-Index: empserver/Make.sysdefs
---- empserver/Make.sysdefs Sun Mar 21 16:44:42 2004
-+++ empserver/Make.sysdefs Sat Jun 19 15:45:43 2004
-@@ -158,3 +158,5 @@
- VAXULTCFLAGS = -O -DNOSTRDUP -DPOSIXSIGNALS
- VAXULTLFLAGS =
- VAXULTMASTER = GLOBALCFLAGS="$(VAXULTCFLAGS)" GLOBALLFLAGS="$(VAXULTLFLAGS)"
-+
-+GLOBALCFLAGS += -DRANDOM=lrand48 -DSRANDOM=srand48 -DNIGHTLY
+Index: empserver/include/damage.h
+--- empserver/include/damage.h 23 Aug 2003 12:19:27 -0000 1.1.1.1
++++ empserver/include/damage.h 20 Jun 2004 15:14:58 -0000
+@@ -39,10 +39,10 @@
+ #define DPERCENT_DAMAGE(x) ((double)(100.0 * (x) / ((x) + 100.0)))
+ #define DMINE_HITCHANCE(x) ((double) ( (x) / ((x)+20.0) ) )
+ #define DMINE_LHITCHANCE(x) ((double) ( (x) / ((x)+35.0) ) )
+-#define MINE_DAMAGE() (22 + random()%21)
+-#define MINE_LDAMAGE() (10 + random()%11)
++#define MINE_DAMAGE() (22 + emp_random()%21)
++#define MINE_LDAMAGE() (10 + emp_random()%11)
+ #define DTORP_HITCHANCE(range, vis) ((double)(0.9/((range)+1)+(((vis)<6)?(5-(vis))*0.03:0)))
+-#define TORP_DAMAGE() (torpedo_damage + (random() % torpedo_damage) + \
+- (random() % torpedo_damage))
++#define TORP_DAMAGE() (torpedo_damage + (emp_random() % torpedo_damage) + \
++ (emp_random() % torpedo_damage))
+
+ #endif /* _DAMAGE_H_ */
+Index: empserver/include/prototypes.h
+--- empserver/include/prototypes.h 16 May 2004 14:19:38 -0000 1.45
++++ empserver/include/prototypes.h 20 Jun 2004 15:14:59 -0000
+@@ -227,6 +227,9 @@
+ #ifdef NOSTRDUP
+ extern char *strdup(char *x);
+ #endif
++/* chance.c */
++extern void emp_srandom(unsigned int);
++extern long emp_random(void);
+ /* more in misc.h */
+
+ /*
+Index: empserver/src/lib/commands/anti.c
+--- empserver/src/lib/commands/anti.c 4 Mar 2004 13:49:25 -0000 1.6
++++ empserver/src/lib/commands/anti.c 20 Jun 2004 15:15:00 -0000
+@@ -132,7 +132,7 @@
+ sect.sct_mobil = 0;
+ }
+ sect.sct_loyal = sect.sct_loyal * 0.5;
+- n_cheleft = (random() % 4);
++ n_cheleft = (emp_random() % 4);
+ /* 75% chance some che will get left */
+ if (n_cheleft) {
+ /* Ok, now leave anywhere from 16% to 25% of the che */
+Index: empserver/src/lib/commands/laun.c
+--- empserver/src/lib/commands/laun.c 28 Feb 2004 17:44:02 -0000 1.3
++++ empserver/src/lib/commands/laun.c 20 Jun 2004 15:15:01 -0000
+@@ -427,7 +427,7 @@
+ }
+ i = pp->pln_tech + pp->pln_effic;
+ if (chance(1.0 - (i / (i + 50.0)))) {
+- dir = (random() % 6) + 1;
++ dir = (emp_random() % 6) + 1;
+ sx += diroff[dir][0];
+ sy += diroff[dir][1];
+ pr("Your trajectory was a little off.\n");
+Index: empserver/src/lib/commands/mfir.c
+--- empserver/src/lib/commands/mfir.c 10 May 2004 19:48:42 -0000 1.13
++++ empserver/src/lib/commands/mfir.c 20 Jun 2004 15:15:02 -0000
+@@ -567,18 +567,12 @@
+ pr("Kaboom!!!\n");
+ prb = (double)(range2 ? (trange / range2) : 1.0);
+ prb *= prb;
