* Thomas Ruschak, 1992
* Ken Stevens, 1995
* Steve McClure, 1998
- * Markus Armbruster, 2004-2015
+ * Markus Armbruster, 2004-2016
*/
#ifndef LAND_H
int l_mil; /* how many mil it takes to build (unused) */
int l_gun; /* how many guns it takes to build (unused) */
int l_shell; /* #shells it takes to build (unused) */
+ int l_bwork; /* work to build 100% */
int l_tech; /* tech required to build */
int l_cost; /* how much it costs to build */
float l_att; /* attack multiplier */
#define L_TRAIN bit(11) /* train unit - neato */
#define L_HEAVY bit(12) /* heavy unit - can't go on trains */
-/* Work required for building 100% */
-#define LND_BLD_WORK(lcm, hcm) (20 + (lcm) + 2 * (hcm))
-
/* Chance to detect L_SPY unit (percent) */
#define LND_SPY_DETECT_CHANCE(eff) ((110-(eff))/100.0)
*
* Known contributors to this file:
* Dave Pare, 1986
+ * Markus Armbruster, 2004-2016
*/
#ifndef NUKE_H
int n_rad;
int n_blast; /* blast radius */
int n_dam; /* damage at center */
- int n_cost;
+ int n_bwork; /* work to build 100% */
int n_tech; /* tech needed to build */
+ int n_cost; /* how much it costs to build */
int n_weight;
int n_flags; /* description of capability */
signed char n_type; /* index in nchr[] */
#define putnuke(n, p) ef_write(EF_NUKE, (n), (p))
#define getnukep(n) ((struct nukstr *)ef_ptr(EF_NUKE, (n)))
-/* Work required for building */
-#define NUK_BLD_WORK(lcm, hcm, oil, rad) \
- (((lcm) + 2 * (hcm) + (oil) + (rad) + 4) / 5)
-
extern struct nchrstr nchr[N_MAXNUKE + 1];
/* src/lib/common/cargo.c */
* Dave Pare, 1986
* Ken Stevens, 1995
* Steve McClure, 1998
- * Markus Armbruster, 2004-2013
+ * Markus Armbruster, 2004-2016
*/
#ifndef PLANE_H
char *pl_name; /* full name of type of plane */
int pl_lcm; /* costs to build */
int pl_hcm;
- int pl_cost;
+ int pl_bwork; /* work to build 100% */
int pl_tech; /* tech needed to build */
+ int pl_cost; /* how much it costs to build */
int pl_acc; /* bombing accuracy (higher the better) */
int pl_load; /* bomb load, also for carrying cargo */
int pl_att; /* air-air attack/defense strengths */
struct shiplist *next;
};
-/* Work required for building 100% */
-#define PLN_BLD_WORK(lcm, hcm) (20 + (lcm) + 2 * (hcm))
-
extern int pl_att(struct plchrstr *, int);
extern int pl_def(struct plchrstr *, int);
extern int pl_acc(struct plchrstr *, int);
* Thomas Ruschak, 1992
* Ken Stevens, 1995
* Steve McClure, 1998
- * Markus Armbruster, 2004-2015
+ * Markus Armbruster, 2004-2016
*/
#ifndef SHIP_H
unsigned char m_nxlight; /* maximum number of xlight planes */
unsigned char m_nchoppers; /* maximum number of choppers */
char *m_name; /* full name of type of ship */
+ int m_bwork; /* work to build 100% */
int m_tech; /* tech required to build */
int m_cost; /* how much it costs to build */
int m_flags; /* what special things can this ship do */
extern struct mchrstr mchr[SHP_TYPE_MAX + 2];
-/* Work required for building 100% */
-#define SHP_BLD_WORK(lcm, hcm) (20 + (lcm) + 2 * (hcm))
-
enum {
SHP_AIROPS_EFF = 50, /* min. efficiency for air ops */
SHP_TORP_SHELLS = 3 /* number of shells used by a torpedo */
put full crews on your newly built
ships and leave them in harbor until they reach 100%.
.s1
-The work required to add a point of efficiency to a ship is
-.s1
-.NF
-(20 + (lcm_to_build + 2 * hcm_to_build))/100
-.FI
-.s1
Ships at sea have only their crews to make repairs.
A small crew on a large ship
may not be able to make any repairs at all.
it has reached 40% efficiency. Planes below 10% efficiency are
destroyed.
.s1
-The work required to add a point of efficiency to a plane is
-.s1
-.NF
-(20 + (lcm_to_build + 2 * hcm_to_build))/100
-.FI
.s1
Planes will also gain efficiency in non-airport sectors, but at only 1/3rd
the normal rate.
each update, the unit will grow in efficiency, and use up more
of the required goods until it reaches 100%.
.s1
-The work required to add a point of efficiency to a land unit is
-.s1
-.NF
-(20 + (lcm_to_build + 2 * hcm_to_build))/100
-.FI
-.s1
Land units can also gain efficiency in fortress sectors, but cannot
be built there.
Land units can gain efficiency in any other sector type (assuming
*
* Known contributors to this file:
* Steve McClure, 1998-2000
- * Markus Armbruster, 2004-2015
+ * Markus Armbruster, 2004-2016
*/
#include <config.h>
{
struct mchrstr *mp = &mchr[type];
short mat[I_MAX+1];
- int work;
struct shpstr ship;
memset(mat, 0, sizeof(mat));
mat[I_LCM] = mp->m_lcm;
mat[I_HCM] = mp->m_hcm;
- work = SHP_BLD_WORK(mp->m_lcm, mp->m_hcm);
if (sp->sct_type != SCT_HARBR && !player->god) {
pr("Ships must be built in harbours.\n");
return 0;
}
- if (!sector_can_build(sp, mat, work, SHIP_MINEFF, mp->m_name))
+ if (!sector_can_build(sp, mat, mp->m_bwork, SHIP_MINEFF, mp->m_name))
return 0;
if (!build_can_afford(mp->m_cost, SHIP_MINEFF, mp->m_name))
return 0;
- build_charge(sp, mat, work, mp->m_cost, SHIP_MINEFF);
+ build_charge(sp, mat, mp->m_bwork, mp->m_cost, SHIP_MINEFF);
ef_blank(EF_SHIP, pick_unused_unit_uid(EF_SHIP), &ship);
ship.shp_x = sp->sct_x;
{
struct lchrstr *lp = &lchr[type];
short mat[I_MAX+1];
- int work;
struct lndstr land;
memset(mat, 0, sizeof(mat));
mat[I_LCM] = lp->l_lcm;
mat[I_HCM] = lp->l_hcm;
- work = LND_BLD_WORK(lp->l_lcm, lp->l_hcm);
if (sp->sct_type != SCT_HEADQ && !player->god) {
pr("Land units must be built in headquarters.\n");
return 0;
}
- if (!sector_can_build(sp, mat, work, LAND_MINEFF, lp->l_name))
+ if (!sector_can_build(sp, mat, lp->l_bwork, LAND_MINEFF, lp->l_name))
return 0;
if (!build_can_afford(lp->l_cost, LAND_MINEFF, lp->l_name))
return 0;
- build_charge(sp, mat, work, lp->l_cost, LAND_MINEFF);
+ build_charge(sp, mat, lp->l_bwork, lp->l_cost, LAND_MINEFF);
ef_blank(EF_LAND, pick_unused_unit_uid(EF_LAND), &land);
land.lnd_x = sp->sct_x;
{
struct nchrstr *np = &nchr[type];
short mat[I_MAX+1];
- int work;
struct nukstr nuke;
if (sp->sct_type != SCT_NUKE && !player->god) {
mat[I_HCM] = np->n_hcm;
mat[I_OIL] = np->n_oil;
mat[I_RAD] = np->n_rad;
- work = NUK_BLD_WORK(np->n_lcm, np->n_hcm, np->n_oil, np->n_rad);
- if (!sector_can_build(sp, mat, work, 100, np->n_name))
+ if (!sector_can_build(sp, mat, np->n_bwork, 100, np->n_name))
return 0;
if (!build_can_afford(np->n_cost, 100, np->n_name))
return 0;
- build_charge(sp, mat, work, np->n_cost, 100);
+ build_charge(sp, mat, np->n_bwork, np->n_cost, 100);
ef_blank(EF_NUKE, pick_unused_unit_uid(EF_NUKE), &nuke);
nuke.nuk_x = sp->sct_x;
{
struct plchrstr *pp = &plchr[type];
short mat[I_MAX+1];
- int work;
struct plnstr plane;
memset(mat, 0, sizeof(mat));
mat[I_MILIT] = pp->pl_crew;
mat[I_LCM] = pp->pl_lcm;
mat[I_HCM] = pp->pl_hcm;
- work = PLN_BLD_WORK(pp->pl_lcm, pp->pl_hcm);
if (sp->sct_type != SCT_AIRPT && !player->god) {
pr("Planes must be built in airports.\n");
return 0;
}
- if (!sector_can_build(sp, mat, work, PLANE_MINEFF, pp->pl_name))
+ if (!sector_can_build(sp, mat, pp->pl_bwork, PLANE_MINEFF, pp->pl_name))
return 0;
if (!build_can_afford(pp->pl_cost, PLANE_MINEFF, pp->pl_name))
return 0;
- build_charge(sp, mat, work, pp->pl_cost, PLANE_MINEFF);
+ build_charge(sp, mat, pp->pl_bwork, pp->pl_cost, PLANE_MINEFF);
ef_blank(EF_PLANE, pick_unused_unit_uid(EF_PLANE), &plane);
plane.pln_x = sp->sct_x;
* Known contributors to this file:
* Dave Pare, 1986
* Steve McClure, 1996-2000
+ * Markus Armbruster, 2004-2016
*/
#include <config.h>
}
n++;
lp = &lchr[(int)land.lnd_type];
- avail = (LND_BLD_WORK(lp->l_lcm, lp->l_hcm) * UPGR_COST + 99) / 100;
+ avail = (lp->l_bwork * UPGR_COST + 99) / 100;
if (sect.sct_avail < avail) {
pr("Not enough available work in %s to upgrade a %s\n",
xyas(sect.sct_x, sect.sct_y, player->cnum), lp->l_name);
}
n++;
mp = &mchr[(int)ship.shp_type];
- avail = (SHP_BLD_WORK(mp->m_lcm, mp->m_hcm) * UPGR_COST + 99) / 100;
+ avail = (mp->m_bwork * UPGR_COST + 99) / 100;
if (sect.sct_avail < avail) {
pr("Not enough available work in %s to upgrade a %s\n",
xyas(sect.sct_x, sect.sct_y, player->cnum), mp->m_name);
continue;
n++;
pp = &plchr[(int)plane.pln_type];
- avail = (PLN_BLD_WORK(pp->pl_lcm, pp->pl_hcm) * UPGR_COST + 99) / 100;
+ avail = (pp->pl_bwork * UPGR_COST + 99) / 100;
if (sect.sct_avail < avail) {
pr("Not enough available work in %s to upgrade a %s\n",
xyas(sect.sct_x, sect.sct_y, player->cnum), pp->pl_name);
* nsc.c: Empire selection global structures
*
* Known contributors to this file:
