* Known contributors to this file:
* Dave Pare, 1986
* Steve McClure, 1997-2000
- * Markus Armbruster, 2004-2016
+ * Markus Armbruster, 2004-2018
*/
#include <config.h>
each = (mc - taken) / nunits + 2;
/* kill some security troops */
- taken += take_casualties_from_lands(sp, MIN(each, mc - taken), 1, 0);
+ taken += take_casualties_from_lands(sp, mc - taken, each, 1);
/* kill some normal troops */
- taken += take_casualties_from_lands(sp, MIN(each, mc - taken), 0, 0);
+ taken += take_casualties_from_lands(sp, mc - taken, each, 0);
/* Hmm.. still some left.. kill off units now */
/* kill some normal troops */
- taken += take_casualties_from_lands(sp, MIN(each, mc - taken), 0, 1);
+ taken += take_casualties_from_lands(sp, mc - taken, -1, 0);
/* Hmm.. still some left.. kill off units now */
/* kill some security troops */
- taken += take_casualties_from_lands(sp, MIN(each, mc - taken), 1, 1);
+ taken += take_casualties_from_lands(sp, mc - taken, -1, 1);
CANT_HAPPEN(taken < mc);
return taken;
}
int
-take_casualties_from_lands(struct sctstr *sp, int cas,
- int security, int may_kill)
+take_casualties_from_lands(struct sctstr *sp, int cas, int each,
+ int security)
{
struct nstr_item ni;
struct lndstr *lp;
eff_per_cas = 100.0 / lchr[lp->lnd_type].l_item[I_MILIT];
cantake = lp->lnd_item[I_MILIT];
- if (!may_kill)
+ if (each >= 0) {
+ cantake = MIN(cantake, each);
cantake = MIN(cantake,
(int)((lp->lnd_effic - 40) / eff_per_cas));
+ }
deq = MIN(cantake, cas - taken);
if (deq <= 0)
continue;
lp->lnd_mobil -= deq * eff_per_cas / 2;
lnd_submil(lp, deq);
if (lp->lnd_effic < LAND_MINEFF) {
- CANT_HAPPEN(!may_kill);
+ CANT_HAPPEN(each >= 0);
taken += lp->lnd_item[I_MILIT];
lnd_dies_fighting_che(lp);
}
22 0 -14 -8 2 0 0 1 50 0 0 none 0 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 10 0 0 0 0 0 healthy 0 -1 0
23 0 -14 -8 2 0 0 1 50 0 0 none 0 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 10 0 0 0 0 0 healthy 0 -1 0
24 4 -12 -8 8 100 60 0 170 0 0 none 0 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
-25 0 -12 -8 20 0 -44 1 170 0 0 none 0 "" -1 0 42 () "" 0 1 0 0 0 0 0 0 8 0 0 0 0 0 healthy 0 -1 0
+25 0 -12 -8 20 0 -45 1 170 0 0 none 0 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 8 0 0 0 0 0 healthy 0 -1 0
26 0 -12 -8 2 0 -2 1 50 0 0 none 0 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 10 0 0 0 0 0 healthy 0 -1 0
-27 0 -12 -8 20 0 0 1 170 0 0 none 0 "" -1 0 42 () "" 0 10 0 0 0 0 0 0 10 0 0 0 0 0 healthy 0 -1 0
+27 0 -12 -8 20 0 -10 0 170 0 0 none 0 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 10 0 0 0 0 0 healthy 0 -1 0
28 0 -8 -8 1 0 -12 0 50 0 0 none 0 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 9 0 0 0 0 0 healthy 0 -1 0
29 4 -6 -8 2 14 47 0 50 0 0 none 0 "" -1 0 42 () "" 0 24 0 0 0 0 0 0 8 0 0 0 0 0 healthy 0 -1 0
30 2 -16 0 2 88 60 0 50 0 0 none 0 "" -1 0 42 () "" 0 100 0 0 0 0 0 0 7 0 0 0 0 0 healthy 0 -1 0
0 4 3 21 -14 -8
0 4 3 22 -14 -8
0 4 3 23 -14 -8
+0 4 3 27 -12 -8
0 4 0 0 -12 -8
0 4 3 25 -12 -8
0 4 3 26 -12 -8
-0 4 3 27 -12 -8
0 4 3 28 -8 -8
0 4 0 0 -16 -6
0 4 0 0 -8 -6
Play#0 output Play#0 1 rebels murder 2 military
Play#0 output Play#0 1 Partisans take over -14,-8!
Play#0 output Play#0 1 sec security #25 kills 4 guerrillas in raid at -12,-8!
+ Play#0 output Play#0 1 sec security #27 dies fighting guerrillas in -12,-8
Play#0 output Play#0 1 sec security #25 blown up by the crew when POGO took -12,-8!
Play#0 output Play#0 1 inf infantry #26 captured when POGO took -12,-8!
- Play#0 output Play#0 1 sec security #27 blown up by the crew when POGO took -12,-8!
Play#0 output Play#0 1 Guerrilla warfare in -12,-8
- Play#0 output Play#0 1 rebels murder 59 military
+ Play#0 output Play#0 1 rebels murder 70 military
Play#0 output Play#0 1 Partisans take over -12,-8!
Play#0 output Play#0 1 Guerrilla warfare in -10,-8
Play#0 output Play#0 1 body count: troops: 10, rebels: 5