+-#if !defined(_WIN32)
+- srandom(random());
+-#else
+- (void)time(&now);
+- (void)srand(now);
+-#endif
+ if (chance(prb)) {
+ pr("Wind deflects shell%s.\n", splur(shots));
+ /* dam = (int)((double)dam / 2.0);*/
+ dam =
+ (int)((double)dam *
+- (double)((double)(90 - (random() % 11)) /
++ (double)((double)(90 - (emp_random() % 11)) /
+ 100.0));
+ if (dam < 0)
+ dam = 0;
+Index: empserver/src/lib/commands/new.c
+--- empserver/src/lib/commands/new.c 5 Mar 2004 12:05:33 -0000 1.13
++++ empserver/src/lib/commands/new.c 20 Jun 2004 15:15:02 -0000
+@@ -106,16 +106,10 @@
+ return RET_SYN;
+ }
+ } else {
+- (void)time(&now);
+-#if !defined(_WIN32)
+- srandom(now);
+-#else
+- srand(now);
+-#endif
+ for (i = 0; i < 300 && !player->aborted; i++) {
+ /* Both x and y should be either odd or even */
+- x = (random() % WORLD_X) - (WORLD_X / 2);
+- y = (((random() % WORLD_Y) - (WORLD_Y / 2)) & ~1) | (x & 1);
++ x = (emp_random() % WORLD_X) - (WORLD_X / 2);
++ y = (((emp_random() % WORLD_Y) - (WORLD_Y / 2)) & ~1) | (x & 1);
+ /*
+ * If either of the two potential
+ * sanctuary sectors are already
+Index: empserver/src/lib/commands/news.c
+--- empserver/src/lib/commands/news.c 20 Feb 2004 20:34:42 -0000 1.5
++++ empserver/src/lib/commands/news.c 20 Jun 2004 15:15:02 -0000
+@@ -182,7 +182,7 @@
+ /*
+ * vary the order of the printing of "%d times "
+ */
+- if ((random() & 3) == 0 && np->nws_ntm > 1) {
++ if ((emp_random() & 3) == 0 && np->nws_ntm > 1) {
+ sprintf(cp, "%s times ", ptr);
+ cp += strlen(cp);
+ np->nws_ntm = 1;
+@@ -192,7 +192,7 @@
+ *cp++ = ' ';
+ if (np->nws_vrb < 1 || np->nws_vrb > N_MAX_VERB)
+ np->nws_vrb = 0;
+- sprintf(cp, rpt[(int)np->nws_vrb].r_newstory[random() % NUM_RPTS],
++ sprintf(cp, rpt[(int)np->nws_vrb].r_newstory[emp_random() % NUM_RPTS],
+ cname(np->nws_vno));
+ cp += strlen(cp);
+ if (np->nws_ntm != 1) {
+Index: empserver/src/lib/commands/sabo.c
+--- empserver/src/lib/commands/sabo.c 5 Mar 2004 10:38:58 -0000 1.7
++++ empserver/src/lib/commands/sabo.c 20 Jun 2004 15:15:03 -0000
+@@ -87,10 +87,10 @@
+ dam = landgun(3 * land.lnd_effic, 7);
+ if (sect.sct_item[I_SHELL] > 20)
+ dam += seagun(land.lnd_effic,
+- random() % (sect.sct_item[I_SHELL] / 10));
++ emp_random() % (sect.sct_item[I_SHELL] / 10));
+ if (sect.sct_item[I_PETROL] > 100)
+ dam += seagun(land.lnd_effic,
+- random() % (sect.sct_item[I_PETROL] / 50));
++ emp_random() % (sect.sct_item[I_PETROL] / 50));
+
+ pr("Explosion in %s causes %d damage.\n",
+ xyas(land.lnd_x, land.lnd_y, land.lnd_own), dam);
+Index: empserver/src/lib/common/damage.c
+--- empserver/src/lib/common/damage.c 6 Mar 2004 07:16:45 -0000 1.5
++++ empserver/src/lib/common/damage.c 20 Jun 2004 15:15:04 -0000
+@@ -179,7 +179,7 @@
+ return 0;
+ tmp = amt * pct;
+ lost = tmp / 100;
+- if ((random() % 100) < (tmp % 100))
