#include <config.h>
#include "commands.h"
-#include "optlist.h"
/*
* report rejection status of telegrams and treaties.
#include "commands.h"
#include "item.h"
-#include "lost.h"
#include "optlist.h"
/*
#include "combat.h"
#include "commands.h"
-#include "mission.h"
-#include "path.h"
#include "empobj.h"
#include "unit.h"
#include "combat.h"
#include "commands.h"
-#include "land.h"
-#include "mission.h"
#include "path.h"
#include "ship.h"
#include <ctype.h>
#include "commands.h"
#include "map.h"
-#include "path.h"
int
bdes(void)
#include "combat.h"
#include "commands.h"
#include "land.h"
-#include "mission.h"
-#include "path.h"
#include "retreat.h"
#include "ship.h"
#include "budg.h"
#include "commands.h"
#include "item.h"
-#include "land.h"
#include "optlist.h"
-#include "plane.h"
#include "product.h"
-#include "ship.h"
static void calc_all(long (*p_sect)[2], int *taxes, int *Ncivs,
int *Nuws, int *bars, int *Nbars, int *mil,
#include "commands.h"
#include "commodity.h"
#include "item.h"
-#include "land.h"
-#include "loan.h"
#include "news.h"
#include "optlist.h"
-#include "plane.h"
-#include "ship.h"
#include "trade.h"
/*
#include "commands.h"
#include "land.h"
-#include "optlist.h"
#include "ship.h"
int
#include "commands.h"
#include "item.h"
#include "loan.h"
-#include "lost.h"
#include "news.h"
#include "optlist.h"
#include "commands.h"
#include "map.h"
#include "optlist.h"
-#include "path.h"
int
desi(void)
#include "item.h"
#include "path.h"
#include "plane.h"
-#include "ship.h"
int
drop(void)
#include "commands.h"
#include "item.h"
#include "land.h"
-#include "lost.h"
#include "news.h"
#include "optlist.h"
#include "plague.h"
#include "item.h"
#include "path.h"
#include "plane.h"
-#include "ship.h"
int
fly(void)
#include "commands.h"
#include "item.h"
#include "plane.h"
-#include "ship.h"
/*
* harden <PLANE> <LEVEL>
#include <config.h>
#include "commands.h"
-#include "optlist.h"
-#include "path.h"
int
improve(void)
#include "commands.h"
#include "land.h"
-#include "optlist.h"
int
land(void)
#include "combat.h"
#include "commands.h"
#include "land.h"
-#include "mission.h"
-#include "path.h"
#include "ship.h"
int
#include "commands.h"
#include "land.h"
-#include "optlist.h"
int
ldump(void)
#include <config.h>
#include "commands.h"
-#include "path.h"
int
leve(void)
#include "item.h"
#include "land.h"
#include "plague.h"
-#include "plane.h"
#include "ship.h"
static void expose_land(struct shpstr *s1, struct lndstr *l1);
#include <config.h>
#include "commands.h"
-#include "land.h"
#include "map.h"
-#include "optlist.h"
-#include "ship.h"
int
map(void)
#include "commands.h"
#include "file.h"
-#include "map.h"
-#include "path.h"
#include "empobj.h"
-#include "unit.h"
int
march(void)
#include "commands.h"
#include "mission.h"
-#include "optlist.h"
-#include "path.h"
#include "unit.h"
static int clear_mission(struct nstr_item *);
#include "commands.h"
#include "item.h"
-#include "land.h"
#include "map.h"
#include "optlist.h"
#include "path.h"
#include <config.h>
#include "commands.h"
-#include "optlist.h"
-#include "path.h"
#include "ship.h"
/*
#include "combat.h"
#include "commands.h"
#include "item.h"
-#include "land.h"
-#include "mission.h"
#include "path.h"
#include "plane.h"
#include "ship.h"
#include "commands.h"
#include "nuke.h"
-#include "optlist.h"
#include "plane.h"
int
#include "commands.h"
#include "nuke.h"
-#include "optlist.h"
#include "plane.h"
int
#include <config.h>
#include "commands.h"
-#include "optlist.h"
#include "unit.h"
int
#include <config.h>
#include "commands.h"
-#include "land.h"
#include "plane.h"
int
#include "commands.h"
#include "path.h"
#include "plane.h"
-#include "ship.h"
int
reco(void)
#include <config.h>
#include "commands.h"
-#include "optlist.h"
int
reje(void)
#include "commands.h"
#include "commodity.h"
#include "item.h"
-#include "land.h"
#include "optlist.h"
-#include "plane.h"
-#include "ship.h"
int
rese(void)
#include <config.h>
#include "commands.h"
-#include "path.h"
static void reso_hdr(void);
#include "commands.h"
#include "empobj.h"
#include "land.h"
-#include "path.h"
#include "retreat.h"
#include "ship.h"
#include <config.h>
#include "commands.h"
