.TH Command BMAP
.NA bmap "Big map of all your worldly knowledge"
.LV Basic
-.SY "bmap [<SECTS> | <SHIP>] <s|p|l|n|r|t|*|h>"
-.SY "lbmap [<SECTS> | <LAND UNIT>] <s|p|l|n|*|h>"
-.SY "nbmap [<SECTS> | <NUKE>] <s|p|l|n|*|h>"
-.SY "pbmap [<SECTS> | <PLANE>] <s|p|l|n|*|h>"
-.SY "sbmap [<SECTS> | <SHIP>] <s|p|l|n|*|h>"
+.SY "bmap <SECTS>|<SHIP> [<BMAP-FLAGS>]"
A bmap gives you a graphic representation of all or part of your country.
.s1
Bmap differs from map in that it reflects everything you've learned
.s1
.L "BMAP FLAGS"
.s1
+Optional argument <BMAP-FLAGS> consists of bmap flag characters.
If you specify an 's' flag, bmap will put your ships on the map.
If you specify an 'l' flag, bmap will put your land units on the map.
If you specify an 'p' flag, bmap will put your planes on the map.
You actually have two bmaps. One which is created by the server; this
one is called your 'true' bmap. You can view your true bmap at any
time using the
-.SY "bmap <SECTS> true"
+.SY "bmap <SECTS|SHIP> true"
command. However, usually when you view your bmap, you are looking at
your 'working' bmap. The only difference between your working bmap
and your true bmap is that your working bmap also contains
friends using the "sharebmap" command. If somehow your bmap gets
corrupted, you can revert your working bmap back to your true bmap
using the command:
-.SY "bmap <SECTS> revert"
+.SY "bmap <SECTS|SHIP> revert"
.s1
.SA "bdes, map, navigate, fly, bomb, recon, paradrop, drop, lookout, coastwatch, radar, sharebmap, Maps"
.TH Command LBMAP
.NA lbmap "Big map of all your worldly knowledge around a land unit"
.LV Basic
-.SY "bmap [<SECTS> | <SHIP>] <s|p|l|n|r|t|*|h>"
-.SY "lbmap [<SECTS> | <LAND UNIT>] <s|p|l|n|*|h>"
-.SY "nbmap [<SECTS> | <NUKE>] <s|p|l|n|*|h>"
-.SY "pbmap [<SECTS> | <PLANE>] <s|p|l|n|*|h>"
-.SY "sbmap [<SECTS> | <SHIP>] <s|p|l|n|*|h>"
+.SY "lbmap <SECTS|LAND UNIT> [<BMAP-FLAGS>]"
A bmap gives you a graphic representation of all or part of your country.
.s1
Bmap differs from map in that it reflects everything you've learned
.s1
.L "BMAP FLAGS"
.s1
+Optional argument <BMAP-FLAGS> consists of bmap flag characters.
If you specify an 's' flag, bmap will put your ships on the map.
If you specify an 'l' flag, bmap will put your land units on the map.
If you specify an 'p' flag, bmap will put your planes on the map.
You actually have two bmaps. One which is created by the server; this
one is called your 'true' bmap. You can view your true bmap at any
time using the
-.SY "bmap <SECTS> true"
+.SY "lbmap <SECTS|LAND UNIT> true"
command. However, usually when you view your bmap, you are looking at
your 'working' bmap. The only difference between your working bmap
and your true bmap is that your working bmap also contains
friends using the "sharebmap" command. If somehow your bmap gets
corrupted, you can revert your working bmap back to your true bmap
using the command:
-.SY "bmap <SECTS> revert"
+.SY "lbmap <SECTS|LAND UNIT> revert"
.s1
.SA "bdes, map, navigate, fly, bomb, recon, paradrop, drop, lookout, coastwatch, radar, sharebmap, LandUnits, Maps"
.TH Command LMAP
.NA lmap "Map around a land unit"
.LV Basic
-.SY "map <SECTS | SHIP> <s|p|l|n|*|h>"
-.SY "nmap <SECTS | NUKE> <s|p|l|n|*|h>"
-.SY "smap <SECTS | SHIP> <s|p|l|n|*|h>"
-.SY "lmap <SECTS | LAND UNIT> <s|p|l|n|*|h>"
-.SY "pmap <SECTS | PLANE> <s|p|l|n|*|h>"
+.SY "lmap <SECTS|LAND UNIT> [<MAP-FLAGS>]"
A map gives you a graphic representation of all or part of your country.
.s1
Your own sectors as well as sea, mountains, wasteland and unowned
.s1
.L "MAP FLAGS"
.s1
+Optional argument <MAP-FLAGS> consists of map flag characters.
If you specify an 's' flag, map will put your ships on the map.
If you specify an 'l' flag, map will put your land units on the map.
If you specify an 'p' flag, map will put your planes on the map.
in the following priority order: nukes, land units, ships, planes.
To highlight sectors you own, specifiy the 'h' flag.
