 1 -3 . i . -3
+ Play#1 output Play#1 1 -2 . . . . . . -2
+ Play#1 output Play#1 1 -1 . . i . . . . -1
+ Play#1 output Play#1 1 0 . . = . = . ? 0
+ Play#1 output Play#1 1 1 ? ? h h h h h ? 1
+ Play#1 output Play#1 1 2 ? ? c c c c c ? ? 2
+ Play#1 output Play#1 1 3 ? ? ? + + + + + ? ? 3
+ Play#1 output Play#1 1 4 ? ? ? m + m m m ? ? ? 4
+ Play#1 output Play#1 1 5 ? ? ? m + m m m ? ? ? 5
+ Play#1 output Play#1 1 6 ? ? ? m m m m m ? ? ? 6
+ Play#1 output Play#1 1 7 ? ? ? ? m m m m ? ? ? 7
+ Play#1 output Play#1 1 1111111---------0000000000111111
+ Play#1 output Play#1 1 65432109876543210123456789012345
+ Play#1 output Play#1 4 <67.6:50.7: -4,4>
+ Play#1 input r
+ Play#1 output Play#1 1 cav cavalry #101 can't use radar!
+ Play#1 output Play#1 4 <67.6:50.7: -4,4>
+ Play#1 input r 100
+ Play#1 output Play#1 1 rad radar unit #100 at -4,4 efficiency 100%, max range 2
+ Play#1 output Play#1 1 ? ? ?
+ Play#1 output Play#1 1 ? ? ? ?
+ Play#1 output Play#1 1 ? ? 0 ? m
+ Play#1 output Play#1 1 ? ? ? ?
+ Play#1 output Play#1 1 ? ? ?
+ Play#1 output Play#1 1
+ Play#1 output Play#1 4 <67.6:50.7: -4,4>
+ Play#1 input f
+ Play#1 output Play#1 1 Changing leader to rad radar unit #100
+ Play#1 output Play#1 1 + +
+ Play#1 output Play#1 1 m m m
+ Play#1 output Play#1 1 m m
+ Play#1 output Play#1 4 <67.6:50.7: -4,4>
+ Play#1 input r
+ Play#1 output Play#1 1 rad radar unit #100 at -4,4 efficiency 100%, max range 2
+ Play#1 output Play#1 1 ? ? ?
+ Play#1 output Play#1 1 ? ? ? ?
+ Play#1 output Play#1 1 ? ? 0 ? m
+ Play#1 output Play#1 1 ? ? ? ?
+ Play#1 output Play#1 1 ? ? ?
+ Play#1 output Play#1 1
+ Play#1 output Play#1 4 <67.6:50.7: -4,4>
+ Play#1 input h
+ Play#1 output Play#1 1 rad radar unit #100 stopped at -4,4
+ Play#1 output Play#1 1 cav cavalry #101 stopped at -4,4
+ Play#1 output Play#1 6 0 555
+ Play#1 input march 110/111 d
+ Play#1 command march
+ Play#1 output Play#1 1 Leader is eng engineer #110
+ Play#1 output Play#1 1 There are currently 0 mines in 7,7
+ Play#1 output Play#1 1 eng engineer #110 laid a total of 1 mines in 7,7
+ Play#1 output Play#1 4 <127.0:127.0: 7,7>
+ Play#1 input d 2
+ Play#1 output Play#1 1 There are currently 1 mines in 7,7
+ Play#1 output Play#1 1 eng engineer #110 laid a total of 2 mines in 7,7 but is now out of shells
+ Play#1 output Play#1 4 <127.0:124.0: 7,7>
+ Play#1 input yd 111/110 2
+ Play#1 output Play#1 1 There are currently 0 mines in 6,6
+ Play#1 output Play#1 1 eng engineer #111 laid a total of 2 mines in 6,6
+ Play#1 output Play#1 1 There are currently 2 mines in 6,6
+ Play#1 output Play#1 1 eng engineer #110 ran out of shells before it could finish the job
+ Play#1 output Play#1 1 Only 0 mines were laid in 6,6
+ Play#1 output Play#1 4 <112.0:111.6: 6,6>
+ Play#1 input h
+ Play#1 output Play#1 1 eng engineer #110 stopped at 6,6
+ Play#1 output Play#1 1 eng engineer #111 stopped at 6,6
+ Play#1 output Play#1 6 0 551
+ Play#1 input march 0/2 mh
+ Play#1 command march
+ Play#1 output Play#1 1 Leader is cav cavalry #0
+ Play#1 output Play#1 1 cav cavalry #0 is not an engineer!
