Spies may also be snuck on shore via ships using the "assault"
command. If you assault a sector using just spies, a 100% spy has a
60% chance of getting caught, which increases to 100% for a 20% spy.
-If you mix spies and mil,
-the spies must fight just like normal units. And, since any damage they take
-kills them, this is very risky usage of spies.
.s1
You may locate spies using the "llookout" or the "spy" command.
.s1
return;
}
att_val = attack_val(combat_mode, &land);
- if (att_val < 1.0) {
+ /*
+ * We need to let spies assault even though they have no
+ * offensive strength, because assault is how they sneak
+ * ashore. If this assault turns out to be a fight, they'll
+ * be removed by get_ototal().
+ */
+ if (att_val < 1.0
+ && !(combat_mode == A_ASSAULT && (lcp->l_flags & L_SPY))) {
pr("%s has no offensive strength\n", prland(&land));
continue;
}
if (check && att_val < 1.0) {
/*
* No offensive strength, and fighting hasn't even begun.
- * Since ask_olist() doesn't offer such land units, the
- * strength must have been destroyed since then. Leave it
- * behind.
+ * Since ask_olist() doesn't offer such land units, except
+ * for spies sometimes, it's either a spy, or the strength
+ * must have been destroyed since then. Leave it behind.
*/
lnd_print(player->cnum, llp, "has no offensive strength");
lnd_put_one(llp);
lcp = &lchr[(int)lp->lnd_type];
-/* Spies always count as 1 during assaults. If they are the only ones
- in the assault, they get to sneak on anyway. */
-
- if (lcp->l_flags & L_SPY && combat_mode == A_ASSAULT)
- return 1;
-
men = lp->lnd_item[I_MILIT];
value = men * lnd_att(lp) * lp->lnd_effic / 100.0;
signed char orig;
int mob;
+ if (CANT_HAPPEN(lchr[llp->unit.land.lnd_type].l_flags & L_SPY))
+ return 0;
+
taken = llp->unit.land.lnd_item[I_MILIT];
- /* Spies always die */
- if (lchr[llp->unit.land.lnd_type].l_flags & L_SPY)
- llp->unit.land.lnd_effic = 0;
- else {
- eff_eq = ldround(cas * 100.0 /
- lchr[llp->unit.land.lnd_type].l_item[I_MILIT], 1);
- llp->unit.land.lnd_effic -= eff_eq;
- lnd_submil(&llp->unit.land, cas);
- }
+ eff_eq = ldround(cas * 100.0 /
+ lchr[llp->unit.land.lnd_type].l_item[I_MILIT], 1);
+ llp->unit.land.lnd_effic -= eff_eq;
+ lnd_submil(&llp->unit.land, cas);
if (llp->unit.land.lnd_effic < LAND_MINEFF) {
sprintf(buf, "dies %s %s!",