-#include "land.h"
-#include "optlist.h"
#include "ship.h"
int
#include "commands.h"
#include "commodity.h"
#include "item.h"
-#include "land.h"
#include "optlist.h"
-#include "plane.h"
-#include "ship.h"
/*
* format: sell <COMMODITY> <SECTS> <NUMBER> <PRICE>
#include <config.h>
#include "commands.h"
-#include "lost.h"
#include "news.h"
#include "optlist.h"
#include <config.h>
#include "commands.h"
-#include "land.h"
-#include "optlist.h"
#include "ship.h"
int
#include "item.h"
#include "land.h"
#include "news.h"
-#include "path.h"
int
shoo(void)
#include <config.h>
#include "commands.h"
-#include "land.h"
#include "ship.h"
int
#include <ctype.h>
#include "commands.h"
#include "empobj.h"
-#include "path.h"
static int start_stop(int);
static int start_stop_sector(char *, int);
#include "combat.h"
#include "commands.h"
#include "land.h"
-#include "path.h"
#include "ship.h"
static double units_in_sector(struct combat *def);
#include "item.h"
#include "land.h"
#include "optlist.h"
-#include "path.h"
#include "ship.h"
static void starv_sects(char *range);
#include "item.h"
#include "land.h"
#include "plague.h"
-#include "plane.h"
#include "ship.h"
static void expose_ship(struct shpstr *s1, struct shpstr *s2);
#include "commands.h"
#include "news.h"
-#include "optlist.h"
#include "retreat.h"
#include "ship.h"
#include <config.h>
#include "commands.h"
-#include "land.h"
#include "map.h"
#include "nuke.h"
#include "plane.h"
-#include "ship.h"
static int tran_pmap(coord, coord, char *, char *);
static int tran_nmap(coord, coord, char *, char *);
#include <stdio.h>
#include "file.h"
#include "optlist.h"
-#include "product.h"
#include "prototypes.h"
#include "xdump.h"
#include <string.h>
#include <unistd.h>
-#include "file.h"
#include "misc.h"
#include "optlist.h"
#include "prototypes.h"
#include "file.h"
#include "match.h"
#include "misc.h"
-#include "nsc.h"
#include "prototypes.h"
static int open_locked(char *, int, mode_t);
#include "file.h"
#include "game.h"
#include "optlist.h"
-#include "prototypes.h"
#include "server.h"
/*
#include "misc.h"
#include "nat.h"
-#include "nsc.h"
-#include "player.h"
#include "prototypes.h"
#include "xy.h"
#include "item.h"
#include "misc.h"
-#include "nat.h"
#include "optlist.h"
#include "prototypes.h"
#include "sect.h"
#include "file.h"
#include "ioqueue.h"
#include "misc.h"
-#include "queue.h"
struct iop {
int fd;
#include <time.h>
#include <unistd.h>
#include "misc.h"
-#include "optlist.h"
-#include "player.h"
#include "prototypes.h"
void (*oops_handler)(void) = abort;
#include <config.h>
#include <stdlib.h>
-#include "lwp.h"
#include "lwpint.h"
/*
#include <config.h>
#include <stddef.h>
-#include "lwp.h"
#include "lwpint.h"
struct lwpProc *
#include "empio.h"
#include "empthread.h"
-#include "file.h"
#include "misc.h"
#include "nat.h"
#include "optlist.h"
#include "player.h"
#include "power.h"
-#include "proto.h"
#include "prototypes.h"
static struct emp_qelem Players;
#include "nat.h"
#include "optlist.h"
#include "player.h"
-#include "proto.h"
#include "prototypes.h"
#include "server.h"
#include <stdio.h>
#include <time.h>
#include "com.h"
-#include "empio.h"
#include "file.h"
#include "game.h"
#include "match.h"
#include "nat.h"
#include "optlist.h"
#include "player.h"
-#include "proto.h"
#include "prototypes.h"
#include "optlist.h"
#include "player.h"
#include "prototypes.h"
-#include "sect.h"
int
init_nats(void)
#include <config.h>
-#include "com.h"
#include "empio.h"
#include "empthread.h"
#include "file.h"
#include "nat.h"
#include "optlist.h"
#include "player.h"
-#include "proto.h"
#include "prototypes.h"
-#include "tel.h"
static int command(void);
#include "file.h"
#include "land.h"
-#include "lost.h"
#include "misc.h"
-#include "nat.h"
#include "nsc.h"
#include "nuke.h"
#include "optlist.h"
#include "optlist.h"
#include "plane.h"
#include "prototypes.h"
-#include "sect.h"
#include "ship.h"
void
#include "file.h"
#include "land.h"
-#include "lost.h"
#include "map.h"
#include "misc.h"
#include "nat.h"
#include <config.h>
-#include "player.h"
#include "prototypes.h"
#include "tel.h"
#include "nsc.h"
#include "optlist.h"
#include "path.h"
