gift(sp->shp_own, player->cnum, &land, buf);
land.lnd_ship = sp->shp_uid;
land.lnd_harden = 0;
+#if 0
+ /*
+ * FIXME if this supplies from the sector, the putsect in
+ * load() / lload() duplicates those supplies, causing a
+ * seqno mismatch
+ */
resupply_all(&land);
+#endif
putland(land.lnd_uid, &land);
if (!has_supply(&land))
pr("WARNING: %s is out of supply!\n", prland(&land));
gift(lp->lnd_own, player->cnum, &land, buf);
land.lnd_land = lp->lnd_uid;
land.lnd_harden = 0;
+#if 0
+ /* FIXME same issue as in load_land_ship() */
resupply_all(&land);
+#endif
putland(land.lnd_uid, &land);
if (!has_supply(&land))
pr("WARNING: %s is out of supply!\n", prland(&land));