+ Play#1 output Play#1 1 spy infiltrator #2 is not an engineer!
+ Play#1 output Play#1 1 cav cavalry #0 stopped at 1,1
+ Play#1 output Play#1 1 spy infiltrator #2 stopped at 1,1
+ Play#1 output Play#1 6 0 550
+ Play#1 input march 120 mh
+ Play#1 command march
+ Play#1 output Play#1 1 Leader is eng engineer #120
+ Play#1 output Play#1 1 eng engineer #120 is in a bridge span sector. No landmines there!
+ Play#1 output Play#1 1 eng engineer #120 stopped at 2,0
+ Play#1 output Play#1 6 0 549
+ Play#1 input march 121/128 j
+ Play#1 command march
+ Play#1 output Play#1 1 Leader is eng engineer #121
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 m m
+ Play#1 output Play#1 1 m m m
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 4 <89.7:-23.8: 9,7>
+ Play#1 input mi
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 eng engineer #128 is out of mobility & stays in 9,7
+ Play#1 output Play#1 1 lnd# land type x,y a eff mil sh gun xl ln mu tech retr
+ Play#1 output Play#1 1 121 eng engineer 9,7 100% 5 3 0 0 0 77 130 42%
+ Play#1 output Play#1 1 m m
+ Play#1 output Play#1 1 m m m
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 4 <77.3:77.3: 9,7>
+ Play#1 input g
+ Play#1 output Play#1 1 m m
+ Play#1 output Play#1 1 m m m
+ Play#1 output Play#1 1 . .
+ Play#1 output Play#1 4 <64.9:64.9: 7,7>
+ Play#1 input mh
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 eng engineer #121 stopped at 7,7
+ Play#1 output Play#1 6 0 548
+ Play#1 input march 135/130/131/136/137/138/139
+ Play#1 command march
+ Play#1 output Play#1 1 Leader is cav cavalry #135
+ Play#1 output Play#1 1 m m
+ Play#1 output Play#1 1 m m m
+ Play#1 output Play#1 1 m m
+ Play#1 output Play#1 4 <127.0:127.0: 6,6>
+ Play#1 input j
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
+ Play#1 output Play#1 1 cav cavalry #137 takes 14
+ Play#1 output Play#1 1 m m
+ Play#1 output Play#1 1 m m m
+ Play#1 output Play#1 1 m m
+ Play#1 output Play#1 4 <104.7:89.7: 8,6>
+ Play#1 input mmmh
+ Play#1 output Play#1 1 cav cavalry #135 is not an engineer!
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 cav cavalry #136 is not an engineer!
+ Play#1 output Play#1 1 cav cavalry #137 is not an engineer!
+ Play#1 output Play#1 1 cav cavalry #138 is not an engineer!
+ Play#1 output Play#1 1 cav cavalry #139 is not an engineer!
+ Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
+ Play#1 output Play#1 1 cav cavalry #137 takes 18
+ Play#1 output Play#1 1 cav cavalry #135 is not an engineer!
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 cav cavalry #136 is not an engineer!
+ Play#1 output Play#1 1 cav cavalry #137 is not an engineer!
+ Play#1 output Play#1 1 cav cavalry #138 is not an engineer!
+ Play#1 output Play#1 1 cav cavalry #139 is not an engineer!
+ Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
+ Play#1 output Play#1 1 cav cavalry #137 takes 22
+ Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
+ Play#1 output Play#1 1 cav cavalry #138 takes 24
+ Play#1 output Play#1 1 cav cavalry #135 is not an engineer!
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 Sweep...
+ Play#1 output Play#1 1 cav cavalry #136 is not an engineer!
+ Play#1 output Play#1 1 cav cavalry #137 is not an engineer!