-#include "player.h"
#include "prototypes.h"
#include "queue.h"
#include "xy.h"
#include <stdlib.h>
#include "file.h"
-#include "land.h"
#include "misc.h"
-#include "mission.h"
#include "nat.h"
#include "news.h"
#include "nsc.h"
#include "nuke.h"
#include "optlist.h"
-#include "path.h"
#include "plane.h"
-#include "player.h"
#include "prototypes.h"
#include "queue.h"
#include "sect.h"
#include "land.h"
#include "misc.h"
#include "nsc.h"
-#include "player.h"
#include "prototypes.h"
#include "ship.h"
#include "unit.h"
#include "file.h"
#include "item.h"
#include "land.h"
-#include "lost.h"
#include "map.h"
#include "misc.h"
#include "nat.h"
#include "nsc.h"
#include "nuke.h"
#include "optlist.h"
-#include "path.h"
#include "plane.h"
#include "player.h"
#include "prototypes.h"
#include <stdarg.h>
#include <stdlib.h>
-#include "com.h"
#include "empio.h"
#include "file.h"
#include "journal.h"
#include "proto.h"
#include "prototypes.h"
#include "server.h"
-#include "tel.h"
#include "xy.h"
static void pr_player(struct player *pl, int id, char *buf);
#include "nsc.h"
#include "optlist.h"
#include "path.h"
-#include "player.h"
#include "prototypes.h"
#include "retreat.h"
#include "sect.h"
#include "misc.h"
#include "nat.h"
#include "nsc.h"
-#include "optlist.h"
#include "player.h"
#include "prototypes.h"
#include "xy.h"
#include <ctype.h>
#include "file.h"
-#include "land.h"
#include "lost.h"
#include "misc.h"
-#include "nat.h"
#include "nsc.h"
#include "optlist.h"
-#include "plane.h"
#include "player.h"
#include "prototypes.h"
#include "sect.h"
#include "file.h"
#include "land.h"
#include "misc.h"
-#include "nat.h"
#include "nsc.h"
#include "optlist.h"
#include "plane.h"
#include "nat.h"
#include "optlist.h"
#include "path.h"
-#include "player.h"
#include "prototypes.h"
#include "sect.h"
#include "ship.h"
#include "nat.h"
#include "nsc.h"
#include "nuke.h"
-#include "optlist.h"
#include "plane.h"
-#include "player.h"
#include "prototypes.h"
#include "sect.h"
#include "ship.h"
#include <config.h>
#include <math.h>
-#include "budg.h"
#include "item.h"
#include "news.h"
#include "player.h"
#include "news.h"
#include "plague.h"
#include "player.h"
-#include "ship.h"
#include "update.h"
static void landrepair(struct lndstr *, struct natstr *, struct bp *, int);
#include "empthread.h"
#include "game.h"
#include "journal.h"
-#include "player.h"
#include "server.h"
#include "unit.h"
#include "update.h"
#include <math.h>
#include "nsc.h"
-#include "path.h"
#include "plane.h"
#include "update.h"
#include <config.h>
#include "item.h"
-#include "land.h"
#include "nsc.h"
-#include "path.h"
#include "plague.h"
-#include "plane.h"
#include "ship.h"
#include "update.h"
#include <config.h>
-#include "land.h"
#include "lost.h"
-#include "path.h"
#include "update.h"
void
#include "budg.h"
#include "item.h"
#include "land.h"
-#include "path.h"
#include "player.h"
#include "ship.h"
#include "update.h"
#include "lost.h"
#include "path.h"
#include "player.h"
-#include "product.h"
#include "ship.h"
#include "update.h"
#include "empthread.h"
#include "file.h"
#include "journal.h"
-#include "land.h"
#include "match.h"
#include "misc.h"
-#include "nat.h"
-#include "nuke.h"
#include "optlist.h"
#include "plane.h"
#include "player.h"
#include "prototypes.h"
#include "sect.h"
#include "server.h"
-#include "ship.h"
#include "version.h"
static void ignore(void);
#include <config.h>
#include "empthread.h"
-#include "file.h"
#include "optlist.h"
#include "player.h"
#include "prototypes.h"
#include <time.h>
#include "empthread.h"
-#include "file.h"
#include "nat.h"
#include "prototypes.h"
#include "server.h"
#include <stdio.h>
#include <unistd.h>
#include "file.h"
-#include "misc.h"
-#include "nat.h"
#include "optlist.h"
-#include "power.h"
#include "prototypes.h"
#include "sect.h"
#include "version.h"
#include <sys/stat.h>
#include <unistd.h>
#include "file.h"
-#include "game.h"
-#include "land.h"
-#include "misc.h"
#include "nat.h"
-#include "nuke.h"
#include "optlist.h"
-#include "plane.h"
-#include "power.h"
#include "prototypes.h"
-#include "sect.h"
-#include "ship.h"
#include "tel.h"
-#include "trade.h"
#include "version.h"
static void