- * Markus Armbruster, 2004-2014
+ * Markus Armbruster, 2004-2016
*/
/*
{"glim", fldoff(m_glim), NSC_INT, 0, NULL, EF_BAD, 0},
{"nxlight", fldoff(m_nxlight), NSC_UCHAR, 0, NULL, EF_BAD, 0},
{"nchoppers", fldoff(m_nchoppers), NSC_UCHAR, 0, NULL, EF_BAD, 0},
+ {"bwork", fldoff(m_bwork), NSC_INT, 0, NULL, EF_BAD, 0},
{"tech", fldoff(m_tech), NSC_INT, 0, NULL, EF_BAD, 0},
{"cost", fldoff(m_cost), NSC_INT, 0, NULL, EF_BAD, 0},
{"flags", fldoff(m_flags), NSC_INT, 0, NULL,
{"name", fldoff(pl_name), NSC_STRING, 0, NULL, EF_BAD, 0},
{"l_build", fldoff(pl_lcm), NSC_INT, 0, NULL, EF_BAD, 0},
{"h_build", fldoff(pl_hcm), NSC_INT, 0, NULL, EF_BAD, 0},
- {"cost", fldoff(pl_cost), NSC_INT, 0, NULL, EF_BAD, 0},
+ {"bwork", fldoff(pl_bwork), NSC_INT, 0, NULL, EF_BAD, 0},
{"tech", fldoff(pl_tech), NSC_INT, 0, NULL, EF_BAD, 0},
+ {"cost", fldoff(pl_cost), NSC_INT, 0, NULL, EF_BAD, 0},
{"acc", fldoff(pl_acc), NSC_INT, 0, NULL, EF_BAD, 0},
{"load", fldoff(pl_load), NSC_INT, 0, NULL, EF_BAD, 0},
{"att", fldoff(pl_att), NSC_INT, 0, NULL, EF_BAD, 0},
NSC_IVEC(fldoff(l_item), ""),
{"l_build", fldoff(l_lcm), NSC_INT, 0, NULL, EF_BAD, 0},
{"h_build", fldoff(l_hcm), NSC_INT, 0, NULL, EF_BAD, 0},
+ {"bwork", fldoff(l_bwork), NSC_INT, 0, NULL, EF_BAD, 0},
{"tech", fldoff(l_tech), NSC_INT, 0, NULL, EF_BAD, 0},
{"cost", fldoff(l_cost), NSC_INT, 0, NULL, EF_BAD, 0},
{"att", fldoff(l_att), NSC_FLOAT, 0, NULL, EF_BAD, 0},
{"r_build", fldoff(n_rad), NSC_INT, 0, NULL, EF_BAD, 0},
{"blast", fldoff(n_blast), NSC_INT, 0, NULL, EF_BAD, 0},
{"dam", fldoff(n_dam), NSC_INT, 0, NULL, EF_BAD, 0},
- {"cost", fldoff(n_cost), NSC_INT, 0, NULL, EF_BAD, 0},
+ {"bwork", fldoff(n_bwork), NSC_INT, 0, NULL, EF_BAD, 0},
{"tech", fldoff(n_tech), NSC_INT, 0, NULL, EF_BAD, 0},
+ {"cost", fldoff(n_cost), NSC_INT, 0, NULL, EF_BAD, 0},
{"weight", fldoff(n_weight), NSC_INT, 0, NULL, EF_BAD, 0},
{"flags", fldoff(n_flags), NSC_INT, 0, NULL,
EF_NUKE_CHR_FLAGS, NSC_BITS},
# land.config: Land unit characteristics
#
# Known contributors to this file:
-# Markus Armbruster, 2006-2011
+# Markus Armbruster, 2006-2016
#
# Derived from land.c; known contributors:
# Thomas Ruschak, 1992
# econfig key custom_tables.
config land-chr
-type name l_b h_b tech cost ...
- 0 "cav cavalry" 10 5 30 500
- 1 "linf light infantry" 8 4 40 300
- 2 "inf infantry" 10 5 50 500
- 3 "mtif motor inf" 15 10 190 400
- 4 "mif mech inf" 15 10 190 800
- 5 "mar marines" 10 5 140 1000
- 6 "sup supply" 10 5 50 500
- 7 "tra train" 100 50 40 3500
- 8 "spy infiltrator" 10 5 40 750
- 9 "com commando" 10 5 55 1500
-10 "aau aa unit" 20 10 70 500
-11 "art artillery" 20 10 35 800
-12 "lat lt artillery" 20 10 70 500
-13 "hat hvy artillery" 40 20 100 800
-14 "mat mech artillery" 20 10 200 1000
-15 "eng engineer" 10 5 130 3000
-16 "meng mech engineer" 10 5 260 4500
-17 "lar lt armor" 10 5 150 600
-18 "har hvy armor" 20 10 120 500
-19 "arm armor" 20 10 170 1000
-20 "sec security" 10 5 170 600
-21 "rad radar unit" 10 5 270 1000
+type name l_b h_b bwork tech cost ...
+ 0 "cav cavalry" 10 5 40 30 500
+ 1 "linf light infantry" 8 4 36 40 300
+ 2 "inf infantry" 10 5 40 50 500
+ 3 "mtif motor inf" 15 10 55 190 400
+ 4 "mif mech inf" 15 10 55 190 800
+ 5 "mar marines" 10 5 40 140 1000
+ 6 "sup supply" 10 5 40 50 500
+ 7 "tra train" 100 50 220 40 3500
+ 8 "spy infiltrator" 10 5 40 40 750
+ 9 "com commando" 10 5 40 55 1500
+10 "aau aa unit" 20 10 60 70 500
+11 "art artillery" 20 10 60 35 800
+12 "lat lt artillery" 20 10 60 70 500
+13 "hat hvy artillery" 40 20 100 100 800
+14 "mat mech artillery" 20 10 60 200 1000
+15 "eng engineer" 10 5 40 130 3000
+16 "meng mech engineer" 10 5 40 260 4500
+17 "lar lt armor" 10 5 40 150 600
+18 "har hvy armor" 20 10 60 120 500
+19 "arm armor" 20 10 60 170 1000
+20 "sec security" 10 5 40 170 600
+21 "rad radar unit" 10 5 40 270 1000
/config
config land-chr
# nuke.c: Nuke characteristics
#
# Known contributors to this file:
-# Markus Armbruster, 2006-2011
+# Markus Armbruster, 2006-2016
#
# Derived from nuke.c.
#
# econfig key custom_tables.
config nuke-chr
-type name l_b h_b o_b r_b bla dam cost tech wei flags
- 0 "10kt fission" 50 50 25 70 3 70 10000 280 4 ()
- 1 "15kt fission" 50 50 25 80 3 90 15000 290 5 ()
- 2 "50kt fission" 60 60 30 90 3 100 25000 300 6 ()
- 3 "100kt fission" 75 75 40 120 4 125 30000 310 8 ()
- 4 "5kt fusion" 15 15 15 30 2 80 12500 315 1 ()
- 5 "75kt fusion" 40 40 35 50 3 90 20000 320 3 ()
- 6 "250kt fusion" 50 50 45 60 4 110 25000 330 4 ()
- 7 "500kt fusion" 60 60 50 80 5 120 35000 340 5 ()
- 8 "1mt fusion" 75 75 50 110 6 150 40000 350 5 ()
- 9 "60kt neutron" 60 60 30 100 3 30 30000 355 2 (neutron)
-10 "3mt fusion" 100 100 75 130 7 170 45000 360 6 ()
-11 "5mt fusion" 120 120 100 150 8 190 50000 370 8 ()
-12 "120kt neutron" 75 75 40 120 5 50 36000 375 3 (neutron)
+type name l_b h_b o_b r_b bwork bla dam cost tech wei flags
+ 0 "10kt fission" 50 50 25 70 49 3 70 10000 280 4 ()
+ 1 "15kt fission" 50 50 25 80 51 3 90 15000 290 5 ()
+ 2 "50kt fission" 60 60 30 90 60 3 100 25000 300 6 ()
+ 3 "100kt fission" 75 75 40 120 77 4 125 30000 310 8 ()
+ 4 "5kt fusion" 15 15 15 30 18 2 80 12500 315 1 ()
+ 5 "75kt fusion" 40 40 35 50 41 3 90 20000 320 3 ()
+ 6 "250kt fusion" 50 50 45 60 51 4 110 25000 330 4 ()
+ 7 "500kt fusion" 60 60 50 80 62 5 120 35000 340 5 ()
+ 8 "1mt fusion" 75 75 50 110 77 6 150 40000 350 5 ()
+ 9 "60kt neutron" 60 60 30 100 62 3 30 30000 355 2 (neutron)
+10 "3mt fusion" 100 100 75 130 101 7 170 45000 360 6 ()
+11 "5mt fusion" 120 120 100 150 122 8 190 50000 370 8 ()
+12 "120kt neutron" 75 75 40 120 77 5 50 36000 375 3 (neutron)
/config
# plane.config: Plane characteristics
#
# Known contributors to this file:
-# Markus Armbruster, 2006-2011
+# Markus Armbruster, 2006-2016
#
# Derived from plane.c; known contributors:
# Dave Pare, 1986
# econfig key custom_tables.
config plane-chr
-type name l_b h_b cre tech cost ...
- 0 "f1 Sopwith Camel" 8 2 1 50 400
- 1 "f2 P-51 Mustang" 8 2 1 80 400
- 2 "jf1 F-4 Phantom" 12 4 2 125 1000
- 3 "jf2 AV-8B Harrier" 12 4 2 195 1400
- 4 "sf F-117A Nighthawk" 15 5 2 325 3000
- 5 "es P-38 Lightning" 9 3 1 90 700
- 6 "jes F-14E jet escort" 14 8 2 160 1400
- 7 "lb TBD-1 Devastator" 10 3 1 60 550
- 8 "jl A-6 Intruder" 14 4 2 130 1000
- 9 "mb medium bomber" 14 5 3 80 1000
-10 "jfb FB-111 Aardvark f/b" 20 10 5 140 1800
-11 "hb B-26B Marauder" 20 6 2 90 1100
-12 "jhb B-52 Strato-Fortress" 26 13 5 150 3200
-13 "sb B-2 stealth bomber" 15 5 2 325 4000
-14 "as anti-sub plane" 10 3 2 100 550
-15 "np naval plane" 20 10 4 135 1800
-16 "nc AH-1 Cobra" 8 2 2 160 800
-17 "ac AH-64 Apache" 8 2 2 200 800
-18 "tc transport chopper" 8 2 2 135 800
-19 "tr C-56 Lodestar" 14 5 3 85 1000
-20 "jt C-141 Starlifter" 18 5 3 160 1500
-21 "zep Zeppelin" 6 2 3 70 1000
-22 "re recon" 12 4 2 130 800
-23 "sp E2-C Hawkeye" 15 5 2 190 2000
-24 "lst landsat" 20 20 0 245 2000
-25 "ss KH-7 spysat" 20 20 0 305 4000
-26 "mi Harpoon" 8 2 0 160 300
-27 "sam Sea Sparrow" 3 1 0 180 200
-28 "ssm V2" 15 15 0 145 800
-29 "srbm Atlas" 20 20 0 200 1000
-30 "irbm Titan" 20 20 0 260 1500
-31 "icbm Minuteman" 20 20 0 310 3000
-32 "slbm Trident" 20 20 0 280 2000
-33 "asat anti-sat" 20 20 0 305 2000
-34 "abm Patriot" 16 8 0 270 1500
+type name l_b h_b cre bwork tech cost ...
+ 0 "f1 Sopwith Camel" 8 2 1 32 50 400
+ 1 "f2 P-51 Mustang" 8 2 1 32 80 400
+ 2 "jf1 F-4 Phantom" 12 4 2 40 125 1000
+ 3 "jf2 AV-8B Harrier" 12 4 2 40 195 1400
+ 4 "sf F-117A Nighthawk" 15 5 2 45 325 3000
+ 5 "es P-38 Lightning" 9 3 1 35 90 700
+ 6 "jes F-14E jet escort" 14 8 2 50 160 1400
+ 7 "lb TBD-1 Devastator" 10 3 1 36 60 550
+ 8 "jl A-6 Intruder" 14 4 2 42 130 1000
+ 9 "mb medium bomber" 14 5 3 44 80 1000
+10 "jfb FB-111 Aardvark f/b" 20 10 5 60 140 1800
+11 "hb B-26B Marauder" 20 6 2 52 90 1100
+12 "jhb B-52 Strato-Fortress" 26 13 5 72 150 3200
+13 "sb B-2 stealth bomber" 15 5 2 45 325 4000
+14 "as anti-sub plane" 10 3 2 36 100 550
+15 "np naval plane" 20 10 4 60 135 1800
+16 "nc AH-1 Cobra" 8 2 2 32 160 800
+17 "ac AH-64 Apache" 8 2 2 32 200 800
+18 "tc transport chopper" 8 2 2 32 135 800
+19 "tr C-56 Lodestar" 14 5 3 44 85 1000
+20 "jt C-141 Starlifter" 18 5 3 48 160 1500
+21 "zep Zeppelin" 6 2 3 30 70 1000
+22 "re recon" 12 4 2 40 130 800
+23 "sp E2-C Hawkeye" 15 5 2 45 190 2000
+24 "lst landsat" 20 20 0 80 245 2000
+25 "ss KH-7 spysat" 20 20 0 80 305 4000
+26 "mi Harpoon" 8 2 0 32 160 300
+27 "sam Sea Sparrow" 3 1 0 25 180 200
+28 "ssm V2" 15 15 0 65 145 800
+29 "srbm Atlas" 20 20 0 80 200 1000
+30 "irbm Titan" 20 20 0 80 260 1500
+31 "icbm Minuteman" 20 20 0 80 310 3000
+32 "slbm Trident" 20 20 0 80 280 2000
+33 "asat anti-sat" 20 20 0 80 305 2000
+34 "abm Patriot" 16 8 0 52 270 1500
/config
config plane-chr
# ship.config: Ship characteristics
#
# Known contributors to this file:
-# Markus Armbruster, 2006-2015
+# Markus Armbruster, 2006-2016
#
# Derived from ship.c; known contributors:
# Dave Pare, 1986
# econfig key custom_tables.
config ship-chr
-type name l_b h_b tech cost ...
