]> git.pond.sub.org Git - empserver/commitdiff
info/lretreat: Resync with retreat.t
authorMarkus Armbruster <armbru@pond.sub.org>
Wed, 31 Dec 2014 08:55:08 +0000 (09:55 +0100)
committerMarkus Armbruster <armbru@pond.sub.org>
Sat, 28 Feb 2015 15:21:34 +0000 (16:21 +0100)
Commit 18ee9a2f (v4.2.21) and commit 18ee9a2f (v4.3.16) updated only
info/retreat.t, and missed info/lretreat.t.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
info/lretreat.t

index 573e8cca208c4d65e4338bd9787b071b29891886..9bd5934806e163f8028118f4a81b578c86ef92b0 100644 (file)
@@ -37,8 +37,8 @@ what conditions the ship will retreat under
 For example:
 .EX retreat *
 .NF
-shp#     ship type       x,y   fl path       as flt? flags
-   0 battleship 4        2,0      jjuuj              I
+shp#     ship type       x,y   fl path       as flt?  flags
+   0 battleship 4        2,0      jjuuj               I
 1 ship
 .FI
 .s1
@@ -52,38 +52,39 @@ is Yes, then every ship in that fleet with fleet retreat orders retreats
 along the specified path. If it is no, then the retreat orders apply to
 that ship only, and only that ship retreats.
 .s1
-When a ship is added to a fleet, it is given the retreat orders of that
-fleet, if any exist.
+When a ship is added to a fleet, it is given the retreat orders of the
+first ship in that fleet that has fleet retreat orders and is in the
+same sector, if any exist.
 .s1
 Retreat orders are wiped when a ship navigates.
 .s1
-Retreat conditions at present include:
+Retreat conditions are:
 .nf
 
-               Condition       Meaning
-               I               Retreat when the ship is injured,
-                               i.e. whenever the ship is damaged
-                               by fire, bombs, or torping.
-               T               Retreat when a sub torpedos or tries
-                               to torpedo the ship.
-               B               Retreat when a plane bombs or tries
-                               to bomb the ship.
-               S               Retreat when the ship detects a sonar
-                               ping.
-               D               Retreat when the ship is depth-charged.
-               H               Retreat when helpless. A ship is helpless
-                               when it is fired upon, and no friendly
-                               ships/sectors (including the ship itself)
-                               are able to fire back at the aggressor.
-               C               Clear the flags
+       Condition       Meaning
+       I               Retreat when the ship is injured,
+                       i.e. whenever the ship is damaged by fire,
+                       bombs, or torping
+       T               Retreat when a sub torpedos or tries to
+                       torpedo the ship
+       B               Retreat when a plane bombs or tries to bomb
+                       the ship
+       S               Retreat when the ship detects a sonar ping
+       D               Retreat when the ship is depth-charged
+       H               Retreat when helpless --- a ship is helpless
+                       when it is fired upon, and no friendly
+                       ships/sectors (including the ship itself) are
+                       able to fire back at the aggressor
+       U               Retreat upon a failed boarding attempt
+       C               Cancel retreat order
 .fi
 .s1
 For example, if the battleship above was fired at, it would attempt to
 retreat 2 sectors, jj, using the normal amount of mobility for moving
 2 sectors. It would then look like:
 .NF
-shp#     ship type       x,y   fl path       as flt? flags
-   0 battleship 4        2,0      uuj                I
+shp#     ship type       x,y   fl path       as flt?  flags
+   0 battleship 4        2,0      uuj                 I
 1 ship
 .FI
 .s1