+ Play#1 output Play#1 1 cav cavalry #138 is not an engineer!
+ Play#1 output Play#1 1 cav cavalry #139 is not an engineer!
+ Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
+ Play#1 output Play#1 1 cav cavalry #135 takes 15
+ Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
+ Play#1 output Play#1 1 eng engineer #130 takes 6
+ Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
+ Play#1 output Play#1 1 cav cavalry #136 takes 17
+ Play#1 output Play#1 1 cav cavalry #135 stopped at 8,6
+ Play#1 output Play#1 1 eng engineer #130 stopped at 8,6
+ Play#1 output Play#1 1 eng engineer #131 stopped at 8,6
+ Play#1 output Play#1 1 cav cavalry #136 stopped at 8,6
+ Play#1 output Play#1 1 cav cavalry #137 stopped at 8,6
+ Play#1 output Play#1 1 cav cavalry #138 stopped at 8,6
+ Play#1 output Play#1 1 cav cavalry #139 stopped at 8,6
+ Play#1 output Play#1 6 0 547
+ Play#1 input ctld
+ Play#1 output Play#1 1 Bye-bye
+ Play#1 logout 1
+ Play#1 output Play#1 3 so long...
+ Conn3 output Conn3 2 Empire server ready
+ Conn3 input user tester
+ Conn3 output Conn3 0 hello tester
+ Conn3 input coun POGO
+ Conn3 output Conn3 0 country name POGO
+ Conn3 input pass peter
+ Conn3 output Conn3 0 password ok
+ Conn3 input play
+ Conn3 login 0 127.0.0.1 tester
+ Play#0 output Play#0 2 2
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 *** Server configured for testing ***
+ Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
+ Play#0 output Play#0 6 0 640
+ Play#0 input read 1
+ Play#0 command read
+ Play#0 output Play#0 1 No telegrams for 1 at the moment...
+ Play#0 output Play#0 6 0 640
+ Play#0 input read 2
+ Play#0 command read
+ Play#0 output Play#0 1 No telegrams for 2 at the moment...
+ Play#0 output Play#0 6 0 640
+ Play#0 input read 3
+ Play#0 command read
+ Play#0 output Play#0 1 No telegrams for 3 at the moment...
+ Play#0 output Play#0 6 0 640
+ Play#0 input read 4
+ Play#0 command read
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
+ Play#0 output Play#0 1 1 pt patrol boat (#62) sighted at -13,1
+ Play#0 output Play#0 6 0 640
+ Play#0 input read 5
+ Play#0 command read
+ Play#0 output Play#0 1
+ Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
+ Play#0 output Play#0 1 1 pt patrol boat (#62) sighted at -13,1
+ Play#0 output Play#0 6 0 640
+ Play#0 input read 6
+ Play#0 command read
+ Play#0 output Play#0 1 No telegrams for 6 at the moment...
+ Play#0 output Play#0 6 0 640
+ Play#0 input ship *
+ Play#0 command ship
+ Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
+ Play#0 output Play#0 1 1 0 pt patrol boat 1,1 100% 0 2 0 0 0 0 0 0 127 40
+ Play#0 output Play#0 1 1 1 cs cargo ship 1,1 100% 0 5 0 0 0 0 0 1 127 20