- 0 "fb fishing boat" 25 15 0 180
- 1 "ft fishing trawler" 25 15 35 300
- 2 "cs cargo ship" 60 40 20 500
- 3 "os ore ship" 60 40 20 500
- 4 "ss slave ship" 60 40 0 300
+type name l_b h_b bwork tech cost ...
+ 0 "fb fishing boat" 25 15 75 0 180
+ 1 "ft fishing trawler" 25 15 75 35 300
+ 2 "cs cargo ship" 60 40 160 20 500
+ 3 "os ore ship" 60 40 160 20 500
+ 4 "ss slave ship" 60 40 160 0 300
# Uncomment to enable trade ships
-# 5 "ts trade ship" 200 100 30 1750
- 6 "frg frigate" 30 30 0 600
- 7 "oe oil exploration boat" 25 15 40 800
- 8 "od oil derrick" 60 60 50 1500
- 9 "pt patrol boat" 20 10 40 300
-10 "lc light cruiser" 30 40 45 800
-11 "hc heavy cruiser" 40 50 50 1200
-12 "tt troop transport" 50 50 10 800
-13 "bb battleship" 50 70 45 1800
-14 "bbc battlecruiser" 50 60 75 1500
-15 "tk tanker" 60 40 35 600
-16 "ms minesweeper" 25 15 40 400
-17 "dd destroyer" 30 30 70 600
-18 "sb submarine" 30 30 60 650
-19 "sbc cargo submarine" 40 40 150 1200
-20 "cal light carrier" 50 60 80 2700
-21 "car aircraft carrier" 60 70 160 4500
-22 "can nuc carrier" 70 80 305 8000
-23 "ls landing ship" 60 40 145 1000
-24 "af asw frigate" 40 30 220 800
-25 "na nuc attack sub" 30 40 260 1200
-26 "ad asw destroyer" 40 40 240 1500
-27 "nm nuc miss sub" 30 40 270 1500
-28 "msb missile sub" 30 30 230 1200
-29 "mb missile boat" 20 20 180 500
-30 "mf missile frigate" 40 30 280 1000
-31 "mc missile cruiser" 50 50 290 1500
-32 "aac aa cruiser" 50 60 130 1500
-33 "agc aegis cruiser" 50 60 265 4000
-34 "ncr nuc cruiser" 50 50 325 1800
-35 "nas nuc asw cruiser" 50 50 330 1800
-36 "nsp nuc supply ship" 60 40 360 1500
+# 5 "ts trade ship" 200 100 420 30 1750
+ 6 "frg frigate" 30 30 110 0 600
+ 7 "oe oil exploration boat" 25 15 75 40 800
+ 8 "od oil derrick" 60 60 200 50 1500
+ 9 "pt patrol boat" 20 10 60 40 300
+10 "lc light cruiser" 30 40 130 45 800
+11 "hc heavy cruiser" 40 50 160 50 1200
+12 "tt troop transport" 50 50 170 10 800
+13 "bb battleship" 50 70 210 45 1800
+14 "bbc battlecruiser" 50 60 190 75 1500
+15 "tk tanker" 60 40 160 35 600
+16 "ms minesweeper" 25 15 75 40 400
+17 "dd destroyer" 30 30 110 70 600
+18 "sb submarine" 30 30 110 60 650
+19 "sbc cargo submarine" 40 40 140 150 1200
+20 "cal light carrier" 50 60 190 80 2700
+21 "car aircraft carrier" 60 70 220 160 4500
+22 "can nuc carrier" 70 80 250 305 8000
+23 "ls landing ship" 60 40 160 145 1000
+24 "af asw frigate" 40 30 120 220 800
+25 "na nuc attack sub" 30 40 130 260 1200
+26 "ad asw destroyer" 40 40 140 240 1500
+27 "nm nuc miss sub" 30 40 130 270 1500
+28 "msb missile sub" 30 30 110 230 1200
+29 "mb missile boat" 20 20 80 180 500
+30 "mf missile frigate" 40 30 120 280 1000
+31 "mc missile cruiser" 50 50 170 290 1500
+32 "aac aa cruiser" 50 60 190 130 1500
+33 "agc aegis cruiser" 50 60 190 265 4000
+34 "ncr nuc cruiser" 50 50 170 325 1800
+35 "nas nuc asw cruiser" 50 50 170 330 1800
+36 "nsp nuc supply ship" 60 40 160 360 1500
/config
config ship-chr
* Jeff Bailey, 1990
* Steve McClure, 1996
* Ron Koenderink, 2005-2009
- * Markus Armbruster, 2006-2015
+ * Markus Armbruster, 2006-2016
*/
#include <config.h>
int n = make_nchr_index(chridx, tlev);
int i;
struct nchrstr *np;
- int avail;
pr("%13s lcm hcm oil rad avail tech res $\n", "");
for (i = 0; i < n; i++) {
np = &nchr[chridx[i].type];
- avail = NUK_BLD_WORK(np->n_lcm, np->n_hcm, np->n_oil, np->n_rad);
pr("%-13.13s %3d %3d %4d %4d %5d %4d %3.0f $%6d\n",
np->n_name, np->n_lcm, np->n_hcm, np->n_oil,
- np->n_rad, avail, np->n_tech,
+ np->n_rad, np->n_bwork, np->n_tech,
drnuke_const > MIN_DRNUKE_CONST ?
ceil(np->n_tech * drnuke_const) : 0.0,
np->n_cost);
mp = &mchr[chridx[i].type];
pr("%-25.25s %3d %3d %5d %4d $%d\n",
mp->m_name, mp->m_lcm, mp->m_hcm,
- SHP_BLD_WORK(mp->m_lcm, mp->m_hcm), mp->m_tech, mp->m_cost);
+ mp->m_bwork, mp->m_tech, mp->m_cost);
}
}
pr("%-25.25s %3d %3d %4d %5d %4d $%d\n",
pp->pl_name, pp->pl_lcm,
pp->pl_hcm, pp->pl_crew,
- PLN_BLD_WORK(pp->pl_lcm, pp->pl_hcm), pp->pl_tech, pp->pl_cost);
+ pp->pl_bwork, pp->pl_tech, pp->pl_cost);
}
}
lp->l_name, lp->l_lcm,
lp->l_hcm,
lp->l_gun,
- LND_BLD_WORK(lp->l_lcm, lp->l_hcm), lp->l_tech, lp->l_cost);
+ lp->l_bwork, lp->l_tech, lp->l_cost);
}
}
* Dave Pare, 1986
* Thomas Ruschak, 1992
* Steve McClure, 1996
- * Markus Armbruster, 2006-2011
+ * Markus Armbruster, 2006-2016
*/
#include <config.h>
struct lchrstr *lp;
int build;
int avail;
- int w_p_eff;
int mult;
int mvec[I_MAX + 1];
else
avail = bp_get_avail(bp, sp) * 100;
- w_p_eff = LND_BLD_WORK(lp->l_lcm, lp->l_hcm);
- delta = roundavg((double)avail / w_p_eff);
+ delta = roundavg((double)avail / lp->l_bwork);
if (delta <= 0)
return;
if (delta > (int)((float)etus * land_grow_scale))
if ((sp->sct_type != SCT_HEADQ) && (sp->sct_type != SCT_FORTR))
build /= 3;
- avail -= build * w_p_eff;
+ avail -= build * lp->l_bwork;
if (avail < 0)
avail = 0;
if (!player->simulation)
* Known contributors to this file:
* Dave Pare, 1986
* Steve McClure, 1998
- * Markus Armbruster, 2006-2011
+ * Markus Armbruster, 2006-2016
*/
#include <config.h>
int delta;
int mult;
int avail;
- int w_p_eff;
int used;
carrier = NULL;
if (carrier)
avail += etus * carrier->shp_item[I_MILIT] / 2;
- w_p_eff = PLN_BLD_WORK(pcp->pl_lcm, pcp->pl_hcm);
- delta = roundavg((double)avail / w_p_eff);
+ delta = roundavg((double)avail / pcp->pl_bwork);
if (delta <= 0)
return;
if (delta > (int)((float)etus * plane_grow_scale))
if (carrier)
build = delta;
- used = build * w_p_eff;
+ used = build * pcp->pl_bwork;
/*
* I didn't use roundavg here, because I want to
* penalize the player with a large number of planes.
* Dave Pare, 1986
* Steve McClure, 1996
* Ron Koenderink, 2004
- * Markus Armbruster, 2006-2011
+ * Markus Armbruster, 2006-2016
*/
#include <config.h>
int build;
int wf;
int avail;
- int w_p_eff;
int mult;
int mvec[I_MAX + 1];
avail = wf + bp_get_avail(bp, sp) * 100;
}
- w_p_eff = SHP_BLD_WORK(mp->m_lcm, mp->m_hcm);
-
if ((sp->sct_off) && (sp->sct_own == ship->shp_own))
return;
return;
}
- delta = roundavg((double)avail / w_p_eff);
+ delta = roundavg((double)avail / mp->m_bwork);
if (delta <= 0)
return;
if (delta > (int)((float)etus * ship_grow_scale))
if (sp->sct_type != SCT_HARBR)
build = delta;
- wf -= build * w_p_eff;
+ wf -= build * mp->m_bwork;
if (wf < 0) {
/*
* I didn't use roundavg here, because I want to penalize
tests/empdump/xundump-errors/colhdr-symidx:2: symbolic index in header field 1 not yet implemented
tests/empdump/xundump-errors/colhdr-unexp2:2: expected header 'pkg(0)' in field 7
tests/empdump/xundump-errors/colhdr-unk:2: unknown header 'xxx' in field 1
-tests/empdump/xundump-errors/fld-ambsym:2: ambiguous flags symbol 's' in field 29
+tests/empdump/xundump-errors/fld-ambsym:2: ambiguous flags symbol 's' in field 30
tests/empdump/xundump-errors/fld-badnum:3: field 2 can't hold this value
tests/empdump/xundump-errors/fld-constnum:3: value for field 1 must be 0
tests/empdump/xundump-errors/fld-conststr:3: value for field 1 must be "road network"
tests/empdump/xundump-errors/fld-eof:2: field 'glim' missing
tests/empdump/xundump-errors/fld-eof:2: field 'nxlight' missing
tests/empdump/xundump-errors/fld-eof:2: field 'nchoppers' missing
+tests/empdump/xundump-errors/fld-eof:2: field 'bwork' missing
tests/empdump/xundump-errors/fld-eof:2: field 'tech' missing
tests/empdump/xundump-errors/fld-eof:2: field 'cost' missing
tests/empdump/xundump-errors/fld-eof:2: field 'flags' missing
XDUMP ship-chr 1
-0 "ft\040\040\040fishing\040trawler" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 25 15 10 25 15 2 0 0 0 0 35 300 (sw s) 0 0
+0 "ft\040\040\040fishing\040trawler" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 25 15 10 25 15 2 0 0 0 0 35 300 75 (sw s) 0 0
# ambiguous flags symbol 's' in field 29
Play#0 output Play#0 1 "glim" 8 0 0 -1
Play#0 output Play#0 1 "nxlight" 5 0 0 -1
Play#0 output Play#0 1 "nchoppers" 5 0 0 -1
+ Play#0 output Play#0 1 "bwork" 8 0 0 -1
Play#0 output Play#0 1 "tech" 8 0 0 -1
Play#0 output Play#0 1 "cost" 8 0 0 -1
Play#0 output Play#0 1 "flags" 8 8 0 48