.s1
-.SA "census, commodity, radar, realm, route, LandUnits, Maps"
+.SA "census, commodity, radar, realm, route, march, LandUnits, Maps"
.TH Command MAP
.NA map "Generate a map showing sector types, seas, etc"
.LV Basic
-.SY "map <SECTS | SHIP> <s|p|l|n|*|h>"
-.SY "nmap <SECTS | NUKE> <s|p|l|n|*|h>"
-.SY "smap <SECTS | SHIP> <s|p|l|n|*|h>"
-.SY "lmap <SECTS | LAND UNIT> <s|p|l|n|*|h>"
-.SY "pmap <SECTS | PLANE> <s|p|l|n|*|h>"
+.SY "map <SECTS|SHIP> [<MAP-FLAGS>]"
A map gives you a graphic representation of all or part of your country.
.s1
Your own sectors as well as sea, mountains, wasteland and unowned
.s1
.L "MAP FLAGS"
.s1
+Optional argument <MAP-FLAGS> consists of map flag characters.
If you specify an 's' flag, map will put your ships on the map.
If you specify an 'l' flag, map will put your land units on the map.
If you specify an 'p' flag, map will put your planes on the map.
.TH Command NBMAP
.NA nbmap "Big map of all your worldly knowledge around a nuke"
.LV Basic
-.SY "bmap [<SECTS> | <SHIP>] <s|p|l|n|r|t|*|h>"
-.SY "lbmap [<SECTS> | <LAND UNIT>] <s|p|l|n|*|h>"
-.SY "nbmap [<SECTS> | <NUKE>] <s|p|l|n|*|h>"
-.SY "pbmap [<SECTS> | <PLANE>] <s|p|l|n|*|h>"
-.SY "sbmap [<SECTS> | <SHIP>] <s|p|l|n|*|h>"
+.SY "nbmap <SECTS|NUKE> [<BMAP-FLAGS>]"
A bmap gives you a graphic representation of all or part of your country.
.s1
Bmap differs from map in that it reflects everything you've learned
.s1
.L "BMAP FLAGS"
.s1
+Optional argument <BMAP-FLAGS> consists of bmap flag characters.
If you specify an 's' flag, bmap will put your ships on the map.
If you specify an 'l' flag, bmap will put your land units on the map.
If you specify an 'p' flag, bmap will put your planes on the map.
You actually have two bmaps. One which is created by the server; this
one is called your 'true' bmap. You can view your true bmap at any
time using the
-.SY "bmap <SECTS> true"
+.SY "nbmap <SECTS|NUKE> true"
command. However, usually when you view your bmap, you are looking at
your 'working' bmap. The only difference between your working bmap
and your true bmap is that your working bmap also contains
friends using the "sharebmap" command. If somehow your bmap gets
corrupted, you can revert your working bmap back to your true bmap
using the command:
-.SY "bmap <SECTS> revert"
+.SY "nbmap <SECTS|NUKE> revert"
.s1
.SA "bdes, map, navigate, fly, bomb, recon, paradrop, drop, lookout, coastwatch, radar, sharebmap, Nukes, Maps"
.TH Command NMAP
.NA nmap "Generate a map showing new sector types or around a nuke"
.LV Basic
-.SY "map <SECTS | SHIP> <s|p|l|n|*|h>"
-.SY "nmap <SECTS | NUKE> <s|p|l|n|*|h>"
-.SY "smap <SECTS | SHIP> <s|p|l|n|*|h>"
-.SY "lmap <SECTS | LAND UNIT> <s|p|l|n|*|h>"
-.SY "pmap <SECTS | PLANE> <s|p|l|n|*|h>"
+.SY "nmap <SECTS|NUKE> [<MAP-FLAGS>]"
A map gives you a graphic representation of all or part of your country.
.s1
Your own sectors as well as sea, mountains, wasteland and unowned
.s1
.L "MAP FLAGS"
.s1
+Optional argument <MAP-FLAGS> consists of map flag characters.
If you specify an 's' flag, map will put your ships on the map.
If you specify an 'l' flag, map will put your land units on the map.
If you specify an 'p' flag, map will put your planes on the map.
.TH Command PBMAP
.NA pbmap "Big map of all your worldly knowledge around a plane"
.LV Basic
-.SY "bmap [<SECTS> | <SHIP>] <s|p|l|n|r|t|*|h>"
-.SY "lbmap [<SECTS> | <LAND UNIT>] <s|p|l|n|*|h>"
-.SY "nbmap [<SECTS> | <NUKE>] <s|p|l|n|*|h>"
-.SY "pbmap [<SECTS> | <PLANE>] <s|p|l|n|*|h>"
-.SY "sbmap [<SECTS> | <SHIP>] <s|p|l|n|*|h>"
+.SY "pbmap <SECTS|PLANE> [<BMAP-FLAGS>]"
A bmap gives you a graphic representation of all or part of your country.