+ Play#0 output Play#0 1 1 2 dd destroyer 1,1 100% 0 5 0 0 0 0 0 0 127 70
+ Play#0 output Play#0 1 1 3 ft fishing tra 1,1 100% 0 5 0 0 0 0 0 0 127 35
+ Play#0 output Play#0 1 1 4 oe oil explora 1,1 100% 0 5 0 0 0 0 0 0 127 40
+ Play#0 output Play#0 1 1 5 ms minesweeper 1,1 100% 0 5 0 0 0 0 0 0 127 40
+ Play#0 output Play#0 1 1 10 pt patrol boat -1,-1 100% 0 2 0 0 0 0 0 0 117 40
+ Play#0 output Play#0 1 2 11 pt patrol boat 0,0 100% 0 2 0 0 0 0 0 0 127 40
+ Play#0 output Play#0 1 1 12 pt patrol boat 0,0 100% 0 2 0 0 0 0 0 0 127 40
+ Play#0 output Play#0 1 1 13 pt patrol boat 0,0 100% 0 0 0 0 0 0 0 0 127 40
+ Play#0 output Play#0 1 1 20 pt patrol boat 0,0 100% 0 2 0 0 0 0 0 0 117 40
+ Play#0 output Play#0 1 1 21 pt patrol boat 3,1 100% 0 2 0 0 0 0 0 0 127 40
+ Play#0 output Play#0 1 1 22 pt patrol boat 3,-1 100% 0 2 0 0 0 0 0 0 117 40
+ Play#0 output Play#0 1 1 23 pt patrol boat 6,0 100% 0 2 0 0 0 0 0 0 127 40
+ Play#0 output Play#0 1 1 24 pt patrol boat 1,1 100% 0 2 0 0 0 0 0 0 117 40
+ Play#0 output Play#0 1 1 25 pt patrol boat 4,2 100% 0 2 0 0 0 0 0 0 127 40
+ Play#0 output Play#0 1 1 26 cs cargo ship 2,2 100% 0 5 0 0 0 0 0 0 127 20
+ Play#0 output Play#0 1 1 27 pt patrol boat 1,-1 100% 0 2 0 0 0 0 0 0 127 40
+ Play#0 output Play#0 1 1 30 pt patrol boat 10,-6 100% 0 2 0 0 0 0 0 0 108 40
+ Play#0 output Play#0 1 1 32 pt patrol boat 10,-6 75% 0 1 0 0 0 0 0 0 105 40
+ Play#0 output Play#0 1 1 33 pt patrol boat 10,-6 80% 0 1 0 0 0 0 0 0 106 40
+ Play#0 output Play#0 1 1 34 pt patrol boat 10,-6 100% 0 1 0 0 0 0 0 0 108 40
+ Play#0 output Play#0 1 1 35 pt patrol boat 10,-6 66% 0 1 0 0 0 0 0 0 103 40
+ Play#0 output Play#0 1 1 36 pt patrol boat 10,-6 80% 0 1 0 0 0 0 0 0 106 40
+ Play#0 output Play#0 1 1 37 pt patrol boat 10,-6 80% 0 1 0 0 0 0 0 0 106 40
+ Play#0 output Play#0 1 1 38 pt patrol boat 10,-6 69% 0 0 0 0 0 0 0 0 104 40
+ Play#0 output Play#0 1 1 39 pt patrol boat 10,-6 64% 0 1 0 0 0 0 0 0 103 40
+ Play#0 output Play#0 1 1 50 pt patrol boat 1,1 100% 0 2 0 0 0 0 0 0 117 40
+ Play#0 output Play#0 1 1 51 pt patrol boat 4,0 100% 0 2 0 0 0 0 0 0 127 40
+ Play#0 output Play#0 1 1 52 pt patrol boat 2,0 100% 0 2 0 0 0 0 0 0 117 40
+ Play#0 output Play#0 1 1 53 pt patrol boat 4,0 100% 0 2 0 0 0 0 0 0 127 40
+ Play#0 output Play#0 1 1 54 pt patrol boat 0,0 100% 0 2 0 0 0 0 0 0 99 40
+ Play#0 output Play#0 1 1 55 cs cargo ship -1,-1 100% 0 5 0 0 0 0 0 0 97 20
+ Play#0 output Play#0 1 1 56 pt patrol boat -1,-1 100% 0 2 0 0 0 0 0 0 108 40
+ Play#0 output Play#0 1 1 57 cs cargo ship -1,-1 100% 0 5 0 0 0 0 0 0 97 20
+ Play#0 output Play#0 1 1 58 cs cargo ship 1,1 100% 0 5 0 0 0 0 0 0 127 20
+ Play#0 output Play#0 1 1 59 cs cargo ship 1,1 100% 0 5 0 0 0 0 0 0 127 20