Play#0 output Play#0 1 "nplanes" 5 0 0 -1
Play#0 output Play#0 1 "nland" 5 0 0 -1
- Play#0 output Play#0 1 /31
+ Play#0 output Play#0 1 /32
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 20
Play#0 command xdump
Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 "l_build" 8 0 0 -1
Play#0 output Play#0 1 "h_build" 8 0 0 -1
- Play#0 output Play#0 1 "cost" 8 0 0 -1
+ Play#0 output Play#0 1 "bwork" 8 0 0 -1
Play#0 output Play#0 1 "tech" 8 0 0 -1
+ Play#0 output Play#0 1 "cost" 8 0 0 -1
Play#0 output Play#0 1 "acc" 8 0 0 -1
Play#0 output Play#0 1 "load" 8 0 0 -1
Play#0 output Play#0 1 "att" 8 0 0 -1
Play#0 output Play#0 1 "fuel" 8 0 0 -1
Play#0 output Play#0 1 "stealth" 8 0 0 -1
Play#0 output Play#0 1 "flags" 8 8 0 43
- Play#0 output Play#0 1 /15
+ Play#0 output Play#0 1 /16
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 21
Play#0 command xdump
Play#0 output Play#0 1 "rad" 6 0 0 -1
Play#0 output Play#0 1 "l_build" 8 0 0 -1
Play#0 output Play#0 1 "h_build" 8 0 0 -1
+ Play#0 output Play#0 1 "bwork" 8 0 0 -1
Play#0 output Play#0 1 "tech" 8 0 0 -1
Play#0 output Play#0 1 "cost" 8 0 0 -1
Play#0 output Play#0 1 "att" 12 0 0 -1
Play#0 output Play#0 1 "flags" 8 8 0 30
Play#0 output Play#0 1 "nxlight" 5 0 0 -1
Play#0 output Play#0 1 "nland" 5 0 0 -1
- Play#0 output Play#0 1 /35
+ Play#0 output Play#0 1 /36
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 22
Play#0 command xdump
Play#0 output Play#0 1 "r_build" 8 0 0 -1
Play#0 output Play#0 1 "blast" 8 0 0 -1
Play#0 output Play#0 1 "dam" 8 0 0 -1
- Play#0 output Play#0 1 "cost" 8 0 0 -1
+ Play#0 output Play#0 1 "bwork" 8 0 0 -1
Play#0 output Play#0 1 "tech" 8 0 0 -1
+ Play#0 output Play#0 1 "cost" 8 0 0 -1
Play#0 output Play#0 1 "weight" 8 0 0 -1
Play#0 output Play#0 1 "flags" 8 8 0 39
- Play#0 output Play#0 1 /12
+ Play#0 output Play#0 1 /13
Play#0 output Play#0 6 0 640
Play#0 input xdump meta 23
Play#0 command xdump
Play#0 input xdump ship-chr *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP ship-chr 0
- Play#0 output Play#0 1 0 "fb\\040\\040\\040fishing\\040boat" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 25 15 10 10 15 2 0 0 0 0 0 180 524289 0 0
- Play#0 output Play#0 1 1 "ft\\040\\040\\040fishing\\040trawler" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 25 15 10 25 15 2 0 0 0 0 35 300 524289 0 0
- Play#0 output Play#0 1 2 "cs\\040\\040\\040cargo\\040ship" 600 50 300 50 0 0 0 0 900 0 1400 900 250 0 60 40 20 25 35 3 0 0 1 0 20 500 262144 0 2
- Play#0 output Play#0 1 3 "os\\040\\040\\040ore\\040ship" 30 5 0 0 0 990 990 0 200 0 0 0 45 990 60 40 20 25 35 3 0 0 1 0 20 500 0 0 0
- Play#0 output Play#0 1 4 "ss\\040\\040\\040slave\\040ship" 20 80 0 0 0 0 0 0 200 0 0 0 1200 0 60 40 20 10 35 3 0 0 1 0 0 300 0 0 0
- Play#0 output Play#0 1 6 "frg\\040\\040frigate" 0 60 10 2 0 0 0 0 60 0 0 0 0 0 30 30 50 25 25 3 1 1 1 0 0 600 16384 0 2
- Play#0 output Play#0 1 7 "oe\\040\\040\\040oil\\040exploration\\040boat" 10 5 0 0 0 0 0 0 100 1 0 0 0 0 25 15 10 25 15 2 0 0 0 0 40 800 524320 0 0
- Play#0 output Play#0 1 8 "od\\040\\040\\040oil\\040derrick" 990 80 0 0 0 0 0 0 990 990 0 0 990 0 60 60 30 15 65 3 0 0 2 0 50 1500 32 0 0
- Play#0 output Play#0 1 9 "pt\\040\\040\\040patrol\\040boat" 0 2 12 2 0 0 0 0 5 0 0 0 0 0 20 10 10 38 10 2 1 1 0 0 40 300 524290 0 0
- Play#0 output Play#0 1 10 "lc\\040\\040\\040light\\040cruiser" 0 100 40 5 0 0 0 0 100 0 0 0 0 0 30 40 50 30 30 5 6 3 1 0 45 800 128 0 2
- Play#0 output Play#0 1 11 "hc\\040\\040\\040heavy\\040cruiser" 0 120 100 8 0 0 0 0 200 0 0 0 0 0 40 50 70 30 30 5 8 4 1 0 50 1200 0 0 4
- Play#0 output Play#0 1 12 "tt\\040\\040\\040troop\\040transport" 0 120 20 4 0 0 0 0 120 0 0 0 0 0 50 50 60 20 35 3 1 2 1 0 10 800 16384 0 2
- Play#0 output Play#0 1 13 "bb\\040\\040\\040battleship" 0 200 200 10 0 0 0 0 900 0 0 0 0 0 50 70 95 25 35 6 10 7 1 0 45 1800 0 0 2
- Play#0 output Play#0 1 14 "bbc\\040\\040battlecruiser" 0 180 100 10 0 0 0 0 400 0 0 0 0 0 50 60 55 30 35 6 10 6 1 0 75 1500 0 0 2
- Play#0 output Play#0 1 15 "tk\\040\\040\\040tanker" 30 5 0 0 990 0 0 0 200 990 0 0 25 0 60 40 75 25 45 3 0 0 1 0 35 600 262144 0 0
- Play#0 output Play#0 1 16 "ms\\040\\040\\040minesweeper" 0 10 100 1 0 0 0 0 90 0 0 0 0 0 25 15 10 25 15 2 0 0 0 0 40 400 524672 0 0
- Play#0 output Play#0 1 17 "dd\\040\\040\\040destroyer" 0 60 40 4 0 0 0 0 80 0 0 0 0 0 30 30 45 35 20 4 6 3 1 0 70 600 196 0 1
- Play#0 output Play#0 1 18 "sb\\040\\040\\040submarine" 0 25 36 5 0 0 0 0 80 0 0 0 0 0 30 30 25 20 5 4 3 3 0 0 60 650 706 0 0
- Play#0 output Play#0 1 19 "sbc\\040\\040cargo\\040submarine" 5 10 104 20 100 0 0 0 900 0 500 300 0 0 40 40 50 30 2 3 0 0 0 0 150 1200 262720 0 0
- Play#0 output Play#0 1 20 "cal\\040\\040light\\040carrier" 0 175 250 4 300 0 0 0 180 0 0 0 0 0 50 60 60 30 40 5 2 2 4 20 80 2700 8 20 0
- Play#0 output Play#0 1 21 "car\\040\\040aircraft\\040carrier" 0 350 500 4 500 0 0 0 900 0 0 0 0 0 60 70 80 35 40 7 2 2 10 40 160 4500 8 40 0
- Play#0 output Play#0 1 22 "can\\040\\040nuc\\040carrier" 0 350 999 4 999 0 0 0 900 0 0 0 0 0 70 80 100 45 40 9 2 2 20 4 305 8000 262152 60 0
- Play#0 output Play#0 1 23 "ls\\040\\040\\040landing\\040ship" 0 400 10 1 0 0 0 0 300 0 0 0 0 0 60 40 40 30 30 2 0 0 2 0 145 1000 2048 0 6
- Play#0 output Play#0 1 24 "af\\040\\040\\040asw\\040frigate" 0 60 60 4 0 0 0 0 120 0 0 0 0 0 40 30 50 35 30 5 2 2 4 0 220 800 4166 0 0
- Play#0 output Play#0 1 25 "na\\040\\040\\040nuc\\040attack\\040sub" 0 25 60 6 0 0 0 0 500 0 0 0 0 0 30 40 45 40 3 6 5 3 0 0 260 1200 4802 0 0
- Play#0 output Play#0 1 26 "ad\\040\\040\\040asw\\040destroyer" 0 100 80 6 40 0 0 0 500 0 0 0 0 0 40 40 60 40 35 6 8 3 10 2 240 1500 4166 0 0
- Play#0 output Play#0 1 27 "nm\\040\\040\\040nuc\\040miss\\040sub" 0 25 200 1 0 0 0 0 500 0 0 0 0 0 30 40 55 35 2 6 0 0 0 0 270 1500 592 20 0
- Play#0 output Play#0 1 28 "msb\\040\\040missile\\040sub" 0 25 100 1 0 0 0 0 500 0 0 0 0 0 30 30 35 30 3 3 0 0 0 0 230 1200 592 10 0
- Play#0 output Play#0 1 29 "mb\\040\\040\\040missile\\040boat" 0 5 100 3 0 0 0 0 500 0 0 0 0 0 20 20 15 40 15 3 2 2 0 0 180 500 16 10 0
- Play#0 output Play#0 1 30 "mf\\040\\040\\040missile\\040frigate" 0 60 220 4 0 0 0 0 120 0 0 0 0 0 40 30 50 35 30 5 2 2 2 0 280 1000 16 20 0
- Play#0 output Play#0 1 31 "mc\\040\\040\\040missile\\040cruiser" 0 120 500 6 160 0 0 0 200 0 0 0 0 0 50 50 70 35 35 8 8 6 8 8 290 1500 1048592 40 0
- Play#0 output Play#0 1 32 "aac\\040\\040aa\\040cruiser" 0 100 100 15 0 0 0 0 200 0 0 0 0 0 50 60 80 35 30 6 1 8 1 0 130 1500 1048576 0 4
- Play#0 output Play#0 1 33 "agc\\040\\040aegis\\040cruiser" 0 200 400 25 40 0 0 0 900 0 0 0 0 0 50 60 80 35 30 6 1 16 30 2 265 4000 1048592 32 0
- Play#0 output Play#0 1 34 "ncr\\040\\040nuc\\040cruiser" 0 200 400 8 40 0 0 0 900 0 0 0 0 0 50 50 100 45 35 6 14 7 10 2 325 1800 1048592 20 0
- Play#0 output Play#0 1 35 "nas\\040\\040nuc\\040asw\\040cruiser" 0 200 120 6 160 0 0 0 500 0 0 0 0 0 50 50 80 45 35 9 10 4 25 8 330 1800 4166 0 0
- Play#0 output Play#0 1 36 "nsp\\040\\040nuc\\040supply\\040ship" 50 50 600 50 999 0 0 0 999 0 1500 900 0 0 60 40 40 45 35 6 0 0 10 2 360 1500 262144 0 2
+ Play#0 output Play#0 1 0 "fb\\040\\040\\040fishing\\040boat" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 25 15 10 10 15 2 0 0 0 0 75 0 180 524289 0 0
+ Play#0 output Play#0 1 1 "ft\\040\\040\\040fishing\\040trawler" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 25 15 10 25 15 2 0 0 0 0 75 35 300 524289 0 0
+ Play#0 output Play#0 1 2 "cs\\040\\040\\040cargo\\040ship" 600 50 300 50 0 0 0 0 900 0 1400 900 250 0 60 40 20 25 35 3 0 0 1 0 160 20 500 262144 0 2
+ Play#0 output Play#0 1 3 "os\\040\\040\\040ore\\040ship" 30 5 0 0 0 990 990 0 200 0 0 0 45 990 60 40 20 25 35 3 0 0 1 0 160 20 500 0 0 0
+ Play#0 output Play#0 1 4 "ss\\040\\040\\040slave\\040ship" 20 80 0 0 0 0 0 0 200 0 0 0 1200 0 60 40 20 10 35 3 0 0 1 0 160 0 300 0 0 0
+ Play#0 output Play#0 1 6 "frg\\040\\040frigate" 0 60 10 2 0 0 0 0 60 0 0 0 0 0 30 30 50 25 25 3 1 1 1 0 110 0 600 16384 0 2