.s1
Bmap differs from map in that it reflects everything you've learned
.s1
.L "BMAP FLAGS"
.s1
+Optional argument <BMAP-FLAGS> consists of bmap flag characters.
If you specify an 's' flag, bmap will put your ships on the map.
If you specify an 'l' flag, bmap will put your land units on the map.
If you specify an 'p' flag, bmap will put your planes on the map.
You actually have two bmaps. One which is created by the server; this
one is called your 'true' bmap. You can view your true bmap at any
time using the
-.SY "bmap <SECTS> true"
+.SY "pbmap <SECTS|PLANE> true"
command. However, usually when you view your bmap, you are looking at
your 'working' bmap. The only difference between your working bmap
and your true bmap is that your working bmap also contains
friends using the "sharebmap" command. If somehow your bmap gets
corrupted, you can revert your working bmap back to your true bmap
using the command:
-.SY "bmap <SECTS> revert"
+.SY "pbmap <SECTS|PLANE> revert"
.s1
.SA "bdes, map, navigate, fly, bomb, recon, paradrop, drop, lookout, coastwatch, radar, sharebmap, Planes, Maps"
.TH Command PMAP
.NA pmap "Get a map around a plane"
.LV Basic
-.SY "map <SECTS | SHIP> <s|p|l|n|*|h>"
-.SY "nmap <SECTS | NUKE> <s|p|l|n|*|h>"
-.SY "smap <SECTS | SHIP> <s|p|l|n|*|h>"
-.SY "lmap <SECTS | LAND UNIT> <s|p|l|n|*|h>"
-.SY "pmap <SECTS | PLANE> <s|p|l|n|*|h>"
+.SY "pmap <SECTS|PLANE> [<MAP-FLAGS>]"
A map gives you a graphic representation of all or part of your country.
.s1
Your own sectors as well as sea, mountains, wasteland and unowned
.s1
.L "MAP FLAGS"
.s1
+Optional argument <MAP-FLAGS> consists of map flag characters.
If you specify an 's' flag, map will put your ships on the map.
If you specify an 'l' flag, map will put your land units on the map.
If you specify an 'p' flag, map will put your planes on the map.
.TH Command SBMAP
.NA sbmap "Big map of all your worldly knowledge around a ship"
.LV Basic
-.SY "bmap [<SECTS> | <SHIP>] <s|p|l|n|r|t|*|h>"
-.SY "lbmap [<SECTS> | <LAND UNIT>] <s|p|l|n|*|h>"
-.SY "nbmap [<SECTS> | <NUKE>] <s|p|l|n|*|h>"
-.SY "pbmap [<SECTS> | <PLANE>] <s|p|l|n|*|h>"
-.SY "sbmap [<SECTS> | <SHIP>] <s|p|l|n|*|h>"
+.SY "sbmap <SECTS|SHIP> [<BMAP-FLAGS>]"
A bmap gives you a graphic representation of all or part of your country.
.s1
Bmap differs from map in that it reflects everything you've learned
.s1
.L "BMAP FLAGS"
.s1
+Optional argument <BMAP-FLAGS> consists of bmap flag characters.
If you specify an 's' flag, bmap will put your ships on the map.
If you specify an 'l' flag, bmap will put your land units on the map.
If you specify an 'p' flag, bmap will put your planes on the map.
You actually have two bmaps. One which is created by the server; this
one is called your 'true' bmap. You can view your true bmap at any
time using the
-.SY "bmap <SECTS> true"
+.SY "sbmap <SECTS|SHIP> true"
command. However, usually when you view your bmap, you are looking at
your 'working' bmap. The only difference between your working bmap
and your true bmap is that your working bmap also contains
friends using the "sharebmap" command. If somehow your bmap gets
corrupted, you can revert your working bmap back to your true bmap
using the command:
-.SY "bmap <SECTS> revert"
+.SY "sbmap <SECTS|SHIP> revert"
.s1
.SA "bdes, map, navigate, fly, bomb, recon, paradrop, drop, lookout, coastwatch, radar, sharebmap, Ships, Maps"
.TH Command SMAP
.NA smap "Get a map around a ship"
.LV Basic
-.SY "map <SECTS | SHIP> <s|p|l|n|*|h>"
-.SY "nmap <SECTS | NUKE> <s|p|l|n|*|h>"
-.SY "smap <SECTS | SHIP> <s|p|l|n|*|h>"
-.SY "lmap <SECTS | LAND UNIT> <s|p|l|n|*|h>"
-.SY "pmap <SECTS | PLANE> <s|p|l|n|*|h>"
+.SY "smap <SECTS|SHIP> [<MAP-FLAGS>]"
A map gives you a graphic representation of all or part of your country.
.s1
Your own sectors as well as sea, mountains, wasteland and unowned
.s1
.L "MAP FLAGS"
.s1
+Optional argument <MAP-FLAGS> consists of map flag characters.
If you specify an 's' flag, map will put your ships on the map.
If you specify an 'l' flag, map will put your land units on the map.
If you specify an 'p' flag, map will put your planes on the map.