{"mobupdate <MINUTES|check>", 0, mobupdate, C_MOD, GOD},
{"morale <UNITS> <retreat%>", 1, morale, C_MOD, NORM + CAP},
{"motd", 0, show_motd, C_MOD, VIS},
- {"move <c|m|s|g|p|i|o|b|f|r|u> <SECT> <NUM> <PATH|DESTINATION>", 1,
+ {"move <COMM> <SECT> <NUM> <PATH|DESTINATION>", 1,
move, C_MOD, NORM + CAP},
{"mquota <SHIPS> <value>", 2, mobq, C_MOD, NORM + CAP},
{"name <SHIPS> <NAME>", 0, name, C_MOD, NORM},
{"tend <COMM|\"land\"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>", 1,
tend, C_MOD, NORM + CAP},
{"territory <SECTS> <NUMBER> [<FIELD>]", 0, terr, C_MOD, NORM},
- {"test <c|m|s|g|p|i|o|b|f|r|u> <SECT> <NUM> <PATH|DESTINATION>", 1,
+ {"test <COMM> <SECT> <NUM> <PATH|DESTINATION>", 1,
move, 0, NORM + CAP},
{"threshold <COMM> <SECTS> <THRESH>", 1, thre, C_MOD, NORM},
{"toggle [inform|flash|beep|coastwatch|sonar|techlists] [on|off]", 0,