+ Play#0 output Play#0 1 7 "oe\\040\\040\\040oil\\040exploration\\040boat" 10 5 0 0 0 0 0 0 100 1 0 0 0 0 25 15 10 25 15 2 0 0 0 0 75 40 800 524320 0 0
+ Play#0 output Play#0 1 8 "od\\040\\040\\040oil\\040derrick" 990 80 0 0 0 0 0 0 990 990 0 0 990 0 60 60 30 15 65 3 0 0 2 0 200 50 1500 32 0 0
+ Play#0 output Play#0 1 9 "pt\\040\\040\\040patrol\\040boat" 0 2 12 2 0 0 0 0 5 0 0 0 0 0 20 10 10 38 10 2 1 1 0 0 60 40 300 524290 0 0
+ Play#0 output Play#0 1 10 "lc\\040\\040\\040light\\040cruiser" 0 100 40 5 0 0 0 0 100 0 0 0 0 0 30 40 50 30 30 5 6 3 1 0 130 45 800 128 0 2
+ Play#0 output Play#0 1 11 "hc\\040\\040\\040heavy\\040cruiser" 0 120 100 8 0 0 0 0 200 0 0 0 0 0 40 50 70 30 30 5 8 4 1 0 160 50 1200 0 0 4
+ Play#0 output Play#0 1 12 "tt\\040\\040\\040troop\\040transport" 0 120 20 4 0 0 0 0 120 0 0 0 0 0 50 50 60 20 35 3 1 2 1 0 170 10 800 16384 0 2
+ Play#0 output Play#0 1 13 "bb\\040\\040\\040battleship" 0 200 200 10 0 0 0 0 900 0 0 0 0 0 50 70 95 25 35 6 10 7 1 0 210 45 1800 0 0 2
+ Play#0 output Play#0 1 14 "bbc\\040\\040battlecruiser" 0 180 100 10 0 0 0 0 400 0 0 0 0 0 50 60 55 30 35 6 10 6 1 0 190 75 1500 0 0 2
+ Play#0 output Play#0 1 15 "tk\\040\\040\\040tanker" 30 5 0 0 990 0 0 0 200 990 0 0 25 0 60 40 75 25 45 3 0 0 1 0 160 35 600 262144 0 0
+ Play#0 output Play#0 1 16 "ms\\040\\040\\040minesweeper" 0 10 100 1 0 0 0 0 90 0 0 0 0 0 25 15 10 25 15 2 0 0 0 0 75 40 400 524672 0 0
+ Play#0 output Play#0 1 17 "dd\\040\\040\\040destroyer" 0 60 40 4 0 0 0 0 80 0 0 0 0 0 30 30 45 35 20 4 6 3 1 0 110 70 600 196 0 1
+ Play#0 output Play#0 1 18 "sb\\040\\040\\040submarine" 0 25 36 5 0 0 0 0 80 0 0 0 0 0 30 30 25 20 5 4 3 3 0 0 110 60 650 706 0 0
+ Play#0 output Play#0 1 19 "sbc\\040\\040cargo\\040submarine" 5 10 104 20 100 0 0 0 900 0 500 300 0 0 40 40 50 30 2 3 0 0 0 0 140 150 1200 262720 0 0
+ Play#0 output Play#0 1 20 "cal\\040\\040light\\040carrier" 0 175 250 4 300 0 0 0 180 0 0 0 0 0 50 60 60 30 40 5 2 2 4 20 190 80 2700 8 20 0
+ Play#0 output Play#0 1 21 "car\\040\\040aircraft\\040carrier" 0 350 500 4 500 0 0 0 900 0 0 0 0 0 60 70 80 35 40 7 2 2 10 40 220 160 4500 8 40 0
+ Play#0 output Play#0 1 22 "can\\040\\040nuc\\040carrier" 0 350 999 4 999 0 0 0 900 0 0 0 0 0 70 80 100 45 40 9 2 2 20 4 250 305 8000 262152 60 0
+ Play#0 output Play#0 1 23 "ls\\040\\040\\040landing\\040ship" 0 400 10 1 0 0 0 0 300 0 0 0 0 0 60 40 40 30 30 2 0 0 2 0 160 145 1000 2048 0 6
+ Play#0 output Play#0 1 24 "af\\040\\040\\040asw\\040frigate" 0 60 60 4 0 0 0 0 120 0 0 0 0 0 40 30 50 35 30 5 2 2 4 0 120 220 800 4166 0 0
+ Play#0 output Play#0 1 25 "na\\040\\040\\040nuc\\040attack\\040sub" 0 25 60 6 0 0 0 0 500 0 0 0 0 0 30 40 45 40 3 6 5 3 0 0 130 260 1200 4802 0 0
+ Play#0 output Play#0 1 26 "ad\\040\\040\\040asw\\040destroyer" 0 100 80 6 40 0 0 0 500 0 0 0 0 0 40 40 60 40 35 6 8 3 10 2 140 240 1500 4166 0 0
+ Play#0 output Play#0 1 27 "nm\\040\\040\\040nuc\\040miss\\040sub" 0 25 200 1 0 0 0 0 500 0 0 0 0 0 30 40 55 35 2 6 0 0 0 0 130 270 1500 592 20 0
+ Play#0 output Play#0 1 28 "msb\\040\\040missile\\040sub" 0 25 100 1 0 0 0 0 500 0 0 0 0 0 30 30 35 30 3 3 0 0 0 0 110 230 1200 592 10 0
+ Play#0 output Play#0 1 29 "mb\\040\\040\\040missile\\040boat" 0 5 100 3 0 0 0 0 500 0 0 0 0 0 20 20 15 40 15 3 2 2 0 0 80 180 500 16 10 0
+ Play#0 output Play#0 1 30 "mf\\040\\040\\040missile\\040frigate" 0 60 220 4 0 0 0 0 120 0 0 0 0 0 40 30 50 35 30 5 2 2 2 0 120 280 1000 16 20 0
+ Play#0 output Play#0 1 31 "mc\\040\\040\\040missile\\040cruiser" 0 120 500 6 160 0 0 0 200 0 0 0 0 0 50 50 70 35 35 8 8 6 8 8 170 290 1500 1048592 40 0
+ Play#0 output Play#0 1 32 "aac\\040\\040aa\\040cruiser" 0 100 100 15 0 0 0 0 200 0 0 0 0 0 50 60 80 35 30 6 1 8 1 0 190 130 1500 1048576 0 4
+ Play#0 output Play#0 1 33 "agc\\040\\040aegis\\040cruiser" 0 200 400 25 40 0 0 0 900 0 0 0 0 0 50 60 80 35 30 6 1 16 30 2 190 265 4000 1048592 32 0
+ Play#0 output Play#0 1 34 "ncr\\040\\040nuc\\040cruiser" 0 200 400 8 40 0 0 0 900 0 0 0 0 0 50 50 100 45 35 6 14 7 10 2 170 325 1800 1048592 20 0
+ Play#0 output Play#0 1 35 "nas\\040\\040nuc\\040asw\\040cruiser" 0 200 120 6 160 0 0 0 500 0 0 0 0 0 50 50 80 45 35 9 10 4 25 8 170 330 1800 4166 0 0
+ Play#0 output Play#0 1 36 "nsp\\040\\040nuc\\040supply\\040ship" 50 50 600 50 999 0 0 0 999 0 1500 900 0 0 60 40 40 45 35 6 0 0 10 2 160 360 1500 262144 0 2
Play#0 output Play#0 1 /36
Play#0 output Play#0 6 0 640
Play#0 input xdump plane-chr *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP plane-chr 0
- Play#0 output Play#0 1 0 "f1\\040\\040\\040Sopwith\\040Camel" 8 2 400 50 90 1 1 1 4 1 1 0 22
- Play#0 output Play#0 1 1 "f2\\040\\040\\040P-51\\040Mustang" 8 2 400 80 80 1 4 4 8 1 1 0 70
- Play#0 output Play#0 1 2 "jf1\\040\\040F-4\\040Phantom" 12 4 1000 125 45 1 14 14 11 2 3 0 70
- Play#0 output Play#0 1 3 "jf2\\040\\040AV-8B\\040Harrier" 12 4 1400 195 30 1 17 17 14 2 3 0 86
- Play#0 output Play#0 1 4 "sf\\040\\040\\040F-117A\\040Nighthawk" 15 5 3000 325 45 3 19 19 20 2 4 80 70
- Play#0 output Play#0 1 5 "es\\040\\040\\040P-38\\040Lightning" 9 3 700 90 60 1 5 5 15 1 2 0 131074
- Play#0 output Play#0 1 6 "jes\\040\\040F-14E\\040jet\\040escort" 14 8 1400 160 60 1 10 10 25 2 3 0 131074
- Play#0 output Play#0 1 7 "lb\\040\\040\\040TBD-1\\040Devastator" 10 3 550 60 50 2 0 3 7 1 1 0 83
- Play#0 output Play#0 1 8 "jl\\040\\040\\040A-6\\040Intruder" 14 4 1000 130 25 3 0 9 11 2 3 0 67
- Play#0 output Play#0 1 9 "mb\\040\\040\\040medium\\040bomber" 14 5 1000 80 45 4 0 5 14 3 3 0 3
- Play#0 output Play#0 1 10 "jfb\\040\\040FB-111\\040Aardvark\\040f/b" 20 10 1800 140 30 7 8 8 20 5 5 0 3
- Play#0 output Play#0 1 11 "hb\\040\\040\\040B-26B\\040Marauder" 20 6 1100 90 90 5 0 4 15 2 2 0 1
- Play#0 output Play#0 1 12 "jhb\\040\\040B-52\\040Strato-Fortress" 26 13 3200 150 80 12 0 11 35 5 6 0 1
- Play#0 output Play#0 1 13 "sb\\040\\040\\040B-2\\040stealth\\040bomber" 15 5 4000 325 25 8 0 15 28 2 5 80 3
- Play#0 output Play#0 1 14 "as\\040\\040\\040anti-sub\\040plane" 10 3 550 100 85 2 0 3 15 2 2 0 819202
- Play#0 output Play#0 1 15 "np\\040\\040\\040naval\\040plane" 20 10 1800 135 70 3 0 4 28 4 2 0 819274
- Play#0 output Play#0 1 16 "nc\\040\\040\\040AH-1\\040Cobra" 8 2 800 160 55 2 0 3 11 2 2 0 573458
- Play#0 output Play#0 1 17 "ac\\040\\040\\040AH-64\\040Apache" 8 2 800 200 15 1 0 9 11 2 2 40 16402
- Play#0 output Play#0 1 18 "tc\\040\\040\\040transport\\040chopper" 8 2 800 135 0 5 0 3 7 2 2 40 81944
- Play#0 output Play#0 1 19 "tr\\040\\040\\040C-56\\040Lodestar" 14 5 1000 85 0 7 0 2 15 3 3 0 65544
- Play#0 output Play#0 1 20 "jt\\040\\040\\040C-141\\040Starlifter" 18 5 1500 160 0 16 0 9 35 3 4 0 65544
- Play#0 output Play#0 1 21 "zep\\040\\040Zeppelin" 6 2 1000 70 60 2 0 -3 15 3 2 0 154
- Play#0 output Play#0 1 22 "re\\040\\040\\040recon" 12 4 800 130 0 0 0 4 15 2 2 20 128
- Play#0 output Play#0 1 23 "sp\\040\\040\\040E2-C\\040Hawkeye" 15 5 2000 190 0 0 0 11 32 2 5 50 128
- Play#0 output Play#0 1 24 "lst\\040\\040landsat" 20 20 2000 245 0 0 0 3 41 0 9 0 512
- Play#0 output Play#0 1 25 "ss\\040\\040\\040KH-7\\040spysat" 20 20 4000 305 0 0 0 3 61 0 9 0 896
- Play#0 output Play#0 1 26 "mi\\040\\040\\040Harpoon" 8 2 300 160 50 6 0 5 6 0 0 0 1048690
- Play#0 output Play#0 1 27 "sam\\040\\040Sea\\040Sparrow" 3 1 200 180 0 0 0 18 2 0 0 0 8308
- Play#0 output Play#0 1 28 "ssm\\040\\040V2" 15 15 800 145 60 3 0 3 4 0 0 0 50
- Play#0 output Play#0 1 29 "srbm\\040Atlas" 20 20 1000 200 60 6 0 5 9 0 0 0 50
- Play#0 output Play#0 1 30 "irbm\\040Titan" 20 20 1500 260 60 8 0 10 15 0 0 0 50
- Play#0 output Play#0 1 31 "icbm\\040Minuteman" 20 20 3000 310 60 10 0 15 41 0 0 0 50
- Play#0 output Play#0 1 32 "slbm\\040Trident" 20 20 2000 280 60 8 0 6 23 0 0 0 114
- Play#0 output Play#0 1 33 "asat\\040anti-sat" 20 20 2000 305 50 6 0 7 13 0 4 0 560
- Play#0 output Play#0 1 34 "abm\\040\\040Patriot" 16 8 1500 270 50 0 0 31 12 0 0 0 2096
+ Play#0 output Play#0 1 0 "f1\\040\\040\\040Sopwith\\040Camel" 8 2 32 50 400 90 1 1 1 4 1 1 0 22
+ Play#0 output Play#0 1 1 "f2\\040\\040\\040P-51\\040Mustang" 8 2 32 80 400 80 1 4 4 8 1 1 0 70
