Land units on reserve missions used to pay only half the usual
mobility for combat. This bonus was commented out in the code in
4.0.0, but not in info. Remove it from both.
casualties divided by the total number of aggressor troops that went into
the conflict. Similarly, the "defender loss factor" is calculated.
Then each land unit loses mobility equal to 10 * (loss factor).
-Defensive land units on reserve mission only lose half of that. Also
+Also
there is a chance equal to the loss factor that the land unit will use
up some of its supply (see info supply).
.s1
attacks. A reserve unit has its reaction radius increased by 2.
(Note: this is cumulative with the +1 modifier for being at an
efficient headquarters, so a reserve unit at an HQ would have a +3).
-In addition, a reserve unit pays 1/2 the normal cost for fighting a battle.
-(It still pays the normal cost for moving to the threatened sector)
See info attack for more details on reaction.
.s1
Note that units with a reserve mission retain this status, even though they
/*
if (chance(loss))
use_supply(&llp->unit.land);
- if (llp->unit.land.lnd_mission == MI_RESERVE)
- new = llp->unit.land.lnd_mobil - mcost/2;
- else
*/
new = llp->unit.land.lnd_mobil - mcost;
if (new < -127)