+ Play#0 output Play#0 1 1 60 pt patrol boat 5,1 100% 0 2 0 0 0 0 0 0 127 40
+ Play#0 output Play#0 1 1 61 pt patrol boat 3,-1 100% 0 2 0 0 0 0 0 0 127 40
+ Play#0 output Play#0 1 1 62 pt patrol boat -13,1 100% 0 2 0 0 0 0 0 0 117 40
+ Play#0 output Play#0 1 1 63 pt patrol boat -5,1 100% 0 2 0 0 0 0 0 0 117 40
+ Play#0 output Play#0 1 1 64 pt patrol boat -8,0 100% 0 2 0 0 0 0 0 0 127 40
+ Play#0 output Play#0 1 1 65 cs cargo ship -9,1 100% 0 5 0 0 0 0 0 0 127 20
+ Play#0 output Play#0 1 1 70 pt patrol boat -14,0 100% 0 2 0 0 0 0 0 0 117 40
+ Play#0 output Play#0 1 1 71 pt patrol boat -6,0 100% 0 2 0 0 0 0 0 0 117 40
+ Play#0 output Play#0 1 1 72 pt patrol boat -8,0 100% 0 2 0 0 0 0 0 0 127 40
+ Play#0 output Play#0 1 1 80 cs cargo ship -4,-4 100% 0 5 0 0 0 0 0 0 68 20
+ Play#0 output Play#0 1 1 81 cs cargo ship -4,-4 100% 0 5 0 0 0 0 0 0 68 20
+ Play#0 output Play#0 1 1 82 cs cargo ship -3,-3 100% 0 5 0 0 0 0 0 0 -13 20
+ Play#0 output Play#0 1 1 83 cs cargo ship -1,-1 100% 0 5 0 0 0 0 0 0 -13 20
+ Play#0 output Play#0 1 1 84 cs cargo ship 0,0 100% 0 5 0 0 0 0 0 0 0 20
+ Play#0 output Play#0 1 1 90 pt patrol boat 0,-4 100% 0 2 0 0 0 0 0 0 81 40
+ Play#0 output Play#0 1 1 91 pt patrol boat -3,1 100% 0 2 0 0 0 0 0 0 108 40
+ Play#0 output Play#0 1 1 92 pt patrol boat 0,0 100% 0 2 0 0 0 0 0 0 127 40
+ Play#0 output Play#0 1 1 100 dd destroyer 3,-1 100% 0 5 0 0 0 0 0 0 108 200
+ Play#0 output Play#0 1 1 101 ft fishing tra 3,-1 100% 0 5 0 0 0 0 0 0 84 35
+ Play#0 output Play#0 1 1 102 oe oil explora 3,-1 100% 0 5 0 0 0 0 0 0 85 40
+ Play#0 output Play#0 1 1 110 ms minesweeper 10,-2 100% 0 5 0 0 0 0 0 0 113 40
+ Play#0 output Play#0 1 1 111 ms minesweeper 10,-2 100% 0 5 0 0 0 0 0 0 113 40
+ Play#0 output Play#0 1 1 121 ms minesweeper 13,-3 100% 0 5 0 0 0 0 0 0 85 40
+ Play#0 output Play#0 1 1 122 ms minesweeper 13,-3 100% 0 5 0 0 0 0 0 0 85 40
+ Play#0 output Play#0 1 1 128 ms minesweeper 11,-3 100% 0 5 0 0 0 0 0 0 -12 40
+ Play#0 output Play#0 1 1 129 ms minesweeper 10,-2 100% 0 5 0 0 0 0 0 0 99 40
+ Play#0 output Play#0 1 1 130 ms minesweeper 11,-5 43% 0 3 0 0 0 0 0 0 1 40
+ Play#0 output Play#0 1 1 131 ms minesweeper 11,-5 58% 0 3 0 0 0 0 0 0 20 40
+ Play#0 output Play#0 1 1 135 pt patrol boat 11,-5 70% 0 1 0 0 0 0 0 0 82 40
+ Play#0 output Play#0 1 1 136 pt patrol boat 11,-5 69% 0 1 0 0 0 0 0 0 81 40
+ Play#0 output Play#0 1 1 137 pt patrol boat 11,-5 100% 0 2 0 0 0 0 0 0 117 40
+ Play#0 output Play#0 1 1 138 pt patrol boat 11,-5 80% 0 1 0 0 0 0 0 0 93 40
+ Play#0 output Play#0 1 1 139 pt patrol boat 11,-5 74% 0 1 0 0 0 0 0 0 86 40
+ Play#0 output Play#0 1 70 ships
+ Play#0 output Play#0 6 0 640
+ Play#0 input carg * ?shell#0
+ Play#0 command cargo