+ Play#0 output Play#0 1 2 "jf1\\040\\040F-4\\040Phantom" 12 4 40 125 1000 45 1 14 14 11 2 3 0 70
+ Play#0 output Play#0 1 3 "jf2\\040\\040AV-8B\\040Harrier" 12 4 40 195 1400 30 1 17 17 14 2 3 0 86
+ Play#0 output Play#0 1 4 "sf\\040\\040\\040F-117A\\040Nighthawk" 15 5 45 325 3000 45 3 19 19 20 2 4 80 70
+ Play#0 output Play#0 1 5 "es\\040\\040\\040P-38\\040Lightning" 9 3 35 90 700 60 1 5 5 15 1 2 0 131074
+ Play#0 output Play#0 1 6 "jes\\040\\040F-14E\\040jet\\040escort" 14 8 50 160 1400 60 1 10 10 25 2 3 0 131074
+ Play#0 output Play#0 1 7 "lb\\040\\040\\040TBD-1\\040Devastator" 10 3 36 60 550 50 2 0 3 7 1 1 0 83
+ Play#0 output Play#0 1 8 "jl\\040\\040\\040A-6\\040Intruder" 14 4 42 130 1000 25 3 0 9 11 2 3 0 67
+ Play#0 output Play#0 1 9 "mb\\040\\040\\040medium\\040bomber" 14 5 44 80 1000 45 4 0 5 14 3 3 0 3
+ Play#0 output Play#0 1 10 "jfb\\040\\040FB-111\\040Aardvark\\040f/b" 20 10 60 140 1800 30 7 8 8 20 5 5 0 3
+ Play#0 output Play#0 1 11 "hb\\040\\040\\040B-26B\\040Marauder" 20 6 52 90 1100 90 5 0 4 15 2 2 0 1
+ Play#0 output Play#0 1 12 "jhb\\040\\040B-52\\040Strato-Fortress" 26 13 72 150 3200 80 12 0 11 35 5 6 0 1
+ Play#0 output Play#0 1 13 "sb\\040\\040\\040B-2\\040stealth\\040bomber" 15 5 45 325 4000 25 8 0 15 28 2 5 80 3
+ Play#0 output Play#0 1 14 "as\\040\\040\\040anti-sub\\040plane" 10 3 36 100 550 85 2 0 3 15 2 2 0 819202
+ Play#0 output Play#0 1 15 "np\\040\\040\\040naval\\040plane" 20 10 60 135 1800 70 3 0 4 28 4 2 0 819274
+ Play#0 output Play#0 1 16 "nc\\040\\040\\040AH-1\\040Cobra" 8 2 32 160 800 55 2 0 3 11 2 2 0 573458
+ Play#0 output Play#0 1 17 "ac\\040\\040\\040AH-64\\040Apache" 8 2 32 200 800 15 1 0 9 11 2 2 40 16402
+ Play#0 output Play#0 1 18 "tc\\040\\040\\040transport\\040chopper" 8 2 32 135 800 0 5 0 3 7 2 2 40 81944
+ Play#0 output Play#0 1 19 "tr\\040\\040\\040C-56\\040Lodestar" 14 5 44 85 1000 0 7 0 2 15 3 3 0 65544
+ Play#0 output Play#0 1 20 "jt\\040\\040\\040C-141\\040Starlifter" 18 5 48 160 1500 0 16 0 9 35 3 4 0 65544
+ Play#0 output Play#0 1 21 "zep\\040\\040Zeppelin" 6 2 30 70 1000 60 2 0 -3 15 3 2 0 154
+ Play#0 output Play#0 1 22 "re\\040\\040\\040recon" 12 4 40 130 800 0 0 0 4 15 2 2 20 128
+ Play#0 output Play#0 1 23 "sp\\040\\040\\040E2-C\\040Hawkeye" 15 5 45 190 2000 0 0 0 11 32 2 5 50 128
+ Play#0 output Play#0 1 24 "lst\\040\\040landsat" 20 20 80 245 2000 0 0 0 3 41 0 9 0 512
+ Play#0 output Play#0 1 25 "ss\\040\\040\\040KH-7\\040spysat" 20 20 80 305 4000 0 0 0 3 61 0 9 0 896
+ Play#0 output Play#0 1 26 "mi\\040\\040\\040Harpoon" 8 2 32 160 300 50 6 0 5 6 0 0 0 1048690
+ Play#0 output Play#0 1 27 "sam\\040\\040Sea\\040Sparrow" 3 1 25 180 200 0 0 0 18 2 0 0 0 8308
+ Play#0 output Play#0 1 28 "ssm\\040\\040V2" 15 15 65 145 800 60 3 0 3 4 0 0 0 50
+ Play#0 output Play#0 1 29 "srbm\\040Atlas" 20 20 80 200 1000 60 6 0 5 9 0 0 0 50
+ Play#0 output Play#0 1 30 "irbm\\040Titan" 20 20 80 260 1500 60 8 0 10 15 0 0 0 50
+ Play#0 output Play#0 1 31 "icbm\\040Minuteman" 20 20 80 310 3000 60 10 0 15 41 0 0 0 50
+ Play#0 output Play#0 1 32 "slbm\\040Trident" 20 20 80 280 2000 60 8 0 6 23 0 0 0 114
+ Play#0 output Play#0 1 33 "asat\\040anti-sat" 20 20 80 305 2000 50 6 0 7 13 0 4 0 560
+ Play#0 output Play#0 1 34 "abm\\040\\040Patriot" 16 8 52 270 1500 50 0 0 31 12 0 0 0 2096
Play#0 output Play#0 1 /35
Play#0 output Play#0 6 0 640
Play#0 input xdump land-chr *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP land-chr 0
- Play#0 output Play#0 1 0 "cav\\040\\040cavalry" 0 20 0 0 0 0 0 0 12 0 0 0 0 0 10 5 30 500 1.20000 0.500000 80 32 18 4 3 0 0 0 0 0 80 0 0
- Play#0 output Play#0 1 1 "linf\\040light\\040infantry" 0 25 1 0 0 0 0 0 15 0 0 0 0 0 8 4 40 300 1.00000 1.50000 60 28 15 2 1 0 0 0 1 1 272 0 0
- Play#0 output Play#0 1 2 "inf\\040\\040infantry" 0 100 0 0 0 0 0 0 24 0 0 0 0 0 10 5 50 500 1.00000 1.50000 60 25 15 2 1 0 0 0 0 0 272 0 0
- Play#0 output Play#0 1 3 "mtif\\040motor\\040inf" 0 100 8 0 0 0 0 0 60 0 0 0 0 0 15 10 190 400 1.20000 2.20000 60 33 17 1 3 0 0 0 2 3 16 0 0
- Play#0 output Play#0 1 4 "mif\\040\\040mech\\040inf" 0 100 8 0 0 0 0 0 60 0 0 0 0 0 15 10 190 800 1.50000 2.50000 50 33 17 1 3 0 0 0 2 3 16 0 0
- Play#0 output Play#0 1 5 "mar\\040\\040marines" 0 100 4 0 0 0 0 0 60 0 0 0 0 0 10 5 140 1000 1.40000 2.40000 60 25 14 2 1 0 0 0 1 2 304 0 0
- Play#0 output Play#0 1 6 "sup\\040\\040supply" 0 25 200 10 300 100 100 10 300 0 200 100 0 0 10 5 50 500 0.100000 0.200000 80 25 20 1 0 0 0 0 0 0 20 0 0
- Play#0 output Play#0 1 7 "tra\\040\\040train" 0 990 990 200 990 500 500 100 990 990 990 990 0 150 100 50 40 3500 0.00000 0.00000 120 10 25 3 0 0 0 0 0 0 6148 5 12
- Play#0 output Play#0 1 8 "spy\\040\\040infiltrator" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 40 750 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
- Play#0 output Play#0 1 9 "com\\040\\040commando" 0 0 3 0 0 0 0 0 0 0 0 0 0 0 10 5 55 1500 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
- Play#0 output Play#0 1 10 "aau\\040\\040aa\\040unit" 0 20 5 0 0 0 0 0 12 0 0 0 0 0 20 10 70 500 0.500000 1.00000 60 18 20 1 1 0 0 0 1 2 528 0 0
- Play#0 output Play#0 1 11 "art\\040\\040artillery" 0 25 40 10 0 0 0 0 24 0 0 0 0 0 20 10 35 800 0.100000 0.400000 70 18 20 1 0 8 50 5 2 1 16 0 0
- Play#0 output Play#0 1 12 "lat\\040\\040lt\\040artillery" 0 25 20 6 0 0 0 0 12 0 0 0 0 0 20 10 70 500 0.200000 0.600000 60 30 18 1 1 5 10 3 1 1 16 0 0
- Play#0 output Play#0 1 13 "hat\\040\\040hvy\\040artillery" 0 25 80 12 0 0 0 0 24 0 0 0 0 0 40 20 100 800 0.00000 0.200000 60 12 20 1 0 11 99 8 4 1 0 0 0
- Play#0 output Play#0 1 14 "mat\\040\\040mech\\040artillery" 0 25 40 10 0 0 0 0 15 0 0 0 0 0 20 10 200 1000 0.200000 0.600000 50 35 17 1 1 8 35 6 3 3 16 0 0
- Play#0 output Play#0 1 15 "eng\\040\\040engineer" 0 20 3 0 0 0 0 0 12 0 0 0 0 0 10 5 130 3000 1.20000 2.40000 50 25 14 2 1 0 0 0 1 1 274 0 0
- Play#0 output Play#0 1 16 "meng\\040mech\\040engineer" 0 20 4 0 0 0 0 0 15 0 0 0 0 0 10 5 260 4500 1.80000 3.50000 45 33 15 3 3 0 0 0 1 5 274 0 0
- Play#0 output Play#0 1 17 "lar\\040\\040lt\\040armor" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 10 5 150 600 2.00000 1.00000 50 42 15 4 4 0 0 0 1 2 80 0 0
- Play#0 output Play#0 1 18 "har\\040\\040hvy\\040armor" 0 100 3 0 0 0 0 0 48 0 0 0 0 0 20 10 120 500 2.00000 0.800000 50 18 17 1 1 0 0 0 2 1 0 0 0
- Play#0 output Play#0 1 19 "arm\\040\\040armor" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 20 10 170 1000 3.00000 1.50000 40 33 16 2 2 0 0 0 1 2 16 0 0
- Play#0 output Play#0 1 20 "sec\\040\\040security" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 10 5 170 600 1.00000 2.00000 60 25 15 2 1 0 0 0 1 1 24 0 0
- Play#0 output Play#0 1 21 "rad\\040\\040radar\\040unit" 0 10 0 0 0 0 0 0 7 0 0 0 0 0 10 5 270 1000 0.00000 0.00000 50 33 15 3 0 0 0 0 0 2 144 1 0
+ Play#0 output Play#0 1 0 "cav\\040\\040cavalry" 0 20 0 0 0 0 0 0 12 0 0 0 0 0 10 5 40 30 500 1.20000 0.500000 80 32 18 4 3 0 0 0 0 0 80 0 0
+ Play#0 output Play#0 1 1 "linf\\040light\\040infantry" 0 25 1 0 0 0 0 0 15 0 0 0 0 0 8 4 36 40 300 1.00000 1.50000 60 28 15 2 1 0 0 0 1 1 272 0 0
+ Play#0 output Play#0 1 2 "inf\\040\\040infantry" 0 100 0 0 0 0 0 0 24 0 0 0 0 0 10 5 40 50 500 1.00000 1.50000 60 25 15 2 1 0 0 0 0 0 272 0 0
+ Play#0 output Play#0 1 3 "mtif\\040motor\\040inf" 0 100 8 0 0 0 0 0 60 0 0 0 0 0 15 10 55 190 400 1.20000 2.20000 60 33 17 1 3 0 0 0 2 3 16 0 0
+ Play#0 output Play#0 1 4 "mif\\040\\040mech\\040inf" 0 100 8 0 0 0 0 0 60 0 0 0 0 0 15 10 55 190 800 1.50000 2.50000 50 33 17 1 3 0 0 0 2 3 16 0 0
+ Play#0 output Play#0 1 5 "mar\\040\\040marines" 0 100 4 0 0 0 0 0 60 0 0 0 0 0 10 5 40 140 1000 1.40000 2.40000 60 25 14 2 1 0 0 0 1 2 304 0 0
+ Play#0 output Play#0 1 6 "sup\\040\\040supply" 0 25 200 10 300 100 100 10 300 0 200 100 0 0 10 5 40 50 500 0.100000 0.200000 80 25 20 1 0 0 0 0 0 0 20 0 0
+ Play#0 output Play#0 1 7 "tra\\040\\040train" 0 990 990 200 990 500 500 100 990 990 990 990 0 150 100 50 220 40 3500 0.00000 0.00000 120 10 25 3 0 0 0 0 0 0 6148 5 12
