#include <config.h>
#include "file.h"
+#include "empobj.h"
#include "game.h"
#include "land.h"
#include "lost.h"
#include "ship.h"
#include "xy.h"
+static void takeover_unit(struct empobj *, natid);
+
void
takeover(struct sctstr *sp, natid newown)
{
prplane(pp),
cname(newown), xyas(pp->pln_x, pp->pln_y, pp->pln_own));
}
- if (opt_MARKET)
- trdswitchown(EF_PLANE, pp, newown);
- if (pp->pln_mobil > 0)
- pp->pln_mobil = 0;
- pp->pln_own = newown;
- pp->pln_mission = 0;
- pp->pln_wing = 0;
- putplane(pp->pln_uid, pp);
+ takeover_unit((struct empobj *)pp, newown);
}
void
takeover_ship(struct shpstr *sp, natid newown)
{
- struct plnstr *pp;
- struct lndstr *lp;
- struct nstr_item ni;
- struct plnstr p;
- struct lndstr llp;
-
- if (opt_MARKET)
- trdswitchown(EF_SHIP, sp, newown);
- sp->shp_own = newown;
- sp->shp_mission = 0;
- sp->shp_fleet = 0;
- sp->shp_rflags = 0;
- memset(sp->shp_rpath, 0, sizeof(sp->shp_rpath));
- pp = &p;
- lp = &llp;
- /* Take over planes */
- snxtitem_cargo(&ni, EF_PLANE, EF_SHIP, sp->shp_uid);
- while (nxtitem(&ni, pp)) {
- if (pp->pln_effic > PLANE_MINEFF)
- pp->pln_effic = PLANE_MINEFF;
- pp->pln_mobil = 0;
- if (opt_MOB_ACCESS)
- game_tick_to_now(&pp->pln_access);
- if (opt_MARKET)
- trdswitchown(EF_PLANE, pp, newown);
- pp->pln_mission = 0;
- pp->pln_own = newown;
- putplane(pp->pln_uid, pp);
- }
- /* Take over land units */
- snxtitem_cargo(&ni, EF_LAND, EF_SHIP, sp->shp_uid);
- while (nxtitem(&ni, lp))
- takeover_land(lp, newown);
- putship(sp->shp_uid, sp);
+ takeover_unit((struct empobj *)sp, newown);
}
void
takeover_land(struct lndstr *landp, natid newown)
{
+ takeover_unit((struct empobj *)landp, newown);
+}
+
+static void
+takeover_unit(struct empobj *unit, natid newown)
+{
+ struct shpstr *sp;
struct plnstr *pp;
struct lndstr *lp;
+ int type;
struct nstr_item ni;
- struct plnstr p;
- struct lndstr llp;
+ union empobj_storage cargo;
- if (landp->lnd_effic < LAND_MINEFF) {
- putland(landp->lnd_uid, landp);
- return;
- }
- landp->lnd_army = 0;
- landp->lnd_mobil = 0;
- if (opt_MOB_ACCESS)
- game_tick_to_now(&landp->lnd_access);
- landp->lnd_harden = 0;
+ unit->own = newown;
if (opt_MARKET)
- trdswitchown(EF_LAND, landp, newown);
- landp->lnd_mission = 0;
- landp->lnd_own = newown;
- pp = &p;
- lp = &llp;
- /* Take over planes */
- snxtitem_cargo(&ni, EF_PLANE, EF_LAND, landp->lnd_uid);
- while (nxtitem(&ni, pp)) {
- if (pp->pln_effic > PLANE_MINEFF)
- pp->pln_effic = PLANE_MINEFF;
- pp->pln_mobil = 0;
- if (opt_MOB_ACCESS)
- game_tick_to_now(&pp->pln_access);
- if (opt_MARKET)
- trdswitchown(EF_PLANE, pp, newown);
- pp->pln_mission = 0;
- pp->pln_own = newown;
- putplane(pp->pln_uid, pp);
+ trdswitchown(unit->ef_type, unit, newown);
+ unit->group = 0;
+ unit->mission = 0;
+
+ switch (unit->ef_type) {
+ case EF_SHIP:
+ sp = (struct shpstr *)unit;
+ sp->shp_rflags = 0;
+ memset(sp->shp_rpath, 0, sizeof(sp->shp_rpath));
+ break;
+ case EF_PLANE:
+ pp = (struct plnstr *)unit;
+ if (pp->pln_mobil > 0)
+ pp->pln_mobil = 0;
+ break;
+ case EF_LAND:
+ lp = (struct lndstr *)unit;
+ if (lp->lnd_mobil > 0)
+ lp->lnd_mobil = 0;
+ lp->lnd_harden = 0;
+ break;
+ case EF_NUKE:
+ break;
+ default:
+ CANT_REACH();
+ }
+
+ put_empobj(unit->ef_type, unit->uid, unit);
+
+ for (type = EF_PLANE; type <= EF_NUKE; type++) {
+ snxtitem_cargo(&ni, type, unit->ef_type, unit->uid);
+ while (nxtitem(&ni, &cargo)) {
+ if (cargo.gen.own == newown)
+ continue;
+ if (type == EF_PLANE)
+ cargo.plane.pln_effic = PLANE_MINEFF;
+ takeover_unit(&cargo.gen, newown);
+ }
}
- /* Take over land units */
- snxtitem_cargo(&ni, EF_LAND, EF_LAND, landp->lnd_uid);
- while (nxtitem(&ni, lp))
- takeover_land(lp, newown);
- putland(landp->lnd_uid, landp);
}