(nameofitem): Remove, switch callers to to obj_nameof().
(mission, show_mission): Convert functions to use obj_nameof()
instead of nameofitem().
struct trtstr treaty;
};
-extern char * probjname(union empobj_storage *gp);
-#endif
+extern char *obj_nameof(struct empobj *gp);
+#endif
extern int islist(char *);
/* src/lib/subs/mission.c */
extern char *mission_name(short);
-extern char *nameofitem(struct empobj *, int);
extern int collateral_damage(coord, coord, int, struct emp_qelem *);
extern int mission_pln_equip(struct plist *, struct ichrstr *, int, char);
extern int ground_interdict(coord, coord, natid, char *);
if ((mission && (gp->mobil < mobused)) && mission_mob_cost) {
pr("%s: not enough mobility! (needs %d)\n",
- nameofitem(gp, type), mobused);
+ obj_nameof(gp), mobused);
continue;
}
if (mission == MI_RESERVE && !lnd_can_attack((struct lndstr *)gp)) {
pr("%s is not designed to fight ground troops\n",
- prland((struct lndstr *)gp));
+ obj_nameof(gp));
continue;
}
if (*p == '.') {
mission == MI_AIR_DEFENSE) &&
(oprange(gp, &radius) < dist)) {
pr("%s: out of range! (range %d)\n",
- nameofitem(gp, type), oprange(gp, &radius));
+ obj_nameof(gp), oprange(gp, &radius));
continue;
}
if ((mission == MI_INTERDICT) && (type == EF_SHIP))
if (mchr[(int)gp->type].m_frnge < 1) {
- pr("%s: cannot fire at range!\n", nameofitem(gp, type));
+ pr("%s: cannot fire at range!\n", obj_nameof(gp));
continue;
}
if ((mission == MI_INTERDICT) && (type == EF_LAND))
if (lchr[(int)gp->type].l_frg < 1) {
- pr("%s: cannot fire at range!\n", nameofitem(gp, type));
+ pr("%s: cannot fire at range!\n", obj_nameof(gp));
continue;
}
mission == MI_DSUPPORT || mission == MI_INTERDICT ||
mission == MI_AIR_DEFENSE) {
pr("%s on %s mission, centered on %s, radius %d\n",
- nameofitem(gp, type), mission_name(mission),
+ obj_nameof(gp), mission_name(mission),
xyas(x, y, player->cnum), gp->radius);
} else if (mission == MI_RESERVE) {
int plus = 2;
}
pr("%s on %s mission with maximum reaction radius %d\n",
- nameofitem(gp, type), mission_name(mission), plus);
+ obj_nameof(gp), mission_name(mission), plus);
} else if (mission) {
- pr("%s on %s mission\n", nameofitem(gp, type),
+ pr("%s on %s mission\n", obj_nameof(gp),
mission_name(mission));
}
--- /dev/null
+/*
+ * Empire - A multi-player, client/server Internet based war game.
+ * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
+ * Ken Stevens, Steve McClure
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * ---
+ *
+ * See files README, COPYING and CREDITS in the root of the source
+ * tree for related information and legal notices. It is expected
+ * that future projects/authors will amend these files as needed.
+ *
+ * ---
+ *
+ * empobj.c: Common functions on struct empobj and
+ * union empobj_storage
+ *
+ * Known contributors to this file:
+ * Ron Koenderink, 2006
+ * Markus Armbruster, 2006
+ */
+#include "empobj.h"
+
+
+char *
+obj_nameof(struct empobj *gp)
+{
+ switch (gp->ef_type) {
+ case EF_SHIP:
+ return prship((struct shpstr *)gp);
+ case EF_PLANE:
+ return prplane((struct plnstr *)gp);
+ case EF_LAND:
+ return prland((struct lndstr *)gp);
+ case EF_NUKE:
+ return prnuke((struct nukstr *)gp);
+ }
+ CANT_HAPPEN("unsupported TYPE");
+ return "";
+}
return 0;
}
-char *
-nameofitem(struct empobj *gp, int type)
-{
- switch (type) {
- case EF_SHIP:
- return prship((struct shpstr *)gp);
- case EF_PLANE:
- return prplane((struct plnstr *)gp);
- case EF_LAND:
- return prland((struct lndstr *)gp);
- }
- return NULL;
-}
-
char *
mission_name(short mission)
{
pr("Thing x,y op-sect rad mission\n");
first = 0;
}
- pr("%-25s", nameofitem(gp, type));
+ pr("%-25s", obj_nameof(gp));
prxy(" %3d,%-3d", gp->x, gp->y, player->cnum);
if (gp->mission == MI_INTERDICT || gp->mission == MI_SUPPORT ||
gp->mission == MI_OSUPPORT ||