+ Play#0 output Play#0 1 shp# x,y flt eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
+ Play#0 output Play#0 1 110 ms 10,-2 100% 0 5 0 84 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 111 ms 10,-2 100% 0 5 0 97 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 121 ms 13,-3 100% 0 5 0 2 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 122 ms 13,-3 100% 0 5 0 3 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 128 ms 11,-3 100% 0 5 0 5 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 129 ms 10,-2 100% 0 5 0 100 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 130 ms 11,-5 43% 0 3 0 10 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 131 ms 11,-5 58% 0 3 0 11 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 8 ships
+ Play#0 output Play#0 6 0 640
+ Play#0 input retr * ?rflags#0
+ Play#0 command retreat
+ Play#0 output Play#0 1 own shp# ship type x,y fl path as flt? flags
+ Play#0 output Play#0 1 1 4 oe oil explora 1,1 hhhhn b
+ Play#0 output Play#0 1 2 11 pt patrol boat 0,0 hhhhn b
+ Play#0 output Play#0 1 1 12 pt patrol boat 0,0 hhhhn b
+ Play#0 output Play#0 1 3 ships
+ Play#0 output Play#0 6 0 639
+ Play#0 input miss s * ?mission#0 q
+ Play#0 command mission
+ Play#0 output Play#0 1 Thing x,y op-sect rad mission
+ Play#0 output Play#0 1 pt patrol boat (#11) 0,0 0,0 0 is on an interdiction mission
+ Play#0 output Play#0 1 pt patrol boat (#12) 0,0 0,0 0 is on an interdiction mission
+ Play#0 output Play#0 6 0 637
+ Play#0 input land *
+ Play#0 command land
+ Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
+ Play#0 output Play#0 1 1 0 cav cavalry 1,1 100% 5 0 127 0 30 42% 0 0
+ Play#0 output Play#0 1 1 1 tra train 1,1 100% 5 127 127 0 40 42% 0 1
+ Play#0 output Play#0 1 1 2 spy infiltrato 1,1 100% 0 0 127 0 40 42% 0 0
+ Play#0 output Play#0 1 1 3 rad radar unit 1,1 100% 5 0 127 0 270 42% 0 0
+ Play#0 output Play#0 1 1 4 eng engineer 1,1 100% 5 127 127 0 130 42% 0 0
+ Play#0 output Play#0 1 1 10 cav cavalry 2,2 100% 5 0 104 0 30 42% 0 0
+ Play#0 output Play#0 1 2 11 cav cavalry 1,1 100% 5 127 127 0 30 42% 0 0
+ Play#0 output Play#0 1 1 12 cav cavalry 1,1 100% 5 127 127 0 30 42% 0 0
+ Play#0 output Play#0 1 1 13 cav cavalry 1,1 100% 0 0 127 0 30 42% 0 0
+ Play#0 output Play#0 1 1 14 cav cavalry 1,1 100% 2 0 127 0 30 42% 0 0 1S
+ Play#0 output Play#0 1 1 15 cav cavalry 1,1 100% 2 0 127 0 30 42% 0 0 1L
+ Play#0 output Play#0 1 1 20 cav cavalry 3,3 100% 5 0 105 0 30 42% 0 0
+ Play#0 output Play#0 1 1 21 cav cavalry 1,3 100% 5 127 127 0 30 42% 0 0
+ Play#0 output Play#0 1 1 22 tra train 3,3 100% 5 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 23 tra train 3,3 50% 5 0 -5 0 40 42% 0 0