+ Play#0 output Play#0 1 8 "spy\\040\\040infiltrator" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 40 40 750 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
+ Play#0 output Play#0 1 9 "com\\040\\040commando" 0 0 3 0 0 0 0 0 0 0 0 0 0 0 10 5 40 55 1500 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
+ Play#0 output Play#0 1 10 "aau\\040\\040aa\\040unit" 0 20 5 0 0 0 0 0 12 0 0 0 0 0 20 10 60 70 500 0.500000 1.00000 60 18 20 1 1 0 0 0 1 2 528 0 0
+ Play#0 output Play#0 1 11 "art\\040\\040artillery" 0 25 40 10 0 0 0 0 24 0 0 0 0 0 20 10 60 35 800 0.100000 0.400000 70 18 20 1 0 8 50 5 2 1 16 0 0
+ Play#0 output Play#0 1 12 "lat\\040\\040lt\\040artillery" 0 25 20 6 0 0 0 0 12 0 0 0 0 0 20 10 60 70 500 0.200000 0.600000 60 30 18 1 1 5 10 3 1 1 16 0 0
+ Play#0 output Play#0 1 13 "hat\\040\\040hvy\\040artillery" 0 25 80 12 0 0 0 0 24 0 0 0 0 0 40 20 100 100 800 0.00000 0.200000 60 12 20 1 0 11 99 8 4 1 0 0 0
+ Play#0 output Play#0 1 14 "mat\\040\\040mech\\040artillery" 0 25 40 10 0 0 0 0 15 0 0 0 0 0 20 10 60 200 1000 0.200000 0.600000 50 35 17 1 1 8 35 6 3 3 16 0 0
+ Play#0 output Play#0 1 15 "eng\\040\\040engineer" 0 20 3 0 0 0 0 0 12 0 0 0 0 0 10 5 40 130 3000 1.20000 2.40000 50 25 14 2 1 0 0 0 1 1 274 0 0
+ Play#0 output Play#0 1 16 "meng\\040mech\\040engineer" 0 20 4 0 0 0 0 0 15 0 0 0 0 0 10 5 40 260 4500 1.80000 3.50000 45 33 15 3 3 0 0 0 1 5 274 0 0
+ Play#0 output Play#0 1 17 "lar\\040\\040lt\\040armor" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 10 5 40 150 600 2.00000 1.00000 50 42 15 4 4 0 0 0 1 2 80 0 0
+ Play#0 output Play#0 1 18 "har\\040\\040hvy\\040armor" 0 100 3 0 0 0 0 0 48 0 0 0 0 0 20 10 60 120 500 2.00000 0.800000 50 18 17 1 1 0 0 0 2 1 0 0 0
+ Play#0 output Play#0 1 19 "arm\\040\\040armor" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 20 10 60 170 1000 3.00000 1.50000 40 33 16 2 2 0 0 0 1 2 16 0 0
+ Play#0 output Play#0 1 20 "sec\\040\\040security" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 10 5 40 170 600 1.00000 2.00000 60 25 15 2 1 0 0 0 1 1 24 0 0
+ Play#0 output Play#0 1 21 "rad\\040\\040radar\\040unit" 0 10 0 0 0 0 0 0 7 0 0 0 0 0 10 5 40 270 1000 0.00000 0.00000 50 33 15 3 0 0 0 0 0 2 144 1 0
Play#0 output Play#0 1 /22
Play#0 output Play#0 6 0 640
Play#0 input xdump nuke-chr *
Play#0 command xdump
Play#0 output Play#0 1 XDUMP nuke-chr 0
- Play#0 output Play#0 1 0 "10kt\\040\\040fission" 50 50 25 70 3 70 10000 280 4 0
- Play#0 output Play#0 1 1 "15kt\\040\\040fission" 50 50 25 80 3 90 15000 290 5 0
- Play#0 output Play#0 1 2 "50kt\\040\\040fission" 60 60 30 90 3 100 25000 300 6 0
- Play#0 output Play#0 1 3 "100kt\\040fission" 75 75 40 120 4 125 30000 310 8 0
- Play#0 output Play#0 1 4 "5kt\\040\\040\\040fusion" 15 15 15 30 2 80 12500 315 1 0
- Play#0 output Play#0 1 5 "75kt\\040\\040fusion" 40 40 35 50 3 90 20000 320 3 0
- Play#0 output Play#0 1 6 "250kt\\040fusion" 50 50 45 60 4 110 25000 330 4 0
- Play#0 output Play#0 1 7 "500kt\\040fusion" 60 60 50 80 5 120 35000 340 5 0
- Play#0 output Play#0 1 8 "1mt\\040\\040\\040fusion" 75 75 50 110 6 150 40000 350 5 0
- Play#0 output Play#0 1 9 "60kt\\040\\040neutron" 60 60 30 100 3 30 30000 355 2 1
- Play#0 output Play#0 1 10 "3mt\\040\\040\\040fusion" 100 100 75 130 7 170 45000 360 6 0
- Play#0 output Play#0 1 11 "5mt\\040\\040\\040fusion" 120 120 100 150 8 190 50000 370 8 0
- Play#0 output Play#0 1 12 "120kt\\040neutron" 75 75 40 120 5 50 36000 375 3 1
+ Play#0 output Play#0 1 0 "10kt\\040\\040fission" 50 50 25 70 3 70 49 280 10000 4 0
+ Play#0 output Play#0 1 1 "15kt\\040\\040fission" 50 50 25 80 3 90 51 290 15000 5 0
+ Play#0 output Play#0 1 2 "50kt\\040\\040fission" 60 60 30 90 3 100 60 300 25000 6 0
+ Play#0 output Play#0 1 3 "100kt\\040fission" 75 75 40 120 4 125 77 310 30000 8 0
+ Play#0 output Play#0 1 4 "5kt\\040\\040\\040fusion" 15 15 15 30 2 80 18 315 12500 1 0
+ Play#0 output Play#0 1 5 "75kt\\040\\040fusion" 40 40 35 50 3 90 41 320 20000 3 0
+ Play#0 output Play#0 1 6 "250kt\\040fusion" 50 50 45 60 4 110 51 330 25000 4 0
+ Play#0 output Play#0 1 7 "500kt\\040fusion" 60 60 50 80 5 120 62 340 35000 5 0
+ Play#0 output Play#0 1 8 "1mt\\040\\040\\040fusion" 75 75 50 110 6 150 77 350 40000 5 0
+ Play#0 output Play#0 1 9 "60kt\\040\\040neutron" 60 60 30 100 3 30 62 355 30000 2 1
+ Play#0 output Play#0 1 10 "3mt\\040\\040\\040fusion" 100 100 75 130 7 170 101 360 45000 6 0
+ Play#0 output Play#0 1 11 "5mt\\040\\040\\040fusion" 120 120 100 150 8 190 122 370 50000 8 0
+ Play#0 output Play#0 1 12 "120kt\\040neutron" 75 75 40 120 5 50 77 375 36000 3 1
Play#0 output Play#0 1 /13
Play#0 output Play#0 6 0 640
Play#0 input xdump news-chr *
Play#1 input xdump ship-chr *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP ship-chr 0
- Play#1 output Play#1 1 0 "fb\\040\\040\\040fishing\\040boat" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 25 15 10 10 15 2 0 0 0 0 0 180 524289 0 0
- Play#1 output Play#1 1 1 "ft\\040\\040\\040fishing\\040trawler" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 25 15 10 25 15 2 0 0 0 0 35 300 524289 0 0
- Play#1 output Play#1 1 2 "cs\\040\\040\\040cargo\\040ship" 600 50 300 50 0 0 0 0 900 0 1400 900 250 0 60 40 20 25 35 3 0 0 1 0 20 500 262144 0 2
- Play#1 output Play#1 1 3 "os\\040\\040\\040ore\\040ship" 30 5 0 0 0 990 990 0 200 0 0 0 45 990 60 40 20 25 35 3 0 0 1 0 20 500 0 0 0
- Play#1 output Play#1 1 4 "ss\\040\\040\\040slave\\040ship" 20 80 0 0 0 0 0 0 200 0 0 0 1200 0 60 40 20 10 35 3 0 0 1 0 0 300 0 0 0
- Play#1 output Play#1 1 6 "frg\\040\\040frigate" 0 60 10 2 0 0 0 0 60 0 0 0 0 0 30 30 50 25 25 3 1 1 1 0 0 600 16384 0 2
- Play#1 output Play#1 1 7 "oe\\040\\040\\040oil\\040exploration\\040boat" 10 5 0 0 0 0 0 0 100 1 0 0 0 0 25 15 10 25 15 2 0 0 0 0 40 800 524320 0 0
- Play#1 output Play#1 1 8 "od\\040\\040\\040oil\\040derrick" 990 80 0 0 0 0 0 0 990 990 0 0 990 0 60 60 30 15 65 3 0 0 2 0 50 1500 32 0 0
- Play#1 output Play#1 1 9 "pt\\040\\040\\040patrol\\040boat" 0 2 12 2 0 0 0 0 5 0 0 0 0 0 20 10 10 38 10 2 1 1 0 0 40 300 524290 0 0
- Play#1 output Play#1 1 10 "lc\\040\\040\\040light\\040cruiser" 0 100 40 5 0 0 0 0 100 0 0 0 0 0 30 40 50 30 30 5 6 3 1 0 45 800 128 0 2
- Play#1 output Play#1 1 11 "hc\\040\\040\\040heavy\\040cruiser" 0 120 100 8 0 0 0 0 200 0 0 0 0 0 40 50 70 30 30 5 8 4 1 0 50 1200 0 0 4
- Play#1 output Play#1 1 12 "tt\\040\\040\\040troop\\040transport" 0 120 20 4 0 0 0 0 120 0 0 0 0 0 50 50 60 20 35 3 1 2 1 0 10 800 16384 0 2
- Play#1 output Play#1 1 13 "bb\\040\\040\\040battleship" 0 200 200 10 0 0 0 0 900 0 0 0 0 0 50 70 95 25 35 6 10 7 1 0 45 1800 0 0 2
- Play#1 output Play#1 1 14 "bbc\\040\\040battlecruiser" 0 180 100 10 0 0 0 0 400 0 0 0 0 0 50 60 55 30 35 6 10 6 1 0 75 1500 0 0 2
- Play#1 output Play#1 1 15 "tk\\040\\040\\040tanker" 30 5 0 0 990 0 0 0 200 990 0 0 25 0 60 40 75 25 45 3 0 0 1 0 35 600 262144 0 0
- Play#1 output Play#1 1 16 "ms\\040\\040\\040minesweeper" 0 10 100 1 0 0 0 0 90 0 0 0 0 0 25 15 10 25 15 2 0 0 0 0 40 400 524672 0 0
- Play#1 output Play#1 1 17 "dd\\040\\040\\040destroyer" 0 60 40 4 0 0 0 0 80 0 0 0 0 0 30 30 45 35 20 4 6 3 1 0 70 600 196 0 1
- Play#1 output Play#1 1 18 "sb\\040\\040\\040submarine" 0 25 36 5 0 0 0 0 80 0 0 0 0 0 30 30 25 20 5 4 3 3 0 0 60 650 706 0 0
- Play#1 output Play#1 1 20 "cal\\040\\040light\\040carrier" 0 175 250 4 300 0 0 0 180 0 0 0 0 0 50 60 60 30 40 5 2 2 4 20 80 2700 8 20 0
+ Play#1 output Play#1 1 0 "fb\\040\\040\\040fishing\\040boat" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 25 15 10 10 15 2 0 0 0 0 75 0 180 524289 0 0
+ Play#1 output Play#1 1 1 "ft\\040\\040\\040fishing\\040trawler" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 25 15 10 25 15 2 0 0 0 0 75 35 300 524289 0 0
+ Play#1 output Play#1 1 2 "cs\\040\\040\\040cargo\\040ship" 600 50 300 50 0 0 0 0 900 0 1400 900 250 0 60 40 20 25 35 3 0 0 1 0 160 20 500 262144 0 2
+ Play#1 output Play#1 1 3 "os\\040\\040\\040ore\\040ship" 30 5 0 0 0 990 990 0 200 0 0 0 45 990 60 40 20 25 35 3 0 0 1 0 160 20 500 0 0 0
+ Play#1 output Play#1 1 4 "ss\\040\\040\\040slave\\040ship" 20 80 0 0 0 0 0 0 200 0 0 0 1200 0 60 40 20 10 35 3 0 0 1 0 160 0 300 0 0 0
