extern int io_input(struct iop *, time_t);
extern int io_inputwaiting(struct iop *);
extern int io_outputwaiting(struct iop *);
-extern int io_output(struct iop *, int);
-extern int io_output_if_queue_long(struct iop *, int);
+extern int io_output(struct iop *, time_t);
+extern int io_output_if_queue_long(struct iop *, time_t);
extern int io_peek(struct iop *, char *, int);
extern int io_read(struct iop *, char *, int);
extern int io_write(struct iop *, char *, int);
char buf[IO_BUFSIZE];
int ret;
- while (io_output(iop, 1) > 0) ;
+ while (io_output(iop, (time_t)-1) > 0) ;
shutdown(iop->fd, SHUT_WR);
while (empth_select(iop->fd, EMPTH_FD_READ,
io_timeout(&timeout, deadline)) > 0) {
/*
* Write output queued in IOP.
- * If WAIT, writing may put the thread to sleep.
+ * Wait at most until DEADLINE for input to arrive. (time_t)-1 means
+ * wait as long as it takes (no timeout).
+ * Does not yield the processor when DEADLINE is zero.
+ * A wait for output can be cut short by empth_wakeup().
* Return number of bytes written on success, -1 on error.
* In particular, return zero when nothing was written because the
- * queue was empty, or because the write slept and got woken up (only
- * if WAIT), or because the write refused to sleep (only if !WAIT).
+ * queue is empty, and on timeout or early wakeup. Use
+ * io_outputwaiting() to distinguish timeout and early wakeup from
+ * empty queue.
*/
int
-io_output(struct iop *iop, int wait)
+io_output(struct iop *iop, time_t deadline)
{
+ struct timeval timeout;
struct iovec iov[16];
int n, res, cc;
- if (wait)
+ if (deadline)
ef_make_stale();
if ((iop->flags & IO_WRITE) == 0)
if (!ioq_qsize(iop->output))
return 0;
- if (wait) {
- res = empth_select(iop->fd, EMPTH_FD_WRITE, NULL);
+ if (deadline) {
+ res = empth_select(iop->fd, EMPTH_FD_WRITE,
+ io_timeout(&timeout, deadline));
if (res == 0)
return 0;
if (res < 0) {
/*
* Write output queued in IOP if enough have been enqueued.
* Write if at least one buffer has been filled since the last write.
- * If WAIT, writing may put the thread to sleep.
+ * Wait at most until DEADLINE for output to be accepted. (time_t)-1
+ * means wait as long as it takes (no timeout).
+ * Does not yield the processor when DEADLINE is zero.
+ * A wait for output can be cut short by empth_wakeup().
* Return number of bytes written on success, -1 on error.
* In particular, return zero when nothing was written because the
- * queue was not long, or the write slept and got woken up (only if
- * WAIT), or the write refused to sleep (only if !WAIT).
+ * queue isn't long, and on timeout or early wakeup.
*/
int
-io_output_if_queue_long(struct iop *iop, int wait)
+io_output_if_queue_long(struct iop *iop, time_t deadline)
{
int len = ioq_qsize(iop->output);
if (CANT_HAPPEN(iop->last_out > len))
iop->last_out = 0;
if (len - iop->last_out < iop->bufsize) {
- if (wait)
+ if (deadline)
ef_make_stale();
return 0;
}
- return io_output(iop, wait);
+ return io_output(iop, deadline);
}
int
* Dave Pare, 1986, 1989
* Steve McClure, 1998-2000
* Ron Koenderink, 2005
- * Markus Armbruster, 2005-2011
+ * Markus Armbruster, 2005-2012
*/
/*
char *p;
char *bp;
int len;
+ time_t deadline;
journal_output(pl, id, buf);
}
if (player == pl) {
- while (io_output_if_queue_long(pl->iop,
- pl->may_sleep == PLAYER_SLEEP_FREELY) > 0)
+ deadline = (time_t)(pl->may_sleep == PLAYER_SLEEP_FREELY
+ ? -1 : 0);
+ while (io_output_if_queue_long(pl->iop, deadline) > 0)
;
}
}
int standout = 0;
char printbuf[2];
char ch;
+ time_t deadline;
journal_output(pl, id, buf);
}
if (player == pl) {
- while (io_output_if_queue_long(pl->iop,
- pl->may_sleep == PLAYER_SLEEP_FREELY) > 0)
+ deadline = (time_t)(pl->may_sleep == PLAYER_SLEEP_FREELY
+ ? -1 : 0);
+ while (io_output_if_queue_long(pl->iop, deadline) > 0)
;
}
}