++ if ((emp_random() % 100) < (tmp % 100))
+ lost++;
+ return amt - lost;
+ }
Index: empserver/src/lib/gen/chance.c
---- empserver/src/lib/gen/chance.c Tue Sep 2 22:48:48 2003
-+++ empserver/src/lib/gen/chance.c Sun Jun 20 15:51:09 2004
-@@ -33,21 +33,17 @@
+--- empserver/src/lib/gen/chance.c 2 Sep 2003 20:48:48 -0000 1.2
++++ empserver/src/lib/gen/chance.c 20 Jun 2004 15:15:05 -0000
+@@ -33,23 +33,27 @@
#include "gen.h"
-#ifdef hpux
-+#ifdef NIGHTLY
++#ifndef RANDOM
++#ifdef NOSVIDPRNG
++#define RANDOM random
++#define SRANDOM srandom
++#else /* ! NOSVIDPRNG */
++#define RANDOM lrand48
++#define SRANDOM srand48
++#endif /* ! NOSVIDPRNG */
++#endif /* RANDOM */
++
void
- srandom(unsigned int n)
+-srandom(unsigned int n)
++emp_srandom(unsigned int n)
{
- extern void srand48();
-
- srand48(n);
-+ SRANDOM(0);
++ SRANDOM(n);
}
long
- random(void)
+-random(void)
++emp_random(void)
{
- extern long lrand48();
-
- return (lrand48()); /* 5/28/91 by bailey@mcs.kent.edu */
+ return (RANDOM()); /* 5/28/91 by bailey@mcs.kent.edu */
}
+-#endif
+
+ int
+ chance(double d)
+Index: empserver/src/lib/subs/attsub.c
+--- empserver/src/lib/subs/attsub.c 5 Mar 2004 13:14:28 -0000 1.17
++++ empserver/src/lib/subs/attsub.c 20 Jun 2004 15:15:06 -0000
+@@ -1927,12 +1927,12 @@
+ * recalculate the odds every 8-50 casualties, not every cacsualty,
+ * since a single dead guy normally wouldn't cause a commander to
+ * rethink his strategies, but 50 dead guys might. */
+- odds = odds + (double)((double)((random() % 11) - 5) / 100.0);
++ odds = odds + (double)((double)((emp_random() % 11) - 5) / 100.0);
+ if (odds < 0.0)
+ odds = 0.1;
+ if (odds > 1.0)
+ odds = 1.0;
+- recalctime = 8 + (random() % 43);
++ recalctime = 8 + (emp_random() % 43);
+ while (!success && ototal) {
+ if (chance(odds)) {
+ pr("!");
+@@ -1948,9 +1948,9 @@
+ if (((a_cas + d_cas) % 70) == 69)
+ pr("\n");
+ if (recalctime-- <= 0) {
+- recalctime = 8 + (random() % 43);
++ recalctime = 8 + (emp_random() % 43);
+ odds = att_calcodds(ototal, dtotal);
+- odds = odds + (double)((double)((random() % 11) - 5) / 100.0);
++ odds = odds + (double)((double)((emp_random() % 11) - 5) / 100.0);
+ if (odds < 0.0)
+ odds = 0.1;
+ if (odds > 1.0)
+Index: empserver/src/lib/subs/landgun.c
+--- empserver/src/lib/subs/landgun.c 2 Sep 2003 20:48:48 -0000 1.2
++++ empserver/src/lib/subs/landgun.c 20 Jun 2004 15:15:07 -0000
+@@ -43,7 +43,7 @@
+ double d;
+ double g = (double)min(guns, 7);
+
+- d = ((double)(random() % 30) + 20.0) * ((double)g / 7.0);
++ d = ((double)(emp_random() % 30) + 20.0) * ((double)g / 7.0);
+ d *= ((double)effic);
+ d /= 100.0;
+ return d;
+@@ -56,7 +56,7 @@
+
+ d = 0.0;
+ while (guns--)
+- d += 10.0 + (double)(random() % 6);
++ d += 10.0 + (double)(emp_random() % 6);
+ d *= ((double)effic) * 0.01;
+ return d;
+ }
