extern void lnd_takemob(struct emp_qelem *, double);
extern int lnd_spyval(struct lndstr *);
extern void intelligence_report(int, struct lndstr *, int, char *);
-extern void lnd_mar(struct emp_qelem *, natid);
+extern void lnd_mar_stay_behind(struct emp_qelem *, natid);
extern void lnd_put(struct emp_qelem *);
extern void lnd_put_one(struct ulist *);
extern int lnd_hardtarget(struct lndstr *);
extern int shp_may_nav(struct shpstr *, struct shpstr *, char *);
extern void shp_sel(struct nstr_item *, struct emp_qelem *);
extern struct ulist *shp_insque(struct shpstr *, struct emp_qelem *);
-extern void shp_nav(struct emp_qelem *, natid);
+extern void shp_nav_stay_behind(struct emp_qelem *, natid);
extern int shp_sweep(struct emp_qelem *, int, int, natid);
extern enum shp_stuck shp_check_nav(struct shpstr *, struct sctstr *);
extern int sect_has_dock(struct sctstr *);
}
void
-lnd_mar(struct emp_qelem *list, natid actor)
+lnd_mar_stay_behind(struct emp_qelem *list, natid actor)
{
struct emp_qelem *qp;
struct emp_qelem *next;
}
void
-shp_nav(struct emp_qelem *list, natid actor)
+shp_nav_stay_behind(struct emp_qelem *list, natid actor)
{
struct emp_qelem *qp;
struct emp_qelem *next;
}
if (type == EF_SHIP)
- shp_nav(list, player->cnum);
+ shp_nav_stay_behind(list, player->cnum);
else
- lnd_mar(list, player->cnum);
+ lnd_mar_stay_behind(list, player->cnum);
if (QEMPTY(list)) {
pr("No %s left\n", type == EF_SHIP ? "ships" : "lands");