(((y) < 0) ? (WORLD_Y - 1 - ((-(y) - 1) % WORLD_Y)) : ((y) % WORLD_Y))
struct range {
- coord lx; /* low-range x,y */
- coord ly;
- coord hx; /* high-range x,y */
- coord hy;
- int width; /* range width, height */
- int height;
+ coord lx, ly; /* low-range x,y (inclusive) */
+ coord hx, hy; /* high-range x,y (inclusive) */
+ int width, height;
};
extern char *xyas(coord x, coord y, natid country);
natp = getnatp(player->cnum);
range.lx = xabs(natp, -WORLD_X / 2);
range.ly = yabs(natp, -WORLD_Y / 2);
- range.hx = xabs(natp, WORLD_X / 2);
- range.hy = yabs(natp, WORLD_Y / 2);
+ range.hx = xnorm(range.lx + WORLD_X - 1);
+ range.hy = ynorm(range.ly + WORLD_Y - 1);
xysize_range(&range);
snxtsct_area(np, &range);
break;
{
struct range worldrange;
- worldrange.lx = -WORLD_X / 2;
- worldrange.ly = -WORLD_Y / 2;
- worldrange.hx = WORLD_X / 2;
- worldrange.hy = WORLD_Y / 2;
+ worldrange.lx = 0;
+ worldrange.ly = 0;
+ worldrange.hx = WORLD_X - 1;
+ worldrange.hy = WORLD_Y - 1;
xysize_range(&worldrange);
snxtsct_area(np, &worldrange);
}
void
xysize_range(struct range *rp)
{
- if (rp->lx >= rp->hx)
- rp->width = WORLD_X + rp->hx - rp->lx;
+ if (rp->lx > rp->hx)
+ rp->width = WORLD_X + rp->hx + 1 - rp->lx;
else
- rp->width = rp->hx - rp->lx;
+ rp->width = rp->hx + 1 - rp->lx;
if (CANT_HAPPEN(rp->width > WORLD_X))
rp->width = WORLD_X;
- if (rp->ly >= rp->hy)
- rp->height = WORLD_Y + rp->hy - rp->ly;
+ if (rp->ly > rp->hy)
+ rp->height = WORLD_Y + rp->hy + 1 - rp->ly;
else
- rp->height = rp->hy - rp->ly;
+ rp->height = rp->hy + 1 - rp->ly;
if (CANT_HAPPEN(rp->height > WORLD_Y))
rp->height = WORLD_Y;
}
-/* This is called also called in snxtitem.c */
void
xydist_range(coord x, coord y, int dist, struct range *rp)
{
- if (dist < WORLD_X / 4) {
- rp->lx = xnorm((coord)(x - 2 * dist));
- rp->hx = xnorm((coord)(x + 2 * dist) + 1);
+ if (4 * dist + 1 < WORLD_X) {
+ rp->lx = xnorm(x - 2 * dist);
+ rp->hx = xnorm(x + 2 * dist);
rp->width = 4 * dist + 1;
} else {
- /* Range is larger than the world */
- /* Make sure we get lx in the right place. */
- rp->lx = xnorm((coord)(x - WORLD_X / 2));
- rp->hx = xnorm((coord)(rp->lx + WORLD_X - 1));
+ rp->lx = xnorm(x - WORLD_X / 2);
+ rp->hx = xnorm(rp->lx + WORLD_X - 1);
rp->width = WORLD_X;
}
- if (dist < WORLD_Y / 2) {
- rp->ly = ynorm((coord)(y - dist));
- rp->hy = ynorm((coord)(y + dist) + 1);
+ if (2 * dist + 1 < WORLD_Y) {
+ rp->ly = ynorm(y - dist);
+ rp->hy = ynorm(y + dist);
rp->height = 2 * dist + 1;
} else {
- /* Range is larger than the world */
- rp->ly = ynorm((coord)(y - WORLD_Y / 2));
- rp->hy = ynorm((coord)(rp->ly + WORLD_Y - 1));
+ rp->ly = ynorm(y - WORLD_Y / 2);
+ rp->hy = ynorm(rp->ly + WORLD_Y - 1);
rp->height = WORLD_Y;
}
}