+++ /dev/null
-/*
- * Empire - A multi-player, client/server Internet based war game.
- * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
- * Ken Stevens, Steve McClure
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * ---
- *
- * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
- * related information and legal notices. It is expected that any future
- * projects/authors will amend these files as needed.
- *
- * ---
- *
- * dtable.c: Machine-dependant descriptor table management
- *
- * Known contributors to this file:
- * Steve McClure, 1998
- */
-
-#if !defined(_WIN32)
-#include <unistd.h>
-#endif
-
-int
-getfdtablesize(void)
-{
-#if defined(_WIN32)
- return (_NFILE);
-#elif defined(hpux)
- return (int)sysconf(_SC_OPEN_MAX);
-#else
- return getdtablesize();
-#endif
-}