int
buil(void)
{
+ struct natstr *natp = getnatp(player->cnum);
+ int tlev = (int)natp->nat_level[NAT_TLEV];
struct sctstr sect;
struct nstr_sect nstr;
- struct natstr *natp;
- int rqtech;
- int tlev;
- int type;
+ int rqtech, type, number, val, gotsect;
char *p, *what, *prompt;
- int gotsect = 0;
int (*build_it)(struct sctstr *, int, short[], int);
- int number, val;
char buf[1024];
- natp = getnatp(player->cnum);
- tlev = (int)natp->nat_level[NAT_TLEV];
-
p = getstarg(player->argp[1],
"Build (ship, nuke, bridge, plane, land unit, tower)? ",
buf);
pr("Building with tech level %d.\n", tlev);
}
+ gotsect = 0;
while (number-- > 0) {
while (nxtsct(&nstr, §)) {
gotsect++;