case 'M':
do_map(bmap_flag, EF_LAND, player->argp[1], player->argp[2]);
skip = 1;
- break;
+ continue;
case 'f':
if (ac <= 1)
switch_leader(&land_list, -1);
leader_uid = leader->uid;
pr_leader_change(leader);
}
- break;
+ continue;
case 'i':
lnd_list(&land_list);
- break;
+ continue;
case 'm':
lnd_sweep(&land_list, 1, 1, player->cnum);
stopping |= lnd_check_mines(&land_list);
- break;
+ continue;
case 'r':
radar(EF_LAND);
skip = 1;
player->btused++;
- break;
+ continue;
case 'l':
llook();
player->btused++;
- break;
+ continue;
case 'd':
if (ac == 2) {
player->argp[2] = player->argp[1];
landmine();
skip = 1;
player->btused++;
- break;
- default:
- direrr("`%c' to stop", 0, 0);
- pr(", `i' to list units, `f' to change leader,\n");
- pr("`r' to radar, `l' to look, `M' to map, `B' to bmap,\n");
- pr("`d' to drop mines, and `m' to minesweep\n");
- stopping = 1;
+ continue;
}
+ direrr("`%c' to stop", 0, 0);
+ pr(", `i' to list units, `f' to change leader,\n");
+ pr("`r' to radar, `l' to look, `M' to map, `B' to bmap,\n");
+ pr("`d' to drop mines, and `m' to minesweep\n");
+ stopping = 1;
}
return RET_OK;
}
case 'M':
do_map(bmap_flag, EF_SHIP, player->argp[1], player->argp[2]);
skip = 1;
- break;
+ continue;
case 'f':
if (ac <= 1)
switch_leader(&ship_list, -1);
leader_uid = leader->uid;
pr_leader_change(leader);
}
- break;
+ continue;
case 'i':
shp_list(&ship_list);
- break;
+ continue;
case 'm':
stopping |= shp_sweep(&ship_list, 1, 1, player->cnum);
- break;
+ continue;
case 'r':
radar(EF_SHIP);
skip = 1;
player->btused++;
- break;
+ continue;
case 'l':
look();
player->btused++;
- break;
+ continue;
case 's':
sona();
player->btused++;
skip = 1;
- break;
+ continue;
case 'd':
if (ac == 2) {
player->argp[2] = player->argp[1];
mine();
skip = 1;
player->btused++;
- break;
- default:
- direrr("`%c' to stop", ", `%c' to view, ", 0);
- pr("`i' to list ships, `f' to change flagship,\n");
- pr("`r' to radar, `s' to sonar, `l' to look, `M' to map, `B' to bmap,\n");
- pr("`d' to drop mines, and `m' to minesweep\n");
- stopping = 1;
+ continue;
}
+ direrr("`%c' to stop", ", `%c' to view, ", 0);
+ pr("`i' to list ships, `f' to change flagship,\n");
+ pr("`r' to radar, `s' to sonar, `l' to look, `M' to map, `B' to bmap,\n");
+ pr("`d' to drop mines, and `m' to minesweep\n");
+ stopping = 1;
}
if (strlen(pathtaken) > 0) {
pathtaken[strlen(pathtaken) - 1] = '\0';