}
dam = shp_fire(&fship);
}
+ fship.shp_mission = 0;
putship(fship.shp_uid, &fship);
if (CANT_HAPPEN(dam < 0)) {
pr("Klick! ...\n");
}
dam = lnd_fire(&fland);
+ fland.lnd_mission = 0;
putland(fland.lnd_uid, &fland);
if (CANT_HAPPEN(dam < 0)) {
pr("Klick! ...\n");
}
if (trange > range2) {
pr("Target out of range.\n");
- switch (type) {
- case EF_SECTOR:
- break;
- case EF_LAND:
- fland.lnd_mission = 0;
- putland(fland.lnd_uid, &fland);
- break;
- case EF_SHIP:
- fship.shp_mission = 0;
- putship(fship.shp_uid, &fship);
- break;
- default:
- CANT_REACH();
- }
continue;
}
uid owner xloc yloc type effic mobil off tech opx opy mission radius fleet civil milit shell gun petrol iron dust bar food oil lcm hcm uw rad pstage ptime access name xbuilt ybuilt builder rflags rpath
0 2 -12 0 6 20 0 0 0 0 0 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
1 1 3 1 13 59 127 0 150 3 1 interdiction 4 "" 0 13 100 10 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
-2 1 3 1 13 60 127 0 150 3 1 interdiction 4 "" 0 13 96 10 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
+2 1 3 1 13 60 127 0 150 3 1 none 4 "" 0 13 96 10 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
3 1 3 1 13 100 127 0 150 3 1 none 4 "" 0 13 72 10 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
-4 1 3 1 13 100 127 0 150 3 1 interdiction 4 "" 0 13 90 10 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
+4 1 3 1 13 100 127 0 150 3 1 none 4 "" 0 13 90 10 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
5 1 10 0 17 100 117 0 100 8 0 none 2 "" 0 5 24 4 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
-6 1 3 3 17 100 127 0 100 3 3 interdiction 2 "" 0 5 36 4 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
+6 1 3 3 17 100 127 0 100 3 3 none 2 "" 0 5 36 4 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
8 1 3 1 2 100 0 0 20 0 0 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
9 1 5 1 2 98 124 0 20 0 0 none 0 "" 0 10 10 9 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
10 0 2 2 18 0 0 0 60 0 0 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
uid owner xloc yloc type effic mobil off tech opx opy mission radius army ship harden retreat rflags rpath civil milit shell gun petrol iron dust bar food oil lcm hcm uw rad pstage ptime land access
0 0 2 2 8 0 127 0 40 0 0 none 0 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
1 1 3 1 13 39 127 0 160 3 1 interdiction 4 "" -1 0 42 () "" 0 10 40 12 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
-2 1 3 1 13 40 127 0 160 3 1 interdiction 4 "" -1 0 42 () "" 0 10 36 12 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+2 1 3 1 13 40 127 0 160 3 1 none 4 "" -1 0 42 () "" 0 10 36 12 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
3 1 3 1 13 100 127 0 160 3 1 none 4 "" -1 0 42 () "" 0 10 16 12 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
-4 1 3 1 13 100 127 0 160 3 1 interdiction 4 "" -1 0 42 () "" 0 10 31 12 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
+4 1 3 1 13 100 127 0 160 3 1 none 4 "" -1 0 42 () "" 0 10 31 12 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
5 1 0 -2 13 100 127 0 160 0 -2 none 4 "" -1 0 42 () "" 0 10 16 12 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
8 1 3 1 7 100 127 0 40 0 0 none 0 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
9 1 1 1 6 100 0 0 50 0 0 none 0 "" -1 0 42 () "" 0 10 10 10 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
Play#0 command mission
Play#0 output Play#0 1 Thing x,y op-sect rad mission
Play#0 output Play#0 1 bb battleship (#1) 3,1 3,1 4 is on an interdiction mission
- Play#0 output Play#0 1 bb battleship (#2) 3,1 3,1 4 is on an interdiction mission
- Play#0 output Play#0 1 bb battleship (#4) 3,1 3,1 4 is on an interdiction mission
- Play#0 output Play#0 1 dd destroyer (#6) 3,3 3,3 2 is on an interdiction mission
Play#0 output Play#0 6 0 638
Play#0 input plane *
Play#0 command plane
Play#0 command mission
Play#0 output Play#0 1 Thing x,y op-sect rad mission
Play#0 output Play#0 1 hat hvy artillery #1 3,1 3,1 4 is on an interdiction mission
- Play#0 output Play#0 1 hat hvy artillery #2 3,1 3,1 4 is on an interdiction mission
- Play#0 output Play#0 1 hat hvy artillery #4 3,1 3,1 4 is on an interdiction mission
Play#0 output Play#0 6 0 636
Play#0 input nuke *
Play#0 command nuke