+ Play#1 output Play#1 1 6 "frg\\040\\040frigate" 0 60 10 2 0 0 0 0 60 0 0 0 0 0 30 30 50 25 25 3 1 1 1 0 110 0 600 16384 0 2
+ Play#1 output Play#1 1 7 "oe\\040\\040\\040oil\\040exploration\\040boat" 10 5 0 0 0 0 0 0 100 1 0 0 0 0 25 15 10 25 15 2 0 0 0 0 75 40 800 524320 0 0
+ Play#1 output Play#1 1 8 "od\\040\\040\\040oil\\040derrick" 990 80 0 0 0 0 0 0 990 990 0 0 990 0 60 60 30 15 65 3 0 0 2 0 200 50 1500 32 0 0
+ Play#1 output Play#1 1 9 "pt\\040\\040\\040patrol\\040boat" 0 2 12 2 0 0 0 0 5 0 0 0 0 0 20 10 10 38 10 2 1 1 0 0 60 40 300 524290 0 0
+ Play#1 output Play#1 1 10 "lc\\040\\040\\040light\\040cruiser" 0 100 40 5 0 0 0 0 100 0 0 0 0 0 30 40 50 30 30 5 6 3 1 0 130 45 800 128 0 2
+ Play#1 output Play#1 1 11 "hc\\040\\040\\040heavy\\040cruiser" 0 120 100 8 0 0 0 0 200 0 0 0 0 0 40 50 70 30 30 5 8 4 1 0 160 50 1200 0 0 4
+ Play#1 output Play#1 1 12 "tt\\040\\040\\040troop\\040transport" 0 120 20 4 0 0 0 0 120 0 0 0 0 0 50 50 60 20 35 3 1 2 1 0 170 10 800 16384 0 2
+ Play#1 output Play#1 1 13 "bb\\040\\040\\040battleship" 0 200 200 10 0 0 0 0 900 0 0 0 0 0 50 70 95 25 35 6 10 7 1 0 210 45 1800 0 0 2
+ Play#1 output Play#1 1 14 "bbc\\040\\040battlecruiser" 0 180 100 10 0 0 0 0 400 0 0 0 0 0 50 60 55 30 35 6 10 6 1 0 190 75 1500 0 0 2
+ Play#1 output Play#1 1 15 "tk\\040\\040\\040tanker" 30 5 0 0 990 0 0 0 200 990 0 0 25 0 60 40 75 25 45 3 0 0 1 0 160 35 600 262144 0 0
+ Play#1 output Play#1 1 16 "ms\\040\\040\\040minesweeper" 0 10 100 1 0 0 0 0 90 0 0 0 0 0 25 15 10 25 15 2 0 0 0 0 75 40 400 524672 0 0
+ Play#1 output Play#1 1 17 "dd\\040\\040\\040destroyer" 0 60 40 4 0 0 0 0 80 0 0 0 0 0 30 30 45 35 20 4 6 3 1 0 110 70 600 196 0 1
+ Play#1 output Play#1 1 18 "sb\\040\\040\\040submarine" 0 25 36 5 0 0 0 0 80 0 0 0 0 0 30 30 25 20 5 4 3 3 0 0 110 60 650 706 0 0
+ Play#1 output Play#1 1 20 "cal\\040\\040light\\040carrier" 0 175 250 4 300 0 0 0 180 0 0 0 0 0 50 60 60 30 40 5 2 2 4 20 190 80 2700 8 20 0
Play#1 output Play#1 1 /19
Play#1 output Play#1 6 0 0
Play#1 input xdump plane-chr *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP plane-chr 0
- Play#1 output Play#1 1 0 "f1\\040\\040\\040Sopwith\\040Camel" 8 2 400 50 90 1 1 1 4 1 1 0 22
- Play#1 output Play#1 1 1 "f2\\040\\040\\040P-51\\040Mustang" 8 2 400 80 80 1 4 4 8 1 1 0 70
- Play#1 output Play#1 1 2 "jf1\\040\\040F-4\\040Phantom" 12 4 1000 125 45 1 14 14 11 2 3 0 70
- Play#1 output Play#1 1 5 "es\\040\\040\\040P-38\\040Lightning" 9 3 700 90 60 1 5 5 15 1 2 0 131074
- Play#1 output Play#1 1 7 "lb\\040\\040\\040TBD-1\\040Devastator" 10 3 550 60 50 2 0 3 7 1 1 0 83
- Play#1 output Play#1 1 9 "mb\\040\\040\\040medium\\040bomber" 14 5 1000 80 45 4 0 5 14 3 3 0 3
- Play#1 output Play#1 1 11 "hb\\040\\040\\040B-26B\\040Marauder" 20 6 1100 90 90 5 0 4 15 2 2 0 1
- Play#1 output Play#1 1 14 "as\\040\\040\\040anti-sub\\040plane" 10 3 550 100 85 2 0 3 15 2 2 0 819202
- Play#1 output Play#1 1 19 "tr\\040\\040\\040C-56\\040Lodestar" 14 5 1000 85 0 7 0 2 15 3 3 0 65544
- Play#1 output Play#1 1 21 "zep\\040\\040Zeppelin" 6 2 1000 70 60 2 0 -3 15 3 2 0 154
+ Play#1 output Play#1 1 0 "f1\\040\\040\\040Sopwith\\040Camel" 8 2 32 50 400 90 1 1 1 4 1 1 0 22
+ Play#1 output Play#1 1 1 "f2\\040\\040\\040P-51\\040Mustang" 8 2 32 80 400 80 1 4 4 8 1 1 0 70
+ Play#1 output Play#1 1 2 "jf1\\040\\040F-4\\040Phantom" 12 4 40 125 1000 45 1 14 14 11 2 3 0 70
+ Play#1 output Play#1 1 5 "es\\040\\040\\040P-38\\040Lightning" 9 3 35 90 700 60 1 5 5 15 1 2 0 131074
+ Play#1 output Play#1 1 7 "lb\\040\\040\\040TBD-1\\040Devastator" 10 3 36 60 550 50 2 0 3 7 1 1 0 83
+ Play#1 output Play#1 1 9 "mb\\040\\040\\040medium\\040bomber" 14 5 44 80 1000 45 4 0 5 14 3 3 0 3
+ Play#1 output Play#1 1 11 "hb\\040\\040\\040B-26B\\040Marauder" 20 6 52 90 1100 90 5 0 4 15 2 2 0 1
+ Play#1 output Play#1 1 14 "as\\040\\040\\040anti-sub\\040plane" 10 3 36 100 550 85 2 0 3 15 2 2 0 819202
+ Play#1 output Play#1 1 19 "tr\\040\\040\\040C-56\\040Lodestar" 14 5 44 85 1000 0 7 0 2 15 3 3 0 65544
+ Play#1 output Play#1 1 21 "zep\\040\\040Zeppelin" 6 2 30 70 1000 60 2 0 -3 15 3 2 0 154
Play#1 output Play#1 1 /10
Play#1 output Play#1 6 0 0
Play#1 input xdump land-chr *
Play#1 command xdump
Play#1 output Play#1 1 XDUMP land-chr 0
- Play#1 output Play#1 1 0 "cav\\040\\040cavalry" 0 20 0 0 0 0 0 0 12 0 0 0 0 0 10 5 30 500 1.20000 0.500000 80 32 18 4 3 0 0 0 0 0 80 0 0
- Play#1 output Play#1 1 1 "linf\\040light\\040infantry" 0 25 1 0 0 0 0 0 15 0 0 0 0 0 8 4 40 300 1.00000 1.50000 60 28 15 2 1 0 0 0 1 1 272 0 0
- Play#1 output Play#1 1 2 "inf\\040\\040infantry" 0 100 0 0 0 0 0 0 24 0 0 0 0 0 10 5 50 500 1.00000 1.50000 60 25 15 2 1 0 0 0 0 0 272 0 0
- Play#1 output Play#1 1 6 "sup\\040\\040supply" 0 25 200 10 300 100 100 10 300 0 200 100 0 0 10 5 50 500 0.100000 0.200000 80 25 20 1 0 0 0 0 0 0 20 0 0
- Play#1 output Play#1 1 7 "tra\\040\\040train" 0 990 990 200 990 500 500 100 990 990 990 990 0 150 100 50 40 3500 0.00000 0.00000 120 10 25 3 0 0 0 0 0 0 6148 5 12
- Play#1 output Play#1 1 8 "spy\\040\\040infiltrator" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 40 750 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
- Play#1 output Play#1 1 9 "com\\040\\040commando" 0 0 3 0 0 0 0 0 0 0 0 0 0 0 10 5 55 1500 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
- Play#1 output Play#1 1 10 "aau\\040\\040aa\\040unit" 0 20 5 0 0 0 0 0 12 0 0 0 0 0 20 10 70 500 0.500000 1.00000 60 18 20 1 1 0 0 0 1 2 528 0 0
- Play#1 output Play#1 1 11 "art\\040\\040artillery" 0 25 40 10 0 0 0 0 24 0 0 0 0 0 20 10 35 800 0.100000 0.400000 70 18 20 1 0 8 50 5 2 1 16 0 0
- Play#1 output Play#1 1 12 "lat\\040\\040lt\\040artillery" 0 25 20 6 0 0 0 0 12 0 0 0 0 0 20 10 70 500 0.200000 0.600000 60 30 18 1 1 5 10 3 1 1 16 0 0
- Play#1 output Play#1 1 13 "hat\\040\\040hvy\\040artillery" 0 25 80 12 0 0 0 0 24 0 0 0 0 0 40 20 100 800 0.00000 0.200000 60 12 20 1 0 11 99 8 4 1 0 0 0
- Play#1 output Play#1 1 18 "har\\040\\040hvy\\040armor" 0 100 3 0 0 0 0 0 48 0 0 0 0 0 20 10 120 500 2.00000 0.800000 50 18 17 1 1 0 0 0 2 1 0 0 0
+ Play#1 output Play#1 1 0 "cav\\040\\040cavalry" 0 20 0 0 0 0 0 0 12 0 0 0 0 0 10 5 40 30 500 1.20000 0.500000 80 32 18 4 3 0 0 0 0 0 80 0 0
+ Play#1 output Play#1 1 1 "linf\\040light\\040infantry" 0 25 1 0 0 0 0 0 15 0 0 0 0 0 8 4 36 40 300 1.00000 1.50000 60 28 15 2 1 0 0 0 1 1 272 0 0
+ Play#1 output Play#1 1 2 "inf\\040\\040infantry" 0 100 0 0 0 0 0 0 24 0 0 0 0 0 10 5 40 50 500 1.00000 1.50000 60 25 15 2 1 0 0 0 0 0 272 0 0
+ Play#1 output Play#1 1 6 "sup\\040\\040supply" 0 25 200 10 300 100 100 10 300 0 200 100 0 0 10 5 40 50 500 0.100000 0.200000 80 25 20 1 0 0 0 0 0 0 20 0 0
+ Play#1 output Play#1 1 7 "tra\\040\\040train" 0 990 990 200 990 500 500 100 990 990 990 990 0 150 100 50 220 40 3500 0.00000 0.00000 120 10 25 3 0 0 0 0 0 0 6148 5 12
+ Play#1 output Play#1 1 8 "spy\\040\\040infiltrator" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 40 40 750 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
+ Play#1 output Play#1 1 9 "com\\040\\040commando" 0 0 3 0 0 0 0 0 0 0 0 0 0 0 10 5 40 55 1500 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
+ Play#1 output Play#1 1 10 "aau\\040\\040aa\\040unit" 0 20 5 0 0 0 0 0 12 0 0 0 0 0 20 10 60 70 500 0.500000 1.00000 60 18 20 1 1 0 0 0 1 2 528 0 0
+ Play#1 output Play#1 1 11 "art\\040\\040artillery" 0 25 40 10 0 0 0 0 24 0 0 0 0 0 20 10 60 35 800 0.100000 0.400000 70 18 20 1 0 8 50 5 2 1 16 0 0
+ Play#1 output Play#1 1 12 "lat\\040\\040lt\\040artillery" 0 25 20 6 0 0 0 0 12 0 0 0 0 0 20 10 60 70 500 0.200000 0.600000 60 30 18 1 1 5 10 3 1 1 16 0 0
+ Play#1 output Play#1 1 13 "hat\\040\\040hvy\\040artillery" 0 25 80 12 0 0 0 0 24 0 0 0 0 0 40 20 100 100 800 0.00000 0.200000 60 12 20 1 0 11 99 8 4 1 0 0 0
+ Play#1 output Play#1 1 18 "har\\040\\040hvy\\040armor" 0 100 3 0 0 0 0 0 48 0 0 0 0 0 20 10 60 120 500 2.00000 0.800000 50 18 17 1 1 0 0 0 2 1 0 0 0
Play#1 output Play#1 1 /12
Play#1 output Play#1 6 0 0
Play#1 input xdump nuke-chr *