+ Play#0 output Play#0 1 1 24 tra train 3,3 100% 5 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 25 cav cavalry -5,3 100% 5 0 127 0 30 42% 0 0
+ Play#0 output Play#0 1 1 30 cav cavalry 7,5 100% 5 0 93 0 30 42% 0 0
+ Play#0 output Play#0 1 1 32 cav cavalry 7,5 87% 1 0 93 0 30 42% 0 0
+ Play#0 output Play#0 1 1 33 cav cavalry 7,5 100% 1 0 93 0 30 42% 0 0
+ Play#0 output Play#0 1 1 34 cav cavalry 7,5 86% 1 0 93 0 30 42% 0 0
+ Play#0 output Play#0 1 1 35 cav cavalry 7,5 87% 1 0 93 0 30 42% 0 0
+ Play#0 output Play#0 1 1 36 cav cavalry 7,5 78% 0 0 93 0 30 42% 0 0
+ Play#0 output Play#0 1 1 37 cav cavalry 7,5 90% 1 0 93 0 30 42% 0 0
+ Play#0 output Play#0 1 1 38 cav cavalry 7,5 78% 1 0 93 0 30 42% 0 0
+ Play#0 output Play#0 1 1 39 cav cavalry 7,5 84% 1 0 93 0 30 42% 0 0
+ Play#0 output Play#0 1 1 50 cav cavalry 11,3 100% 5 0 105 0 30 42% 0 0
+ Play#0 output Play#0 1 1 51 cav cavalry -1,3 100% 5 0 105 0 30 42% 0 0
+ Play#0 output Play#0 1 1 52 cav cavalry 1,3 100% 5 0 84 0 30 42% 0 0
+ Play#0 output Play#0 1 1 53 spy infiltrato 1,3 100% 0 0 85 0 40 42% 0 0
+ Play#0 output Play#0 1 1 54 cav cavalry 1,3 100% 5 0 84 0 30 42% 0 0
+ Play#0 output Play#0 1 1 55 spy infiltrato -1,3 100% 0 0 64 0 40 42% 0 0
+ Play#0 output Play#0 1 1 56 spy infiltrato 10,4 60% 0 0 116 0 40 42% 0 0
+ Play#0 output Play#0 1 1 57 spy infiltrato 10,4 60% 0 0 116 0 40 42% 0 0
+ Play#0 output Play#0 1 1 58 spy infiltrato 10,4 60% 0 0 116 0 40 42% 0 0
+ Play#0 output Play#0 1 1 59 spy infiltrato 10,4 60% 0 0 116 0 40 42% 0 0
+ Play#0 output Play#0 1 1 60 cav cavalry 1,1 100% 5 0 127 0 30 42% 0 0
+ Play#0 output Play#0 1 1 70 tra train 1,3 100% 5 0 60 0 40 42% 0 0
+ Play#0 output Play#0 1 1 71 tra train 4,4 100% 5 0 127 0 40 42% 0 0
+ Play#0 output Play#0 1 1 72 tra train 4,4 100% 5 0 78 0 40 42% 0 0
+ Play#0 output Play#0 1 1 73 tra train 5,3 100% 5 0 127 0 40 42% 0 0
+ Play#0 output Play#0 1 1 74 tra train -4,4 100% 5 0 127 0 40 42% 0 0
+ Play#0 output Play#0 1 1 75 tra train 0,4 100% 5 0 127 0 40 42% 0 0
+ Play#0 output Play#0 1 1 76 cav cavalry 2,6 100% 5 0 104 0 30 42% 0 0
+ Play#0 output Play#0 1 1 77 cav cavalry 2,6 100% 5 0 104 0 30 42% 0 0
+ Play#0 output Play#0 1 1 78 cav cavalry 4,6 100% 5 0 104 0 30 42% 0 0
+ Play#0 output Play#0 1 1 79 cav cavalry 3,7 100% 5 0 127 0 30 42% 0 0
+ Play#0 output Play#0 1 1 80 cav cavalry 9,5 100% 5 0 60 0 30 42% 0 0
+ Play#0 output Play#0 1 1 81 cav cavalry 9,5 100% 5 0 60 0 30 42% 0 0
+ Play#0 output Play#0 1 1 82 cav cavalry 8,4 100% 5 0 -14 0 30 42% 0 0
+ Play#0 output Play#0 1 1 83 cav cavalry 5,5 100% 5 0 -10 0 30 42% 0 0
+ Play#0 output Play#0 1 1 84 cav cavalry 3,5 100% 5 0 0 0 30 42% 0 0
+ Play#0 output Play#0 1 1 90 cav cavalry 4,2 100% 5 0 24 0 30 42% 0 0