+@@ -68,7 +68,7 @@
+
+ shots = min(shots, guns);
+ while (shots-- > 0)
+- d += 5.0 + (double)(random() % 6);
++ d += 5.0 + (double)(emp_random() % 6);
+ d *= ((double)effic) * 0.01;
+ if (shells < ammo && ammo != 0)
+ d *= (double)((double)shells / (double)ammo);
+Index: empserver/src/lib/subs/shpsub.c
+--- empserver/src/lib/subs/shpsub.c 16 May 2004 14:19:36 -0000 1.13
++++ empserver/src/lib/subs/shpsub.c 20 Jun 2004 15:15:08 -0000
+@@ -768,7 +768,7 @@
+
+ nreport(sp->shp_own, N_HIT_MINE, 0, 1);
+
+- m = 22.0 + (double)(random() % 21);
++ m = 22.0 + (double)(emp_random() % 21);
+ if (mcp->m_flags & M_SWEEP)
+ m /= 2.0;
+
+Index: empserver/src/lib/subs/takeover.c
+--- empserver/src/lib/subs/takeover.c 4 Mar 2004 13:49:25 -0000 1.10
++++ empserver/src/lib/subs/takeover.c 20 Jun 2004 15:15:08 -0000
+@@ -92,7 +92,7 @@
+ if (!(chance(LND_SPY_DETECT_CHANCE(lp->lnd_effic))))
+ continue;
+ }
+- n = lp->lnd_effic - (30 + (random() % 100));
++ n = lp->lnd_effic - (30 + (emp_random() % 100));
+ if (n < 0)
+ n = 0;
+ lp->lnd_effic = n;
+@@ -121,7 +121,7 @@
+ * how spunky are these guys?
+ * n: random number from -25:75 + (50 - loyalty)
+ */
+- n = (50 - sp->sct_loyal) + ((random() % 100) - 25);
++ n = (50 - sp->sct_loyal) + ((emp_random() % 100) - 25);
+ che_count = 0;
+ if (n > 0 && sp->sct_own == sp->sct_oldown) {
+ che_count = (civ * n / 3000) + 5;
+@@ -179,7 +179,7 @@
+ * XXX If this was done right, planes could escape,
+ * flying to a nearby friendly airport.
+ */
+- n = pp->pln_effic - (30 + (random() % 100));
++ n = pp->pln_effic - (30 + (emp_random() % 100));
+ if (n < 0)
+ n = 0;
+ pp->pln_effic = n;
+Index: empserver/src/lib/update/human.c
+--- empserver/src/lib/update/human.c 14 May 2004 20:21:46 -0000 1.11
++++ empserver/src/lib/update/human.c 20 Jun 2004 15:15:09 -0000
+@@ -124,7 +124,7 @@
+ sctwork = 0;
+ } else {
+ if (sp->sct_work < 100)
+- sctwork = sp->sct_work + 8 + (random() % 15);
++ sctwork = sp->sct_work + 8 + (emp_random() % 15);
+ if (sctwork > 100)
+ sctwork = 100;
+ if (!player->simulation)
+@@ -321,5 +321,5 @@
+ starvation(struct sctstr *sp)
+ {
+ sp->sct_work = 0;
+- sp->sct_loyal += (random() % 8) + 2;
++ sp->sct_loyal += (emp_random() % 8) + 2;
+ }
+Index: empserver/src/lib/update/plague.c
+--- empserver/src/lib/update/plague.c 11 Mar 2004 18:10:25 -0000 1.8
++++ empserver/src/lib/update/plague.c 20 Jun 2004 15:15:09 -0000
+@@ -191,7 +191,7 @@
+ }
+ if (*ptime <= 0) {
+ *pstage -= 1;
+- *ptime = (etus / 2) + (random() % etus);
++ *ptime = (etus / 2) + (emp_random() % etus);
+ }
+ return stage;
+ }
+Index: empserver/src/lib/update/populace.c
+--- empserver/src/lib/update/populace.c 10 Mar 2004 17:59:37 -0000 1.3
++++ empserver/src/lib/update/populace.c 20 Jun 2004 15:15:09 -0000
+@@ -89,7 +89,7 @@
+ n = roundavg(etu * 0.125);
+ if (n == 0)