+ Play#0 output Play#0 1 1 91 cav cavalry 1,1 100% 5 0 127 0 30 42% 0 0
+ Play#0 output Play#0 1 1 100 rad radar unit -4,4 100% 5 0 67 0 270 42% 0 0
+ Play#0 output Play#0 1 1 101 cav cavalry -4,4 100% 5 0 50 0 30 42% 0 0
+ Play#0 output Play#0 1 1 110 eng engineer 6,6 100% 5 0 111 0 130 42% 0 0
+ Play#0 output Play#0 1 1 111 eng engineer 6,6 100% 5 0 112 0 130 42% 0 0
+ Play#0 output Play#0 1 1 120 eng engineer 2,0 100% 5 0 127 0 130 42% 0 0
+ Play#0 output Play#0 1 1 121 eng engineer 7,7 100% 5 0 52 0 130 42% 0 0
+ Play#0 output Play#0 1 1 128 eng engineer 9,7 100% 5 0 -23 0 130 42% 0 0
+ Play#0 output Play#0 1 1 130 eng engineer 8,6 94% 4 0 52 0 130 42% 0 0
+ Play#0 output Play#0 1 1 131 eng engineer 8,6 100% 5 0 52 0 130 42% 0 0
+ Play#0 output Play#0 1 1 135 cav cavalry 8,6 85% 5 0 104 0 30 42% 0 0
+ Play#0 output Play#0 1 1 136 cav cavalry 8,6 83% 4 0 104 0 30 42% 0 0
+ Play#0 output Play#0 1 1 137 cav cavalry 8,6 55% 3 0 90 0 30 42% 0 0
+ Play#0 output Play#0 1 1 138 cav cavalry 8,6 76% 4 0 104 0 30 42% 0 0
+ Play#0 output Play#0 1 1 139 cav cavalry 8,6 100% 5 0 104 0 30 42% 0 0
+ Play#0 output Play#0 1 68 units
+ Play#0 output Play#0 6 0 637
+ Play#0 input lcar * ?shell#0
+ Play#0 command lcargo
+ Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
+ Play#0 output Play#0 1 111 eng 6,6 100% 0 5 0 1 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 121 eng 7,7 100% 0 5 0 3 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 130 eng 8,6 94% 0 4 0 3 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 131 eng 8,6 100% 0 5 0 3 0 0 0 0 0 0 0 0 0
+ Play#0 output Play#0 1 4 units
+ Play#0 output Play#0 6 0 637
+ Play#0 input lret * ?rflags#0
+ Play#0 command lretreat
+ Play#0 output Play#0 1 own lnd# unit type x,y ar path as army? flags
+ Play#0 output Play#0 1 1 1 tra train 1,1 hhhhn b
+ Play#0 output Play#0 1 1 4 eng engineer 1,1 hhhhn b
+ Play#0 output Play#0 1 2 11 cav cavalry 1,1 hhhhn b
+ Play#0 output Play#0 1 1 12 cav cavalry 1,1 hhhhn b
+ Play#0 output Play#0 1 1 21 cav cavalry 1,3 hhhhn b
+ Play#0 output Play#0 1 5 units
+ Play#0 output Play#0 6 0 636
+ Play#0 input miss l * ?mission#0 q
+ Play#0 command mission
+ Play#0 output Play#0 1 Thing x,y op-sect rad mission
+ Play#0 output Play#0 1 eng engineer #4 1,1 1,1 1 is on a reserve mission
+ Play#0 output Play#0 1 cav cavalry #11 1,1 1,1 3 is on a reserve mission
+ Play#0 output Play#0 1 cav cavalry #12 1,1 1,1 3 is on a reserve mission
+ Play#0 output Play#0 1 cav cavalry #21 1,3 1,3 3 is on a reserve mission
+ Play#0 output Play#0 6 0 634
+ Play#0 input ctld
+ Play#0 output Play#0 1 Bye-bye
+ Play#0 logout 0
+ Play#0 output Play#0 3 so long...
+ Main shutdown