+ n = 1;
+- n = sp->sct_loyal + (random() % n) + 1;
++ n = sp->sct_loyal + (emp_random() % n) + 1;
+ if (n > 127)
+ n = 127;
+ sp->sct_loyal = n;
+@@ -97,7 +97,7 @@
+ if (sp->sct_loyal > 65 && mil < civ / 20) {
+ int work_red;
+
+- work_red = sp->sct_loyal - (50 + (random() % 15));
++ work_red = sp->sct_loyal - (50 + (emp_random() % 15));
+ n = sp->sct_work - work_red;
+ if (n < 0)
+ n = 0;
+Index: empserver/src/lib/update/revolt.c
+--- empserver/src/lib/update/revolt.c 5 Mar 2004 10:38:57 -0000 1.10
++++ empserver/src/lib/update/revolt.c 20 Jun 2004 15:15:09 -0000
+@@ -72,7 +72,7 @@
+ che_uw = 0;
+ che_civ = 0;
+ /* che due to civilian unrest */
+- n = 10 - (random() % 20);
++ n = 10 - (emp_random() % 20);
+ che_civ = 3 + (civ * n / 500);
+ if (che_civ < 0)
+ che_civ = 0;
+@@ -83,7 +83,7 @@
+ che += che_civ;
+ if (che < CHE_MAX) {
+ /* che due to uw unrest */
+- n = 10 + (random() % 30);
++ n = 10 + (emp_random() % 30);
+ che_uw = 5 + (uw * n / 500);
+ if (che_uw > uw)
+ che_uw = uw;
+@@ -254,7 +254,7 @@
+ }
+ if (mil > 0) {
+ /* military won. */
+- n = sp->sct_loyal - (random() % 15);
++ n = sp->sct_loyal - (emp_random() % 15);
+ if (n < 0)
+ n = 0;
+ sp->sct_loyal = n;
+@@ -273,7 +273,7 @@
+ * Note this disrupts work in the sector.
+ */
+ n = 0;
+- n = (random() % 10) + (random() % che);
++ n = (emp_random() % 10) + (emp_random() % che);
+ if (n > 100)
+ n = 100;
+ tmp = sp->sct_work - n;
+@@ -359,14 +359,14 @@
+ /* loyalty drops during recruitment efforts */
+ n = sp->sct_loyal;
+ if (n < 30)
+- n += (random() % 5) + 1;
++ n += (emp_random() % 5) + 1;
+ else if (n < 70)
+- n += (random() % 10) + 4;
++ n += (emp_random() % 10) + 4;
+ if (n > 127)
+ n = 127;
+ sp->sct_loyal = n;
+ if (sp->sct_oldown != sp->sct_own || n > 100) {
+- n = civ * (random() % 3) / 200;
++ n = civ * (emp_random() % 3) / 200;
+ n /= hap_fact(tnat, getnatp(sp->sct_oldown));
+ if (n + che > CHE_MAX)
+ n = CHE_MAX - che;
+@@ -374,7 +374,7 @@
+ civ -= n;
+ sp->sct_item[I_CIVIL] = civ;
+ }
+- n = uw * (random() % 3) / 200;
++ n = uw * (emp_random() % 3) / 200;
+ if (n + che > CHE_MAX)
+ n = CHE_MAX - che;
+ che += n;
+@@ -407,7 +407,7 @@
+ val = roundintby(val, 10);
+ /* inject a modicum of indeterminism; also
+ * avoids che preferring certain directions */
+- val += random() % 10 - 5;
++ val += emp_random() % 10 - 5;
+ if (val >= min_mil)
+ continue;
+ nicest_sp = nsp;
+Index: empserver/src/util/fairland.c
+--- empserver/src/util/fairland.c 23 Mar 2004 15:20:17 -0000 1.10
++++ empserver/src/util/fairland.c 20 Jun 2004 15:15:10 -0000
+@@ -124,10 +124,10 @@
+ #define max(a,b) (a>b?a:b)
+ #endif
+ #ifndef SRANDOM
+-#define SRANDOM srandom
++#define SRANDOM srand48
+ #endif
+ #ifndef RANDOM
+-#define RANDOM random
++#define RANDOM lrand48
#endif
+ #define rnd(x) (RANDOM() % (x))